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− | Bullets can be used to grant [[Elements]] to [[ | + | Bullets can be used to grant [[Elements|elements]] to ranged [[Weapons|weapons]], and to increase their [[ATP|Att.]], at the cost of both [[ATA|Acc.]] and [[PP]] (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using [[Photon art disks#Bullet disks|bullet disks]], and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once. |
− | Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At 11 | + | Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11, 21, 31 or 41 bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21 and 31 and 41. |
− | {| class="wikitable" | + | {| class="wikitable" style="text-align:center" |
− | ! Type !! HU !! RA !! FO !! | + | ! Type !! HU !! RA !! FO !! FI !! GT !! WT !! FF !! FG !! FT !! PT !! AF !! AT !! FM !! GM !! MF |
|- | |- | ||
− | | | + | | Bullet cap || 10 || 20 || 10 || 30(40) || 40(50) || 20(30) || 20(30) || 40(50) || 30(40) || 40(50) || 30(40) || 20(30) || -- || 50 || -- |
|} | |} | ||
+ | * [[GAS]] customization caps are listed in parentheses. | ||
+ | |||
− | The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. | + | The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc). The bullets are listed below: |
− | {| class="wikitable" | + | == Statistics == |
− | ! Element !! Status | + | {| class="wikitable" style="text-align:center" |
+ | ! Element !! Status effect !! G.R.M. name !! Yohmei name !! TENORA name | ||
|- | |- | ||
− | || Fire || Burn || Burn/Burning || Ensei- || Banga | + | || {{Fire}} || [[Burn]] || Burn/Burning || Ensei- || Banga |
+ | |- | ||
+ | || {{Ice}} || [[Freeze]] || Freeze/Frozen || Reisei- || Riga | ||
+ | |- | ||
+ | || {{Lightning}} || [[Shock]] || Plasma || Raisei- || Inga | ||
+ | |- | ||
+ | || {{Ground}} || [[Silence]] || Grav || Jisei- || Diga | ||
+ | |- | ||
+ | || {{Light}} || [[Confuse]] || Rising || Yousei- || Yoga | ||
+ | |- | ||
+ | || {{Dark}} || [[Infection]] || Dark || Insei- || Megiga | ||
+ | |} | ||
+ | * Fire, ground and dark bullets are a simple 5% stronger than their ice, lightning and light counterparts. | ||
+ | |||
+ | == Elemental bullet statistics == | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- style="background-color:#ccffff;" | ||
+ | | rowspan=2|<b>Weapon</b> || colspan=4|LV1-10 || colspan=4|LV11-20 ||colspan=4|LV21-30 ||colspan=4|LV31-40 ||colspan=4|LV41-50 | ||
+ | |- style="background-color:#ccffff;" | ||
+ | | Ele. || SE || NB || PP || Ele. || SE || NB || PP || Ele. || SE || NB || PP || Ele. || SE || NB || PP || Ele. || SE || NB || PP | ||
|- | |- | ||
− | || | + | | {{Rifle icon}} || 20% || 2 || 1 || 8/6/9 || 26% || 3 || 1 || 10/8/12 || 32% || 4 || 1 || 12/9/14 || 40% || 4 || 1 || 14/11/16 || 48% || 5 || 1 || 16/12/19 |
