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Difference between revisions of "Talk:GAS"

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(15 October update for GAS in Talk)
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| JP || Mar. 30, 2009 || May 7, 2009 || June 18, 2009 || Aug. 13, 2009 || Oct. 29, 2009 || Feb. 18, 2010 || Apr. 8, 2010 || June 3, 2010 || July 22, 2010 || Aug. 19, 2010
 
| JP || Mar. 30, 2009 || May 7, 2009 || June 18, 2009 || Aug. 13, 2009 || Oct. 29, 2009 || Feb. 18, 2010 || Apr. 8, 2010 || June 3, 2010 || July 22, 2010 || Aug. 19, 2010
 
|-
 
|-
| EN || July 20, 2010 || August 27, 2010 || -- || -- || -- || -- || -- || -- || -- || --
+
| EN || July 20, 2010 || August 27, 2010 || October 15, 2010 || -- || -- || -- || -- || -- || -- || --
 
|}
 
|}
  
== Initial release ==
+
==Deleted talk==
http://phantasystaruniverse.jp/news/wis/?mode=view&id=860
+
because all of it is already on the page itself.
* Type customizations
 
** Sword PA LV+
 
** Knuckle PA LV+
 
** Spear PA LV+
 
** Double Saber PA LV+
 
** Axe PA LV+
 
** Twin Saber PA LV+
 
** Twin Dagger PA LV+
 
** Twin Claw PA LV+
 
** Saber PA LV+
 
** Dagger PA LV+
 
** Claw PA LV+
 
** Whip PA LV+
 
** Slicer PA LV+
 
** Rifle PA LV+
 
** Shotgun PA LV+
 
** Longbow PA LV+
 
** Grenade PA LV+
 
** Laser Cannon PA LV+
 
** Twin Handgun PA LV+
 
** Handgun PA LV+
 
** Crossbow PA LV+
 
** Card PA LV+
 
** Machinegun PA LV+
 
** Limit Break Foie
 
** Limit Break Barta
 
** Limit Break Zonde
 
** Limit Break Diga
 
** Limit Break Megid
 
  
* Style customizations
+
==15 October update==
** Elemental Weapon
 
** Enhance Weapon
 
** Common Mastery
 
** Guard Crush
 
** Elemental Field
 
** Rapid React
 
** Ragan's Breath
 
** Solid Body
 
** Middle Grade Trap
 
** Middle Grade Pharmacy
 
** Provoke
 
** Photon Crafter
 
  
== Second wave ==
+
{{AOTI only}}
http://phantasystaruniverse.jp/news/wis/?mode=view&id=894
+
{{Special mission
* Type customizations
+
|Mission name= GAS
** Maximum HP+ (Initial cap is LV2.)
+
|Mission image= {{G logo icon}}
** Base ATP+ (Initial cap is LV2.)
+
|Planet= Colony
** Base DEF+ (Initial cap is LV2.)
+
|Start lobby= Clyez City: 3rd Floor
** Base ATA+ (Initial cap is LV2.)
+
|Start counter= Resident Security Dept.
** Base EVA+ (Initial cap is LV2.)
+
|End lobby= Clyez City: 3rd Floor
** Base TP+ (Initial cap is LV2.)
+
|Version= Ambition of the Illuminus
** Base MST+ (Initial cap is LV2.)
+
|Mission type= Item exchange mission}}
** Base STA+ (Initial cap is LV2.)
+
''This joint project with the research division aims to help unlock the untapped potential of every Guardian.<br/>Res. Security Dept.''
** Full Custom Power
 
** Sword Damage+
 
** Spear Damage+
 
** Double Saber Damage+
 
** Axe Damage+
 
** Rifle Damage+
 
** Shotgun Damage+
 
** Laser Cannon Damage+
 
** Twin Handgun Damage+
 
** Rod Damage+
 
** Wand Damage+
 
** TCSM Damage+
 
** Fire TECHNIC LV+
 
** Ice TECHNIC LV+
 
** Lightning TECHNIC LV+
 
** Ground TECHNIC LV+
 
** Light TECHNIC LV+
 
** Dark TECHNIC LV+
 
** Support TECHNIC LV+
 
  
* Style customizations
+
== Mission details ==
** Burn Crusher
+
* This mission allows you to further enhance the abilities of your character by using the customization system known as GUARDIANS advanced style.  Under this system, you can purchase a wide variety of character enhancements by using advanced points (AP).
** Poison Crusher
+
* AP -- essentially the the currency used for this mission -- are special levels that can be earned by accumulating advanced experience points (AEXP) whereby every 500,000 AEXP earned equals 1 AP.  There are two methods of earning AEXP.
** Virus Crusher
+
# If your character is at the current level cap, all EXP earned from defeating enemies is collected as AEXP.
** Shock Crusher
+
# Even if you are not at the level cap, you can earn AEXP by playing [[GUARDIANS advanced missions]].  All enemies in these missions give AEXP when defeated.
** Silence Crusher
+
* The total amount of unused AP you can have on your character at one time is limited to 10 AP, however a future update will raise this cap to 20 AP.  Upon reaching the AP level cap, the game will continue to tally AEXP until you reach 499,999 AEXP.  At this point, you cannot earn more AEXP until at least 1 AP is spent.
** Freeze Crusher
+
* There are two main customization categories available which are further broken down into their own unique subcategories.  For detailed information regarding a specific category, please use the table of contents at the top of the page to jump directly to a desired section.
** Sleep Crusher
+
* In the charts below, items in blue represent customization options that will be released at a later date.  Please reference [[Talk:GAS|this list]] for details on customization option release order based on the Japanese PC/PS2 release.
** Stun Crusher
 
** Confuse Crusher
 
** Charm Crusher
 
** Legsless
 
** Photon Shield
 
** Photon Barrier
 
** Trusty Partner
 
  
== Third wave ==
+
== Type customizations ==
http://phantasystaruniverse.jp/news/wis/?mode=view&id=920
+
Type customizations allow you to modify the abilities of your [[Types|battle type]], giving you the power to further enhance your strong points or even bolster your shortcomings. With the exception of the basic types (Hunter, Ranger and Force), all types can be customized with this system.  Keep in mind that these customizations are type-bound, so acquired customizations will not be shared between types.  For example, if you have upgraded Fortegunner with [[Accuracy+|Accuracy+]] and then decide to switch to Gunmaster, the ATA enhancement acquired as a Fortegunner will not carry over to your new type.  Instead, you must purchase new customizations specifically for your new type.  However, if you decide to become a Fortegunner again, the ATA customization you purchased as that type will remain in effect.
* Special ability caps for each race will be increased as follows:
 
** Humans: 1 ⇒ 6
 
** Newmans: 1 ⇒ 5
 
** CASTs: 1 ⇒ 4
 
** Beasts: 1 ⇒ 5
 
  
* Type customizations
+
There are four divisions of type customizations:  base abilities, special abilities, weapon proficiencies and attribute proficiencies.  The total number of customizations you can have from each division is limited by your character's race, as illustrated by the following chart.  (Blue cells represent future increases to the ability caps.  Initially, only data in the white cells will apply.)
** Full Custom Power LV2
 
** Exact Attack Damage+
 
** Exact Counter Damage+
 
** Support Range+
 
** Attack Range+
 
  
* Style customization
+
{| class="wikitable" style="text-align:center"
** Enchant Burn
+
! Type customization !! Human !! Newman !! CAST !! Beast
** Enchant Poison
+
|-
** Enchant Virus
+
| Basic Abilities || 8 || 6 || 4 || 6
** Enchant Shock
+
|- {{JP item}}
** Enchant Silence
+
| Basic Abilities || 14 || 12 || 8 || 10
** Enchant Freeze
+
|-
** Enchant Sleep
+
| Special Abilities || 6 || 5 || 4 || 5
** Enchant Stun
+
|- {{JP item}}
** Enchant Confuse
+
| Special Abilities || 8 || 7 || 6 || 7
** Enchant Charm
+
|-
** Enchant Death
+
| Weapon Skills || 20 || 15 || 10 || 10
** Multiple Parry
+
|-
** Wild Blast
+
| Attributes/Resistances || 20 || 15 || 15 || 15
 +
|- {{JP item}}
 +
| Attributes/Resistances || 22 || 17 || 17 || 17
 +
|}
  
== Fourth wave ==
+
When upgrading type customizations, remember that each level increased on a single ability counts against your race's ability cap. For example, if your base ability cap is eight, raising Base ATP+ to LV5 will use five points, leaving you only three points for further customization.  Furthermore, if you reach your race's ability cap, you can remove acquired customizations to free up space for new upgrades.  However, the AP spent on a reverted customization '''will not''' be returned to you.  Be sure to carefully consider and plan out the customizations for your type!
http://phantasystaruniverse.jp/news/wis/?mode=view&id=956
 
* Base ability caps for each race will be increased as follows:
 
** Humans: 8 ⇒ 14
 
** Newmans: 6 ⇒ 12
 
** CASTs: 4 ⇒ 8
 
** Beasts: 6 ⇒ 10
 
  
* Base abilities
+
=== Basic Abilities ===
** Maximum HP+ (Level cap increased from LV2 to LV4.)
+
This customization option allows you to enhance the base attributes of your character's type in fixed increments.
** Base ATP+ (Level cap increased from LV2 to LV4.)
 
