Phantasy Star Philosophy
- PSO veterans deserve preferential treatment.
- Males who play as female Techers for stat boosts (or any other type of cross-gender character creation for that matter) is just plain wrong. No excuses.
- Lobby spammers need to SHUT the FLIP UP. Put your item in your shop, if someone is looking for it, they'll search you.
- Casino Voloyal items should be enabled for trading/selling. Sega's belief that it would mess up the flow of in-game currency is absolutely retarded, if anything it would generate MORE revenue and make other high-price weapons, etc. sell higher. As it is the game has entered a "depression" since MAG was taken down and no new events have really replaced it for generating revenue, where's the logic?
more will be added to this list as time goes on
I've played PSO for GameCube since its inception, and I must admit that I am more than a little disappointed with the lack of fidelity to the original in this new iteration. Granted that XBOX Live makes for a much more pleasurable gaming environment with its integrated communication setup between players, the lack of reincarnated creatures and stages from the original (and the less-than-par quality of those that were) leave PSO veterans like myself with a half-happy heart, a hole left unfilled by the insensitive and (insert expletive here) masterminds of SEGA.
I mean, COME ONE... have all of you seen the re-incarnated "Dark Falz?"
...
(insert expletive here)
To more clearly explain, I (and others) feel like the stride for graphical prowress and level content have indelibly detracted from the aspect of extravagance in simplicity. (Which is actually somewhat redundant in itself, in my opinion the graphics/special effect of the majority of buffs/TECHNICs/lobbies has been degraded since the golden age of PSO.) The character movements in levels and lobbies were more simplistic, yet novel. Just having the one main place for all shopping/selling/storing once provided within the cozy confines of the Pioneer 2 now vastly dispersed along two of the five floors of the Guardian's Colony is definitely an aesthetic improvements, but bigger isn't always better.
And telepipes. Definitely miss the telepipes.
Maybe one day Sega will get their shit straight. But until then, kick back, relax, maybe smoke a little cheech & chong, fire up your GameCube and show a private server some lovin'. Hopefully future updates will bring back more old-skool PSO goodness.
Character Origins & Reminiscence
My primary character in PSU is an attempt at a re-make of my beloved PSO Force character, both of which directly modeled after Sega's dreamdemon and my personal video-game diety, NiGHTS. Just to give you an idea of what he looked like, think Newman at shortest allowable height, with the purple-on-black wizard robe and trademark jester's cap. The equips I had, for what I can recall, went something like this:
Chao Staff
Luminous Circle
Tripolic Shield
Chao Mag
This combination made for the perfect union between cute charm and stunning visuals, as the twin Chaos (one residing on the edge of the staff, the other hovering over my shoulder) garnered many "awwwn"s and "oh how cute!"s to appear in floating text bubbles from party members as my tiny Chao let out its adorable battle cry, with respect to my TECHNIC attacks being unparalleled, the Chao on my weapons adding power to my offensive skills and "flying needles" to my buffs that made them last longer than anyone else's I had ever seen (legitimate, that is.)
Oh, how I miss my old Force. [sad]
Then there was my old Ranger.
Magna, although originally a human and not a CAST, also is a remake of my original PSO Ranger-class character and actually preceded NiGHTS in his creation (and eventual level maxing.) All too often I reminisce on those early days when I just began my ventures on Ragol, being a maximum-height black-and-white golden-eyed Level 1 Ranger with a popgun and a dream... running through the initial gate in the Forest and encountering my first set of Boomas, letting off two or three or so rounds until they got too close, at which point I would flee back to the other side and wait for them to reset, only to do it all again.
I think I remember his equips going something like this:
Hell Beam (I remember it being +35)
Stag Cutlery
That cool Ranger mag that looked like two big white guns floating over my shoulders
I dunno what it was with that guy, but him and "Hell"-class weapons just seemed to click. The regular attack always seemed to do sufficient damage, and I always had the best of luck with the special one-hit-kill attack that caused a black cloud of smoke to rise up from my feet.
i killed dem all wit my l33t wepinz from de H-E-double-hockystix
I was pretty psyched when they brought back the old Force costume from PSO for AotI players, but they forgot one thing - I wanted the original hat back! WITH THE BELLS AT THE END! OH HOW I MISS THE BELLS... they would dangle back and forth endlessly, almost incessantly, even long after I had stopped moving or pulled out my fart-bubble lobby chair (which I also miss dearly.)
(will complete once I record actual levels)
Original charts created by Spirit
Weapon Information
(slightly innacurate until I record upgrade levels/elements)
NiGHTS - Acrotecher
|
Weapon |
Upgrade |
Element |
ATP |
ATA |
TP |
PP
|
|
Dori |
0/10 |
-- |
|
-- |
-- |
479 |
1166
|
|
Vish Adan |
0/10 |
-- |
|
244 |
286 |
-- |
294
|
|
Dori |
0/10 |
-- |
|
-- |
-- |
479 |
1166
|
|
Uransara |
0/10 |
-- |
|
-- |
-- |
586 |
845
|
|
Dori |
0/10 |
-- |
|
-- |
-- |
479 |
1166
|
|
Uransara |
0/10 |
-- |
|
-- |
-- |
586 |
845
|
|
Apocalypsic |
0/10 |
-- |
|
667 |
356 |
-- |
240
|
|
Magga Guin |
0/10 |
-- |
|
667 |
356 |
-- |
240
|
|
|