+ | |- style="background-color:#eeeeee;" | ||
+ | | {{Shotgun icon}} || 5% || 2 || 3 || 9/7/10 || 11% || 2 || 4 || 12/9/14 || 17% || 2 || 5 || 15/12/18 || 23% || 2 || 5 || 18/14/21 || 30% || 2 || 5 || 21/16/25 | ||
|- | |- | ||
− | || | + | | {{Longbow icon}} || 19% || 2 || 1 || 8 || 25% || 3 || 1 || 10 || 30% || 4 || 1 || 12 || 38% || 4 || 1 || 14 || 50% || 5 || 1 || 16 |
+ | |- style="background-color:#eeeeee;" | ||
+ | | {{Grenade icon}} || 9% || 1 || 1 || 20/16 || 12% || 2 || 1 || 22/17 || 18% || 3 || 1 || 24/19 || 27% || 3 || 1 || 26/20 || 39% || 3 || 1 || 28/22 | ||
|- | |- | ||
− | || | + | | {{Laser cannon icon}} || 30% || 2 || 1 || 12/9/14 || 35% || 2 || 1 || 15/12/18 || 40% || 2 || 1 || 18/14/21 || 45% || 3 || 1 || 21/18/25 || 50% || 3 || 1 || 24/19/28 |
+ | |- style="background-color:#eeeeee;" | ||
+ | | {{Twin handgun icon}} || 4% || 2 || 2 || 8/6/9 || 12% || 2 || 2 || 10/8/12 || 24% || 2 || 2 || 12/9/14 || 36% || 2 || 2 || 14/11/16 || 44% || 2 || 2 || 16/12/19 | ||
|- | |- | ||
− | || | + | | {{Handgun icon}} || 5% || 1 || 1 || 6/4 || 13% || 2 || 1 || 7/5 || 19% || 3 || 1 || 8/6 || 23% || 3 || 1 || 9/7 || 25% || 3 || 1 || 10/8 |
+ | |- style="background-color:#eeeeee;" | ||
+ | | {{Crossbow icon}} || 3% || 1 || 1 || 6/4 || 9% || 2 || 2 || 9/7 || 15% || 3 || 3 || 12/9 || 18% || 3 || 3 || 15/12 || 21% || 3 || 3 || 18/14 | ||
+ | |- {{JP item}} | ||
+ | | {{Crossbow icon}} || 3% || 1 || 1 || 6/4 || 9% || 2 || 2 || 9/7 || 15% || 3 || 3 || 12/9 || 18% || 3 || 4 || 15/12 || 21% || 3 || 5 || 18/14 | ||
|- | |- | ||
− | || | + | | {{Card icon}} || 17% || 2 || 2 || 7 || 21% || 2 || 3 || 10 || 25% || 2 || 3 || 12 || 29% || 2 || 3 || 14 || 33% || 2 || 3 || 16 |
+ | |- {{JP item}} | ||
+ | | {{Card icon}} || 17% || 2 || 2 || 7 || 21% || 2 || 3 || 10 || 25% || 2 || 3 || 12 || 29% || 2 || 4 || 14 || 33% || 2 || 4 || 16 | ||
+ | |- style="background-color:#eeeeee;" | ||
+ | | {{Machinegun icon}} || 10% || 1 || 1 || 5/4 || 16% || 1 || 1 || 6/4 || 20% || 1 || 1 || 7/5 || 24% || 1 || 1 || 8/6 || 28% || 1 || 1 || 9/7 | ||
|} | |} | ||
+ | Notes: | ||
+ | * Ele. is the elemental attribute. | ||
+ | * SE is the [[status effect]] level. | ||
+ | * NB is the number of bullets per shot. | ||
+ | * PP gives the values for base consumption, Fortegunner and Gunmaster, respectively (if available). | ||
+ | * [[Rifles]] also gain [[blowdown]] effect for elemental bullets at LV31+. | ||
− | |||
− | {| class="wikitable" | + | |
− | + | {| class="wikitable" style="text-align:center" | |
+ | |- style="background-color:#ccffff;" | ||
+ | | rowspan=3|<b>Weapon</b> || colspan=2|LV1-10 || colspan=2|LV11-20 || colspan=2|LV21-30 || colspan=2|LV31-40 || colspan=2|LV41-50 | ||
|- | |- | ||