** Base DFP+ (Level cap increased from LV2 to LV4.)
 
** Base ATA+ (Level cap increased from LV2 to LV4.)
 
** Base EVP+ (Level cap increased from LV2 to LV4.)
 
** Base TP+ (Level cap increased from LV2 to LV4.)
 
** Base MST+ (Level cap increased from LV2 to LV4.)
 
** Base STA+ (Level cap increased from LV2 to LV4.)
 
  
* Weapon abilities
+
{| class="wikitable centered" style="text-align:center"
** Sword Element+
+
! Name !! LV !! Req. AP !! Max. LV !! Description
** Knuckles Element+
+
|-
** Spear Element+
+
| rowspan="5" | [[Maximum HP+|Maximum HP+]] || 1 || 1 || {{JP item}} rowspan="5" | 5 || rowspan="5" | Adds 50 HP per level.<br/>Maximum boost of 250 HP at LV5.
** Double Saber Element+
+
|-
** Axe Element+
+
| 2 || 2
** Twin Saber Element+
+
|- {{JP item}}
** Twin Dagger Element+
+
| 3 || 3
** Twin Claw Element+
+
|- {{JP item}}
** Saber Element+
+
| 4 || 4
** Dagger Element+
+
|- {{JP item}}
** Claw Element+
+
| 5 || 5
** Whip Element+
+
|-
** Slicer Element+
+
| rowspan="5" | [[Strength+|Strength+]] || 1 || 1 || {{JP item}} rowspan="5" | 5 || rowspan="5" | Adds 30 ATP per level.<br/>Maximum boost of 150 ATP at LV5.
** Rifle Element+
+
|-
** Shotgun Element+
+
| 2 || 2
** Longbow Element+
+
|- {{JP item}}
** Grenade Element+
+
| 3 || 3
** Laser Cannon Element+
+
|- {{JP item}}
** Twin Handgun Element+
+
| 4 || 4
** Handgun Element+
+
|- {{JP item}}
** Crossbow Element+
+
| 5 || 5
** Card Element+
+
|-
** Machinegun Element+
+
| rowspan="5" | [[Accuracy+|Accuracy+]] || 1 || 1 || {{JP item}} rowspan="5" | 5 || rowspan="5" | Adds 15 ATA per level.<br/>Maximum boost of 75 ATA at LV5.
** Rod Element+
+
|-
** Wand Element+
+
| 2 || 2
** TCSM Element+
+
|- {{JP item}}
 +
| 3 || 3
 +
|- {{JP item}}
 +
| 4 || 4
 +
|- {{JP item}}
 +
| 5 || 5
 +
|-
 +
| rowspan="5" | [[TECHNIC+|TECHNIC+]] || 1 || 1 || {{JP item}} rowspan="5" | 5 || rowspan="5" | Adds 30 TP per level.<br/>Maximum boost of 150 TP at LV5.
 +
|-
 +
| 2 || 2
 +
|- {{JP item}}
 +
| 3 || 3
 +
|- {{JP item}}
 +
| 4 || 4
 +
|- {{JP item}}
 +
| 5 || 5
 +
|-
 +
| rowspan="5" | [[Defense+|Defense+]] || 1 || 1 || {{JP item}} rowspan="5" | 5 || rowspan="5" | Adds 10 DFP per level.<br/>Maximum boost of 50 DFP at LV5.
 +
|-
 +
| 2 || 2
 +
|- {{JP item}}
 +
| 3 || 3
 +
|- {{JP item}}
 +
| 4 || 4
 +
|- {{JP item}}
 +
| 5 || 5
 +
|-
 +
| rowspan="5"| [[Evasion+|Evasion+]] || 1 || 1 || {{JP item}} rowspan="5" | 5 || rowspan="5" | Adds 30 EVP per level.<br/>Maximum boost of 150 EVP at LV5.
 +
|-
 +
| 2 || 2
 +
|- {{JP item}}
 +
| 3 || 3
 +
|- {{JP item}}
 +
| 4 || 4
 +
|- {{JP item}}
 +
| 5 || 5
 +
|-
 +
| rowspan="5" | [[Mental+|Mental+]] || 1 || 1 || {{JP item}} rowspan="5" | 5 || rowspan="5" | Adds 30 MST per level.<br/>Maximum boost of 150 MST at LV5.
 +
|-
 +
| 2 || 2
 +
|- {{JP item}}
 +
| 3 || 3
 +
|- {{JP item}}
 +
| 4 || 4
 +
|- {{JP item}}
 +
| 5 || 5
 +
|-
 +
| rowspan="5" | [[Stamina+|Stamina+]] || 1 || 1 || {{JP item}} rowspan="5" | 5 || rowspan="5" | Adds 1 STA per level.<br/>Maximum boost of 5 STA at LV5.
 +
|-
 +
| 2 || 2
 +
|- {{JP item}}
 +
| 3 || 3
 +
|- {{JP item}}
 +
| 4 || 4
 +
|- {{JP item}}
 +
| 5 || 5
 +
|}
  
* Style customizations
+
=== Special Abilities ===
** High Enhance Weapon (requires Enhance Weapon)
+
This customization option grants you special abilities such as increased TECHNIC range and boosted power to fully upgraded weapons.
** Common Speciality (requires Common Mastery)
 
** Weapon Mastery
 
** Quick React (requires Rapid React)
 
** Ragan's Force (requires Ragan's Breath)
 
** Two Times
 
  
== Fifth wave ==
+
{| class="wikitable" style="text-align:center"
http://phantasystaruniverse.jp/news/wis/?mode=view&id=1007
+
! Name !! LV !! Req. AP !! Max. LV !! Description
* Type customizations
+
|-
** Two-hand Block+
+
| rowspan="2" | [[Full Custom Power]] || 1 || 4 || rowspan="2" | 2 || rowspan="2" | Weapons which have been upgraded to 10/10 receive a 10% boost to their attack/TECHNIC power<br/>based upon the attack/TECHNIC power of the weapon at 0/10. Maximum boost of 20% at LV2.
** Two-hand Defense+
+
|-
** Two-hand Mind+
+
| 2 || 8
** One-hand Block+
+
|-
** One-hand Defense+
+
| rowspan="2" | [[Exact Attack Damage+|Exact Attack Damage+]] || 1 || 4 || rowspan="2" | 2 || rowspan="2" | Damage from an exact attack receives an additional 2.5% boost.  Maximum boost of 5% at LV2.<br/>Cannot be used by [[Gunmaster]]s and [[Masterforce]]s.
** One-hand Mind+
+
|-
** Left Hand+
+
| 2 || 8
** Right Hand+
+
|-  
 +
| rowspan="2" | [[Exact Counter Damage+|Exact Counter Damage+]] || 1 || 4 || rowspan="2" | 2 || rowspan="2"| Damage from an exact counter receives an additional 10% boost.  Maximum boost of 20% at LV2.
 +
|-  
 +
| 2 || 8
 +
|-
 +
| rowspan="2" | [[Attack Range+|Attack Range+]] || 1 || 4 || rowspan="2" | 2 || rowspan="2" | Increases the range of attack [[TECHNICs]] by 12.5%.  Maximum increase of 25% at LV2.
 +
|-  
 +
| 2 || 8
 +
|-
 +
| rowspan="2" | [[Support Range+|Support Range+]] || 1 || 4 || rowspan="2" | 2 || rowspan="2" | Increases the range of support [[TECHNICs]] by 12.5%.  Maximum increase of 25% at LV2.
 +
|-  
 +
| 2 || 8
 +
|-  
 +
| rowspan="1" | [[Critical Rate]] || 1 || 10 || rowspan="1" | 1 || rowspan="1" | Increases the rate of critical attacks.
 +
|- {{JP item}}
 +
| rowspan="1" | ([[Critical Mastery]]) || 1 || 10 || rowspan="1" | 1 || rowspan="1" | Increases the damage of critical attacks by 5%.<br/>Cannot be used by [[Fighgunner]], [[Fortefighter]], [[Acrofighter]] and [[Fighmaster]]
 +
|}
  
* Style customizations
+
=== Weapon Skills ===
** Transform Burn (requires Enchant Burn)
+
Weapon Skill customizations allow you to enhance the power of specific weapon categories as well as increase certain photon art levels beyond your type's normal cap.
** Transform Poison (requires Enchant Poison)
 
** Transform Virus (requires Enchant Virus)
 
** Transform Shock (requires Enchant Shock)
 
** Transform Silence (requires Enchant Silence)
 
** Transform Freeze (requires Enchant Freeze)
 
** Transform Sleep (requires Enchant Sleep)
 
** Transform Stun (requires Enchant Stun)
 
** Transform Confuse (requires Enchant Confuse)
 
** Transform Charm (requires Enchant Charm)
 
** Transform Death (requires Enchant Death
 
** High-grade Pharmacy (requires Middle-grade Pharmacy)
 
** Prevent Fire
 
** Prevent Ice
 
** Prevent Thunder
 
** Prevent Earth
 
** Prevent Light
 
** Prevent Dark
 
  
== Sixth wave ==
+
{| class="wikitable" style="text-align:center"
http://phantasystaruniverse.jp/news/wis/?mode=view&id=1075
+
! Name !! LV !! Req. AP !! Max. LV !! Description
* Type customizations
+
|-
** Max HP+ (Level cap increased to LV5.)
+
| rowspan="5" | [[Swords PA Level+|Swords PA Level+]]<br/>[[Knuckles PA Level+|Knuckles PA Level+]]<br/>[[Spears PA Level+|Spears PA Level+]]<br/>[[Dbl Sabers PA Level+|Dbl Sabers PA Level+]]<br/>[[Axes PA Level+|Axes PA Level+]]<br/>[[Twin Sabers PA Level+|Twin Sabers PA Level+]]<br/>[[Twin Daggers PA Level+|Twin Daggers PA Level+]]<br/>[[Twin Claws PA Level+|Twin Claws PA Level+]]<br/>[[Sabers PA Level+|Sabers PA Level+]]<br/>[[Daggers PA Level+|Daggers PA Level+]]<br/>[[Claws PA Level+|Claws PA Level+]]<br/>[[Whips PA Level+|Whips PA Level+]]<br/>[[Slicers PA Level+|Slicers PA Level+]]
** Base ATP+ (Level cap increased to LV5.)
+
| 1 || 2 || rowspan="5" | 5 || rowspan="5" | Increases target weapon category photon art level cap by two levels.  Maximum boost of 10 levels at LV5.<br/>Cannot by used by [[Fighmaster]]s.
** Base DFP+ (Level cap increased to LV5.)
+
|-
** Base ATA+ (Level cap increased to LV5.)
+
| 2 || 3
** Base EVP+ (Level cap increased to LV5.)
+
|-
** Base TP+ (Level cap increased to LV5.)
+
| 3 || 4
** Base MST+ (Level cap increased to LV5.)
+
|-
** Base STA+ (Level cap increased to LV5.)
+
| 4 || 5
 +
|-
 +
| 5 || 6
 +
|-
 +
| rowspan="5" | [[Rifles PA Level+|Rifles PA Level+]]<br/>[[Shotguns PA Level+|Shotguns PA Level+]]<br/>[[Longbows PA Level+|Longbows PA Level+]]<br/>[[Grenades PA Level+|Grenades PA Level+]]<br/>[[L. Cannons PA Level+|L. Cannons PA Level+]]<br/>[[T. Handguns PA Level+|T. Handguns PA Level+]]<br/>[[Handguns PA Level+|Handguns PA Level+]]<br/>[[Crossbows PA Level+|Crossbows PA Level+]]<br/>[[Cards PA Level+|Cards PA Level+]]<br/>[[Machineguns PA Level+|Machineguns PA Level+]]
 +
| 1 || 2 || rowspan="5" | 5 || rowspan="5" | Increases target weapon category photon art level cap by two levels.  Maximum boost of 10 levels at LV5.<br/>Cannot by used by [[Gunmaster]]s.
 +
|-
 +
| 2 || 3
 +
|-
 +
| 3 || 4
 +
|-
 +
| 4 || 5
 +
|-
 +
| 5 || 6
 +
|-
 +
| [[Swords Damage+|Swords Damage+]]<br/>[[Spears Damage+|Spears Damage+]]<br/>[[Dbl Sabers Damage+|Dbl Sabers Damage+]]<br/>[[Axes Damage+|Axes Damage+]] || 1 || 2 || 1 || Increases target weapon attack power by 4%.  Can be used only by [[Fighmaster]]s.
 +
|-
 +
| [[Rifles Damage+|Rifles Damage+]]<br/>[[Shotguns Damage+|Shotguns Damage+]]<br/>[[L. Cannons Damage+|L. Cannons Damage+]]<br/>[[T. Handguns Damage+|T. Handguns Damage+]] || 1 || 2 || 1 || Increases target weapon attack power by 4%.  Can be used only by [[Gunmaster]]s.
 +
|-
 +
| [[Rods Damage+|Rods Damage+]]<br/>[[Wands Damage+|Wands Damage+]]<br/>[[TECH-Mags Damage+|TECH-Mags Damage+]] || 1 || 2 || 1 || Increases target weapon TECHNIC power by 4%.  Can be used only by [[Masterforce]]s.
 +
|- {{JP item}}
 +
| ([[Swords Element+|Swords Element+]])<br/>([[Knuckles Element+|Knuckles Element+]])<br/>([[Spears Element+|Spears Element+]])<br/>([[Double Sabers Element+|Double Sabers Element+]])<br/>([[Axes Element+|Axes Element+]])<br/>([[Twin Sabers Element+|Twin Sabers Element+]])<br/>([[Twin Daggers Element+|Twin Daggers Element+]])<br/>([[Twin Claws Element+|Twin Claws Element+]])<br/>([[Sabers Element+|Sabers Element+]])<br/>([[Daggers Element+|Daggers Element+]])<br/>([[Claws Element+|Claws Element+]])<br/>([[Whips Element+|Whips Element+]])<br/>([[Slicers Element+|Slicers Element+]]) || 1 || 2 || 1 || Increases target weapon element by 3%.
 +
|- {{JP item}}
 +
| ([[Rifles Element+|Rifles Element+]])<br/>([[Shotguns Element+|Shotguns Element+]])<br/>([[Longbows Element+|Longbows Element+]])<br/>([[Grenades Element+|Grenades Element+]])<br/>([[Laser Cannons Element+|Laser Cannons Element+]])<br/>([[Twin Handguns Element+|Twin Handguns Element+]])<br/>([[Handguns Element+|Handguns Element+]])<br/>([[Crossbows Element+|Crossbows Element+]])<br/>([[Cards Element+|Cards Element+]])<br/>([[Machineguns Element+|Machineguns Element+]]) || 1 || 2 || 1 || Increases target weapon element by 3%.
 +
|- {{JP item}}
 +
| ([[Rods Element+|Rods Element+]])<br/>([[Wands Element+|Wands Element+]])<br/>([[TCSMs Element+|TCSMs Element+]]) || 1 || 2 || 1 || Increases target weapon element by 3%.
 +
|- {{JP item}}
 +
| ([[Two-Hand Defense+|Two-Hand Defense+]]) || 1 || 2 || 1 || Boosts DFP by 30 when using two-handed weapons.
 +
|- {{JP item}}
 +
| ([[Two-Hand Block+|Two-Hand Block+]]) || 1 || 2 || 1 || Boosts EVP by ? when using two-handed weapons.
 +
|- {{JP item}}
 +
| ([[Two-Hand Mind+|Two-Hand Mind+]]) || 1 || 2 || 1 || Boosts MST by ? when using two-handed weapons.
 +
|- {{JP item}}
 +
| ([[One-Hand Defense+|One-Hand Defense+]]) || 1 || 2 || 1 || Boosts DFP by ? when using one-handed weapons.
 +
|- {{JP item}}
 +
| ([[One-Hand Block+|One-Hand Block+]]) || 1 || 2 || 1 || Boosts EVP by ? when using one-handed weapons.
 +
|- {{JP item}}
 +
| ([[One-Hand Mind+|One-Hand Mind+]]) || 1 || 2 || 1 || Boosts MST by ? when using one-handed weapons.
 +
|- {{JP item}}
 +
| rowspan="2" | ([[Right Hand+|Right Hand+]]) || 1 || 4 || rowspan="2" | 2 || rowspan="2" | Boosts the attack/TECHNIC power of right hand weapons by 2%.  Maximum boost of 4% at LV2.
 +
|- {{JP item}}
 +
| 2 || 6
 +
|- {{JP item}}
 +
| rowspan="2" | ([[Left Hand+|Left Hand+]]) || 1 || 4 || rowspan="2" | 2 || rowspan="2" | Boosts the attack/TECHNIC power of left hand weapons by 2%.  Maximum boost of 4% at LV2.
 +
|- {{JP item}}
 +
| 2 || 6
 +
|- {{JP item}}
 +
| rowspan="2" | ([[Rifle C Rate+|Rifle C Rate+]])<br/>([[Shotgun C Rate+|Shotgun C Rate+]])<br/>([[Longbow C Rate+|Longbow C Rate+]])<br/>([[Grenade C Rate+|Grenade C Rate+]])<br/>([[Laser Cannon C Rate+|Laser Cannon C Rate+]])<br/>([[Twin Handgun C Rate+|Twin Handgun C Rate+]])<br/>([[Handgun C Rate+|Handgun C Rate+]])<br/>([[Crossbow C Rate+|Crossbow C Rate+]])<br/>([[Card C Rate+|Card C Rate+]])<br/>([[Machinegun C Rate+|Machinegun C Rate+]]) || 1 || 2 || rowspan="2" | 2 || rowspan="2" | Increases target weapon's critical hit rate.
 +
|- {{JP item}}
 +
| 2 || 4
 +
|- {{JP item}}
 +
| rowspan="2" | ([[Rod C Rate+|Rod C Rate+]])<br/>([[Wand C Rate+|Wand C Rate+]])<br/>([[TCSM C Rate+|TCSM C Rate+]]) || 1 || 2 || rowspan="2" | 2 || rowspan="2" | Increases target weapon's critical hit rate.
 +
|- {{JP item}}
 +
| 2 || 4
 +
|}
  
