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  • ...rance), is a new stat which influences how likely a character is to resist negative [[Status Effects]], such as Burn, Poison, Shock and Silence status effects.
    20 KB (3,457 words) - 02:55, 2 April 2009
  • * Removes negative status effects.
    855 bytes (121 words) - 14:06, 1 October 2009
  • * Removes negative status effects, and does the same for all nearby party members.
    933 bytes (134 words) - 14:06, 1 October 2009
  • ...e is off by an hour. I used the fill in browser option but it keeps it at negative 5 hours. Is there any way to change it? BTW, I'm East Coast, perticularly
    31 KB (5,459 words) - 12:31, 12 June 2011
  • File:Icon-statusr.jpg
    Icon for curatives for negative status
    (19 × 19 (837 bytes)) - 02:25, 6 December 2006
  • ...ncrement this Item could yield when fed to a PM. Can be either positive or negative. ''Unless irregular, do not overwrite!''
    6 KB (764 words) - 23:44, 15 December 2006
  • * Doo eet! :> It sounds very promising and extremely useful. Any potential negative side effects that you know about, though? - [[User:EspioKaos|EspioKaos]] 00
    81 KB (13,918 words) - 15:49, 15 March 2012
  • | [[Antimate]] || 20 || 100 || {{PSU version}} || Cures all negative status effects. ...}} | 4★ || [[Sol Atomizer]] || 20 || 250 || {{PSU version}} || Cures all negative status effects of nearby allies.
    4 KB (469 words) - 23:45, 18 June 2012
  • ...motional video] was made for the Texter, although fan response was largely negative.
    638 bytes (98 words) - 22:21, 26 August 2007
  • ...is more or less a ''yea'' or ''nay'' kind of thing. I haven't gotten any negative opinions on this layout after making a few discussed modifications, but I w
    128 KB (20,721 words) - 02:55, 5 May 2009
  • ...these are usually moved quickly anyway. Oh, and I didn't mean arguing in a negative way, it's just that discussing it here is pointless as I see no need to cha
    8 KB (1,501 words) - 02:55, 3 November 2007
  • *Lou: That's an uncharacteristically negative attitude.
    20 KB (3,397 words) - 07:47, 10 October 2008
  • ...to make it display only if ''Enemy2'' were filled in. I also included the negative area to close the table at this point if ''Enemy2'' were left blank. Didn'
    12 KB (1,902 words) - 00:29, 20 August 2008
  • ...ect? I'm thinking she has 21 STA but can't figure out how. [[User:Negative|Negative]] 13:05, 27 January 2012 (EST)
    425 bytes (69 words) - 18:05, 27 January 2012
  • ...ce|Cati / Maintenance]] || {{Logo-T}} || 0 || 0 || Gives immunity to every negative status effect, including debuffs
    17 KB (2,182 words) - 15:53, 6 April 2012
  • * Removes negative status effects, and does the same for all nearby party members.
    249 bytes (38 words) - 17:59, 1 November 2008
  • ..., the rest is blank. Any help would be appreciated. - [[User:Negative Zero|Negative Zero]]
    1 KB (185 words) - 10:55, 26 November 2008
  • * < 390 is C-rank. (Yes, you can get negative total.) ...ion level may have more than Perfect enemies, if Perfect - Beaten would be negative, it is counted as 0; that is, you can get at most 700 points.
    18 KB (2,923 words) - 03:20, 16 May 2009
  • ...ce|Cati / Maintenance]] || {{Logo-T}} || 0 || 0 || Gives immunity to every negative status effect, including debuffs
    20 KB (2,360 words) - 20:42, 27 April 2009
  • ...sulting in -600 points for being incapacitated. This can even result in a negative total mission score.
    3 KB (537 words) - 06:01, 3 May 2009

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