− | | | + | | Att. {{fire}}/{{ground}}/{{dark}} || rowspan=2| Acc. || Att. {{fire}}/{{ground}}/{{dark}} || rowspan=2| Acc. || Att. {{fire}}/{{ground}}/{{dark}} || rowspan=2| Acc. || Att. {{fire}}/{{ground}}/{{dark}} || rowspan=2| Acc. || Att. {{fire}}/{{ground}}/{{dark}} || rowspan=2| Acc. |
|- | |- | ||
− | | | + | | Att. {{ice}}/{{lightning}}/{{light}} || Att. {{ice}}/{{lightning}}/{{light}} || Att. {{ice}}/{{lightning}}/{{light}} || Att. {{ice}}/{{lightning}}/{{light}} || Att. {{ice}}/{{lightning}}/{{light}} |
|- | |- | ||
− | | # | + | | rowspan=2| {{Rifle icon}} || 141-150 || rowspan=2| 56-65 || 151-160 || rowspan=2| 66-75 || 162-180 || rowspan=2| 76-85 || 182-200 || rowspan=2| 85 || 202-220 || rowspan=2| 85 |
+ | |- | ||
+ | | 136-145 || 146-155 || 157-175 || 177-195 || 197-215 | ||
+ | |- style="background-color:#eeeeee;" | ||
+ | | rowspan=2| {{Shotgun icon}} || 131-140 || rowspan=2| 46-55 || 146-155 || rowspan=2| 61-70 || 161-170 || rowspan=2| 70 || 176-185 || rowspan=2| 70 || 191-200 || rowspan=2| 70 | ||
+ | |- style="background-color:#eeeeee;" | ||
+ | | 126-135 || 141-150 || 156-165 || 171-180 || 186-195 | ||
|- | |- | ||
− | | # | + | | {{Longbow icon}} || 191-200 || 53-62 || 201-210 || 63-72 || 211-220 || 72 || 221-230 || 72 || 232-250 || 72 |
+ | |- style="background-color:#eeeeee;" | ||
+ | | rowspan=2| {{Grenade icon}} || 152-170 || rowspan=2| 41-50 || 172-190 || rowspan=2| 51-60 || 192-210 || rowspan=2| 62 || 213-240 || rowspan=2| 62 || 244-280 || rowspan=2| 63-72 | ||
+ | |- style="background-color:#eeeeee;" | ||
+ | | 147-165 || 167-185 || 187-205 || 208-235 || 239-275 | ||
|- | |- | ||
− | | | + | | rowspan=2| {{Laser cannon icon}} || 132-150 || rowspan=2| 54-63 || 152-170 || rowspan=2| 64-73 || 172-190 || rowspan=2| 73 || 193-220 || rowspan=2| 73 || 223-250 || rowspan=2| 73 |
|- | |- | ||
− | | # | + | | 127-145 || 147-165 || 167-185 || 185-215 || 218-245 |
+ | |- style="background-color:#eeeeee;" | ||
+ | | rowspan=2| {{Twin handgun icon}} || 111-120 || rowspan=2| 56-65 || 126-135 || rowspan=2| 66-75 || 142-160 || rowspan=2| 75 || 161-170 || rowspan=2| 76-85 || 171-180 || rowspan=2| 86-95 | ||
+ | |- style="background-color:#eeeeee;" | ||
+ | | 106-115 || 121-130 || 137-155 || 156-165 || 166-175 | ||
+ | |- | ||
+ | | rowspan=2| {{Handgun icon}} || 116-125 || rowspan=2| 56-65 || 131-140 || rowspan=2| 66-75 || 147-165 || rowspan=2| 75 || 171-180 || rowspan=2| 75 || 186-195 || rowspan=2| 75 | ||
+ | |- | ||
+ | | 111-120 || 126-135 || 142-160 || 166-175 || 181-190 | ||
+ | |- style="background-color:#eeeeee;" | ||
+ | | rowspan=2| {{Crossbow icon}} || 116-125 || rowspan=2| 41-50 || 126-135 || rowspan=2| 51-60 || 136-145 || rowspan=2| 60 || 146-155 || rowspan=2| 60 || 156-165 || rowspan=2| 60 | ||
