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Talk:Partner machines

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Revision as of 17:24, 11 December 2006 by Megaman (talk | contribs) (Recent edit)

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Melee Weapons or Monomates?

  • Irovax: Why is the best thing to feed a Striking PM 1* Weapons? Wouldn't it be Monomates, since weapons cost 350 and Monomates cost 50? Or are they taking the TECHNIC into account? Personally, I'd want my PM to become battle ready as soon as possible...
  • Yeah, that's for pure Striking. If all you care about is getting it to L80 ASAP, you're probably best off buying Monomates en masse. Or, if you don't have the cash and are okay with an Armor PM (if you're a HU 440 might not be such a bad choice in battle), you could even use Cast Parts of newly chreated characters or something. - Tycho

Content Corrections/Clarifications

  • Keldog: Can someone verify that the PM Evolution chart is correct for the fourth stage evolution stat reqirements (i.e. "Ranged <= 30", etc.). Seems like those should be greater than symbols (>) instead of less than (<).
  • I think you got confused; they do not contain 'less than or equal to' signals at all. The signs used are 'greater than or equal to' and 'less than' (= evolutions you get when the requirements for the former aren't met). I hope that would answer your question. - Tycho
  • cast parts reduce mind
  • Why are 1* units recommended over CAST parts? They seem to be more expensive and less effective.
  • Faster than recreating ad infinitum; either way works though. - Tycho
  • For the GH-420 model (claws), it takes Striking below lv 30 and Ranged above lv 30. ^^ --Shioki
  • In the picture of all the GH-44x PMs, 443 is shown as being a Laser Cannon type, with 444 as a Launcher type. The guide to their weapon types did not match the screenshot. This has been corrected.

A PM in battle section is needed

Would answer questions like. 1. Can 440 use technics. 2. Can the armor stat be ignored or is it suicide to go pure 100 stat. 3. How much control you have over the PM.

  • About #2, I'm not too sure, but it seems that even with pure 100 striking, the GH410 takes only average damage. It's probably dependent only on class/type of PM.
  • About #3, it seems like they act like normal NPCs of their class, i.e. not very much control, other than just following you closely. Seikas2 01:32, 12 November 2006 (PST)

Useful 4th stage table?

Was thinking about adding this to the main page, but was unsure if it was ready. Seikas2 04:21, 14 November 2006 (PST)

  • snip Main Paged Seikas2 06:51, 15 November 2006 (PST)
  • Well, it did need something like this. I should still check up on the Japanese description of 450 though; forgot if it mentioned her fire specialism, and thought it might be useful to include element info. I like how you made the behaviour patterns more apparent using the colouring schedule. I'm still wondering about what's with 440 though. Anyway, for now the primary concern regarding PMs is probably rather the Battle Stat stuff, and synthesis influences.

Battle stat (B St)

In the battle stat section, we read "Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's stats in combat and increases overall synthesis proficiency;".

I'm pretty sure the first part, about combat stats is a given, but then the second fact, about B St affecting overall synthesis proficiency, is this really proven? Almost seems like its a recent addition, especially how its inserted into the existing context about your PM fighting with you

  • Not proven; I'll add a question mark or something. - Tycho 15:46, 1 December 2006 (PST)

Recent edit

  • Leveling PMs by letting them synth stuff? This doesn't make sense. I'll use a rollback. o_O - Tycho 08:31, 11 December 2006 (PST)
  • I think what was meant by this is to create synth items used for feeding, like say a 2★ saber to increase Strike, or monomates, and etc, while collecting more items during missions to synth even more feedables.--Mega 09:24, 11 December 2006 (PST)