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Difference between revisions of "Talk:Partner machines"

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*Irovax: Why is the best thing to feed a Striking PM 1* Weapons? Wouldn't it be Monomates, since weapons cost 350 and Monomates cost 50? Or are they taking the TECHNIC into account? Personally, I'd want my PM to become battle ready as soon as possible...
 
*Irovax: Why is the best thing to feed a Striking PM 1* Weapons? Wouldn't it be Monomates, since weapons cost 350 and Monomates cost 50? Or are they taking the TECHNIC into account? Personally, I'd want my PM to become battle ready as soon as possible...
 
* Yeah, that's for pure Striking. If all you care about is getting it to L80 ASAP, you're probably best off buying Monomates en masse. Or, if you don't have the cash and are okay with an Armor PM (if you're a HU 440 might not be such a bad choice in battle), you could even use Cast Parts of newly chreated characters or something. - [[User:Tycho|Tycho]]
 
* Yeah, that's for pure Striking. If all you care about is getting it to L80 ASAP, you're probably best off buying Monomates en masse. Or, if you don't have the cash and are okay with an Armor PM (if you're a HU 440 might not be such a bad choice in battle), you could even use Cast Parts of newly chreated characters or something. - [[User:Tycho|Tycho]]
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== Content Corrections/Clarifications ==
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*Keldog: Can someone verify that the PM Evolution chart is correct for the fourth stage evolution stat reqirements (i.e. "Ranged <= 30", etc.). Seems like those should be greater than symbols (>) instead of less than (<).

Revision as of 17:02, 1 November 2006

  • Asim: Maybe I should have talked before I replaced the old pic but whateburr. The psu.rdy.jp people are continuing making joke flow charts that are based off the first flow chart parody, and a Story Character being a PM is a bit too much, ST wouldn't let the final form be just one PM, instead 5 like the girls.
  • Tycho: Sorry, I was feeling too lazy to edit it out. XP
  • Sx: Why does the image from the guide book show Pete as the start PM instead of GH-101? (This is probobly the wrong place for questions >_>)
  • Asim: "A flowchart showing the PM evolutions and their requirements (Japanese) for Story Mode.". Ok I'll try to fill in some pictures in the chart to make it more evened out in color
  • Tycho: It's no problem; the talk pages are fine for questions. Anyway, the first form seems to be called GHX-005 in for the 'offline' modes, but GH-101 online. 'Pete' is just the nickname Ethan gave to his PM. This means that even after it reaches its final forms, he still keeps calling it Pete. >_>; Sorry for the confusion; I guess the page should be changed to make this more clear.

Offline/Online

  • Nisshoku: I'm not 100% sure on this myself, but I think that items have different effect to stats on-line than they do offline. I wonder if we should start working on something like that next.
    • They are different, if you can find the stats out that'd be great. The JP Wiki might have some useful info. PS: Subheaders make Talk pages 10x neater XP Mewn

New Additions

  • Zarbolord: No has added the 460s yet... I just wanted to place that in. There are new pics.
  • Those pictures had been made weeks ago. Anyway, I added them. - Tycho

Melee Weapons or Monomates?

  • Irovax: Why is the best thing to feed a Striking PM 1* Weapons? Wouldn't it be Monomates, since weapons cost 350 and Monomates cost 50? Or are they taking the TECHNIC into account? Personally, I'd want my PM to become battle ready as soon as possible...
  • Yeah, that's for pure Striking. If all you care about is getting it to L80 ASAP, you're probably best off buying Monomates en masse. Or, if you don't have the cash and are okay with an Armor PM (if you're a HU 440 might not be such a bad choice in battle), you could even use Cast Parts of newly chreated characters or something. - Tycho

Content Corrections/Clarifications

  • Keldog: Can someone verify that the PM Evolution chart is correct for the fourth stage evolution stat reqirements (i.e. "Ranged <= 30", etc.). Seems like those should be greater than symbols (>) instead of less than (<).