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Difference between revisions of "PSP:Phantasy Star Portable"
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− | | '''Gameplay'''<br>[[PSP:Types|Battle types]]<br>[[PSP:Title system|Titles]]<br>[[PSP:Set bonuses|Set bonuses]]<br>[[PSP:Story missions|Story missions]]<br>[[PSP:Free missions|Free missions]]<br>[[PSP:Download missions|DLC]] (JP-only!)<br>[[PSP:Controls|Controls]]<br><br><br> | + | | '''Gameplay'''<br>[[PSP:Types|Battle types]]<br>'''[[PSP:Title system|Titles]]'''<br>[[PSP:Set bonuses|Set bonuses]]<br>[[PSP:Story missions|Story missions]]<br>[[PSP:Free missions|Free missions]]<br>[[PSP:Download missions|DLC]] (JP-only!)<br>[[PSP:Controls|Controls]]<br><br><br> |
| '''Drops'''<br>[[PSP:Native creatures (Parum)|Native creatures (Parum)]]<br>[[PSP:Native creatures (Neudaiz)|Native creatures (Neudaiz)]]<br>[[PSP:Native creatures (Moatoob)|Native creatures (Moatoob)]]<br>[[PSP:Humanoids|Humanoids]]<br>[[PSP:Machinery|Machinery]]<br>[[PSP:SEED-Forms|SEED-Forms]]<br>[[PSP:Stateria|Stateria]]<br>[[PSP:Rare enemies|Rare enemies]]<br>[[PSP:Bosses|Bosses]] | | '''Drops'''<br>[[PSP:Native creatures (Parum)|Native creatures (Parum)]]<br>[[PSP:Native creatures (Neudaiz)|Native creatures (Neudaiz)]]<br>[[PSP:Native creatures (Moatoob)|Native creatures (Moatoob)]]<br>[[PSP:Humanoids|Humanoids]]<br>[[PSP:Machinery|Machinery]]<br>[[PSP:SEED-Forms|SEED-Forms]]<br>[[PSP:Stateria|Stateria]]<br>[[PSP:Rare enemies|Rare enemies]]<br>[[PSP:Bosses|Bosses]] | ||
| '''World'''<br>[[PSP:Enemies|Enemies]]<br>[[PSP:Areas|Areas]]<br><br>'''Photon Arts'''<br>[[PSP:Photon Art Disks|Photon art Discs]]<br>[[PSP:Skills|Skills]]<br>[[PSP:Bullets|Bullets]]<br>[[PSP:TECHNICs|TECHNICs]] | | '''World'''<br>[[PSP:Enemies|Enemies]]<br>[[PSP:Areas|Areas]]<br><br>'''Photon Arts'''<br>[[PSP:Photon Art Disks|Photon art Discs]]<br>[[PSP:Skills|Skills]]<br>[[PSP:Bullets|Bullets]]<br>[[PSP:TECHNICs|TECHNICs]] | ||
− | | '''Items'''<br>[[PSP:Consumable items|Consumable items]]<br>[[PSP:Traps|Traps]]<br>[[PSP:Line shields|Line shields]]<br>[[PSP:Units|Units]]<br>[[PSP:Weapons|Weapons]]<br>[[PSP:Clothes and parts|Clothes and parts]]<br>[[PSP:Partner machines|Partner machines]]<br><br> | + | | '''Items'''<br>[[PSP:Consumable items|Consumable items]]<br>[[PSP:Traps|Traps]]<br>[[PSP:Line shields|Line shields]]<br>[[PSP:Units|Units]]<br>'''[[PSP:Weapons|Weapons]]'''<br>[[PSP:Clothes and parts|Clothes and parts]]<br>[[PSP:Partner machines|Partner machines]]<br><br> |
| '''Shops'''<br>[[PSP:GUARDIANS Colony shops|GUARDIANS Colony shops]]<br>[[PSP:Parum shops|Parum shops]]<br>[[PSP:Neudaiz shops|Neudaiz shops]]<br>[[PSP:Moatoob shops|Moatoob shops]]<br><br><br><br><br> | | '''Shops'''<br>[[PSP:GUARDIANS Colony shops|GUARDIANS Colony shops]]<br>[[PSP:Parum shops|Parum shops]]<br>[[PSP:Neudaiz shops|Neudaiz shops]]<br>[[PSP:Moatoob shops|Moatoob shops]]<br><br><br><br><br> | ||
|} | |} |
Revision as of 14:52, 7 March 2009
Introduction
Phantasy Star Portable is the third iteration of SonicTeam's Phantasy Star Universe series. The game is exclusive to the Sony PSP and was released in Japan on July 31, 2008, and in the U.S. on March 3, 2009. There have been no announcements for other territories yet.
While Portable offers no online capabilities and thus is not connected with the PC, PS2 or Xbox 360 servers, four player multi-player is available via ad hoc. In addition, there is a single-player story mode where players accompany Vivienne, a new CAST prototype from GRM, to investigate recent terrorist activities across Gurhal.
New features
Phantasy Star Portable introduces a number of new features which will set it apart from its console predecessors.
- While in a party for wireless multiplayer, if a rare item is collected, it will be distributed to all party members.
- Drop items in a mission change based on the Guardian type of the party leader.
- Enemies and boxes drop only weapons, line shields and related items. Also, photon art disks drop during missions as area drops or boss box drops.
- Movement in cities is changed so that you can select a location to go to from a menu instead of walking there. There are no lobbies, as such.
- Weapon grinding is changed to get rid of the chance of failure. However, instead of stats increasing at predetermined values, increases will be random.
- For the Japan-only PSU mission to commemorate the release of PSP, see Innocent Girl.
- The Japanese version of the game also allowed players to import their character data from PSU. This only affected looks, clothes, and level (up to 20) though.
External links
- Youtube search
- PSOW subforum
- PSU boards subforum
- PSUPedia subforum
- Official Japanese PSP site
- Sega PSP site
- Sony PSP site
Gallery
Work-in-progress details
If you update the data in the existing pages please update this table to indicate what's remaining to do, thank you. Enraged Newb 1:14, 11 September 2008 (CDT)
Page | Status | Comment |
---|---|---|
Shops | Stubs | Just started. Shop content rotates though (based on time in minutes). 1~7* weapons + A Kubaras at the Colony, while the three manufacturer shops only really seem to sell A-ranks end-game. |
Clothes and parts | Stub | |
Items | In Progress | All weapons have their own pages now (some still missing pics?). Units and Line Shields barely do so far. |
Drops | In Progress | Partly obsolete now it turns out the US version has no DLC. Either directly edit the templates[1] or resort to one of the threads on the topic[2][3] to help put all the info in one place (or two). |
Battle Types | In Progress | Stat values on the job pages need to be filled. |
Enemies | Near Completion | Individual pages have pics and pre-US drop templates. Still missing one pic. |
Technics | Near Completion | Template is finished. Most PP, Dmg, and Tech effect values inputted. Working on exp table. |
Bullets | Near Completion | Filling out some bullet stats and getting experience table made and it will be done. |
Skills | Near Completion | More info needed on missing values but the page is relatively done |
PMs | Near Completion | All it needs in correct equipment info and links and it's done DawgPilez 23:20, 18 October 2008 (CDT) |