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Difference between revisions of "Status effects"
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! Name !! Effect !! Causes !! Counter | ! Name !! Effect !! Causes !! Counter | ||
|- | |- | ||
− | | Launch || Launches an enemy into the air || Certain [[Skills]], (Mayalee Fury) || None | + | | [[Launch]] || Launches an enemy into the air || Certain [[Skills]], (Mayalee Fury) || None |
|- | |- | ||
− | | Blow Away || Blows away an enemy || Certain [[Skills]], (Mayalee Prism), [[SUV]]s, [[Nanoblast]] attacks || None | + | | [[Blow Away]] || Blows away an enemy || Certain [[Skills]], (Mayalee Prism), [[SUV]]s, [[Nanoblast]] attacks || None |
|- | |- | ||
− | | Wipeout || Makes an enemy collapse || Certain [[Skills]], [[TECHNICS]] || None | + | | [[Wipeout]] || Makes an enemy collapse || Certain [[Skills]], [[TECHNICS]] || None |
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! Name !! Effect !! Causes !! Counter | ! Name !! Effect !! Causes !! Counter | ||
|- | |- | ||
− | | Cut phys. dam. || Absorbs physical damage || [[Dizas]] || Physical damage | + | | [[Cut phys. dam.]] || Absorbs physical damage || [[Dizas]] || Physical damage |
|- | |- | ||
− | | Cut TEC dam. || Absorbs TECHNIC damage || [[Rentis]] || TECHNIC damage | + | | [[Cut TEC dam.]] || Absorbs TECHNIC damage || [[Rentis]] || TECHNIC damage |
|- | |- | ||
− | | Auto recovery || Lv1: <span style="color: red;">1%</span>/<span style="color: blue;">?%</span> HP Recovery every X seconds<br>Lv2: <span style="color: red;">?%</span>/<span style="color: blue;">?%</span> HP Recovery every X seconds<br>Lv3: <span style="color: red;">?%</span>/<span style="color: blue;">?%</span> HP Recovery every X seconds<br>Stays for 5 intervals || [[Regrants]], certain [[Units#Extra Units|Extra Units]] || None | + | | [[Auto recovery]] || Lv1: <span style="color: red;">1%</span>/<span style="color: blue;">?%</span> HP Recovery every X seconds<br>Lv2: <span style="color: red;">?%</span>/<span style="color: blue;">?%</span> HP Recovery every X seconds<br>Lv3: <span style="color: red;">?%</span>/<span style="color: blue;">?%</span> HP Recovery every X seconds<br>Stays for 5 intervals || [[Regrants]], certain [[Units#Extra Units|Extra Units]] || None |
|- | |- | ||
− | | HP affects pwr || Damage varies inversely depending on how much HP is left || (Yak Zagenga), [[Nosmegid]] || None | + | | [[HP affects pwr]] || Damage varies inversely depending on how much HP is left || (Yak Zagenga), [[Nosmegid]] || None |
|- | |- | ||
− | | HP steal || Lv1: 1/15 damage returned as HP<br>Lv2: 1/10 damage returned as HP<br>Lv3: 1/6 damage returned as HP || (Mayalee Hit), (Kyuumeisei-shiki), [[Megiverse]] || None | + | | [[HP steal]] || Lv1: 1/15 damage returned as HP<br>Lv2: 1/10 damage returned as HP<br>Lv3: 1/6 damage returned as HP || (Mayalee Hit), (Kyuumeisei-shiki), [[Megiverse]] || None |
|- | |- | ||
− | | Boost all stats || All 4 boosts, but takes HP every X seconds || [[Megistar]], [[Megistaride]] || None | + | | [[Boost all stats]] || All 4 boosts, but takes HP every X seconds || [[Megistar]], [[Megistaride]] || None |
|- | |- | ||
− | | Incapacitate<ref>'Incapacitate' has no icon of its own, and therefore cannot be considered to be a genuine Status Effect. It is also different in that it does not automatically heal after some time.</ref> || Can only wait or leave the field until revived.<br>If a friendly player/NPC is incapacitated, decreases overall mission score on missions that count deaths. || [[Damage]] (to the point of 0 [[HP]])<br>[[Killer Shot]]<br>[[Megid]] || [[Moon Atomizer]], [[Moon Atomizer X]], [[Giresta]]. | + | | [[Incapacitate]]<ref>'Incapacitate' has no icon of its own, and therefore cannot be considered to be a genuine Status Effect. It is also different in that it does not automatically heal after some time.</ref> || Can only wait or leave the field until revived.<br>If a friendly player/NPC is incapacitated, decreases overall mission score on missions that count deaths. || [[Damage]] (to the point of 0 [[HP]])<br>[[Killer Shot]]<br>[[Megid]] || [[Moon Atomizer]], [[Moon Atomizer X]], [[Giresta]]. |
|} | |} | ||
<references/> | <references/> |
Revision as of 15:51, 8 February 2007
Contents
Regular Status Effects
These are Status Effects that can be caused by and dealt to players as well as monsters. There are beneficial and malevolent ones, but they are all only temporary. Most malevolent ones can be inflicted by Traps, attacks of certain Elements and/or Techniques designed for this purpose (only when dealing over 0 damage!), and can be cured by other Techniques (particularly Reverser), Recovery Items (such as Antimate and Sol Atomizer) and/or waiting. Most beneficial ones can be caused using Techniques or Buff Items, and can be negated using opposite Techniques.