* Style customizations
+
=== Attributes/Resistances ===
** Elemental Arms (requires Elemental Weapon)
+
This customization option lets you upgrade the abilities and level caps of various TECHNICs.
** Guard Break (requires Guard Crush)
 
** Elemental Wall (requires Elemental Field)
 
** High Legsless (requires Legsless)
 
** High-Grade Trap (requires Mid-Grade Trap)
 
** Photon Regenerator (requires Photon Crafter)
 
  
== Seventh wave ==
+
{| class="wikitable" style="text-align:center"
http://phantasystaruniverse.jp/news/wis/?mode=view&id=1117
+
! Name !! LV !! Req. AP !! Max. LV !! Description
* Style customizations
+
|-
** Vanguard
+
| [[Limit Break Foie]] || 1 || 10 || 1 || Removes Foie's one hit per target restriction and adds two additional targets.<br/>Can be used only by [[Masterforce]]s.
** Fakis Curse
+
|-
** Standstill
+
| [[Limit Break Barta]] || 1 || 10 || 1 || Increases Barta's damage by 10%.  Can be used only by [[Masterforce]]s.
** High Multiple Parry (requires Multiple Parry)
+
|-
** Avenge
+
| [[Limit Break Zonde]] || 1 || 10 || 1 || Increases Zonde's damage by 10%.  Can be used only by [[Masterforce]]s.
** Regenerate
+
|-
 +
| [[Limit Break Diga]] || 1 || 10 || 1 || Removes Diga's one hit per target restriction and adds two additional targets.<br/>Can be used only by [[Masterforce]]s.
 +
|-
 +
| [[Limit Break Megid]] || 1 || 10 || 1 || Increases Megid's damage by 10%.  Can be used only by [[Masterforce]]s.
 +
|-
 +
| rowspan="5" | [[Fire TECHNIC Lv+|Fire TECHNIC Lv+]]<br/>[[Ice TECHNIC Lv+|Ice TECHNIC Lv+]]<br/>[[Lightning TECHNIC Lv+|Lightning TECHNIC Lv+]]<br/>[[Ground TECHNIC Lv+|Ground TECHNIC Lv+]]<br/>[[Light TECHNIC Lv+|Light TECHNIC Lv+]]<br/>[[Dark TECHNIC Lv+|Dark TECHNIC Lv+]]
 +
| 1 || 3 || rowspan="5" | 5 || rowspan="5" | Increases target attack TECHNIC category level cap by two levels.<br/>Maximum boost of 10 levels at LV5.  Cannot be used by [[Masterforce]]s.
 +
|-
 +
| 2 || 4
 +
|-
 +
| 3 || 5
 +
|-
 +
| 4 || 6
 +
|-
 +
| 5 || 7
 +
|-
 +
| [[Support TECHNIC Lv+|Support TECHNIC Lv+]] || 1 || 10 || 1 || Increases support TECHNIC cap by 10 levels.  Can be used only by [[Masterforce]]s.
 +
|- {{JP item}}
 +
| rowspan="2" | ([[Burn Resistance+|Burn Resistance+]]) || 1 || 2 || rowspan="2" | 2 || rowspan="2" | Slightly boosts your resistance to the burn status effect.
 +
|- {{JP item}}
 +
| 2 || 4
 +
|- {{JP item}}
 +
| rowspan="2" | ([[Poison Resistance+|Poison Resistance+]]) || 1 || 2 || rowspan="2" | 2 || rowspan="2" | Slightly boosts your resistance to the poison status effect.
 +
|- {{JP item}}
 +
| 2 || 4
 +
|- {{JP item}}
 +
| rowspan="2" | ([[Confuse Resistance+|Confuse Resistance+]]) || 1 || 2 || rowspan="2" | 2 || rowspan="2" | Slightly boosts your resistance to the confusion status effect.
 +
|- {{JP item}}
 +
| 2 || 4
 +
|}
  
== Eighth wave ==
+
== Style customizations ==
http://phantasystaruniverse.jp/news/wis/?mode=view&id=1152
+
Style customizations are all-around upgrades that, unlike Type customizations, are bound to your character instead of your character's battle type.  These upgrades are divided into three groups: Weapon, Shield and Extra Styles. While there are no limits to the number of style customizations you can purchase, you can use only one of each category at a time.  By purchasing multiple styles in the same category, you can switch between those styles at no additional AP cost by accessing this mission.
* Special ability caps for each race will be increased as follows:
 
** Humans: 6 ⇒ 8
 
** Newmans: 5 ⇒ 7
 
** CASTs: 4 ⇒ 6
 
** Beasts: 5 ⇒ 7
 
  
* Attribute proficiency caps for each race will be increased as follows:
+
=== Weapon Styles ===
** Humans: 20 ⇒ 22
+
Weapon Style customizations allow you to add special effects to your weapons as well as boost damage output under certain conditions.
** Newmans: 15 ⇒ 17
 
** CASTs: 15 ⇒ 17
 
** Beasts: 15 ⇒ 17
 
  
* Type customizations
+
{| class="wikitable" style="text-align:center"
** Critical Rate
+
! Style name !! Req. AP !! Max. LV !! Description
** Critical Mastery
+
|-
** Burn Resistance+ (Initial cap is LV2.)
+
| [[Elemental Weapon]] || 5 || {{JP item}} rowspan="2" | 2 || Increases your equipped weapon's elemental attribute by 5%.
** Poison Resistance+ (Initial cap is LV2.)
+
|- {{JP item}}
** Confuse Resistance+ (Initial cap is LV2.)
+
| ([[Elemental Arms]]) || 10 || Requires Elemental Weapon. Increases your equipped weapon's elemental attribute by 7% instead of 5%.
 
+
|-
* Style customizations
+
| [[Enhanced Weapon]] || 5 || {{JP item}} rowspan="2"| 2 || Increases the attack power of A-grade and lower weapons by 5%.
** Revenge Blaster
+
|- {{JP item}}
 
