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Difference between revisions of "PSU offline:TECHNICs"

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m (New page: Technics are skills that manipulate the photons in the air through the technic weapons such as Rods and Wands. [[Unlike PSU offline:Bullets|Bulle...)
 
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As technics gain levels (specifically at levels 11 and 21) they can deal more damage, have more potent status effects (beneficial and detrimental), effect a larger area, and change in PP costs (most rising) depending on the type of technic it is. While being most lethal in the hands of a [[#Force|Force]], all classes can use them since they can all equip [[PSU offline:Wands|Wands]].
 
As technics gain levels (specifically at levels 11 and 21) they can deal more damage, have more potent status effects (beneficial and detrimental), effect a larger area, and change in PP costs (most rising) depending on the type of technic it is. While being most lethal in the hands of a [[#Force|Force]], all classes can use them since they can all equip [[PSU offline:Wands|Wands]].
 +
 +
{| class="wikitable" style="text-align:center"
 +
! Type !! HU !! RA !! FO
 +
|-
 +
| Technic Cap || 30 || 30 || 30
 +
|}
 +
 +
 +
 +
== Technic Types ==
 +
 +
'''Attack Technics'''
 +
 +
As the name implies these techics deal damage to enemies. Some attack a single target. Some technics can pierce targets. Other technics attack an area of the ground and all monsters contained. These technics are known to cause status effects based on their element with the exception of Light and Dark technics. Dark type attack technics tend to drain health points if not instantly kill opponents. Ragrant is the only light based attack technic and converts the users [[HP]] into an attack.
 +
 +
 +
'''Support Technics'''
 +
 +
These technics aid the caster and team members. These technics can: restore health, boost ally stats temporarily, decrease enemy stats temporarily, cure allies, and grant other abilities. Excluding Light and Dark technics, all other element support technics have a beneficial (buff) and detrimental (debuff) technic.
 +
 +
 +
 +
== Technics & Effects ==
 +
 +
{| class="wikitable"
 +
|-
 +
! colspan="9" style="background-color:#ff7878;" |
 +
=== Fire ===
 +
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 +
| rowspan="2" | [[Image:Foie (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff2f2;"
 +
|  <span title="Foie">フォイエ</span> || Fire || Projectile || Attacks by shooting a fireball that explodes. || <span style="color: red;">500</span>/<span style="color: blue;">1000</span> || Single || Long || 1*
 +
|-
 +
| style="background-color:#ff7878;" align="center" | [[Foie]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 +
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9) || align="center" | 14(11)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 221-230 || align="center" | 232-250 || align="center" | 252-270 || align="center" | 271-280
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Burn Lv2 || align="center" | Burn Lv3 || align="center" | Burn Lv4 || align="center" | Burn Lv4
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 +
| rowspan="2" | [[Image:Rafoie (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff2f2;"
 +
|  <span title="Ra Foie">ラ・フォイエ</span> || Fire || Blast || Attacks enemies in front of the user with a powerful flame. || <span style="color: red;">1500</span>/<span style="color: blue;">3500</span> || Area (3)/(4 @ 31+) || Medium || 2*
 +
|-
 +
| style="background-color:#ff7878;" align="center" | [[Rafoie]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 +
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) || align="center" | 28(22)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 131-140 || align="center" | 141-150 || align="center" | 152-170 || align="center" | 171-180
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3 || align="center" | Burn Lv3
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 +
| rowspan="2" | [[Image:Damfoie (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff2f2;"
 +
|  <span title="Damu Foie">ダム・フォイエ</span> || Fire || Channeled Stream || Spews flame based on the length of button input and PP spent. || <span style="color: red;">4000</span>/<span style="color: blue;">4500</span> || Area (small) || Short || 3*
 +
|-
 +
| style="background-color:#ff7878;" align="center" | [[Damfoie]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 +
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 6(4) || align="center" | 9(7) || align="center" | 18(14) || align="center" | (17)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Burn Lv3 || align="center" | Burn Lv3 || align="center" | Burn Lv3 || align="center" | Burn Lv3
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 +
| rowspan="2" | [[Image:Gifoie (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff2f2;"
 +
|  <span title="Gi Foie">ギ・フォイエ</span> || Fire || Blast || Attacks surrounding enemies with a wall of fire around the user. || <span style="color: red;">12000</span>/<span style="color: blue;">8000</span> || Area (medium) || Self || 4*
 +
|-
 +
| style="background-color:#ff7878;" align="center" | [[Gifoie]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 +
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) || align="center" | (40)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3 || align="center" | Burn Lv3
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 +
| rowspan="2" | [[Image:Shifta (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff2f2;"
 +
|  <span title="Agutaaru">アグタール</span> || Fire || Field || Supports allies by boosting attack power for a set period of time. || <span style="color: red;">9000</span>/<span style="color: blue;">2500</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">2*</span>
 +
|-
 +
| style="background-color:#ff7878;" align="center" | [[Shifta]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 +
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Duration
 +
| align="center" |  2 min || align="center" |  3 min || align="center" | 4 min || align="center" | 5 min
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% || align="center" | Lv4 +23%
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 +
| rowspan="2" | [[Image:Jellen (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff2f2;"
 +
|  <span title="Agudiiru">アグディール</span> || Fire || Field || Reduces enemy attack power for a set period of time. || <span style="color: red;">6000</span>/<span style="color: blue;">1500</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">2*</span>
 +
|-
 +
| style="background-color:#ff7878;" align="center" | [[Jellen]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 +
