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  • ...l elemental [[Bullets]]. They are considered to be the ranger's signature weapon. {{Weapon chart header|Category=Rifles}}
    15 KB (1,759 words) - 19:05, 14 July 2012
  • ...t by one permanently. For example, failing a grind at 5/10 will reset your weapon to 0/9. * The following weapon categories are now available: [[Whips]], [[Shadoog]], [[Madoog]], [[Slicers
    12 KB (1,847 words) - 14:10, 24 June 2008
  • ** [[Rapier/X]] {{JP version}} {{Weapon stats test
    2 KB (309 words) - 00:58, 31 January 2012
  • 360 controls: Pressing the X and Y buttons together will activate the nanoblast. * Transformed beast stats are not affected by weapon stats or line shield element. Attacks and defense are neutral element.
    6 KB (881 words) - 23:45, 2 December 2009
  • {{Weapon chart header|Category=Sabers}} {{Weapon row
    27 KB (3,298 words) - 23:19, 25 June 2012
  • ...otecher]]s. These are not to be confused with [[Twin daggers]], a separate weapon class that wields two daggers simultaneously. {{Weapon chart header|Category=Daggers}}
    17 KB (2,048 words) - 14:14, 27 June 2012
  • {{Weapon chart header|Category=Swords}} {{Weapon row
    24 KB (2,928 words) - 01:24, 24 August 2012
  • '''Spears''' are a two-handed striking weapon. Their three hit combo pierces forwards and can hit two targets. Spears hav {{Weapon chart header|Category=Spears}}
    19 KB (2,262 words) - 13:08, 11 June 2012
  • '''Twin sabers''' are a two-handed melee weapon class. They are, essentially, two [[sabers]], one held in each hand; and th {{Weapon chart header|Category=Twin sabers}}
    22 KB (2,716 words) - 23:10, 25 June 2012
  • ...sabers]]. They have the most hits per regular attack combo of any striking weapon class, at seven (2-2-3). {{Weapon chart header|Category=Twin daggers}}
    17 KB (2,053 words) - 10:25, 17 June 2012
  • {{Weapon chart header|Category=Handguns}} {{Weapon row
    16 KB (1,924 words) - 15:05, 23 April 2012
  • Machineguns are the spiritual succesors to the ''Mechgun'' weapon class found in Phantasy Star Online; like the mechguns, machineguns have th {{Weapon chart header|Category=Machineguns}}
    12 KB (1,503 words) - 23:08, 25 June 2012
  • ...tus effects over a wide area or possibly as a high DPS (damage per second) weapon against large targets. Another advantage of the the shotgun is at "point bl {{Weapon chart header|Category=Shotguns}}
    13 KB (1,649 words) - 22:20, 11 June 2012
  • {{Weapon chart header|Category=Longbows}} {{Weapon row
    12 KB (1,416 words) - 15:10, 11 June 2012
  • {{Weapon chart header|Category=Twin handguns}} {{Weapon row
    16 KB (1,975 words) - 20:30, 27 May 2012
  • ...between different weapons. These rates will be detailed in the individual weapon articles.</ref> {{Weapon chart header|Category=Wands}}
    17 KB (2,120 words) - 20:34, 27 May 2012
  • {{Weapon chart header|Category=Rods}} {{TECH weapon row
    16 KB (1,900 words) - 14:47, 28 June 2012
  • ...Item storage]] (300 stacks of items or up to 500 stacks with [[Nanotranser X]]). PMs start with 300 inventory slots. Each [[Nanotranser X]] adds 50 extra inventory slots to your PM. Up to four devices can be used,
    23 KB (3,058 words) - 21:50, 8 August 2011
  • ...]] || -- || Partner machine growth stimulant.<br>Greatly improves striking weapon production parameters. || {{AOTI version}} || +40 to Striking,<br>Available ...ll]] || -- || Partner machine growth stimulant.<br>Greatly improves ranged weapon production parameters. || {{AOTI version}} || +40 to Ranged,<br>Available i
    11 KB (1,438 words) - 17:26, 28 February 2012
  • Below is a table showing the succes rates for every category of weapon and the rarity. ! rowspan="2" | Rarity !! colspan="2" | Striking weapon !! colspan="1" | Ranged !! colspan="2" | RCSMs !! colspan="1" | TECHNIC !!
    8 KB (1,126 words) - 15:49, 15 October 2010

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