+
| ([[High Enhance Weapon]]) || 7 || Requires Enhance Weapon.
== Ninth wave ==
+
|-
http://phantasystaruniverse.jp/news/wis/?mode=view&id=1187
+
| [[Common Mastery]] || 5 || {{JP item}} rowspan="2"| 2 || Increases the attack power of C-grade weapons by 20%.
* Style customizations
+
|- {{JP item}}
** Heavy Punch
+
| ([[Common Specialty]]) || 7 || Requires Common Mastery.  Increases the attack power of C-grade weapons by 30% instead of 20%.
** Protection
+
|-
** Core Shield (requires Photon Shield)
+
| [[Burn Crusher]] || 3 || 1 || Burned enemies will take an additional 10% damage from attacks.
** Soul Barrier (requires Photon Barrier)
+
|-
** Reduce Fire (requires Prevent Fire)
+
| [[Poison Crusher]] || 3 || 1 || Poisoned enemies will take an additional 15% damage from attacks.
** Reduce Ice (requires Prevent Ice)
+
|-
** Reduce Thunder (requires Prevent Thunder)
+
| [[Infect Crusher]] || 3 || 1 || Infected enemies will take an additional 10% damage from attacks.
** Reduce Earth (requires Prevent Earth)
+
|-
** Reduce Light (requires Prevent Light)
+
| [[Shock Crusher]] || 3 || 1 || Shocked enemies will take an additional 10% damage from attacks.
** Reduce Dark (requires Prevent Dark)
+
|-
** Old-Fashioned
+
| [[Silen. Crusher]] || 3 || 1 || Silenced enemies will take an additional 15% damage from attacks.
 +
|-
 +
| [[Freeze Crusher]] || 3 || 1 || Frozen enemies will take an additional 8% damage from attacks.
 +
|-
 +
| [[Sleep Crusher]] || 3 || 1 || Sleeping enemies will take an additional 50% damage from attacks.
 +
|-
 +
| [[Stun Crusher]] || 3 || 1 || Stunned enemies will take an additional 10% damage from attacks.
 +
|-
 +
| [[Confu. Crusher]] || 3 || 1 || Confused enemies will take an additional 10% damage from attacks.
 +
|-
 +
| [[Taunt Crusher]] || 3 || 1 || Taunted enemies will take an additional 15% damage from attacks.
 +
|-
 +
| [[Enchant Burn]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[burn]] LV1 to any weapons that do not already have an associated status effect.
 +
|- {{JP item}}
 +
| ([[Transform Burn]]) || 5 || Adds [[burn]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Burn.
 +
|-
 +
| [[Enchant Poison]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[poison]] LV? to any weapons that do not already have an associated status effect.
 +
|- {{JP item}}
 +
| ([[Transform Poison]]) || 5 || Adds [[poison]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Poison.
 +
|-
 +
| [[Enchant Virus]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[infection]] LV? to any weapons that do not already have an associated status effect.
 +
|- {{JP item}}
 +
| ([[Transform Virus]]) || 5 || Adds [[infection]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Virus.
 +
|-
 +
| [[Enchant Shock]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[shock]] LV? to any weapons that do not already have an associated status effect.
 +
|- {{JP item}}
 +
| ([[Transform Shock]]) || 5 || Adds [[shock]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Shock.
 +
|-
 +
| [[Enchant Silence]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[silence]] LV? to any weapons that do not already have an associated status effect.
 +
|- {{JP item}}
 +
| ([[Transform Silence]]) || 5 || Adds [[silence]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Silence.
 +
|-
 +
| [[Enchant Freeze]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[freeze]] LV2 to any weapons that do not already have an associated status effect.
 +
|- {{JP item}}
 +
| ([[Transform Freeze]]) || 5 || Adds [[freeze]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Freeze.
 +
|-
 +
| [[Enchant Sleep]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[sleep]] LV? to any weapons that do not already have an associated status effect.
 +
|- {{JP item}}
 +
| ([[Transform Sleep]]) || 5 || Adds [[sleep]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Sleep.
 +
|-
 +
| [[Enchant Stun]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[stun]] LV2 to any weapons that do not already have an associated status effect.
 +
|- {{JP item}}
 +
| ([[Transform Stun]]) || 5 || Adds [[stun]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Stun.
 +
|-
 +
| [[Enchant Confuse]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[confuse]] LV? to any weapons that do not already have an associated status effect.
 +
|- {{JP item}}
 +
| ([[Transform Confuse]]) || 5 || Adds [[confuse]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Confuse.
 +
|-
 +
| [[Enchant Charm]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[charm]] LV? to any weapons that do not already have an associated status effect.
 +
|- {{JP item}}
 +
| ([[Transform Charm]]) || 5 || Adds [[charm]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Charm.
 +
|-
 +
| [[Enchant Death]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[incapacitate]] LV1 to any weapons that do not already have an associated status effect.
 +
|- {{JP item}}
 +
| ([[Transform Death]]) || 5 || Adds [[incapacitate]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Death.
 +
|- {{JP item}}
 +
| ([[Weapon Mastery]]) || 5 || 1 || Reduces the variance of your weapons by 50%.
 +
|-
 +
| [[Guard Crush]] || 5 || {{JP item}} rowspan="2" | 2 || Knocks down enemy which blocks players attack and deals 1 point of damage.
 +
|- {{JP item}}
 +
| ([[Guard Break]]) || 10 || Allows you to knock down enemies more frequently.  Requires Guard Crush.
 +
|- {{JP item}}
 +
| ([[Revenge Blaster]]) || 20 || 1 || You become more powerful as your HP decreases.
 +
|- {{JP item}}
 +
| ([[Heavy Punch]]) || 5 || 1 || ?
 +
|}
  
== Tenth wave ==
+
=== Shield Styles ===
http://phantasystaruniverse.jp/news/wis/?mode=view&id=1202
+
Shield Styles are customizations related to defense, such as those which enhance your chances of successfully guarding an attack as well as reducing specific types of damage by fixed rates.
* Type customizations
 
** Rifle C Rate+ (LV1-2 available)
 
** Shotgun C Rate+ (LV1-2 available)
 
** Longbow C Rate+ (LV1-2 available)
 
** Grenade C Rate+ (LV1-2 available)
 
** Laser Cannon C Rate+ (LV1-2 available)
 
** Twin Handgun C Rate+ (LV1-2 available)
 
** Handgun C Rate+ (LV1-2 available)
 
** Crossbow C Rate+ (LV1-2 available)
 
** Card C Rate+ (LV1-2 available)
 
** Machinegun C Rate+ (LV1-2 available)
 
** Rod C Rate+ (LV1-2 available)
 
** Wand C Rate+ (LV1-2 available)
 
** TCSM C Rate+ (LV1-2 available)
 
 
 
== how about different colors for each wave? ==
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 +
! Style name !! Req. AP !! Max. LV !! Description
 
|-
 
|-
! - !! 1st wave !! {{Color-C}} | 2nd wave !! {{Color-B}} | 3rd wave !! {{Color-A}} | 4th wave
+
| [[Elemental Field]] || 5 || {{JP item}} rowspan="2" | 2 || Increases your line shield's elemental attribute by 5%.
 +
|- {{JP item}}
 +
| ([[Elemental Wall]]) || 10 || Requires [[Elemental Field]].  Increases your line shield's elemental attribute an additional 2%.
 
|-
 
|-
| JP || March 26 || {{Color-C}} | May 7 || {{Color-B}} | June 18 || {{Color-A}} | August 13
+
| [[Rapid Action]] || 5 || {{JP item}} rowspan="2"| 2 || Increases your base EVP by an unknown amount (possibly 100 EVP?).
 +
|- {{JP item}}
 +
| ([[Quick Action]]) || 6 || Requires [[Rapid Action]].  Increases you base EVP by an additional amount (value unknown).
 +
|-
 +
| [[Sluggish]] || 5 || {{JP item}} rowspan="2" | 2 || Decreases your EVP by an unknown amount.
 +
|- {{JP item}}
 +
| ([[High Legsless]]) || 10 || Requires ([[Legsless]]).
 
