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m (Offline Technic Table (editting))
m (Offline Technic Table EP1 (editting))
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|-
 
| [[Machineguns]]: [[Mayalee Fury]] || - || ?? || 1 || 15(12) || - || ?? || 1 || 18(14) || - || ?? || 1 || 21(16) || ? || ? || ? || ? || Launch
 
| [[Machineguns]]: [[Mayalee Fury]] || - || ?? || 1 || 15(12) || - || ?? || 1 || 18(14) || - || ?? || 1 || 21(16) || ? || ? || ? || ? || Launch
|}
 
 
 
 
== Offline Technic Table EP1 (editting)==
 
{| class="wikitable"
 
|-
 
! colspan="9" style="background-color:#ff7878;" |
 
=== Fire ===
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| rowspan="2" | [[Image:Foie (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
| Fire || Projectile || Attacks by shooting a fireball that explodes. || 1000 || Single || Long || 1*
 
|-
 
| style="background-color:#ff7878;" align="center" | [[Foie]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9) || align="center" | 14(11)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 221-230 || align="center" | 232-250 || align="center" | 252-270 || align="center" | 271-280
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Burn Lv2 || align="center" | Burn Lv3 || align="center" | Burn Lv4 || align="center" | Burn Lv4
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| rowspan="2" | [[Image:Rafoie (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
| Fire || Blast || Attacks enemies in front of the user with a powerful flame. || 3500|| Area (3)/(4 @ 31+) || Medium || 2*
 
|-
 
| style="background-color:#ff7878;" align="center" | [[Rafoie]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 ||
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) || align="center" | 28(22)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 131-140 || align="center" | 141-150 || align="center" | 152-170 || align="center" | 171-180
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3 || align="center" | Burn Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| rowspan="2" | [[Image:Damfoie (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
|  Fire || Channeled Stream || Spews flame based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3*
 
|-
 
| style="background-color:#ff7878;" align="center" | [[Damfoie]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 6(4) || align="center" | 9(7) || align="center" | 18(14) || align="center" | (17)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Burn Lv3 || align="center" | Burn Lv3 || align="center" | Burn Lv3 || align="center" | Burn Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| rowspan="2" | [[Image:Gifoie (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
| Fire || Blast || Attacks surrounding enemies with a wall of fire around the user. || 8000 || Area (medium) || Self || 4*
 
|-
 
| style="background-color:#ff7878;" align="center" | [[Gifoie]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) || align="center" | (40)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3 || align="center" | Burn Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| rowspan="2" | [[Image:Shifta (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
| Fire || Field || Supports allies by boosting attack power for a set period of time. || 2500 || Area (medium) || Self || 2*
 
|-
 
| style="background-color:#ff7878;" align="center" | [[Shifta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  2 min || align="center" |  3 min || align="center" | 4 min || align="center" | 5 min
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% || align="center" | Lv4 +23%
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| rowspan="2" | [[Image:Jellen (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
| Fire || Field || Reduces enemy attack power for a set period of time. || 1500<|| Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">2*</span>
 
|-
 
| style="background-color:#ff7878;" align="center" | [[Jellen]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  30 sec || align="center" |  1 min || align="center" | 90 sec || align="center" | 2 min(?)
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% || align="center" | Lv4 -25%
 
|-
 
|}
 
|-
 
! colspan="9" style="background-color:#7d7dff;" |
 
 
=== Ice ===
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| rowspan="2" | [[Image:Barta (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
| Ice || Ground Projectile || Attacks enemies with a projectile of ice. || 1000 || Line || Long || 1*
 
|-
 
| style="background-color:#7d7dff;" align="center" | [[Barta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12) || align="center" | (15)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Freeze Lv 1 || align="center" | Freeze Lv 1 || align="center" | Freeze Lv 1 || align="center" | Freeze Lv 2
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| rowspan="2" | [[Image:Rabarta (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
| Ice || Ground Blast || Attacks enemies in front of the user with a blast of ice that damages. || 3500< || Area (3)/(4 @ 31+) || Medium || 2*
 
