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Difference between revisions of "Grade"

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Grade is rather similar to [[Star Rarity]]; It's an indicator of how good, or how expensive a piece of [[Equipment]] is. More importantly, it imposes an indirect usability requirement on the item, based on a character's current [[Type]]. Currently, not too much is known about this though. However, it is known that some types are incapable of getting even 'grade C' in certain categories (such as [[Hunters]] and [[Rangers]] for [[Rods]]), they may never be able to use such items at all. The 'basic' [[Types]] ([[Hunter]], [[Ranger]] and [[Force]]) never get above Grade B in any weapon category.
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Grade is rather similar to [[Star Rarity]]; It's an indicator of how good, or how expensive a piece of [[Equipment]] is. More importantly, it imposes an indirect usability requirement on the item, based on a character's current [[Type]]. Some types are incapable of getting even 'grade C' in certain categories (such as [[Hunters]] and [[Rangers]] for [[Rods]]). The 'basic' [[Types]] ([[Hunter]], [[Ranger]] and [[Force]]) never get above Grade B in any weapon category.
  
 
Grades also play a part in Weapon Upgrading (see [[Grinding]]), as Grinders themselves have Grades.
 
Grades also play a part in Weapon Upgrading (see [[Grinding]]), as Grinders themselves have Grades.

Latest revision as of 01:42, 4 December 2008

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Grade is rather similar to Star Rarity; It's an indicator of how good, or how expensive a piece of Equipment is. More importantly, it imposes an indirect usability requirement on the item, based on a character's current Type. Some types are incapable of getting even 'grade C' in certain categories (such as Hunters and Rangers for Rods). The 'basic' Types (Hunter, Ranger and Force) never get above Grade B in any weapon category.

Grades also play a part in Weapon Upgrading (see Grinding), as Grinders themselves have Grades.