|-
 
|-
| US || -- || {{Color-C}} | -- || {{Color-B}} | -- || {{Color-A}} | --
+
| [[Ragan's Breath]] || 5 || {{JP item}} rowspan="2"| 2 || Increases your maximum HP by 200.
 +
|- {{JP item}}
 +
| ([[Ragan's Force]]) || 7 || Requires [[Ragan's Breath]].  Increases your maximum HP by 150.
 +
|-
 +
| [[Photon Shield]] || 5 || {{JP item}} rowspan="2" | 2 || Reduces physical damage by 5%.  Will be changed in a future update.<!--Decreases physical damage by 60 points.-->
 +
|- {{JP item}}
 +
| ([[Core Shield]]) || 10 || Requires ([[Photon Shield]]).  Decreases physical damage by an additional 140 points.
 +
|-
 +
| [[Photon Barrier]] || 5 || {{JP item}} rowspan="2" | 2 || Reduces TECHNIC damage by 5%.  Will be changed in a future update.<!--Decreases TECHNIC damage by 60 points.-->
 +
|- {{JP item}}
 +
| ([[Soul Barrier]]) || 10 || Requires ([[Photon Barrier]]).  Decreases TECHNIC damage by an additional 140 points.
 +
|-
 +
| [[Solid Body]] || 5 || 1 || Nullifies damage that is less than 2% of your maximum HP.
 +
|- {{JP item}}
 +
| ([[Prevent Fire]]) || 5 || rowspan="2" | 2 || Reduces damage taken from fire-based attacks by 10%.
 +
|- {{JP item}}
 +
| ([[Reduce Fire]]) || 10 || Requires ([[Prevent Fire]]).
 +
|- {{JP item}}
 +
| ([[Prevent Ice]]) || 5 || rowspan="2" | 2 || Reduces damage taken from ice-based attacks by 10%.
 +
|- {{JP item}}
 +
| ([[Reduce Ice]]) || 10 || Requires ([[Prevent Ice]]).
 +
|- {{JP item}}
 +
| ([[Prevent Thunder]]) || 5 || rowspan="2" | 2 || Reduces damage taken from lightning-based attacks by 10%.
 +
|- {{JP item}}
 +
| ([[Reduce Thunder]]) || 10 || Requires ([[Prevent Thunder]]).
 +
|- {{JP item}}
 +
| ([[Prevent Earth]]) || 5 || rowspan="2" | 2 || Reduces damage taken from ground-based attacks by 10%.
 +
|- {{JP item}}
 +
| ([[Reduce Earth]]) || 10 || Requires ([[Prevent Earth]]).
 +
|- {{JP item}}
 +
| ([[Prevent Light]]) || 5 || rowspan="2" | 2 || Reduces damage taken from light-based attacks by 10%.
 +
|- {{JP item}}
 +
| ([[Reduce Light]]) || 10 || Requires ([[Prevent Light]]).
 +
|- {{JP item}}
 +
| ([[Prevent Dark]]) || 5 || rowspan="2" | 2 || Reduces damage taken from dark-based attacks by 10%.
 +
|- {{JP item}}
 +
| ([[Reduce Dark]]) || 10 || Requires ([[Prevent Dark]]).
 +
|-  
 +
| [[Multiple Parry]] || 5 || {{JP item}} rowspan="2" | 2 || Has a low chance of reducing damage received from attacks to 1.
 +
|- {{JP item}}
 +
| ([[High Multiple Parry]]) || 10 || Requires [[Multiple Parry]].
 +
|- {{JP item}}
 +
| ([[Vanguard]]) || 5 || 1 || Reduces the chance of being blown away by certain powerful attacks.
 +
|- {{JP item}}
 +
| ([[Fakis' Curse]]) || 5 || 1 || Reduces your base STA, but adds 400 HP.
 +
|- {{JP item}}
 +
| ([[Standstill]]) || 5 || 1 || Reduces the chance of being knocked down by certain attacks.
 +
|- {{JP item}}
 +
| ([[Protection]]) || 7 || 1 || Reduces all types of damage by 50 points.
 
|}
 
|}
  
=== Weapon styles ===
+
=== Extra Styles ===
 +
Extra Styles are miscellaneous customizations that range from boosting the abilities of recovery items to recovering HP by casting any TECHNIC.
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
! Style name !! Req. AP !! Max. LV !! Description
 
! Style name !! Req. AP !! Max. LV !! Description
 
|-
 
|-
| Elemental Weapon || 5 || 1 || Increases your equipped weapon's elemental attribute by 5%.
+
| [[Competent Trapper]] || 5 || {{JP item}} rowspan="2" | 2 || Increases trap damage by 30%.
 +
|- {{JP item}}
 +
| ([[Expert Trapper]]) || 10 || Requires [[Competent Trapper]].  Increases trap damage by an additional 10%.
 
|-
 
|-
| .. || 5 || 1 || ...
+
| [[Competent Pharmacist]] || 5 || {{JP item}} rowspan="2" | 2 || Increase the effectiveness of recovery items by 30%.
|- {{Color-C}}
+
|- {{JP item}}
| Charm Crusher || 3 || 1 || Charmed enemies will take an additional 15% damage from attacks.
+
| ([[Expert Pharmacist]]) || 10 || Requires [[Competent Pharmacist]].  Increases recovery item effectiveness by an additional 30%.
|- {{Color-C}}
+
|- {{JP item}}
| .. || 3 || 1 || ...
+
| ([[Two Times]]) || 5 || 1 || Doubles the duration of status enhancement items.
|- {{Color-B}}
+
|-
| Enchant Burn || 3 || 1 || ?
+
| [[Provoke]] || 5 || 1 || Enhance your presence to provoke enemy attacks.
|- {{Color-B}}
+
|-
| .. || 3 || 1 || ...
+
| [[Wild Blast]] || 5 || 1 || Increases [[Nanoblasts|nanoblast]] duration by 30 seconds. Can be used only by [[beasts]].
|- {{Color-A}}
+
|-  
| High Enhance Weapon || ? || 1 || Prerequisite: Enhance Weapon; ?
+
| [[Trusty Partner]] || 5 || 1 || Increases NPC damage output by 25%
|- {{Color-A}}
+
|-
| .. || ? || 1 || ...
+
| [[Photon Crafter]] || 5 || {{JP item}} rowspan="2" | 2 || Regenerates 25 HP with each TECHNIC cast.
 +
|- {{JP item}}
 +
| ([[Photon Regenerator]]) || 10 || Requires [[Photon Crafter]]. Regenerates an additional 25 HP with each TECHNIC cast.
 +
|- {{JP item}}
 +
| ([[Avenge]]) || 10 || 1 || Temporarily boosts your attack power when allies are incapacitated.
 +
|- {{JP item}}
 +
| ([[Regenerate]]) || 3 || 1 || Grants [[auto recovery]] LV1 to allies within your vicinity, but not yourself.
 +
|- {{JP item}}
 +
| ([[Old-Fashioned]]) || 2 || 1 || Removes photon color from your clothing, to appear as if no line shield is equipped.
 
|}
 
|}
[[User:Oli|Oli]] 08:21, 9 August 2009 (UTC)
+
 
* Won't you run out of colors before US even get the first wave? [[User:Essen|Essen]] 18:28, 13 August 2009 (UTC)
+
[[Category:Item exchange missions]]

Revision as of 10:45, 14 October 2010

Server Initial release Second wave Third wave Fourth wave Fifth wave Sixth wave Seventh wave Eighth wave Ninth wave Tenth wave
JP Mar. 30, 2009 May 7, 2009 June 18, 2009 Aug. 13, 2009 Oct. 29, 2009 Feb. 18, 2010 Apr. 8, 2010 June 3, 2010 July 22, 2010 Aug. 19, 2010
EN July 20, 2010 August 27, 2010 October 15, 2010 -- -- -- -- -- -- --

Deleted talk

because all of it is already on the page itself.

15 October update

GAS
ミッション名が不明
GUARDIANS mission
Start lobby Clyez City: 3rd Floor
Start counter Resident Security Dept.
End lobby Clyez City: 3rd Floor
Version Ambition of the Illuminus
Mission type Item exchange mission

This joint project with the research division aims to help unlock the untapped potential of every Guardian.
Res. Security Dept.

Mission details

  • This mission allows you to further enhance the abilities of your character by using the customization system known as GUARDIANS advanced style. Under this system, you can purchase a wide variety of character enhancements by using advanced points (AP).
  • AP -- essentially the the currency used for this mission -- are special levels that can be earned by accumulating advanced experience points (AEXP) whereby every 500,000 AEXP earned equals 1 AP. There are two methods of earning AEXP.
  1. If your character is at the current level cap, all EXP earned from defeating enemies is collected as AEXP.
  2. Even if you are not at the level cap, you can earn AEXP by playing GUARDIANS advanced missions. All enemies in these missions give AEXP when defeated.
  • The total amount of unused AP you can have on your character at one time is limited to 10 AP, however a future update will raise this cap to 20 AP. Upon reaching the AP level cap, the game will continue to tally AEXP until you reach 499,999 AEXP. At this point, you cannot earn more AEXP until at least 1 AP is spent.
  • There are two main customization categories available which are further broken down into their own unique subcategories. For detailed information regarding a specific category, please use the table of contents at the top of the page to jump directly to a desired section.
  • In the charts below, items in blue represent customization options that will be released at a later date. Please reference this list for details on customization option release order based on the Japanese PC/PS2 release.

Type customizations

Type customizations allow you to modify the abilities of your battle type, giving you the power to further enhance your strong points or even bolster your shortcomings. With the exception of the basic types (Hunter, Ranger and Force), all types can be customized with this system. Keep in mind that these customizations are type-bound, so acquired customizations will not be shared between types. For example, if you have upgraded Fortegunner with Accuracy+ and then decide to switch to Gunmaster, the ATA enhancement acquired as a Fortegunner will not carry over to your new type. Instead, you must purchase new customizations specifically for your new type. However, if you decide to become a Fortegunner again, the ATA customization you purchased as that type will remain in effect.

There are four divisions of type customizations: base abilities, special abilities, weapon proficiencies and attribute proficiencies. The total number of customizations you can have from each division is limited by your character's race, as illustrated by the following chart. (Blue cells represent future increases to the ability caps. Initially, only data in the white cells will apply.)