+ | |- style="background-color:#eeeeee;" | ||
+ | | 111-120 || 121-130 || 131-140 || 141-150 || 151-160 | ||
+ | |- | ||
+ | | rowspan=2| {{Card icon}} || 121-130 || rowspan=2| 51-60 || 131-140 || rowspan=2| 61-70 || 146-155 || rowspan=2| 70 || 161-170 || rowspan=2| 70 || 176-185 || rowspan=2| 70 | ||
+ | |- | ||
+ | | 116-125 || 126-135 || 141-150 || 156-165 || 171-180 | ||
+ | |- style="background-color:#eeeeee;" | ||
+ | | rowspan=2| {{Machinegun icon}} || 116-125 || rowspan=2| 58-67 || 131-140 || rowspan=2| 68-77 || 146-155 || rowspan=2| 78-87 || 161-170 || rowspan=2| 87 || 176-185 || rowspan=2| 87 | ||
+ | |- style="background-color:#eeeeee;" | ||
+ | | 111-120 || 126-135 || 141-150 || 156-165 || 171-180 | ||
|} | |} | ||
− | + | * Note: For [[Cards]] only, dark and light elements are switched; light gets the ATP values in the upper row instead, and dark from the lower row. | |
+ | == Relative bullet ranges == | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- style="background-color:#ccffff;" | |- style="background-color:#ccffff;" | ||
− | | rowspan=2|<b>Weapon</b> | + | | rowspan=2|<b>Weapon</b> || LV1~10 || LV11~20 || LV21~30 || LV31~40 || LV41~50 |
− | | | + | |- |
− | | | + | | Range (%) || Range (%) || Range (%) || Range (%) || Range (%) |
|- | |- | ||
− | | | + | | {{Rifle icon}} || 167 || 173 || 180 || ? || ? |
|- style="background-color:#eeeeee;" | |- style="background-color:#eeeeee;" | ||
− | | | + | | {{Shotgun icon}} || 93 || 100 || 107 || ? || ? |
|- | |- | ||
− | | | + | | {{Longbow icon}} || 160 || 167 || 173 || ? || ? |
|- style="background-color:#eeeeee;" | |- style="background-color:#eeeeee;" | ||
− | | | + | | {{Grenade icon}} || 60 || 60 || 60 || ? || ? |
|- | |- | ||
− | | | + | | {{Laser cannon icon}} || 120 || 127 || 133 || ? || ? |
|- style="background-color:#eeeeee;" | |- style="background-color:#eeeeee;" | ||
− | | | + | | {{Twin handgun icon}} || 100 || 107 || 113 || 119 || ? |
|- | |- | ||
− | | | + | | {{Handgun icon}} || 100 || 107 || 113 || 119 || ? |
|- style="background-color:#eeeeee;" | |- style="background-color:#eeeeee;" | ||
− | | | + | | {{Crossbow icon}} || 87 || 93 || 100 || ? || ? |
|- | |- | ||
− | | | + | | {{Card icon}} || 107 || 113 || 120 || ? || ? |
|- style="background-color:#eeeeee;" | |- style="background-color:#eeeeee;" | ||
− | | | + | | {{Machinegun icon}} || 67 || 73 || 80 || ? || ? |
|} | |} | ||
+ | * Note: A value of 100 is equivalent to the effective range of a standard handgun bullet at LV1. | ||
− | == PA Fragment | + | == PA Fragment bullet statistics == |
− | |||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- style="background-color:#ccffff;" | |- style="background-color:#ccffff;" | ||
