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Difference between revisions of "Template:Enemy stats"

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m (Apologies if this slows things down for a bit. Just converting the old icons to the pretty new ones.)
m (checks)
 
Line 13: Line 13:
 
|-
 
|-
 
| {{#switch: {{{Burn}}}
 
| {{#switch: {{{Burn}}}
|o= o
+
|o=
|x= --
+
|x= -
 
|#default= ?}} || {{#switch: {{{Freeze}}}
 
|#default= ?}} || {{#switch: {{{Freeze}}}
|o= o
+
|o=
|x= --
+
|x= -
 
|#default= ?}} || {{#switch: {{{Shock}}}
 
|#default= ?}} || {{#switch: {{{Shock}}}
|o= o
+
|o=
|x= --
+
|x= -
 
|#default= ?}} || {{#switch: {{{Silence}}}
 
|#default= ?}} || {{#switch: {{{Silence}}}
|o= o
+
|o=
|x= --
+
|x= -
 
|#default= ?}} || {{#switch: {{{Confuse}}}
 
|#default= ?}} || {{#switch: {{{Confuse}}}
|o= o
+
|o=
|x= --
+
|x= -
 
|#default= ?}} || {{#switch: {{{Virus}}}
 
|#default= ?}} || {{#switch: {{{Virus}}}
|o= o
+
|o=
|x= --
+
|x= -
 
|#default= ?}} || {{#switch: {{{Poison}}}
 
|#default= ?}} || {{#switch: {{{Poison}}}
|o= o
+
|o=
|x= --
+
|x= -
 
|#default= ?}} || {{#switch: {{{Stun}}}
 
|#default= ?}} || {{#switch: {{{Stun}}}
|o= o
+
|o=
|x= --
+
|x= -
 
|#default= ?}} || {{#switch: {{{Sleep}}}
 
|#default= ?}} || {{#switch: {{{Sleep}}}
|o= o
+
|o=
|x= --
+
|x= -
 
|#default= ?}} || {{#switch: {{{Incapacitate}}}
 
|#default= ?}} || {{#switch: {{{Incapacitate}}}
|o= o
+
|o=
|x= --
+
|x= -
 
|#default= ?}} || {{#switch: {{{Jellen}}}
 
|#default= ?}} || {{#switch: {{{Jellen}}}
|o= o
+
|o=
|x= --
+
|x= -
 
|#default= ?}} || {{#switch: {{{Zalure}}}
 
|#default= ?}} || {{#switch: {{{Zalure}}}
|o= o
+
|o=
|x= --
+
|x= -
 
|#default= ?}} || {{#switch: {{{Zoldeel}}}
 
|#default= ?}} || {{#switch: {{{Zoldeel}}}
|o= o
+
|o=
|x= --
+
|x= -
 
|#default= ?}}
 
|#default= ?}}
 
|-
 
|-
Line 56: Line 56:
 
|-
 
|-
 
| {{Saber icon}} || colspan="3" | {{#switch: {{{Half damage striking}}}
 
| {{Saber icon}} || colspan="3" | {{#switch: {{{Half damage striking}}}
|o= o
+
|o=
|x= --
+
|x= -
 
|#default= ?}} || {{Handgun icon}} || colspan="4" | {{#switch: {{{Half damage ranged}}}
 
|#default= ?}} || {{Handgun icon}} || colspan="4" | {{#switch: {{{Half damage ranged}}}
|o= o
+
|o=
|x= --
+
|x= -
 
|#default= ?}} || {{Wand icon}} || colspan="3" | {{#switch: {{{Half damage TECHNIC}}}
 
|#default= ?}} || {{Wand icon}} || colspan="3" | {{#switch: {{{Half damage TECHNIC}}}
|o= o
+
|o=
|x= --
+
|x= -
 
|#default= ?}}
 
|#default= ?}}
 
|}</includeonly><noinclude>
 
|}</includeonly><noinclude>

Latest revision as of 20:23, 9 June 2010

Proper usage

Stat modifiers Boosts
HP  ? ATP  ? ATA  ? Crown.gif --
TP  ? DFP  ? EVP  ? Sword.gif --
MST  ? STA  ? EXP  ? Shield.gif --
Status effect susceptibility
Burn Freeze Shock Silence Confusion Infection Poison Stun Sleep Incapacitation ATP down DFP down ATA down
 ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
Half damage
Sabers
 ?
Handguns
 ?
Wands
 ?
This table was created using the following code:
{{Enemy stats
|HP= 
|ATP= 
|ATA= 
|TP=
|DFP=
|EVP=
|MST=
|STA=
|EXP=
|Leader boost=
|Attack boost=
|Defense boost=
|Burn=
|Freeze=
|Shock=
|Silence=
|Confuse=
|Virus=
|Poison=
|Stun=
|Sleep=
|Incapacitate=
|Jellen=
|Zalure=
|Zoldeel=
|Half damage striking=
|Half damage ranged=
|Half damage TECHNIC=
}}

Template field descriptions

Stat modifiers and boosts: All numbers entered in these cells will be percents taken from the most recent printing of the Perfect Bible.
Status effect susceptibility: Use a lowercase o to identify any status effects to which this enemy is susceptible. Use a lowercase x to identify status effects which cannot be inflicted on this enemy. If unknown, leave this field blank.
Half damage: Use a lowercase o to identify which attacks (if any) this enemy takes half-damage. Use a lowercase x if it takes no half damage from a particular attack. If unknown, leave this field blank.