Type customization Human Newman CAST Beast
Basic Abilities 8 6 4 6
Basic Abilities 14 12 8 10
Special Abilities 6 5 4 5
Special Abilities 8 7 6 7
Weapon Skills 20 15 10 10
Attributes/Resistances 20 15 15 15
Attributes/Resistances 22 17 17 17

When upgrading type customizations, remember that each level increased on a single ability counts against your race's ability cap. For example, if your base ability cap is eight, raising Base ATP+ to LV5 will use five points, leaving you only three points for further customization. Furthermore, if you reach your race's ability cap, you can remove acquired customizations to free up space for new upgrades. However, the AP spent on a reverted customization will not be returned to you. Be sure to carefully consider and plan out the customizations for your type!

Basic Abilities

This customization option allows you to enhance the base attributes of your character's type in fixed increments.

Name LV Req. AP Max. LV Description
Maximum HP+ 1 1 5 Adds 50 HP per level.
Maximum boost of 250 HP at LV5.
2 2
3 3
4 4
5 5
Strength+ 1 1 5 Adds 30 ATP per level.
Maximum boost of 150 ATP at LV5.
2 2
3 3
4 4
5 5
Accuracy+ 1 1 5 Adds 15 ATA per level.
Maximum boost of 75 ATA at LV5.
2 2
3 3
4 4
5 5
TECHNIC+ 1 1 5 Adds 30 TP per level.
Maximum boost of 150 TP at LV5.
2 2
3 3
4 4
5 5
Defense+ 1 1 5 Adds 10 DFP per level.
Maximum boost of 50 DFP at LV5.
2 2
3 3
4 4
5 5
Evasion+ 1 1 5 Adds 30 EVP per level.
Maximum boost of 150 EVP at LV5.
2 2
3 3
4 4
5 5
Mental+ 1 1 5 Adds 30 MST per level.
Maximum boost of 150 MST at LV5.
2 2
3 3
4 4
5 5
Stamina+ 1 1 5 Adds 1 STA per level.
Maximum boost of 5 STA at LV5.
2 2
3 3
4 4
5 5

Special Abilities

This customization option grants you special abilities such as increased TECHNIC range and boosted power to fully upgraded weapons.

Name LV Req. AP Max. LV Description
Full Custom Power 1 4 2 Weapons which have been upgraded to 10/10 receive a 10% boost to their attack/TECHNIC power
based upon the attack/TECHNIC power of the weapon at 0/10. Maximum boost of 20% at LV2.
2 8
Exact Attack Damage+ 1 4 2 Damage from an exact attack receives an additional 2.5% boost. Maximum boost of 5% at LV2.
Cannot be used by Gunmasters and Masterforces.
2 8
Exact Counter Damage+ 1 4 2 Damage from an exact counter receives an additional 10% boost. Maximum boost of 20% at LV2.
2 8
Attack Range+ 1 4 2 Increases the range of attack TECHNICs by 12.5%. Maximum increase of 25% at LV2.
2 8
Support Range+ 1 4 2 Increases the range of support TECHNICs by 12.5%. Maximum increase of 25% at LV2.
2 8
Critical Rate 1 10 1 Increases the rate of critical attacks.
(Critical Mastery) 1 10 1 Increases the damage of critical attacks by 5%.
Cannot be used by Fighgunner, Fortefighter, Acrofighter and Fighmaster

Weapon Skills

Weapon Skill customizations allow you to enhance the power of specific weapon categories as well as increase certain photon art levels beyond your type's normal cap.

Name LV Req. AP Max. LV Description
Swords PA Level+
Knuckles PA Level+
Spears PA Level+
Dbl Sabers PA Level+
Axes PA Level+
Twin Sabers PA Level+
Twin Daggers PA Level+
Twin Claws PA Level+
Sabers PA Level+
Daggers PA Level+
Claws PA Level+
Whips PA Level+
Slicers PA Level+
1 2 5 Increases target weapon category photon art level cap by two levels. Maximum boost of 10 levels at LV5.
Cannot by used by Fighmasters.
2 3
3 4
4 5
5 6
Rifles PA Level+
Shotguns PA Level+
Longbows PA Level+
Grenades PA Level+
L. Cannons PA Level+
T. Handguns PA Level+
Handguns PA Level+
Crossbows PA Level+
Cards PA Level+
Machineguns PA Level+
1 2 5 Increases target weapon category photon art level cap by two levels. Maximum boost of 10 levels at LV5.
Cannot by used by Gunmasters.
2 3
3 4
4 5
5 6
Swords Damage+
Spears Damage+
Dbl Sabers Damage+
Axes Damage+
1 2 1 Increases target weapon attack power by 4%. Can be used only by Fighmasters.
Rifles Damage+
Shotguns Damage+
L. Cannons Damage+
T. Handguns Damage+
1 2 1 Increases target weapon attack power by 4%. Can be used only by Gunmasters.
Rods Damage+
Wands Damage+
TECH-Mags Damage+
1 2 1 Increases target weapon TECHNIC power by 4%. Can be used only by Masterforces.
(Swords Element+)
(Knuckles Element+)
(Spears Element+)
(Double Sabers Element+)
(Axes Element+)
(Twin Sabers Element+)
(Twin Daggers Element+)
(Twin Claws Element+)
(Sabers Element+)
(Daggers Element+)
(Claws Element+)
(Whips Element+)
(Slicers Element+)
1 2 1 Increases target weapon element by 3%.
(Rifles Element+)
(Shotguns Element+)
(Longbows Element+)
(Grenades Element+)
(Laser Cannons Element+)
(Twin Handguns Element+)
(Handguns Element+)
(Crossbows Element+)
(Cards Element+)
(Machineguns Element+)
1 2 1 Increases target weapon element by 3%.
(Rods Element+)
(Wands Element+)
(TCSMs Element+)
1 2 1 Increases target weapon element by 3%.
(Two-Hand Defense+) 1 2 1 Boosts DFP by 30 when using two-handed weapons.
(Two-Hand Block+) 1 2 1 Boosts EVP by ? when using two-handed weapons.
(Two-Hand Mind+) 1 2 1 Boosts MST by ? when using two-handed weapons.
(One-Hand Defense+) 1 2 1 Boosts DFP by ? when using one-handed weapons.
(One-Hand Block+) 1 2 1 Boosts EVP by ? when using one-handed weapons.
(One-Hand Mind+) 1 2 1 Boosts MST by ? when using one-handed weapons.
(Right Hand+) 1 4 2 Boosts the attack/TECHNIC power of right hand weapons by 2%. Maximum boost of 4% at LV2.
2 6
(Left Hand+) 1 4 2 Boosts the attack/TECHNIC power of left hand weapons by 2%. Maximum boost of 4% at LV2.
2 6
(Rifle C Rate+)
(Shotgun C Rate+)
(Longbow C Rate+)
(Grenade C Rate+)
(Laser Cannon C Rate+)
(Twin Handgun C Rate+)
(Handgun C Rate+)
(Crossbow C Rate+)
(Card C Rate+)
(Machinegun C Rate+)
1 2 2 Increases target weapon's critical hit rate.
2 4
(Rod C Rate+)
(Wand C Rate+)
(TCSM C Rate+)
1 2 2 Increases target weapon's critical hit rate.
2 4

Attributes/Resistances

This customization option lets you upgrade the abilities and level caps of various TECHNICs.

Name LV Req. AP Max. LV Description
Limit Break Foie 1 10 1 Removes Foie's one hit per target restriction and adds two additional targets.
Can be used only by Masterforces.
Limit Break Barta 1 10 1 Increases Barta's damage by 10%. Can be used only by Masterforces.
Limit Break Zonde 1 10 1 Increases Zonde's damage by 10%. Can be used only by Masterforces.
Limit Break Diga 1 10 1 Removes Diga's one hit per target restriction and adds two additional targets.
Can be used only by Masterforces.
Limit Break Megid 1 10 1 Increases Megid's damage by 10%. Can be used only by Masterforces.
Fire TECHNIC Lv+
Ice TECHNIC Lv+
Lightning TECHNIC Lv+
Ground TECHNIC Lv+
Light TECHNIC Lv+
Dark TECHNIC Lv+
1 3 5 Increases target attack TECHNIC category level cap by two levels.
Maximum boost of 10 levels at LV5. Cannot be used by Masterforces.
2 4
3 5
4 6
5 7
Support TECHNIC Lv+ 1 10 1 Increases support TECHNIC cap by 10 levels. Can be used only by Masterforces.
(Burn Resistance+) 1 2 2 Slightly boosts your resistance to the burn status effect.
2 4
(Poison Resistance+) 1 2 2 Slightly boosts your resistance to the poison status effect.
2 4
(Confuse Resistance+) 1 2 2 Slightly boosts your resistance to the confusion status effect.
2 4

Style customizations

Style customizations are all-around upgrades that, unlike Type customizations, are bound to your character instead of your character's battle type. These upgrades are divided into three groups: Weapon, Shield and Extra Styles. While there are no limits to the number of style customizations you can purchase, you can use only one of each category at a time. By purchasing multiple styles in the same category, you can switch between those styles at no additional AP cost by accessing this mission.

