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Difference between revisions of "Talk:Skills"
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(Brought up the inevitable possibility of skill tables.) |
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Thoughts? - [[User:Miraglyth|Miraglyth]] 02:22, 30 October 2006 (PST) | Thoughts? - [[User:Miraglyth|Miraglyth]] 02:22, 30 October 2006 (PST) | ||
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+ | * .. Yeah, agreed. I should have done the same for the exp thing also. It's just that I got kind of lazy, I guess. First things first though, I'm kind of wondering if the data is different on/off. Because um, using certain methods it's pretty easy to get the rest of the data for offline. - [[User:Tycho|Tycho]] | ||
+ | *: By the way, I love the looks of this table. I hereby declare you should also be our table colour chooser guy or something! :p |
Revision as of 11:15, 30 October 2006
Tables?
Formulas for determining skill/bullet/tech damage are more than passable, but a lot of people prefer to see flat tables instead of having to work with numbers (there's an irony in there, I know, but that's how they are).
Posting here to discuss the viability of using such a table, using the Twin Dagger skill Renkai Buyou-zan as the example:
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PP | 12 | ||||||||||||||
Att.: | 136% | 137% | 138% | 139% | 140% | 141% | 142% | 143% | 144% | 145% | 146% | 147% | 148% | 149% | 150% |
Acc.: | 59% | 60% | 61% | 62% | 63% | 64% | 65% | 66% | 67% | 68% | 74% | 75% | 76% | 77% | 78% |
Combo: | 1 | 2 |
Thoughts? - Miraglyth 02:22, 30 October 2006 (PST)
- .. Yeah, agreed. I should have done the same for the exp thing also. It's just that I got kind of lazy, I guess. First things first though, I'm kind of wondering if the data is different on/off. Because um, using certain methods it's pretty easy to get the rest of the data for offline. - Tycho
- By the way, I love the looks of this table. I hereby declare you should also be our table colour chooser guy or something! :p