|-
 
| style="background-color:#7d7dff;" align="center" | [[Rabarta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) || align="center" | (22)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160 || align="center" | 161-170
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Freeze Lv1 || align="center" | Freeze Lv2 || align="center" | Freeze Lv3 || align="center" | Freeze Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| rowspan="2" | [[Image:Dambarta (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
| Ice || Channeled Ground Blast || Spews ice based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3*
 
|-
 
| style="background-color:#7d7dff;" align="center" | [[Dambarta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 8(6) || align="center" | 12(9) || align="center" | 16(12) || align="center" | (16)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Freeze Lv3 || align="center" | Freeze Lv3 || align="center" | Freeze Lv3 || align="center" | Freeze Lv4
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| rowspan="2" | [[Image:Gibarta (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
| Ice || Blast || Attacks surrounding enemies with a wall of ice around the user. || 8000 || Area (medium) || Self || 4*
 
|-
 
| style="background-color:#7d7dff;" align="center" | [[Gibarta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) || align="center" | (40)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Freeze Lv1 || align="center" | Freeze Lv2 || align="center" | Freeze Lv3 || align="center" | Freeze Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| rowspan="2" | [[Image:Deband (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
| Ice || Field || Supports allies by boosting defense for a set period of time. || 2500 || Area (medium) || Self || 2*
 
|-
 
| style="background-color:#7d7dff;" align="center" | [[Deband]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  2 min || align="center" |  3 min || align="center" | 4 min || align="center" | 5 min
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% || align="center" | Lv4 +23%
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| rowspan="2" | [[Image:Zalure (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
| Ice || Field || Supports allies by reducing enemy defense for a set period of time. || 500 || Area (medium) || Self || 2*
 
|-
 
| style="background-color:#7d7dff;" align="center" | [[Zalure]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  30 sec || align="center" |  1 min || align="center" | 90 sec || align="center" | 2 min(?)
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% || align="center" | Lv4 -25%
 
|-
 
|}
 
|-
 
! colspan="9" style="background-color:#ffff32;" |
 
 
=== Lightning ===
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Zonde (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|  <span title="Zonde">ゾンデ</span> || Lightning || Projectile || Attacks enemies with a single, penetrating bolt of lightning. || <span style="color: red;">500</span>/<span style="color: blue;">1000</span> || Line || Long || 1*
 
|-
 
| style="background-color:#ffff32;" align="center" | [[Zonde]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12) || align="center" | (15)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 126-135 || align="center" | 136-145 || align="center" | 146-155 || align="center" | 156-165
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Shock Lv1 || align="center" | Shock Lv1 || align="center" | Shock Lv1 || align="center" | Shock Lv2
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Razonde (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|  <span title="Ra Zonde">ラ・ゾンデ</span> || Lightning || Blast || Attacks with a lightning strike that damages enemies. || <span style="color: red;">1500</span>/<span style="color: blue;">3500</span> || Area (3)/(4 @ 31+) || Medium || 2*
 
|-
 
| style="background-color:#ffff32;" align="center" | [[Razonde]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) || align="center" | (22)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 126-135 || align="center" | 136-145 || align="center" | 147-165 || align="center" | 166-175
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3 || align="center" | Shock Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Gizonde (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|  <span title="Gi Zonde">ギ・ゾンデ</span> || Lightning || Blast || Attacks surrounding enemies with a ball of lightning above the user's head. || <span style="color: red;">12000</span>/<span style="color: blue;">8000</span> || Area (medium) || Self || 4*
 
|-
 
| style="background-color:#ffff32;" align="center" | [[Gizonde]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) || align="center" | (40)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3 || align="center" | Shock Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Noszonde (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|  <span title="Nosu Zonde">ス・ゾンデ</span> || Lightning || Homing Projectile || Attacks enemies with homing ball of lightning while the button is held down. || <span style="color: red;">50 [[PA Fragment|PAF]]</span>/<span style="color: blue;">4500</span> || Area (small) || Long || <span style="color: red;">5*</span>/<span style="color: blue;">3*</span>
 
|-
 
| style="background-color:#ffff32;" align="center" | [[Noszonde]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 30(24) || align="center" | 60(48) || align="center" | (57) || align="center" | (48)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 131-140 || align="center" | 146-155 || align="center" | 162-180 || align="center" | 181-190
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Shock Lv2 || align="center" | Shock Lv3 || align="center" | Shock Lv3 || align="center" | Shock Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Zodial (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|  <span title="Zodiaaru">ゾディアール</span> || Lightning || Field || Supports allies by boosting accuracy and agility for a set period of time. || <span style="color: red;">9000</span>/<span style="color: blue;">4000</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">3*</span>
 
|-
 
| style="background-color:#ffff32;" align="center" | [[Zodial]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  2 min || align="center" |  3 min || align="center" | 4 min || align="center" | 5 min
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% || align="center" | Lv4 +23%
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Zoldeel (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|  <span title="Zorudiiru">ゾルディール</span> || Lightning || Field || Reduces enemy accuracy and agility for a set period of time. || <span style="color: red;">6000</span>/<span style="color: blue;">1500</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">2*</span>
 
|-
 
| style="background-color:#ffff32;" align="center" | [[Zoldeel]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  30 sec || align="center" |  1 min || align="center" | 90 sec || align="center" | 2 min(?)
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% || align="center" | Lv4 -25%
 
|-
 
|}
 
|-
 
! colspan="9" style="background-color:#ff8c00;" |
 
 
=== Ground ===
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Diga (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|  <span title="Diiga">ディーガ</span> || Ground || Parabolic Projectile || Attacks with a projectile that explodes when it hits an enemy. || <span style="color: red;">500</span>/<span style="color: blue;">450</span> || Single || Long || 1*
 
|-
 
| style="background-color:#ff8c00;" align="center" | [[Diga]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9) || align="center" | (11)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 231-240 || align="center" | 242-260 || align="center" | 262-280 || align="center" | 281-290
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Silence Lv2 || align="center" | Silence Lv3 || align="center" | Silence Lv4 || align="center" | Silence Lv4
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Radiga (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|  <span title="Ra Diiga">ラ・ディーガ</span> || Ground || Ground Blast || Attacks enemies in front of the user with a mass that damages. || <span style="color: red;">1500</span>/<span style="color: blue;">3500</span> || Area (3)/(4 @ 31+) || Medium || 2*
 
|-
 
| style="background-color:#ff8c00;" align="center" | [[Radiga]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) || align="center" | (22)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 141-150 || align="center" | 151-160 || align="center" | 162-180 || align="center" | 181-190
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Damdiga (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|  <span title="Damu Diiga">ダム・ディーガ</span> || Ground || Channeled Stream || Spews poison based on the length of button input and PP spent. || <span style="color: red;">4000</span>/<span style="color: blue;">4500</span> || Area (small) || Short || 3*
 
|-
 
| style="background-color:#ff8c00;" align="center" | [[Damdiga]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 6(4) || align="center" | 9(7) || align="center" | 18(9) || align="center" | (16)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Poison Lv3 || align="center" | Poison Lv3 || align="center" | Poison Lv3 || align="center" | Poison Lv4
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Gidiga (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|  <span title="Gi Diiga">ギ・ディーガ</span> || Ground || Ground Blast || Attacks surrounding enemies with a massive earthquake. || <span style="color: red;">12000</span>/<span style="color: blue;">8000</span> || Area (medium) || Self  || <span style="color: red;">4*</span>/<span style="color: blue;">5*</span>
 
|-
 
| style="background-color:#ff8c00;" align="center" | [[Gidiga]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) || align="center" | (40)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160 || align="center" | 161-170
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Nosdiga (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|  <span title="Nosu Diiga">ノス・ディーガ</span> || Ground || Homing Ground Projectile || Summons serpents that attack enemies while the button is held down. || <span style="color: red;">75 [[PA Fragment|PAF]]</span>/<span style="color: blue;">4500</span> || Single || Long || <span style="color: red;">?*</span>/<span style="color: blue;">3*</span>
 
|-
 
| style="background-color:#ff8c00;" align="center" | [[Nosdiga]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 25(20) || align="center" | 45(36) || align="center" | 40 || align="center" | (40)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 131-140 || align="center" | 146-155 || align="center" | 161-170 || align="center" | 171-180
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Stun Lv2 || align="center" | Stun Lv2 || align="center" | Stun Lv2 || align="center" | Stun Lv2
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Dizas (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|  <span title="Diizas">ディーザス</span> || Ground || Field || Creates a field that reduces damage from physical attacks || <span style="color: red;">?</span>/<span style="color: blue;">35000</span> || Area (small) || Self || <span style="color: red;">?*</span>/<span style="color: blue;">6*</span>
 
|-
 
| style="background-color:#ff8c00;" align="center" | [[Dizas]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
|}
 
|-
 
! colspan="9" style="background-color:#ffcdb4;" |
 
=== Light ===
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| rowspan="2" | [[Image:Resta (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|  <span title="Resuta">レスタ</span> || Light || Field || Uses the power of photons to regenerate body cells, restoring HP. || <span style="color: red;">800</span>/<span style="color: blue;">1200</span> || Area (medium) || Self || 1*
 
|-
 
| style="background-color:#ffcdb4;" align="center" | [[Resta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 30(24) || align="center" | 40(32) || align="center" | 50(40) || align="center" | (45)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| rowspan="2" | [[Image:Giresta (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|  <span title="Gi Resuta">ギ・レスタ</span> || Light || Field || Revives allies downed during battle. Adds HP recovery. || <span style="color: red;">90 [[PA Fragment|PAF]]</span>/<span style="color: blue;">9800</span> || Area (medium) || Self || <span style="color: red;">8*</span>/<span style="color: blue;">3*</span>
 
|-
 
| style="background-color:#ffcdb4;" align="center" | [[Giresta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 40(32) || align="center" | 50(40) || align="center" | 60(48) || align="center" | 70
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | HP Recovery Lv1 || align="center" | HP Recovery Lv2 || align="center" | HP Recovery Lv3 || align="center" | HP Recovery Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| rowspan="2" | [[Image:Reverser (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|  <span title="Rejene">レジェネ</span> || Light || Field || Cures any status abnormalities. || <span style="color: red;">1000</span>/<span style="color: blue;">3000</span> || Area (medium) || Self || 2*
 
|-
 
| style="background-color:#ffcdb4;" align="center" | [[Reverser]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9) || align="center" | 14
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| rowspan="2" | [[Image:Regrant (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|  <span title="Regurantsu">レグランツ</span> || Light || Channeled Blast || Converts the HP into an attack based on length of button input and PP. || <span style="color: red;">90[[PA Fragment|PAF]]</span>/<span style="color: blue;">14000</span> || Area (large) || Self || <span style="color: red;">?*</span>/<span style="color: blue;">4*</span>
 
|-
 
| style="background-color:#ffcdb4;" align="center" | [[Regrant]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" |6(4)  || align="center" |9(7)  || align="center" | 12(9) || align="center" | (12)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 71-80 || align="center" |81-90  || align="center" | 91-100 || align="center" | 102-120
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| rowspan="2" | [[Image:Rentis (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|  <span title="Rentisu">レンティス</span> || Light || Field || Creates a field that reduces damage from TECHNIC attacks. || <span style="color: red;">?</span>/<span style="color: blue;">35000</span> || Area (small) || Self || <span style="color: red;">?*</span>/<span style="color: blue;">6*</span>
 
|-
 
| style="background-color:#ffcdb4;" align="center" | [[Rentis]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| rowspan="2" | [[Image:Retier (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|  <span title="Retiaaru">レティアール</span> || Light || Field || Boosts TECHNIC and mental energy for party members. || <span style="color: red;">9000</span>/<span style="color: blue;">4000</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">3*</span>
 
|-
 
| style="background-color:#ffcdb4;" align="center" | [[Retier]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  2 min || align="center" |  3 min || align="center" | 4 min || align="center" | 5 min
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% || align="center" | Lv4 +23%
 
|-
 
|}
 
|-
 
! colspan="9" style="background-color:#ff8cff;" |
 
 
=== Dark ===
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| rowspan="2" | [[Image:Megid (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|  <span title="Megido">メギド</span> || Dark || Projectile || Attacks by shooting a ball, with a small chance of incapacitating. || <span style="color: red;">99 [[PA Fragment|PAF]]</span>/<span style="color: blue;">450</span> || Line || Long || <span style="color: red;">1*</span>/<span style="color: blue;">2*</span>
 
|-
 
| style="background-color:#ff8cff;" align="center" | [[Megid]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 16(40) || align="center" | 65(52) || align="center" | 30 || align="center" | (28)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 136-145 || align="center" | 146-155 || align="center" | 156-165 || align="center" | 166-175
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Incapacitate Lv1 || align="center" | Incapacitate Lv2 || align="center" | Incapacitate Lv3 || align="center" | Incapacitate Lv3
 
|-
 
|} COMMENT:  Megid must hit an enemy 20 times in order to level up 1%.  Megid must hit either the same enemy 20 times or 20 different individual enemies once in order to gain 1%.
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| rowspan="2" | [[Image:Ramegid (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|  <span title="Ra Megido">ラ・メギド</span> || Dark || Blast || Attacks enemies in front with a damaging gravity field. || <span style="color: red;">4500</span>/<span style="color: blue;">3500</span> || Area (3)/(4 @ 31+) || Medium || <span style="color: red;">2*</span>/<span style="color: blue;">3*</span>
 
|-
 
| style="background-color:#ff8cff;" align="center" | [[Ramegid]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) || align="center" | (22)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160 || align="center" | 161-170
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Confusion Lv1 || align="center" | Confusion Lv2 || align="center" | Confusion Lv3 || align="center" | Confusion Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| rowspan="2" | [[Image:Dammegid (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|  <span title="Damu Megido">ダム・メギド</span> || Dark || Channeled Stream || Creates a well based on length of button input and PP spent. || <span style="color: red;">6000</span>/<span style="color: blue;">4500</span> || Area (small) || Short || <span style="color: red;">3*</span>/<span style="color: blue;">4*</span>
 
|-
 
| style="background-color:#ff8cff;" align="center" | [[Dammegid]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 9(7) || align="center" | 12(9) || align="center" | 18(14) || align="center" | (17)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Infection Lv2 || align="center" | Infection Lv2 || align="center" | Infection Lv2 || align="center" | Infection Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| rowspan="2" | [[Image:Nosmegid (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|  <span title="Nosu Megido">ノス・メギド</span> || Dark || Homing Projectile || Creates a homing gravity well while the button is held down. || <span style="color: red;">75 [[PA Fragment|PAF]]</span>/<span style="color: blue;">8000</span> || Area (small) || Long || <span style="color: red;">?*</span>/<span style="color: blue;">5*</span>
 
|-
 
| style="background-color:#ff8cff;" align="center" | [[Nosmegid]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 35(28) || align="center" | 45(36) || align="center" | 55(44) || align="center" | (52)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 126-135 || align="center" | 141-150 || align="center" | 157-175 || align="center" | 177-195
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | HP Charge Lv2 || align="center" | HP Charge Lv3 || align="center" | HP Charge Lv3 || align="center" | HP Charge Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| rowspan="2" | [[Image:Megiverse (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|  <span title="Megibaasu">メギバース</span> || Dark || Channeled Field || Damages & steals HP based on length of button input and PP spent. || <span style="color: red;">75 [[PA Fragment|PAF]]</span>/<span style="color: blue;">35000</span> || Area (medium) || Self || <span style="color: red;">7*</span>/<span style="color: blue;">6*</span>
 
|-
 
| style="background-color:#ff8cff;" align="center" | [[Megiverse]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 24(19) || align="center" | (24) || align="center" | 25(20) || align="center" | (24)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | HP steal Lv1 6.67% || align="center" | HP steal Lv2 10% || align="center" | HP steal Lv3 || align="center" | HP steal Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| rowspan="2" | [[Image:Megistar (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|  <span title="Megisutaaru">メギスタール</span> || Dark || Field || Boosts all abilities by giving up a large amount of HP. || <span style="color: red;">25 [[PA Fragment|PAF]]</span>/<span style="color: blue;">35000</span> || Self || Self || <span style="color: red;">8*</span>/<span style="color: blue;">6*</span>
 
|-
 
| style="background-color:#ff8cff;" align="center" | [[Megistar]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" |  || align="center" |  || align="center" | 64(51) || align="center" | 64
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Boost all stats Lv1 +11% || align="center" | Boost all stats Lv2 +15% || align="center" | Boost all stats Lv3 +19% || align="center" | Boost all stats Lv4 +23%
 
|-
 
|}
 
 
|}
 
|}

Revision as of 10:01, 13 July 2008

Sandbox Introduction

Play with things here!

Use the PREVIEW EDIT button and get a feel for what your changes in the edit window do to a page. This page is intended only for experimentation, so don't worry about messing anything up. --Beatrixkiddo 23:11, 2 April 2008 (CDT)


And here are some wiki elements to play with!

Fire

Asted.jpg

Template:Board stats 10 star force



Armor Line Stats / Board Templates

Discussion moved here. - EspioKaos 09:17, 16 April 2008 (CDT)

Finding the NPC Value of an item.

This is most useful for pricing an item that is not available in an NPC store for sale in a player shop. The price the NPC store would buy the item from you is muiliplied by the item variable to give you the value of what the NPC would sell that item for.


For example: If you were to sell a monomate at the NPC store they would only pay 5 mesta. To find out what the NPC store would buy a monomate for multiply that 5 mesta by the healing items varible of 10. You get 50 meseta, which we all know is what a monomate is worth.

Item Variable (rounded to the nearest hundredth)

Weapon x 6.67 | Armor x 5.00 | Healing x 10.00 | Clothes x 100.00 | Synthesis x 20.00

--Lunezda 21:56, 31 July 2007 (BST)

  • Er, I just kind of randomly stumbled in here, but actually the rate at which you can resell items to NPCs depends on the item type -- most stuff like this was included in the Meseta article in early phases. Yeah, I realize it's kind of confusing when there's topics overlapping for two main subjects (Items and Meseta) to guess where such information would be listed, and that the past choices might seem arbitrary. Anyway, just so you know. >_> - Tycho 10:21, 11 October 2007 (BST)

Bullets page (well needed update)

After having looked at the Bullets page, I came up with a few things which could be changed that might help people running on 1024x768 (recommended resolution). The main problem is the PA Fragment statistics and cost tables which may not be a problem for people with widescreen users but for others it may look very cramped. - D-Scythe

With

Weapon
LV1~10
LV11~20
LV21~30
LV31~40
SE Lv. Rng(m) NoB PP SE Lv. Rng(m) NoB PP SE Lv. Rng(m) NoB PP SE Lv. Rng(m) NoB PP
Rifles: Killer Shot 2  ?? 1 32(25) 3  ?? 1 40(32) 4  ?? 1 48(38)  ?  ?  ?  ?
Shotguns: Barada Maga 1  ?? 3 18(14) 1  ?? 4 24(19) 2  ?? 5 30(24)  ?  ?  ?  ?
Longbows: Chousei-sou -  ?? 1 12 -  ?? 1 15 -  ?? 1 18  ?  ?  ?  ?
Grenade Launchers: Boma Maga 1 9 1 90(72) 1 9 1 120(96) 1 9 1 150(120)  ?  ?  ?  ?
Laser Cannons: Mayalee Prism -  ?? 1 36(28) -  ?? 1 42(33) -  ?? 1 48(38)  ?  ?  ?  ?
Twin Handguns: Twin Mayalee 1  ?? 2 18(14) 2  ?? 2 21(16) 3  ?? 2 24(19)  ?  ?  ?  ?
Handguns: Mayalee Hit 1  ?? 1 18(14) 2  ?? 1 21(16) 3  ?? 1 24(19)  ?  ?  ?  ?
Crossbows: Yak Zagenga 1  ?? 1 12(9) 2  ?? 2 18(14) 3  ?? 3 20(16)  ?  ?  ?  ?
Cards: Kyumeisei-shiki 1  ?? 2 28 2  ?? 3 32 3  ?? 3 36  ?  ?  ?  ?
Cards: Masei-shiki 1  ?? 2 10  ??  ??  ??  ??  ??  ??  ??  ??  ?  ?  ?  ?
Machineguns: Mayalee Fury -  ?? 1 15(12) -  ?? 1 18(14) -  ?? 1 21(16)  ?  ?  ?  ?

(Will obviously be expanded upon to include the new bullets but this is just a demonstration)

Weapon Photon Art PA Fragments Effect
Rifles
Killer Shot 90 Incapacitate Lv2-4
Mayalee Shot 50 Sleep Lv2-4
Shotguns
Barada Chamga 25 Charm Lv2-4
Barada Maga 60 Lowers ATA/EVP Lv1-2
Longbows
Chousei-sou 75 Extra damage and range.
Slow firing rate.
Masei-sou 75 Knockdown and Stun Lv1-2
Grenades
Boma Duranga 50 Berserk
Boma Maga 90 Hits 1-3 targets.
100% freeze
Laser cannons
Phantasm Prism 25 Sleep Lv2
Mayalee Prism 90 Blow away (Knockback)
Twin handguns
Twin Penetration 90 Hits multiple enemies at once
with penetrating bullets
Twin Mayalee 60 Lower DFP Lv1-2
Handguns
Penetrating Hit 90 Hits multiple enemies at once
with a penetrating bullet
Mayalee Hit 60 HP steal. Hits two targets
Crossbows
Yak Zagenga 75 HP affects damage, Lv1-3
Lower HP = higher damage.
Yak Maga 60 Lowers ATP Lv1-3
Cards
Kyumeisei-shiki 60 HP steal Lv1-3
Masei-shiki 60 Lowers DFP Lv1-3
Machineguns
Mayalee Fury 75 Launch

Without

Weapon
LV1~10
LV11~20
LV21~30
LV21~30
Effect
SE Lv. Rng(m) NoB PP SE Lv. Rng(m) NoB PP SE Lv. Rng(m) NoB PP SE Lv. Rng(m) NoB PP
Rifles: Killer Shot 2  ?? 1 32(25) 3  ?? 1 40(32) 4  ?? 1 48(38)  ?  ?  ?  ? May incapacitate.
Shotguns: Barada Maga 1  ?? 3 18(14) 1  ?? 4 24(19) 2  ?? 5 30(24)  ?  ?  ?  ? Inflicts EVP/ATA down.
Longbows: Chousei-sou -  ?? 1 12 -  ?? 1 15 -  ?? 1 18  ?  ?  ?  ? Extra damage, slower firing rate.
Grenade Launchers: Boma Maga 1 9 1 90(72) 1 9 1 120(96) 1 9 1 150(120)  ?  ?  ?  ? Hits 1-3. 100% freeze.
Laser Cannons: Mayalee Prism -  ?? 1 36(28) -  ?? 1 42(33) -  ?? 1 48(38)  ?  ?  ?  ? Blow away (Knockback).
Twin Handguns: Twin Mayalee 1  ?? 2 18(14) 2  ?? 2 21(16) 3  ?? 2 24(19)  ?  ?  ?  ? Inflicts DFP down.
Handguns: Mayalee Hit 1  ?? 1 18(14) 2  ?? 1 21(16) 3  ?? 1 24(19)  ?  ?  ?  ? Hits two targets. Steals HP (7%, 11%, 15%).
Crossbows: Yak Zagenga 1  ?? 1 12(9) 2  ?? 2 18(14) 3  ?? 3 20(16)  ?  ?  ?  ? HP affects power.
Cards: Kyumeisei-shiki 1  ?? 2 28 2  ?? 3 32 3  ?? 3 36  ?  ?  ?  ? Steals HP.
Cards: Masei-shiki 1  ?? 2 10  ??  ??  ??  ??  ??  ??  ??  ??  ?  ?  ?  ? Def Down.
Machineguns: Mayalee Fury -  ?? 1 15(12) -  ?? 1 18(14) -  ?? 1 21(16)  ?  ?  ?  ? Launch