Icon | Name | Effect | Causes | Counter |
---|---|---|---|---|
Boost ATP | Increases ATP | Shifta, Agtaride | Jellen, Time | |
Boost DFP | Increases DFP | Deband, Defbaride | Zalure, Time | |
Boost ATA/EVP | Increases ATA and EVP | Zodial, Zodiaride | Zoldeel, Time | |
Boost TP/MST | Increases TP and MST | Retier, Retaride | Time | |
Lower ATP | Decreases ATP | Jellen | Shifta, Agtaride, Reverser, Sol Atomizer, Antimate, Time | |
Lower DFP | Decreases DFP | Zalure, (Twin Mayalee) | Deband, Defbaride, Reverser, Sol Atomizer, Antimate, Time | |
Lower ATA/EVP | Decreases ATA and EVP | Zoldeel, (Barada Maga) | Zodial, Zodiaride, Reverser, Sol Atomizer, Antimate, Time | |
Burn | Deals steady damage | Burn Traps, Fire-element bullets, Fire-element attack TECHNICS | Reverser, Sol Atomizer, Antimate, Time | |
Freeze | Unable to do anything; decreases EVP | Freeze Traps, Ice-element bullets, Ice-element attack TECHNICS, (Boma Maga) | Reverser, Sol Atomizer, Damage, Time | |
Shock | Unable to use attacks, Skills or Bullets | Shock Traps, Lightning-element bullets, Lightning-element attack TECHNICS | Reverser, Sol Atomizer, Antimate, Time | |
Silence | Unable to use TECHNICS | Silence Traps, Earth-element bullets, Diga | Reverser, Sol Atomizer, Antimate, Time | |
Confuse | Controls become erratic, attacks can hit friendlies | Confuse Traps, Light-element bullets, Ramegid | Reverser, Sol Atomizer, Antimate, Time | |
Infection | Deals steady damage | Virus Traps, Dark-element bullets, Dammegid | Reverser, Sol Atomizer, Antimate, Time | |
Stun | Unable to do anything | Nosdiga | Reverser, Sol Atomizer, Time | |
Poison | Deals steady damage | Poison Traps, Damdiga | Reverser, Sol Atomizer, Antimate, Time | |
Sleep | Unable to do anything | Sleep Traps | Reverser, Sol Atomizer, Damage, Time |
Battle Effects
Name | Effect | Causes | Counter |
---|---|---|---|
Launch | Launches an enemy into the air | Certain Skills, (Mayalee Fury) | None |
Blow Away | Blows away an enemy | Certain Skills, (Mayalee Prism), SUVs, Nanoblast attacks | None |
Wipeout | Makes an enemy collapse | Certain Skills, TECHNICS | None |
Special Effects
Name | Effect | Causes | Counter |
---|---|---|---|
Cut phys. dam. | Absorbs physical damage | Dizas | Physical damage |
Cut TEC dam. | Absorbs TECHNIC damage | Rentis | TECHNIC damage |
Auto recovery | Lv1: 1%/?% HP Recovery every X seconds Lv2: ?%/?% HP Recovery every X seconds Lv3: ?%/?% HP Recovery every X seconds Stays for 5 intervals |
Regrants, certain Extra Units | None |
HP affects pwr | Damage varies inversely depending on how much HP is left | (Yak Zagenga), Nosmegid | None |
HP steal | Lv1: 1/15 damage returned as HP Lv2: 1/10 damage returned as HP Lv3: 1/6 damage returned as HP |
(Mayalee Hit), (Kyuumeisei-shiki), Megiverse | None |
Boost all stats | All 4 boosts, but takes HP every X seconds | Megistar, Megistaride | None |
Incapacitate[1] | Can only wait or leave the field until revived. If a friendly player/NPC is incapacitated, decreases overall mission score on missions that count deaths. |
Damage (to the point of 0 HP) Killer Shot Megid |
Moon Atomizer, Moon Atomizer X, Giresta. |
- ↑ 'Incapacitate' has no icon of its own, and therefore cannot be considered to be a genuine Status Effect. It is also different in that it does not automatically heal after some time.
Monster Variations
Monster Variations are exclusive to Monsters. Also, they are static rather than temporary, and appear at random. They benefit the affected monster, or even a whole group. Note that monsters with these variations often have some sort of visual sign as well. For example, an enemy with the Shield may actually be carrying a shield-like item.
Icon | Name | Effect |
---|---|---|
(Crown) | Signifies enemy leader; increased DFP, MST (?); can cast Shifta (?) | |
(Boot) | Increases ATA/EVP? | |
(Sword) | Increases ATP | |
(Shield) | Increases DFP | |
(Staff) | Increased TP |
External Links
- PSU-Wiki's article (Japanese)
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |