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(New page: I finally figured to check the PSU RCSMs page. It has information which seems to correspond to my data below. I'll copy that over to PSP:RCSMs, perhaps in the modified format bel...)
 
m (missed splitting a list item)
 
(11 intermediate revisions by the same user not shown)
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I finally figured to check the PSU [[RCSMs]] page.  It has information which seems to correspond to my data below.  I'll copy that over to [[PSP:RCSMs]], perhaps in the modified format below (General).
 
I finally figured to check the PSU [[RCSMs]] page.  It has information which seems to correspond to my data below.  I'll copy that over to [[PSP:RCSMs]], perhaps in the modified format below (General).
 +
 +
Notes:
 +
* Unconfirmed
 +
** Rogadukuc fire/ice/lightning
 +
** Shaguc ice/dark
 +
** Shag Hoc light
 +
* All Freeze, Shock, Sleep, and Stun levels are an educated guess, based on the patterns established by other, verifiable status effects.
 +
* No S-rank effects or SE levels have been tested.
 +
 +
Firing patterns should be all good.
  
 
==General==
 
==General==
 +
(The following isn't too pretty, but it is a concise summary of the data.)
 +
 +
===Pattern===
 +
Kubara weapons are mostly too few and far between (i.e., there's often only one weapon with the same pattern & interval) to warrant summary in the table; these details will be given on the individual RCSM pages.
 +
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
! Mfr !! Rank !! Firing pattern || Interval
 
! Mfr !! Rank !! Firing pattern || Interval
 
|-
 
|-
| rowspan="4" | {{Logo-G}} || {{C}} || One shot || ?
+
| rowspan="4" | {{Logo-G}} || {{C}} || One shot || 1 seconds
 
|-
 
|-
| {{B}} || Two rapid shots || ?
+
| {{B}} || Two rapid shots || 1.5 seconds
 
|-
 
|-
 
| {{A}} || Three rapid shots || ~2 seconds
 
| {{A}} || Three rapid shots || ~2 seconds
Line 13: Line 28:
 
| {{S}} || Penetrating laser || ~1 second
 
| {{S}} || Penetrating laser || ~1 second
 
|-
 
|-
| rowspan="4" | {{Logo-T}} || {{C}} || ||  
+
| rowspan="3" | {{Logo-T}} || {{C}} || Three-way shot || 1.5 seconds
 
|-
 
|-
| {{B}} || ||  
+
| {{B}} || Four-way shot || ~1 second
 
|-
 
|-
 
| {{A}} || Five-way shot || 1 second
 
| {{A}} || Five-way shot || 1 second
 
|-
 
|-
| {{S}} || ||  
+
|}
 +
 
 +
===SE ver1===
 +
The following tables identify the [[PSP:Status effects|Status effect]] that may be inflicted by a weapon with a given element from a given manufacturer.  In the "Kubara copies" tables, the manufacturer icon indicates the manufacturer that made the original weapon that Kubara copied (e.g., [[PSP:Graldikuc|Graldikuc]], being a copy of [[PSP:Graldike|Graldike]], would fall under GRM).
 +
 
 +
Note that unique Kubara RCSMs (the Sega systems, Sonichi, Opaopa, and Preta) do not necessarily conform to the "Kubara copies" tables (the Sega system weapons may correspond to the GRM/Tenora tables (confirmed Shock & Freeze SE)).
 +
 
 +
{|
 +
{|
 +
|-
 +
| colspan="2" align="center" | GRM / Tenora || colspan="2" align="center" | Kubara copies
 +
|- valign="top"
 +
|
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | SE
 +
|-
 +
! Ele. !! {{Logo-G}} ! {{Logo-T}}
 +
|-
 +
| {{Fire}} || colspan="2" | {{Burn icon }}
 +
|-
 +
| {{Ice}} || colspan="2" | {{Freeze icon }}
 +
|-
 +
| {{Lightning}} || colspan="2" | {{Shock icon }}
 +
|-
 +
| {{Ground}} || colspan="2" | {{Poison icon }}
 +
|-
 +
| {{Light}} || colspan="2" | {{Sleep icon }}
 +
|-
 +
| {{Dark}} || colspan="2" | {{Infection icon }}
 +
|-
 +
|}
 +
||
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | SE Lv
 +
|-
 +
! Rank !! {{Logo-G}} ! {{Logo-T}}
 +
|-
 +
| {{C}} || 1 || rowspan="4" | 1
 +
|-
 +
| {{B}} || 2
 +
|-
 +
| {{A}} || 3
 +
|-
 +
| {{S}} || 4?
 +
|-
 +
|}
 +
||
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | SE
 +
|-
 +
! Ele. !! {{Logo-G}} ! {{Logo-T}}
 +
|-
 +
| {{Fire}} || colspan="2" | {{ATP down icon }}
 +
|-
 +
| {{Ice}} || colspan="2" | {{DFP down icon }}
 +
|-
 +
| {{Lightning}} || colspan="2" | {{ATA down icon }}
 +
|-
 +
| {{Ground}} || colspan="2" | {{Stun icon }}
 +
|-
 +
| {{Light}} || colspan="2" | HP steal
 +
|-
 +
| {{Dark}} || colspan="2" | HP affects pwr
 +
|-
 +
|}
 +
||
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | SE Lv
 +
|-
 +
! {{Logo-G}} ! {{Logo-T}}
 
|-
 
|-
 +
| 2 || 1
 +
|-
 +
|}
 +
|}
 
|}
 
|}
  
==Data==
+
===SE ver2===
 +
The following tables identify the [[PSP:Status effects|Status effect]] that may be inflicted by an RCSM with a given element from a given manufacturer.
  
This is checking what element does what, and if everything induces a SE.  In a couple of cases, I didn't notice any SE.  Either that R-Mag doesn't inflict any SE, or I missed it.  In these cases, I'll try to get a few more of these R-Mags with different elements and see if I don't get a SE.
+
Note that unique Kubara weapons (the Sega systems, [[PSP:Sonichi|Sonichi]], [[PSP:Opaopa|Opaopa]], and [[PSP:Preta|Preta]]) do not necessarily conform to the "Kubara copies" tables (the Sega system weapons may correspond to the GRM/Tenora tables (confirmed Shock & Freeze SE)).
  
 +
{|
 +
{|
 +
|-
 +
|
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! Name !! Element !! SE
+
! colspan="6" | GRM / Tenora
 
|-
 
|-
| Galdike || {{Lightning}} || {{Shock icon}}
+
! {{Fire}} !! {{Ice}} !! {{Lightning}} !! {{Ground}} !! {{Light}} !! {{Dark}}
 
|-
 
|-
| Galdike || {{Ground}} || {{Poison icon}}
+
| {{Burn icon}} || {{Freeze icon}} || {{Shock icon}} || {{Poison icon}} || {{Sleep icon}} || {{Infection icon}}
 
|-
 
|-
| Graldike || {{Lightning}} || {{Shock icon}}
+
|}
 +
||
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="6" | Kubara copies
 
|-
 
|-
| Elsral || {{Light}} || {{Sleep icon}}
+
! {{Fire}} !! {{Ice}} !! {{Lightning}} !! {{Ground}} !! {{Light}} !! {{Dark}}
 
|-
 
|-
| Shag Hodogg || {{Ground}} || {{Poison icon}}
+
| {{ATP down icon}} || {{DFP down icon}} || {{ATA down icon}} || {{Stun icon}} || HP steal || HP affects pwr
 
|-
 
|-
| Shag Goagg || {{Dark}} || {{Infection icon}}
+
|}
 +
|}
 +
|}
 +
 
 +
The following table identifies the status effect levels of certain types of RCSMs for a given weapon rank.
 +
{| class="wikitable" style="text-align:center"
 +
! rowspan="2" | Mfr. !! colspan="4" | Rank
 
|-
 
|-
| Shag Hejizz || {{Light}} || {{Sleep icon}}
+
! {{C}} ! {{B}} ! {{A}} ! {{S}}
 
|-
 
|-
| Graldikuc || {{Fire}} || {{ATP down icon}}
+
| GRM || 1 || 2 || 3 || 4
 
|-
 
|-
| Ebrozikuc || {{Dark}} || none?
+
| Tenora || colspan="4" | 1
 
|-
 
|-
| Shaguc || {{Fire}} || {{ATP down icon}}
+
| GRM-based Kubara || colspan="4" | 2
 
|-
 
|-
| Shag Hoc || {{Light}} || none?
+
| Tenora-based Kubara || colspan="4" | 1
|-
 
| Opaopa || -- || --
 
 
|-
 
|-
 
|}
 
|}
 +
 +
==Data==
 +
 +
===[[Status effects]]===
 +
 +
This is checking what element does what, and if everything induces a SE.  In a couple of cases, I didn't notice any SE.  Either that R-Mag doesn't inflict any SE, or I missed it.  In these cases, I'll try to get a few more of these R-Mags with different elements and see if I don't get a SE.
 +
 +
(Pertinent and complete data in a text file on my computer.  Unconfirmed: Rogadukuc fire/ice/lightning, Shaguc ice/dark, Shag Hoc light.  Also, all Freeze, Shock, Sleep, and Stun levels are an educated guess, based on the patterns established by other, verifiable status effects.)
 +
 +
===Firing pattern===
 +
 +
Ideally, shot interval would be defined by frames.  "~X sec" means "between X and X+.5 seconds" (X+.25 would probably be a good guess most times, but this is difficult to pinpoint).
 +
 +
I tried a few times to average some number of shots over the time to fire them all (e.g., 5 shots in 5 seconds), but I didn't usually get results that corresponded well to the singular measurements.  I don't entirely trust the online stopwatch I was using (at least over those longer intervals), but I don't currently have the means to effectively create my own solution.  Also, as I mentioned above, the interval should be defined in frames, so IMO some inaccuracy is acceptable as long as we're using the less ideal measurement.
  
 
Pen = penetrating<br/>
 
Pen = penetrating<br/>
Line 62: Line 176:
 
! Mfr !! Rank !! Name !! Shots !! Shot type !! Shot Interval
 
! Mfr !! Rank !! Name !! Shots !! Shot type !! Shot Interval
 
|-
 
|-
| rowspan="12" | {{Logo-G}} | rowspan="3" | {{C}} || Duke || || ||  
+
| rowspan="12" | {{Logo-G}} | rowspan="3" | {{C}} || Duke || 1 || normal || 1 sec
 
|-
 
|-
| Giduke || || ||  
+
| Giduke || 1 || normal || 1 sec
 
|-
 
|-
| Raduke || || ||  
+
| Raduke || 1 || normal || 1 sec
 
|-
 
|-
| rowspan="3" | {{B}} || Giraduke || || ||  
+
| rowspan="3" | {{B}} || Giraduke || 2 || burst || 1.5 sec
 
|-
 
|-
| Goraduke || || ||  
+
| Goraduke || 2 || burst || 1.5 sec
 
|-
 
|-
| Rogaduke || || ||  
+
| Rogaduke || 2 || burst || 1.5 sec
 
|-
 
|-
| rowspan="3" | {{A}} || Yactdike || || ||  
+
| rowspan="3" | {{A}} || Yactdike || 3 || burst || ~2 sec
 
|-
 
|-
 
| Galdike || 3 || burst || ~2 sec
 
| Galdike || 3 || burst || ~2 sec
Line 86: Line 200:
 
| Elsral || 1 || pen || ~1 sec
 
| Elsral || 1 || pen || ~1 sec
 
|-
 
|-
| rowspan="9" | {{Logo-T}} | rowspan="3" | {{C}} || Shag Shij || || ||  
+
| rowspan="9" | {{Logo-T}} | rowspan="3" | {{C}} || Shag Shij || 3 || spread || 1.5 sec
 
|-
 
|-
| Shag Hodda || || ||  
+
| Shag Hodda || 3 || spread || 1.5 sec
 
|-
 
|-
| Shag Hagg || || ||  
+
| Shag Hagg || 3 || spread || 1.5 sec
 
|-
 
|-
| rowspan="3" | {{B}} || Shag Azza || || ||  
+
| rowspan="3" | {{B}} || Shag Azza || 4 || spread || ~1 sec
 
|-
 
|-
| Shag Zazza || || ||  
+
| Shag Zazza || 4 || spread || ~1 sec
 
|-
 
|-
| Shag Omur || || ||  
+
| Shag Omur || 4 || spread || ~1 sec
 
|-
 
|-
 
| rowspan="3" | {{A}} || Shag Hodogg || 5 || spread || 1 sec
 
| rowspan="3" | {{A}} || Shag Hodogg || 5 || spread || 1 sec
Line 104: Line 218:
 
| Shag Hejizz || 5 || spread || 1 sec
 
| Shag Hejizz || 5 || spread || 1 sec
 
|-
 
|-
| rowspan="15" | {{Logo-K}} | {{C}} || Mark III || || ||  
+
|}
 +
 
 +
Kubara R-Mags
 +
{| class="wikitable" style="text-align:center"
 +
! Orig !! Rank !! Name !! Shots !! Shot type !! Shot Interval
 +
|-
 +
| rowspan="5" | {{Logo-G}} | {{B}} || Rogadukuc || 3 || spread || 1.5 sec
 
|-
 
|-
| rowspan="4" | {{B}} || Master System || || ||  
+
| {{A}} || Graldikuc || 3 || spread || 1.5 sec?
 
|-
 
|-
| Rogadukuc || || ||  
+
| rowspan="3" | {{S}} || Ebrozikuc || 3 || spread || 1.5 sec?
 
|-
 
|-
| Shaguc || 1 || pen || ~2 sec
+
| Fraudukuc || || ||  
 
|-
 
|-
| Genesis || || ||  
+
| Elsralac || || ||  
 
|-
 
|-
| rowspan="4" | {{A}} || Graldikuc || 3 || spread || 1.5 sec?
+
| rowspan="2" | {{Logo-T}} | {{B}} || Shaguc || 1 || pen || ~2 sec
 
|-
 
|-
| Shag Hoc || 1 || pen || 2 sec
+
| {{A}} || Shag Hoc || 1 || pen || 2 sec
 
|-
 
|-
| Sega Saturn || || ||  
+
| rowspan="8" | {{Logo-K}} | {{C}} || Mark III || 1 || normal || ~2.5 sec
 
|-
 
|-
| Sonichi || || ||  
+
| rowspan="2" | {{B}} || Master System || 1 || normal || ~2.5 sec
 
|-
 
|-
| rowspan="5" | {{S}} || Ebrozikuc || 3 || spread || 1.5 sec?
+
| Genesis || 1 || normal || ~2.5 sec
 
|-
 
|-
| Dreamcast || || ||  
+
| rowspan="2" | {{A}} || Sega Saturn || 1 || normal || ~2 sec
 
|-
 
|-
| Fraudukuc || || ||  
+
| Sonichi || || ||  
 +
|-
 +
| rowspan="2" | {{S}} || Dreamcast || 1 || normal || ~2 sec
 
|-
 
|-
 
| Opaopa || 1 || normal || 1/3 sec
 
| Opaopa || 1 || normal || 1/3 sec
|-
 
| Elsralac || || ||
 
 
|-
 
|-
 
| {{S}}{{S}} || Preta || || ||  
 
| {{S}}{{S}} || Preta || || ||  
 
|-
 
|-
 
|}
 
|}

Latest revision as of 03:23, 3 May 2009

I finally figured to check the PSU RCSMs page. It has information which seems to correspond to my data below. I'll copy that over to PSP:RCSMs, perhaps in the modified format below (General).

Notes:

  • Unconfirmed
    • Rogadukuc fire/ice/lightning
    • Shaguc ice/dark
    • Shag Hoc light
  • All Freeze, Shock, Sleep, and Stun levels are an educated guess, based on the patterns established by other, verifiable status effects.
  • No S-rank effects or SE levels have been tested.

Firing patterns should be all good.

General

(The following isn't too pretty, but it is a concise summary of the data.)

Pattern

Kubara weapons are mostly too few and far between (i.e., there's often only one weapon with the same pattern & interval) to warrant summary in the table; these details will be given on the individual RCSM pages.

Mfr Rank Firing pattern Interval
G.R.M.
C Rank
One shot 1 seconds
B Rank
Two rapid shots 1.5 seconds
A Rank
Three rapid shots ~2 seconds
S Rank
Penetrating laser ~1 second
TENORA WORKS
C Rank
Three-way shot 1.5 seconds
B Rank
Four-way shot ~1 second
A Rank
Five-way shot 1 second

SE ver1

The following tables identify the Status effect that may be inflicted by a weapon with a given element from a given manufacturer. In the "Kubara copies" tables, the manufacturer icon indicates the manufacturer that made the original weapon that Kubara copied (e.g., Graldikuc, being a copy of Graldike, would fall under GRM).

Note that unique Kubara RCSMs (the Sega systems, Sonichi, Opaopa, and Preta) do not necessarily conform to the "Kubara copies" tables (the Sega system weapons may correspond to the GRM/Tenora tables (confirmed Shock & Freeze SE)).