− | | rowspan=2|<b>Weapon</b> | + | | rowspan=2|<b>Weapon</b> || rowspan=2|<b>Bullet</b> || rowspan=2|[[PA Fragment|PAFs]] || colspan=2|LV1-10 || colspan=2|LV11-20 || colspan=2|LV21-30 || colspan=2|LV31-40 || colspan=2|LV41-50 || rowspan=2| <b>Status effect</b> || rowspan=2| <b>Comments</b> |
− | |- style="background-color:# | + | |- |
− | || | + | | SE || PP || SE || PP || SE || PP || SE || PP || SE || PP |
+ | |- | ||
+ | | rowspan=2| {{Rifle icon}} || [[Killer Shot]] || 90 || 2 || 32/25/38 || 3 || 40/32/48 || 4 || 48/38/57 || 4 || 38/30/45 || 4 || 28/22/33 || [[Incapacitate]] || -- | ||
+ | |- style="background-color:#eeeeee;" | ||
+ | | [[Mayalee Shot]] || 50 || 2 || 13/10/15 || 3 || 16/12/19 || 4 || 19/15/22 || 4 || 22/17/26 || 5 || 25/20/30 || [[Sleep]] || -- | ||
+ | |- | ||
+ | | rowspan=2| {{Shotgun icon}} || [[Barada Chamga]] || 25 || 4 || 9/7/10 || 4 || 12/9/14 || 4 || 15/12/18 || 4 || 18/14/21 || 4 || 21/16/25 || [[Charm]] || -- | ||
+ | |- style="background-color:#eeeeee;" | ||
+ | | [[Barada Maga]] || 60 || 1 || 18/14/21 || 2 || 24/19/28 || 3 || 30/24/36 || 3 || 36/28/43 || 3 || 42/33/50 || [[Lower ATA/EVP]] || High accuracy | ||
+ | |- | ||
+ | | rowspan=2| {{Longbow icon}} || [[Chousei-sou]] || 75 || -- || 10 || -- || 13 || -- || 16 || -- || 19 || -- || 22 || -- || Long range, slow fire, high power, high accuracy | ||
+ | |- style="background-color:#eeeeee;" | ||
+ | | [[Masei-sou]] || 75 || 2 || 8 || 3 || 10 || 4 || 12 || 4 || 14 || 5 || 16 || [[Stun]] || [[Blowdown]] | ||
+ | |- | ||
+ | | rowspan=2| {{Grenade icon}} || [[Boma Duranga]] || 50 || 2 || 20/16 || 2 || 22/17 || 2 || 24/19 || 2 || 26/20 || 2 || 28/22 || [[Damage reflection]] || High power | ||
+ | |- style="background-color:#eeeeee;" | ||
+ | | [[Boma Maga]] || 90 || 1 || 30/24 || 1 || 35/28 || 1 || 40/32 || 1 || 45/36 || 2 || 50/40 || [[Freeze]] (100% chance) || 1-4 targets, short range, low power | ||
|- | |- | ||
− | | [[ | + | | rowspan=2| {{Laser cannon icon}} || [[Phantasm Prism]] || 25 || 2 || 12/9/14 || 2 || 15/12/18 || 2 || 18/14/21 || 3 || 21/16/25 || 3 || 24/19/28 || [[Sleep]] || [[Blowdown]] |
|- style="background-color:#eeeeee;" | |- style="background-color:#eeeeee;" | ||
− | | [[ | + | | [[Mayalee Prism]] || 90 || -- || 24/19/28 || -- || 27/21/32 || -- || 30/24/36 || -- || 33/26/39 || -- || 36/28/43 || -- || [[Blowaway]], short range |
|- | |- | ||
− | | [[ | + | | rowspan=2| {{Twin handgun icon}} || [[Twin Penetration]] || 90 || -- || 12/9/14 || -- || 16/12/19 || -- || 20/16/24 || -- || 24/19/28 || -- || 28/22/33 || -- || Penetrate, short range |
|- style="background-color:#eeeeee;" | |- style="background-color:#eeeeee;" | ||
− | | [[ | + | | [[Twin Mayalee]] || 60 || 1 || 12/9/14 || 2 || 16/12/19 || 2 || 20/16/24 || 2 || 24/19/28 || 2 || 28/22/33 || [[Lower DFP]] || -- |
