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Technics are skills that manipulate the photons in the air through the technic weapons such as [[PSP:Rods|Rods]], [[PSP:Wands|Wands]], and [[PSP:TCSMs|TCSMs]]. Unlike Bullets to guns, technic weapons are useless without having been equipped with at least one technic. Technics give an assortment of abilities for the caster such as healing, launching area of effect attacks, and granting beneficial spells. Technic strength is affected by the [[TP]] stat. Along with the type of technic, they also have attributes based on their elements. There are no neutral technics.
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dizas 1-10 11-20
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6% per hit  2%
  
As technics gain levels (specifically at levels 11 and 21) they can deal more damage, have more potent status effects (beneficial and detrimental), effect a larger area, and change in PP costs (most rising) depending on the type of technic it is along with changing animation. While being most lethal in the hands of a Force type job, all classes can use them since they can all equip some form of technic weapon.
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== Rare Bullet statistics ==
 
 
[[PSP:Photon Art Disks|TECHNIC Disks]], which can be purchased in Weapon shops around Gurhal, given out as rewards from NPC partners after a mission, or found from enemies, are used to learn a base lv.1 TECHNIC. Each weapon has a set number of slots used to equip TECHNICs.[[PSP:Rods|Rods]] offer 4 slots while [[PSP:Wands|Wands]], and [[PSP:TCSMs|TCSMs]] have 2.
 
  
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*These bullets are lack elemental damage but tend to cause Status effects or other bullet properties such as penetration.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! Type !! HU !! RA !! FO !! FM !! GM !! MF !! AM !! PT
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|- style="background-color:#ccffff;"
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| rowspan=2|<b>Weapon</b> || rowspan=2|<b>Bullet</b> || colspan=2|'''LV1~10''' || colspan=2|'''LV11~20''' || colspan=2|'''LV21~30''' || rowspan=2|'''Comments'''
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|-
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| SE || PP || SE || PP || SE || PP
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|-
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| rowspan=2| {{Rifle icon}} || [[PSP:Killer Shot|Killer Shot]] || 2 || 32/25/38 || 3 || 40/32/48 || 4 || 48/38/57 || May incapacitate.
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|- style="background-color:#eeeeee;"
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| [[PSP:Mayalee Shot|Mayalee Shot]] || 2 || 13/10/15 || 3 || 16/12/19 || 4 || 19/15/22 || Inflicts Sleep.
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|-
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| rowspan=2| {{Shotgun icon}} || [[PSP:Barada Chamga|Barada Chamga]] || 4 || 9/7/10 || 4 || 12/9/14 || 4 || 15/12/18 || Inflicts Charm.
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|- style="background-color:#eeeeee;"
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| [[PSP:Barada Maga|Barada Maga]] || 1 || 18/14/21 || 2 || 24/19/28 || 3 || 30/24/36 || Inflicts EVP/ATA down.
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|-
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| rowspan=2| {{Longbow icon}} || [[PSP:Chousei-sou|Chousei-sou]] || - || 12/-/- || - || 15/-/- || - || 18/-/- || Extra dam./acc., less range, slower firing rate.
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|- style="background-color:#eeeeee;"
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| [[PSP:Masei-sou|Masei-sou]] || 1 || 16/-/- || 2 || 20/-/- || 2 || 24/-/- || Inflicts Stun, causes Knockback, less range, much slower firing rate.
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|-
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| rowspan=2| {{Grenade icon}} || [[PSP:Boma Duranga|Boma Duranga]] || 2 || 40/32/- || 2 || 45/36/- || 2 || 50/40/- || Higher damage, HP Reflect damage.
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|- style="background-color:#eeeeee;"
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| [[PSP:Boma Maga|Boma Maga]] || 1 || 50/40/- || 1 || 55/44/- || 1 || 60/48/- || Hits 1~3 (3 from L21). Extra acc., 100% freeze.
 
|-
 
|-
| Technic Cap || 10 || 10 || 20 || 10 || 10 || 30 || 10/20 || 20/10
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| rowspan=2| {{Laser cannon icon}} || [[PSP:Phantasm Prism|Phantasm Prism]] || 2 || 18/14/21 || 2 || 22/17/26 || 2 || 26/20/31 || Inflicts Sleep, causes Knockback effect.
|}
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|- style="background-color:#eeeeee;"
 
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| [[PSP:Mayalee Prism|Mayalee Prism]] || - || 36/28/43 || - || 40/32/48 || - || 44/35/52 || Blowaway (Knockback).
*Note: # / # indicates the value for attack and support caps respectively while a single number indicates the technic cap for both technic types.
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|-
 
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| rowspan=2| {{Twin handgun icon}} || [[PSP:Twin Penetration|Twin Penetration]] || - || 16/12/19 || - || 20/16/24 || - || 24/19/28 || Hits all targets in a line.
 
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|- style="background-color:#eeeeee;"
== About TECHNICs ==
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| [[PSP:Twin Mayalee|Twin Mayalee]] || 1 || 18/14/21 || 2 || 21/16/25 || 2 || 24/19/28 || Inflicts DFP down.
 
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|-
There are six [[Elements]] that TECHNICs are based on:  ''Fire'', ''Ice'', ''Lightning'', ''Ground'', ''Light'' and ''Dark''. Respectively, the six TECHNIC family names for these elements are ''Foie'', ''Barta'', ''Zonde'', ''Diga'', ''Grants'' and ''Megid''.
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| rowspan=2| {{Handgun icon}} || [[PSP:Penetrating Hit|Penetrating Hit]] || - || 10/8/- || - || 12/9/- || - || 14/11/- || Penetrates, low range.
 
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|- style="background-color:#eeeeee;"
The offensive TECHNICs have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.
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| [[PSP:Mayalee Hit|Mayalee Hit]] || 1 || 18/14/- || 2 || 21/16/- || 3 || 24/19/- || Hits two targets. Steals HP (7%, 11%, 15%).
*'''Basic''' TECHNICs: [[Foie]] and [[PSP:Diga|Diga]] fire a single projectile, hitting a single target. [[PSP:Barta|Barta]], [[PSP:Zonde|Zonde]] and [[PSP:Megid|Megid]] fire a single projectile that pierces foes without limit.
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|-
*'''Ra-class''' TECHNICs hit up to 4 targets (''insert data on number of targets at 21+'') in an area a certain distance away from your character.
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| rowspan=2| {{Crossbow icon}} || [[PSP:Yak Zagenga|Yak Zagenga]] || 1 || 12/9/- || 2 || 16/12/- || 3 || 20/16/- || HP Reflect damage, low range.
*'''Gi-class''' TECHNICs hit up to 6 targets in an area around your character.
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|- style="background-color:#eeeeee;"
*'''Dam-class''' TECHNICs repeatedly hit multiple targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.
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| [[PSP:Yak Maga|Yak Maga]] || 2 || 12/9/- || 2 || 16/12/- || 2 || 20/16/- || Inflicts ATP Down, low range.
*'''Nos-class''' TECHNICs: [[PSP:Nosdiga|Nosdiga]] sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. [[PSP:Noszonde|Noszonde]] and [[PSP:Nosmegid|Nosmegid]] send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target. At higher levels, they can cause knockdown, effectively stopping a smaller foe for a short time.
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|-
 
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| rowspan=2| {{Card icon}} || [[PSP:Kyumeisei-shiki|Kyumeisei-shiki]] || 1 || 28/-/- || 2 || 32/-/- || 3 || 36/-/- || HP Drain.
There are also the healing TECHNICs Resta and Reverser, and support TECHNICs, that can temporarily increase an ally's statistics using beneficial [[Status Effects]], gain invulnerability, or temporarily decrease an opponent's.
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|- style="background-color:#eeeeee;"
 
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| [[PSP:Masei-shiki|Masei-shiki]] || 1 || 10/-/- || 2 || 12/-/- || 3 || 14/-/- || Causes DFP Down.
=== TECHNIC Stacking ===
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|-
 
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| rowspan=2| {{Machinegun icon}} || [[PSP:Mayalee Fury|Mayalee Fury]] || - || 15/12/- || - || 18/14/- || - || 21/16/- || Launch, short range, very low accuracy.
If multiple TECHNICs of the same Element are linked to [[PSP:Rods|Rods]], [[PSP:Wands|Wands]], or [[PSP:TCSMs|TCSMs]], the power of those techs will be boosted.  For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types and TCSM-types will be 4%; for Rod-types, 12%.  However, putting TECHNICs from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.
 

Latest revision as of 23:38, 14 November 2008

dizas 1-10 11-20 6% per hit 2%

Rare Bullet statistics

  • These bullets are lack elemental damage but tend to cause Status effects or other bullet properties such as penetration.
Weapon Bullet LV1~10 LV11~20 LV21~30 Comments
SE PP SE PP SE PP
Rifles
Killer Shot 2 32/25/38 3 40/32/48 4 48/38/57 May incapacitate.
Mayalee Shot 2 13/10/15 3 16/12/19 4 19/15/22 Inflicts Sleep.
Shotguns
Barada Chamga 4 9/7/10 4 12/9/14 4 15/12/18 Inflicts Charm.
Barada Maga 1 18/14/21 2 24/19/28 3 30/24/36 Inflicts EVP/ATA down.
Longbows
Chousei-sou - 12/-/- - 15/-/- - 18/-/- Extra dam./acc., less range, slower firing rate.
Masei-sou 1 16/-/- 2 20/-/- 2 24/-/- Inflicts Stun, causes Knockback, less range, much slower firing rate.
Grenades
Boma Duranga 2 40/32/- 2 45/36/- 2 50/40/- Higher damage, HP Reflect damage.
Boma Maga 1 50/40/- 1 55/44/- 1 60/48/- Hits 1~3 (3 from L21). Extra acc., 100% freeze.
Laser cannons
Phantasm Prism 2 18/14/21 2 22/17/26 2 26/20/31 Inflicts Sleep, causes Knockback effect.
Mayalee Prism - 36/28/43 - 40/32/48 - 44/35/52 Blowaway (Knockback).
Twin handguns
Twin Penetration - 16/12/19 - 20/16/24 - 24/19/28 Hits all targets in a line.
Twin Mayalee 1 18/14/21 2 21/16/25 2 24/19/28 Inflicts DFP down.
Handguns
Penetrating Hit - 10/8/- - 12/9/- - 14/11/- Penetrates, low range.
Mayalee Hit 1 18/14/- 2 21/16/- 3 24/19/- Hits two targets. Steals HP (7%, 11%, 15%).
Crossbows
Yak Zagenga 1 12/9/- 2 16/12/- 3 20/16/- HP Reflect damage, low range.
Yak Maga 2 12/9/- 2 16/12/- 2 20/16/- Inflicts ATP Down, low range.
Cards
Kyumeisei-shiki 1 28/-/- 2 32/-/- 3 36/-/- HP Drain.
Masei-shiki 1 10/-/- 2 12/-/- 3 14/-/- Causes DFP Down.
Machineguns
Mayalee Fury - 15/12/- - 18/14/- - 21/16/- Launch, short range, very low accuracy.