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Template talk:Enemy drop chart (PSP)

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Revision as of 18:14, 18 August 2008 by DarkShadowX (talk | contribs)

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  • Okay, my attempt to change things broke this big-time, so never mind that. But seriously, shouldn't we get rid of the parts above L99? Because PSP seems to use L99 as its level cap like PSU did, and the highest missions available conveniently use L95 monsters. I'd remove L100~150+ from this template, but it's gonna take a few more edits than that, so I guess I'd put this up here first. - Tycho 18:55, 12 August 2008 (CDT)
  • True Darkness S Fakis is Lv100... --Beatrixkiddo 20:41, 12 August 2008 (CDT)
  • Supposedly this month's content update will include higher ranks for Story and Multi-mode missions. Knowing Sega we'll get about 2 a month and it'll be for missions that currently have Lv60-79 monsters on S at first, but I do think monster levels will go above 100 (even excluding the True Darkness Fakis). - Mewn 05:56, 13 August 2008 (CDT)
  • Okay, point taken, especially since most of the 13~15* stuff is still unreleased. Not to mention the game demands only 80% item completion for the weapons. Hope they'll release S2 within too long though. - Tycho 15:25, 13 August 2008 (CDT)
  • Concerning the enemy drop template. While its for the most part, only bosses(Dulk Fakis for the most part) that go to lvl 100+ and theres no real need for them to have charts of their own just yet. Shinowa Hidoki seems to be the only enemy to not be a boss to reach 100. While I have yet to see anything drop from it yet, the drop chart template only shows up to lvl 99, even tho in both the enemy drop and in Shinowa Hidoki's own drop info have places for 100+ info. - DarkShadowX 13:14, 18 August 2008 (CDT)