|- | |- | ||
− | | [[ | + | | rowspan=2| {{Handgun icon}} || [[Penetrating Hit]] || 90 || -- || 10/8 || -- || 12/9 || -- || 14/11 || -- || 16/12 || -- || 18/14 || -- || Penetrate, short range |
|- style="background-color:#eeeeee;" | |- style="background-color:#eeeeee;" | ||
− | | [[ | + | | [[Mayalee Hit]] || 60 || 1 || 6/4 || 2 || 7/5 || 3 || 8/6 || 3 || 9/7 || 3 || 10/8 || [[HP steal]] || Two targets |
|- | |- | ||
− | | [[ | + | | rowspan=2| {{Crossbow icon}} || [[Yak Zagenga]] || 75 || 1 || 12/9 || 2 || 16/12 || 3 || 20/16 || 3 || 20/16 || 3 || 18/14 || [[HP affects pwr]] || Short range |
|- style="background-color:#eeeeee;" | |- style="background-color:#eeeeee;" | ||
− | | [[ | + | | [[Yak Maga]] || 60 || 2 || 12/9 || 2 || 16/12 || 2 || 20/16 || 3 || 24/19 || 3 || 28/22 || [[Lower ATP]] || Short range |
|- | |- | ||
− | | [[ | + | | rowspan=2| {{Card icon}} || [[Kyumeisei-shiki]] || 60 || 1 || 7 || 2 || 10 || 3 || 12 || 3 || 14 || 3 || 16 || [[HP steal]] || -- |
|- style="background-color:#eeeeee;" | |- style="background-color:#eeeeee;" | ||
− | | [[Machinegun | + | | [[Masei-shiki]] || 60 || 1 || 10 || 2 || 12 || 3 || 14 || 3 || 16 || 3 || 18 || [[Lower DFP]] || -- |
+ | |- | ||
+ | | rowspan=2| {{Machinegun icon}} || [[Mayalee Fury]] || 75 || -- || 5/4 || -- || 6/4 || -- || 7/5 || -- || 8/6 || -- || 9/7 || -- || [[Launch]], short range, very low accuracy | ||
|} | |} | ||
− | |||
== External Links == | == External Links == | ||
− | * [http:// | + | * [http://spoiler.sakura.ne.jp/rr/psu/index.php?DB%2F%A5%D5%A5%A9%A5%C8%A5%F3%A5%A2%A1%BC%A5%C4%2F%A5%D0%A5%EC%A5%C3%A5%C8 PSU-Wiki article] (Japanese) |
{{Gameplay}} | {{Gameplay}} |
Latest revision as of 08:50, 17 January 2012
Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.
Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11, 21, 31 or 41 bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21 and 31 and 41.
Type | HU | RA | FO | FI | GT | WT | FF | FG | FT | PT | AF | AT | FM | GM | MF |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bullet cap | 10 | 20 | 10 | 30(40) | 40(50) | 20(30) | 20(30) | 40(50) | 30(40) | 40(50) | 30(40) | 20(30) | -- | 50 | -- |
- GAS customization caps are listed in parentheses.
The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc). The bullets are listed below:
Contents
Statistics
Element | Status effect | G.R.M. name | Yohmei name | TENORA name |
---|---|---|---|---|
Burn | Burn/Burning | Ensei- | Banga | |
Freeze | Freeze/Frozen | Reisei- | Riga | |
Shock | Plasma | Raisei- | Inga | |
Silence | Grav | Jisei- | Diga | |
Confuse | Rising | Yousei- | Yoga | |
Infection | Dark | Insei- | Megiga |
- Fire, ground and dark bullets are a simple 5% stronger than their ice, lightning and light counterparts.
Elemental bullet statistics
Weapon | LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 | |||||||||||||||
Ele. | SE | NB | PP | Ele. | SE | NB | PP | Ele. | SE | NB | PP | Ele. | SE | NB | PP | Ele. | SE | NB | PP | |
20% | 2 | 1 | 8/6/9 | 26% | 3 | 1 | 10/8/12 | 32% | 4 | 1 | 12/9/14 | 40% | 4 | 1 | 14/11/16 | 48% | 5 | 1 | 16/12/19 | |
5% | 2 | 3 | 9/7/10 | 11% | 2 | 4 | 12/9/14 | 17% | 2 | 5 | 15/12/18 | 23% | 2 | 5 | 18/14/21 | 30% | 2 | 5 | 21/16/25 | |
19% | 2 | 1 | 8 | 25% | 3 | 1 | 10 | 30% | 4 | 1 | 12 | 38% | 4 | 1 | 14 | 50% | 5 | 1 | 16 | |
9% | 1 | 1 | 20/16 | 12% | 2 | 1 | 22/17 | 18% | 3 | 1 | 24/19 | 27% | 3 | 1 | 26/20 | 39% | 3 | 1 | 28/22 | |
30% | 2 | 1 | 12/9/14 | 35% | 2 | 1 | 15/12/18 | 40% | 2 | 1 | 18/14/21 | 45% | 3 | 1 | 21/18/25 | 50% | 3 | 1 | 24/19/28 | |
4% | 2 | 2 | 8/6/9 | 12% | 2 | 2 | 10/8/12 | 24% | 2 | 2 | 12/9/14 | 36% | 2 | 2 | 14/11/16 | 44% | 2 | 2 | 16/12/19 | |
5% | 1 | 1 | 6/4 | 13% | 2 | 1 | 7/5 | 19% | 3 | 1 | 8/6 | 23% | 3 | 1 | 9/7 | 25% | 3 | 1 | 10/8 | |
3% | 1 | 1 | 6/4 | 9% | 2 | 2 | 9/7 | 15% | 3 | 3 | 12/9 | 18% | 3 | 3 | 15/12 | 21% | 3 | 3 | 18/14 | |
3% | 1 | 1 | 6/4 | 9% | 2 | 2 | 9/7 | 15% | 3 | 3 | 12/9 | 18% | 3 | 4 | 15/12 | 21% | 3 | 5 | 18/14 | |
17% | 2 | 2 | 7 | 21% | 2 | 3 | 10 | 25% | 2 | 3 | 12 | 29% | 2 | 3 | 14 | 33% | 2 | 3 | 16 | |
17% | 2 | 2 | 7 | 21% | 2 | 3 | 10 | 25% | 2 | 3 | 12 | 29% | 2 | 4 | 14 | 33% | 2 | 4 | 16 | |
10% | 1 | 1 | 5/4 | 16% | 1 | 1 | 6/4 | 20% | 1 | 1 | 7/5 | 24% | 1 | 1 | 8/6 | 28% | 1 | 1 | 9/7 |
Notes:
- Ele. is the elemental attribute.
- SE is the status effect level.
- NB is the number of bullets per shot.
- PP gives the values for base consumption, Fortegunner and Gunmaster, respectively (if available).
- Rifles also gain blowdown effect for elemental bullets at LV31+.
- Note: For Cards only, dark and light elements are switched; light gets the ATP values in the upper row instead, and dark from the lower row.
Relative bullet ranges
Weapon | LV1~10 | LV11~20 | LV21~30 | LV31~40 | LV41~50 |
Range (%) | Range (%) | Range (%) | Range (%) | Range (%) | |
167 | 173 | 180 | ? | ? | |
93 | 100 | 107 | ? | ? | |
160 | 167 | 173 | ? | ? | |
60 | 60 | 60 | ? | ? | |
120 | 127 | 133 | ? | ? | |
100 | 107 | 113 | 119 | ? | |
100 | 107 | 113 | 119 | ? | |
87 | 93 | 100 | ? | ? | |
107 | 113 | 120 | ? | ? | |
67 | 73 | 80 | ? | ? |
- Note: A value of 100 is equivalent to the effective range of a standard handgun bullet at LV1.
