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Difference between revisions of "Train Rescue"

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(Enemy information: Added missing values)
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|End lobby= Seabed Plant Base
 
|End lobby= Seabed Plant Base
 
|Version= Phantasy Star Universe
 
|Version= Phantasy Star Universe
|Field= Aboard train
+
|Field= Train
 
|Mission type= Free mission
 
|Mission type= Free mission
 
|Party= 1-6 players
 
|Party= 1-6 players

Revision as of 19:35, 31 July 2008

Train Rescue
ミッション名が不明
Milate.png
Start lobby Holtes City: West District
Start counter Linear Line Platform
End lobby Seabed Plant Base
Version Phantasy Star Universe
Field Train
Mission type Free mission
Party size 1-6 players
Enemy elements Neutral Fire
There has been communication of a rogue attack on a freight train, using Dilla Griena to take control of the train. Defeat the Dilla Griena!

Mission requirements and rewards

LV Req. LV Enemy LV Rank S Rank A Rank B Rank C
Meseta Points Meseta Points Meseta Points Meseta Points
C 1 10+ 350 8 225 5 112 2 0 0
B 10 20+ 625 13 412 8 200 4 0 0
A 35 40+ 1350 25 900 16 450 8 0 0
S 50 80+ 1725 30 1150 20 575 10 0 0
PA Fragment x1
S2 60 100+ 4600 80 3062 53 1525 26 0 0
PA Fragment x2

Enemy information

Enemy name Enemy buffs Ele. Mission LV C Mission LV B Mission LV A Mission LV S Mission LV S2
LV EXP LV EXP LV EXP LV EXP LV EXP
Rogue (Jasse) Neutral 10 24 20 44 40 84 80 194 100 254
Rogue (Ogg) Neutral 10 24 20 44 40 84 80 194 100 254
Gohma Dilla Fire 10 36 20 66 40 126 80 291 100 381
Gohma Methna Fire 10 36 20 66 40 126 80 291 100 381
Mini-boss
Dilla Griena Fire 10 103 20 189 40 361 80 834 100 1092

Item drops

Enemy name Special drops Mission LV C Mission LV B Mission LV A Mission LV S Mission LV S2
Rogue (Jasse) -- [B] B'duki Pam [B] B'duki Oga [B] B'duki Be [B] B'duki Re [B] Cubo Mamba
Rogue (Ogg) -- [B] Seva Brada [B] Seva Sata [B] Seva Drada [B] Seva Falsan [B] Muktrand
Gohma Dilla Inverter Circuit Magga Aza Magga Gres Magga Gat Magga Bar Gur Nedac
Gohma Methna Inverter Circuit [B] Magga Aza [B] Magga Gres [B] Magga Gat [B] Magga Bar Beam Vulcanic
Dilla Griena -- Al Naf Aldaga Steg Aldaga Rippa Cubo Mamba [B] Cubo Musrana
Normal box -- 2-5★ Nano-types
2-5★ Par. wood
1-4★ -tite metals
2-5★ Nano-types
2-5★ Par. wood
1-4★ -tite metals
2-8★ Nano-types
2-8★ Par. wood
1-7★ -tite metals
2-11★ Nano-types
2-11★ Par. wood
1-10★ -tite metals
2-11★ Nano-types
2-11★ Par. wood
1-10★ -tite metals
Boss box
Area drops -- 1-7★ ores 1-8★ ores
Copernia
3-10★ ores
Copernia, Armania
[B] Crea Sword
6-12★ ores
Copernia, Armania,
Goldania, Morbinia,
Titania
[B] Crea Sword
7-12★ ores
Copernia, Armania,
Goldania, Morbinia,
Titania
[B] Crea Sword

Enemy spawn chart

Map route Pattern Block 1 details Block 2 details Block 3 details Block 4 details Rare spawn
Block 1: Two locked doors ahead
A-1 Initial spawn:
Rogue (Jasse) x5
Initial spawn:
Rogue (Ogg) x3
Initial spawn:
Rogue (Ogg) x3
Initial spawn:
Gohma Dilla x5
A-2 Initial spawn:
Rogue (Ogg) x3
Initial spawn:
Rogue (Jasse) x4
Initial spawn:
Rogue (Jasse) x2
Initial spawn:
Gohma Methna x4
A-3 Initial spawn:
Rogue (Ogg) x5
Initial spawn:
Rogue (Jasse) x4
Initial spawn:
Rogue (Jasse) x4
Initial spawn:
Gohma Methna x4
A-X
Block 2: Two locked doors ahead
B-1 Initial spawn:
Rogue (Jasse) x3
Initial spawn:
Rogue (Ogg) x3
Initial spawn:
Rogue (Jasse) x4
Initial spawn:
Gohma Methna x4
B-2 Initial spawn:
Rogue (Ogg) x3
Initial spawn:
Rogue (Jasse) x5
Initial spawn:
Rogue (Jasse) x5
Initial spawn:
Gohma Dilla x4
B-3 Initial spawn:
Rogue (Jasse) x4
Initial spawn:
Rogue (Ogg) x5
Initial spawn:
Rogue (Ogg) x5
Initial spawn:
Gohma Methna x4
B-X
Block 2: Short wall in the middle
C-1 Initial spawn:
Rogue (Jasse) x3
Initial spawn:
Rogue (Ogg) x3
Initial spawn:
Rogue (Ogg) x3
Initial spawn:
Gohma Methna x4
C-2 Initial spawn:
Rogue (Ogg) x3
Initial spawn:
Rogue (Jasse) x5
Initial spawn:
Rogue (Jasse) x5
Initial spawn:
Gohma Dilla x4
C-3 Initial spawn:
Rogue (Jasse) x4
Initial spawn:
Rogue (Ogg) x5
Initial spawn:
Rogue (Ogg) x5
Initial spawn:
Gohma Methna x4
C-X
  • Patterns B and C: Block 1 will be identical in these two patterns, therefore the second block must be used to identify the spawn pattern. In these cases, block 1 will be a long, narrow room with a locked door at the end. An image of this room can be seen here.