GRM / Tenora Kubara copies
SE
Ele. G.R.M. ! TENORA WORKS
Fire Burn
Ice Freeze
Lightning Shock
Ground Poison
Light Sleep
Dark Infection
SE Lv
Rank G.R.M. ! TENORA WORKS
C Rank
1 1
B Rank
2
A Rank
3
S Rank
4?
SE
Ele. G.R.M. ! TENORA WORKS
Fire ATP down
Ice DFP down
Lightning ATA down
Ground Stun
Light HP steal
Dark HP affects pwr
SE Lv
G.R.M. ! TENORA WORKS
2 1

SE ver2

The following tables identify the Status effect that may be inflicted by an RCSM with a given element from a given manufacturer.

Note that unique Kubara weapons (the Sega systems, Sonichi, Opaopa, and Preta) do not necessarily conform to the "Kubara copies" tables (the Sega system weapons may correspond to the GRM/Tenora tables (confirmed Shock & Freeze SE)).

GRM / Tenora
Fire Ice Lightning Ground Light Dark
Burn Freeze Shock Poison Sleep Infection
Kubara copies
Fire Ice Lightning Ground Light Dark
ATP down DFP down ATA down Stun HP steal HP affects pwr

The following table identifies the status effect levels of certain types of RCSMs for a given weapon rank.

Mfr. Rank
C Rank
 !
B Rank
 !
A Rank
 !
S Rank
GRM 1 2 3 4
Tenora 1
GRM-based Kubara 2
Tenora-based Kubara 1

Data

Status effects

This is checking what element does what, and if everything induces a SE. In a couple of cases, I didn't notice any SE. Either that R-Mag doesn't inflict any SE, or I missed it. In these cases, I'll try to get a few more of these R-Mags with different elements and see if I don't get a SE.

(Pertinent and complete data in a text file on my computer. Unconfirmed: Rogadukuc fire/ice/lightning, Shaguc ice/dark, Shag Hoc light. Also, all Freeze, Shock, Sleep, and Stun levels are an educated guess, based on the patterns established by other, verifiable status effects.)

Firing pattern

Ideally, shot interval would be defined by frames. "~X sec" means "between X and X+.5 seconds" (X+.25 would probably be a good guess most times, but this is difficult to pinpoint).

I tried a few times to average some number of shots over the time to fire them all (e.g., 5 shots in 5 seconds), but I didn't usually get results that corresponded well to the singular measurements. I don't entirely trust the online stopwatch I was using (at least over those longer intervals), but I don't currently have the means to effectively create my own solution. Also, as I mentioned above, the interval should be defined in frames, so IMO some inaccuracy is acceptable as long as we're using the less ideal measurement.

Pen = penetrating
Burst = X shots in quick succession

Mfr Rank Name Shots Shot type Shot Interval
G.R.M. | rowspan="3" |
C Rank
Duke 1 normal 1 sec
Giduke 1 normal 1 sec
Raduke 1 normal 1 sec
B Rank
Giraduke 2 burst 1.5 sec
Goraduke 2 burst 1.5 sec
Rogaduke 2 burst 1.5 sec
A Rank
Yactdike 3 burst ~2 sec
Galdike 3 burst ~2 sec
Graldike 3 burst ~2 sec
S Rank
Ebrozike
Frauduke
Elsral 1 pen ~1 sec
TENORA WORKS | rowspan="3" |
C Rank
Shag Shij 3 spread 1.5 sec
Shag Hodda 3 spread 1.5 sec
Shag Hagg 3 spread 1.5 sec
B Rank
Shag Azza 4 spread ~1 sec
Shag Zazza 4 spread ~1 sec
Shag Omur 4 spread ~1 sec
A Rank
Shag Hodogg 5 spread 1 sec
Shag Goagg 5 spread 1 sec
Shag Hejizz 5 spread 1 sec

Kubara R-Mags

Orig Rank Name Shots Shot type Shot Interval
G.R.M. |
B Rank
Rogadukuc 3 spread 1.5 sec
A Rank
Graldikuc 3 spread 1.5 sec?
S Rank
Ebrozikuc 3 spread 1.5 sec?
Fraudukuc
Elsralac
TENORA WORKS |
B Rank
Shaguc 1 pen ~2 sec
A Rank
Shag Hoc 1 pen 2 sec
Kubara Product |
C Rank
Mark III 1 normal ~2.5 sec
B Rank
Master System 1 normal ~2.5 sec
Genesis 1 normal ~2.5 sec
A Rank
Sega Saturn 1 normal ~2 sec
Sonichi
S Rank
Dreamcast 1 normal ~2 sec
Opaopa 1 normal 1/3 sec
S Rank
S Rank
Preta