PA Fragment bullet statistics
Weapon | Bullet | PAFs | LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 | Status effect | Comments | |||||
SE | PP | SE | PP | SE | PP | SE | PP | SE | PP | |||||
Killer Shot | 90 | 2 | 32/25/38 | 3 | 40/32/48 | 4 | 48/38/57 | 4 | 38/30/45 | 4 | 28/22/33 | Incapacitate | -- | |
Mayalee Shot | 50 | 2 | 13/10/15 | 3 | 16/12/19 | 4 | 19/15/22 | 4 | 22/17/26 | 5 | 25/20/30 | Sleep | -- | |
Barada Chamga | 25 | 4 | 9/7/10 | 4 | 12/9/14 | 4 | 15/12/18 | 4 | 18/14/21 | 4 | 21/16/25 | Charm | -- | |
Barada Maga | 60 | 1 | 18/14/21 | 2 | 24/19/28 | 3 | 30/24/36 | 3 | 36/28/43 | 3 | 42/33/50 | Lower ATA/EVP | High accuracy | |
Chousei-sou | 75 | -- | 10 | -- | 13 | -- | 16 | -- | 19 | -- | 22 | -- | Long range, slow fire, high power, high accuracy | |
Masei-sou | 75 | 2 | 8 | 3 | 10 | 4 | 12 | 4 | 14 | 5 | 16 | Stun | Blowdown | |
Boma Duranga | 50 | 2 | 20/16 | 2 | 22/17 | 2 | 24/19 | 2 | 26/20 | 2 | 28/22 | Damage reflection | High power | |
Boma Maga | 90 | 1 | 30/24 | 1 | 35/28 | 1 | 40/32 | 1 | 45/36 | 2 | 50/40 | Freeze (100% chance) | 1-4 targets, short range, low power | |
Phantasm Prism | 25 | 2 | 12/9/14 | 2 | 15/12/18 | 2 | 18/14/21 | 3 | 21/16/25 | 3 | 24/19/28 | Sleep | Blowdown | |
Mayalee Prism | 90 | -- | 24/19/28 | -- | 27/21/32 | -- | 30/24/36 | -- | 33/26/39 | -- | 36/28/43 | -- | Blowaway, short range | |
Twin Penetration | 90 | -- | 12/9/14 | -- | 16/12/19 | -- | 20/16/24 | -- | 24/19/28 | -- | 28/22/33 | -- | Penetrate, short range | |
Twin Mayalee | 60 | 1 | 12/9/14 | 2 | 16/12/19 | 2 | 20/16/24 | 2 | 24/19/28 | 2 | 28/22/33 | Lower DFP | -- | |
Penetrating Hit | 90 | -- | 10/8 | -- | 12/9 | -- | 14/11 | -- | 16/12 | -- | 18/14 | -- | Penetrate, short range | |
Mayalee Hit | 60 | 1 | 6/4 | 2 | 7/5 | 3 | 8/6 | 3 | 9/7 | 3 | 10/8 | HP steal | Two targets | |
Yak Zagenga | 75 | 1 | 12/9 | 2 | 16/12 | 3 | 20/16 | 3 | 20/16 | 3 | 18/14 | HP affects pwr | Short range | |
Yak Maga | 60 | 2 | 12/9 | 2 | 16/12 | 2 | 20/16 | 3 | 24/19 | 3 | 28/22 | Lower ATP | Short range | |
Kyumeisei-shiki | 60 | 1 | 7 | 2 | 10 | 3 | 12 | 3 | 14 | 3 | 16 | HP steal | -- | |
Masei-shiki | 60 | 1 | 10 | 2 | 12 | 3 | 14 | 3 | 16 | 3 | 18 | Lower DFP | -- | |
Mayalee Fury | 75 | -- | 5/4 | -- | 6/4 | -- | 7/5 | -- | 8/6 | -- | 9/7 | -- | Launch, short range, very low accuracy |
External Links
- PSU-Wiki article (Japanese)
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |