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Difference between revisions of "HP steal"

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== Description ==
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'''HP steal''' is an effect which converts a percentage of damage dealt to an enemy into HP for the attacker. The amount of HP restored by this effect increases with HP steal's level.
Hp steal converts damage dealt to a monser to health for the user. The level of Hp steal determines how much percent of the damage dealth is restored to the users health.
 
 
 
== Status Levels ==
 
  
 +
== Status levels ==
 +
The following table illustrates the amount of HP restored to the attacker based on the amount of damage dealt with HP steal.
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! colspan=3| HP steal
 
 
|-
 
|-
! HP Steal Lvl !! Steal factor !! Steal %
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! Effect LV !! HP restored
 
|-
 
|-
|| Lvl 1
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|| LV1 || 6.67%
| 1/15 || 6.67%
 
 
|-
 
|-
|| Lvl 2
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|| LV2 || 13.33%
| 1/10 || 10%
 
 
|-
 
|-
|| Lvl 3
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|| LV3 || 16.67%
| 1/6 || 16.67%
 
 
|-
 
|-
|| Lvl 4
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|| LV4 || ?
| ? || ?
 
 
|-
 
|-
|| Lvl 5
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|| LV5 || ?
| ? || ?
 
 
|}
 
|}
  
== Causes ==  
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== Related weapons ==  
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The following weapons, units and photon arts offer HP steal as their status effect.
  
=== Melee Weapons ===
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=== Weapons ===
* [[Sangeyasha]]
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* [[Bloody Shower]]
 +
* [[Chainsawd]]
 
* [[Chainsawd/C]]
 
* [[Chainsawd/C]]
* [[Chainsawd]]
+
* [[Chainsawd+]]
 
* [[Neiclaw]]
 
* [[Neiclaw]]
 +
* [[Neiclaw+]]
 +
* [[Sange]]
 +
* [[Sangeyasha]]
 +
* [[Sonichi (light)]]
 
* [[Twin Neiclaws]]
 
* [[Twin Neiclaws]]
* [[Neiclaw+]]
 
 
* [[Twin Neiclaws+]]
 
* [[Twin Neiclaws+]]
* [[Sange]]
 
* [[Bloody Shower]]
 
 
* [[Yasha]]
 
* [[Yasha]]
* [[Chainsawd+]]
+
 
=== SUV Weapons ===
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=== SUV weapons ===
 
* [[Ascension Gift]]
 
* [[Ascension Gift]]
=== RCSM's ===
 
* [[Sonichi]] (light only)
 
  
=== Photon Arts ===
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=== Photon arts ===
===== Bullets ======
 
 
* [[Kyumeisei-shiki]]
 
* [[Kyumeisei-shiki]]
 
* [[Mayalee Hit]]
 
* [[Mayalee Hit]]
===== Technic's =====
 
 
* [[Megiverse]]
 
* [[Megiverse]]
 
  
 
[[Category: Status effects]]
 
[[Category: Status effects]]

Latest revision as of 14:37, 30 October 2011

HP steal is an effect which converts a percentage of damage dealt to an enemy into HP for the attacker. The amount of HP restored by this effect increases with HP steal's level.

Status levels

The following table illustrates the amount of HP restored to the attacker based on the amount of damage dealt with HP steal.

Effect LV HP restored
LV1 6.67%
LV2 13.33%
LV3 16.67%
LV4  ?
LV5  ?

Related weapons

The following weapons, units and photon arts offer HP steal as their status effect.

Weapons

SUV weapons

Photon arts