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Difference between revisions of "TECHNICs"
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Techniques (sometimes referred to as "Technics") are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy. They can only be cast by [[Forces]], and one must have an appropriate weapon equipped (either a [[Wand]] or [[Rod]]) in order to be able to cast a Technique. Each weapon has a set number of slots used to equip techniques. The Wand offers two slots while the Rod has four. Technique disks, which can be purchased in stores around [[Gurhal]], are used to learn a base lv.1 Technique. From there, as a Force uses a Technique in battle, the level of that Technique will increase along with its power, range and other attributes. | Techniques (sometimes referred to as "Technics") are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy. They can only be cast by [[Forces]], and one must have an appropriate weapon equipped (either a [[Wand]] or [[Rod]]) in order to be able to cast a Technique. Each weapon has a set number of slots used to equip techniques. The Wand offers two slots while the Rod has four. Technique disks, which can be purchased in stores around [[Gurhal]], are used to learn a base lv.1 Technique. From there, as a Force uses a Technique in battle, the level of that Technique will increase along with its power, range and other attributes. | ||
− | Techniques are essentially ''PSU'''s equivalent of magic. It should be noted however, that Techniques and magic have appeared together in the original ''Phantasy Star'' games and are thus not the same. Techniques are mental | + | Techniques are essentially ''PSU'''s equivalent of magic. It should be noted however, that Techniques and magic have appeared together in the original ''Phantasy Star'' games and are thus not the same. Techniques are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana). |
== Technique Elements == | == Technique Elements == | ||
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+ | == External Links == | ||
+ | * [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%C6%A5%AF%A5%CB%A5%C3%A5%AF PSU-Wiki's article] (Japanese) | ||
{{Gameplay}} | {{Gameplay}} | ||
{{Expansion}} | {{Expansion}} |
Revision as of 20:27, 16 August 2006
Techniques (sometimes referred to as "Technics") are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy. They can only be cast by Forces, and one must have an appropriate weapon equipped (either a Wand or Rod) in order to be able to cast a Technique. Each weapon has a set number of slots used to equip techniques. The Wand offers two slots while the Rod has four. Technique disks, which can be purchased in stores around Gurhal, are used to learn a base lv.1 Technique. From there, as a Force uses a Technique in battle, the level of that Technique will increase along with its power, range and other attributes.
Techniques are essentially PSU's equivalent of magic. It should be noted however, that Techniques and magic have appeared together in the original Phantasy Star games and are thus not the same. Techniques are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana).
Technique Elements
There are six Elements that techniques are based on: Fire, Ice, Thunder, Earth, Light and Dark. Respectively, the six technique family names for these elements are Foie, Barta, Zonde, Deega, Grants and Megid. The names Grants and Megid are currently assumptions, going by previous Phantasy Star titles, as well as context clues within this game, such as the Synthesis Materials Graphoton and Megiphoton. It should be noted that in games previous to Phantasy Star Online Grants has also been translated as Grantz, and Megid has been translated as Megiddo, and the official localized names of these Techniques are not yet known. The only Light-based Techniques that have been identified thus far are the healing Techniques Resta and Regene, the latter of which was previously known as Anti.
Foie, Barta, Zonde and Deega all have a 'base' form as well as Gi- and Ra- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously. There even seem to be additional Techniques that do not go by this naming pattern of prefixing their members, such as Damufoie and Nosuzonde. It is currently unknown if the Damu and Nosu prefixes will carry over to the other Techniques or if they are exclusive to one type, although the former seems more likely.
Not counting the Light techniques Resta and Regene, there are other Support Techniques that can increase an ally's attack power or defense as well as weaken an enemy's attacks and defensive power. The current assumed names for these techniques are Shifta, Deband, Jellen and Zalure, however no information to confirm these names has been released at this time.
List of Techniques
FIRE | |
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Foie | Basic Fire-based attack technique. |
Gifoie | Normal Fire-based attack technique. |
Rafoie | Heavy Fire-based attack technique. |
Damufoie | Fire-based attack technique. |
ICE | |
Barta | Basic Ice-based attack technique. |
Gibarta | Normal Ice-based attack technique. |
Rabarta | Heavy Ice-based attack technique. |
THUNDER | |
Zonde | Basic Thunder-based attack technique. |
Gizonde | Normal Thunder-based attack technique. |
Razonde | Heavy Thunder-based attack technique. |
Nosuzonde | Thunder-based attack technique. |
EARTH | |
Deega | Basic Earth-based attack technique. Launches a ball of fire and rock with a parabolic flight path. This ball explodes upon impact. May inflict Silence Status. |
Gideega | Normal Earth-based attack technique. When cast a wall of fire and rock will erupt from the ground and surround the caster. Will damage any enemies caught in the blast radius. May inflict Silence Status. |
Radeega | Heavy Earth-based attack technique. When cast a mass of fire and rock will is summoned from the ground at a distance. Will damage any enemies caught in the blast radius. May inflict Silence Status. |
LIGHT | |
Grants | Unconfirmed, but expected to appear. Function not known. |
DARK | |
Megid | Unconfirmed, but expected to appear. Function not known. |
HEALING[1] | |
Resta | Healing technique that uses the power of photons to heal and restore the cells of a body. Restores the HP of the user and allies. |
Regene | Healing technique that uses the power of photons to enable properties of immunity. Removes all negative Status Effects. |
SUPPORT | |
Shifta | Gives Attack Up status to user and allies. |
Deband | Gives Defense Up status to user and allies. |
Jellen | Gives Attack Down status to enemies. |
Zalure | Gives Defense Down status to enemies. |
Unknown Technique | Effect unknown, gives a Status Effect represented by a grey arrow. Possibly Evasion Up. |
Unknown Technique | Effect unknown, gives a Status Effect represented by a grey arrow. Possibly Evasion Down |
- ↑ Although placed in their own category here, Healing Techniques are of the Light element
External Links
- PSU-Wiki's article (Japanese)
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |
This article currently does not contain enough information, and needs to be worked on. If you have information relating to this article that needs to be added, please do so. |