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Difference between revisions of "Newman"
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=Initial class and equipment= | =Initial class and equipment= | ||
− | All | + | All Newmans start out as [[Forces]]. |
=Newman story characters= | =Newman story characters= | ||
− | [[Mirei Mikuna]], [[Maya Shidow]], [[Karen Erra]], [[Dohgi Mikuna]], and [[Izuma Rutsu]] are all | + | [[Mirei Mikuna]], [[Maya Shidow]], [[Karen Erra]], [[Dohgi Mikuna]], and [[Izuma Rutsu]] are all Newmans. |
Revision as of 19:52, 25 May 2006
One of the four PSU player-races, Newmans are generally seen as being adept in Techniques, as a result of the increased mental abilities of this race due to genetic engineering. However they are the least physically imposing race. Karen Erra, one of the Story Mode's prominent Newmans, cannot use Techniques, however.
Contents
Visuals
Visually, Newmans are very similar to humans. The only notable difference is that Newmans have elongated ears which can be raised three different ways within a 90-degree radius.
Race strengths / Weaknesses
Strengths
- They excel in Mental Strength. They have an affinity for Techniques. They are the most obvious racial choice for Forces.
- Their Accuracy is good, too, making them able Rangers.
- Their Endurance is above par.
Weaknesses
- They are relatively bad Hunters.
- Their Defense is under par compared to Beasts and Casts.
- They have no special racial ability.
General statistics
- ATP: C
- ATA: B
- MST: A
Initial class and equipment
All Newmans start out as Forces.
Newman story characters
Mirei Mikuna, Maya Shidow, Karen Erra, Dohgi Mikuna, and Izuma Rutsu are all Newmans.