Weapon Styles

Weapon Style customizations allow you to add special effects to your weapons as well as boost damage output under certain conditions.

Style name Req. AP Max. LV Description
Elemental Weapon 5 2 Increases your equipped weapon's elemental attribute by 5%.
(Elemental Arms) 10 Requires Elemental Weapon. Increases your equipped weapon's elemental attribute by 7% instead of 5%.
Enhanced Weapon 5 2 Increases the attack power of A-grade and lower weapons by 5%.
(High Enhance Weapon) 7 Requires Enhance Weapon.
Common Mastery 5 2 Increases the attack power of C-grade weapons by 20%.
(Common Specialty) 7 Requires Common Mastery. Increases the attack power of C-grade weapons by 30% instead of 20%.
Burn Crusher 3 1 Burned enemies will take an additional 10% damage from attacks.
Poison Crusher 3 1 Poisoned enemies will take an additional 15% damage from attacks.
Infect Crusher 3 1 Infected enemies will take an additional 10% damage from attacks.
Shock Crusher 3 1 Shocked enemies will take an additional 10% damage from attacks.
Silen. Crusher 3 1 Silenced enemies will take an additional 15% damage from attacks.
Freeze Crusher 3 1 Frozen enemies will take an additional 8% damage from attacks.
Sleep Crusher 3 1 Sleeping enemies will take an additional 50% damage from attacks.
Stun Crusher 3 1 Stunned enemies will take an additional 10% damage from attacks.
Confu. Crusher 3 1 Confused enemies will take an additional 10% damage from attacks.
Taunt Crusher 3 1 Taunted enemies will take an additional 15% damage from attacks.
Enchant Burn 3 2 Adds burn LV1 to any weapons that do not already have an associated status effect.
(Transform Burn) 5 Adds burn LV? to any weapons that do not already have an associated status effect. Requires Enchant Burn.
Enchant Poison 3 2 Adds poison LV? to any weapons that do not already have an associated status effect.
(Transform Poison) 5 Adds poison LV? to any weapons that do not already have an associated status effect. Requires Enchant Poison.
Enchant Virus 3 2 Adds infection LV? to any weapons that do not already have an associated status effect.
(Transform Virus) 5 Adds infection LV? to any weapons that do not already have an associated status effect. Requires Enchant Virus.
Enchant Shock 3 2 Adds shock LV? to any weapons that do not already have an associated status effect.
(Transform Shock) 5 Adds shock LV? to any weapons that do not already have an associated status effect. Requires Enchant Shock.
Enchant Silence 3 2 Adds silence LV? to any weapons that do not already have an associated status effect.
(Transform Silence) 5 Adds silence LV? to any weapons that do not already have an associated status effect. Requires Enchant Silence.
Enchant Freeze 3 2 Adds freeze LV2 to any weapons that do not already have an associated status effect.
(Transform Freeze) 5 Adds freeze LV? to any weapons that do not already have an associated status effect. Requires Enchant Freeze.
Enchant Sleep 3 2 Adds sleep LV? to any weapons that do not already have an associated status effect.
(Transform Sleep) 5 Adds sleep LV? to any weapons that do not already have an associated status effect. Requires Enchant Sleep.
Enchant Stun 3 2 Adds stun LV2 to any weapons that do not already have an associated status effect.
(Transform Stun) 5 Adds stun LV? to any weapons that do not already have an associated status effect. Requires Enchant Stun.
Enchant Confuse 3 2 Adds confuse LV? to any weapons that do not already have an associated status effect.
(Transform Confuse) 5 Adds confuse LV? to any weapons that do not already have an associated status effect. Requires Enchant Confuse.
Enchant Charm 3 2 Adds charm LV? to any weapons that do not already have an associated status effect.
(Transform Charm) 5 Adds charm LV? to any weapons that do not already have an associated status effect. Requires Enchant Charm.
Enchant Death 3 2 Adds incapacitate LV1 to any weapons that do not already have an associated status effect.
(Transform Death) 5 Adds incapacitate LV? to any weapons that do not already have an associated status effect. Requires Enchant Death.
(Weapon Mastery) 5 1 Reduces the variance of your weapons by 50%.
Guard Crush 5 2 Knocks down enemy which blocks players attack and deals 1 point of damage.
(Guard Break) 10 Allows you to knock down enemies more frequently. Requires Guard Crush.
(Revenge Blaster) 20 1 You become more powerful as your HP decreases.
(Heavy Punch) 5 1  ?

Shield Styles

Shield Styles are customizations related to defense, such as those which enhance your chances of successfully guarding an attack as well as reducing specific types of damage by fixed rates.

Style name Req. AP Max. LV Description
Elemental Field 5 2 Increases your line shield's elemental attribute by 5%.
(Elemental Wall) 10 Requires Elemental Field. Increases your line shield's elemental attribute an additional 2%.
Rapid Action 5 2 Increases your base EVP by an unknown amount (possibly 100 EVP?).
(Quick Action) 6 Requires Rapid Action. Increases you base EVP by an additional amount (value unknown).
Sluggish 5 2 Decreases your EVP by an unknown amount.
(High Legsless) 10 Requires (Legsless).
Ragan's Breath 5 2 Increases your maximum HP by 200.
(Ragan's Force) 7 Requires Ragan's Breath. Increases your maximum HP by 150.
Photon Shield 5 2 Reduces physical damage by 5%. Will be changed in a future update.
(Core Shield) 10 Requires (Photon Shield). Decreases physical damage by an additional 140 points.
Photon Barrier 5 2 Reduces TECHNIC damage by 5%. Will be changed in a future update.
(Soul Barrier) 10 Requires (Photon Barrier). Decreases TECHNIC damage by an additional 140 points.
Solid Body 5 1 Nullifies damage that is less than 2% of your maximum HP.
(Prevent Fire) 5 2 Reduces damage taken from fire-based attacks by 10%.
(Reduce Fire) 10 Requires (Prevent Fire).
(Prevent Ice) 5 2 Reduces damage taken from ice-based attacks by 10%.
(Reduce Ice) 10 Requires (Prevent Ice).
(Prevent Thunder) 5 2 Reduces damage taken from lightning-based attacks by 10%.
(Reduce Thunder) 10 Requires (Prevent Thunder).
(Prevent Earth) 5 2 Reduces damage taken from ground-based attacks by 10%.
(Reduce Earth) 10 Requires (Prevent Earth).
(Prevent Light) 5 2 Reduces damage taken from light-based attacks by 10%.
(Reduce Light) 10 Requires (Prevent Light).
(Prevent Dark) 5 2 Reduces damage taken from dark-based attacks by 10%.
(Reduce Dark) 10 Requires (Prevent Dark).
Multiple Parry 5 2 Has a low chance of reducing damage received from attacks to 1.
(High Multiple Parry) 10 Requires Multiple Parry.
(Vanguard) 5 1 Reduces the chance of being blown away by certain powerful attacks.
(Fakis' Curse) 5 1 Reduces your base STA, but adds 400 HP.
(Standstill) 5 1 Reduces the chance of being knocked down by certain attacks.
(Protection) 7 1 Reduces all types of damage by 50 points.

Extra Styles

Extra Styles are miscellaneous customizations that range from boosting the abilities of recovery items to recovering HP by casting any TECHNIC.

Style name Req. AP Max. LV Description
Competent Trapper 5 2 Increases trap damage by 30%.
(Expert Trapper) 10 Requires Competent Trapper. Increases trap damage by an additional 10%.
Competent Pharmacist 5 2 Increase the effectiveness of recovery items by 30%.
(Expert Pharmacist) 10 Requires Competent Pharmacist. Increases recovery item effectiveness by an additional 30%.
(Two Times) 5 1 Doubles the duration of status enhancement items.
Provoke 5 1 Enhance your presence to provoke enemy attacks.
Wild Blast 5 1 Increases nanoblast duration by 30 seconds. Can be used only by beasts.
Trusty Partner 5 1 Increases NPC damage output by 25%
Photon Crafter 5 2 Regenerates 25 HP with each TECHNIC cast.
(Photon Regenerator) 10 Requires Photon Crafter. Regenerates an additional 25 HP with each TECHNIC cast.
(Avenge) 10 1 Temporarily boosts your attack power when allies are incapacitated.
(Regenerate) 3 1 Grants auto recovery LV1 to allies within your vicinity, but not yourself.
(Old-Fashioned) 2 1 Removes photon color from your clothing, to appear as if no line shield is equipped.