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Duration
 +
| align="center" |  30 sec || align="center" |  1 min || align="center" | 90 sec || align="center" | 2 min(?)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% || align="center" | Lv4 -25%
 +
|-
 +
|}
 +
|-
 +
! colspan="9" style="background-color:#7d7dff;" |
 +
 +
=== Ice ===
 +
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 +
| rowspan="2" | [[Image:Barta (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#f2f2ff;"
 +
|  <span title="Baata">バータ</span> || Ice || Ground Projectile || Attacks enemies with a projectile of ice. || <span style="color: red;">500</span>/<span style="color: blue;">1000</span> || Line || Long || 1*
 +
|-
 +
| style="background-color:#7d7dff;" align="center" | [[Barta]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 +
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12) || align="center" | (15)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Freeze Lv 1 || align="center" | Freeze Lv 1 || align="center" | Freeze Lv 1 || align="center" | Freeze Lv 2
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 +
| rowspan="2" | [[Image:Rabarta (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#f2f2ff;"
 +
|  <span title="Ra Baata">ラ・バータ</span> || Ice || Ground Blast || Attacks enemies in front of the user with a blast of ice that damages. || <span style="color: red;">1500</span>/<span style="color: blue;">3500</span> || Area (3)/(4 @ 31+) || Medium || 2*
 +
|-
 +
| style="background-color:#7d7dff;" align="center" | [[Rabarta]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 +
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) || align="center" | (22)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160 || align="center" | 161-170
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Freeze Lv1 || align="center" | Freeze Lv2 || align="center" | Freeze Lv3 || align="center" | Freeze Lv3
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 +
| rowspan="2" | [[Image:Dambarta (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#f2f2ff;"
 +
|  <span title="Damu Baata">ダム・バータ</span> || Ice || Channeled Ground Blast || Spews ice based on the length of button input and PP spent. || <span style="color: red;">4000</span>/<span style="color: blue;">4500</span> || Area (small) || Short || 3*
 +
|-
 +
| style="background-color:#7d7dff;" align="center" | [[Dambarta]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 +
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 8(6) || align="center" | 12(9) || align="center" | 16(12) || align="center" | (16)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Freeze Lv3 || align="center" | Freeze Lv3 || align="center" | Freeze Lv3 || align="center" | Freeze Lv4
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 +
| rowspan="2" | [[Image:Gibarta (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#f2f2ff;"
 +
|  <span title="Gi Baata">ギ・バータ</span> || Ice || Blast || Attacks surrounding enemies with a wall of ice around the user. || <span style="color: red;">12000</span>/<span style="color: blue;">8000</span> || Area (medium) || Self || 4*
 +
|-
 +
| style="background-color:#7d7dff;" align="center" | [[Gibarta]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 +
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) || align="center" | (40)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Freeze Lv1 || align="center" | Freeze Lv2 || align="center" | Freeze Lv3 || align="center" | Freeze Lv3
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 +
| rowspan="2" | [[Image:Deband (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#f2f2ff;"
 +
|  <span title="Defupaaru">デフパール</span> || Ice || Field || Supports allies by boosting defense for a set period of time. || <span style="color: red;">9000</span>/<span style="color: blue;">2500</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">2*</span>
 +
|-
 +
| style="background-color:#7d7dff;" align="center" | [[Deband]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 +
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Duration
 +
| align="center" |  2 min || align="center" |  3 min || align="center" | 4 min || align="center" | 5 min
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% || align="center" | Lv4 +23%
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 +
| rowspan="2" | [[Image:Zalure (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#f2f2ff;"
 +
|  <span title="Defudiiru">デフディール</span> || Ice || Field || Supports allies by reducing enemy defense for a set period of time. || <span style="color: red;">6000</span>/<span style="color: blue;">1500</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">2*</span>
 +
|-
 +
| style="background-color:#7d7dff;" align="center" | [[Zalure]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 +
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Duration
 +
| align="center" |  30 sec || align="center" |  1 min || align="center" | 90 sec || align="center" | 2 min(?)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% || align="center" | Lv4 -25%
 +
|-
 +
|}
 +
|-
 +
! colspan="9" style="background-color:#ffff32;" |
 +
 +
=== Lightning ===
 +
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 +
| rowspan="2" | [[Image:Zonde (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#ffffeb;"
 +
|  <span title="Zonde">ゾンデ</span> || Lightning || Projectile || Attacks enemies with a single, penetrating bolt of lightning. || <span style="color: red;">500</span>/<span style="color: blue;">1000</span> || Line || Long || 1*
 +
|-
 +
| style="background-color:#ffff32;" align="center" | [[Zonde]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 +
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12) || align="center" | (15)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 126-135 || align="center" | 136-145 || align="center" | 146-155 || align="center" | 156-165
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Shock Lv1 || align="center" | Shock Lv1 || align="center" | Shock Lv1 || align="center" | Shock Lv2
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 +
| rowspan="2" | [[Image:Razonde (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#ffffeb;"
 +
|  <span title="Ra Zonde">ラ・ゾンデ</span> || Lightning || Blast || Attacks with a lightning strike that damages enemies. || <span style="color: red;">1500</span>/<span style="color: blue;">3500</span> || Area (3)/(4 @ 31+) || Medium || 2*
 +
|-
 +
| style="background-color:#ffff32;" align="center" | [[Razonde]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 +
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) || align="center" | (22)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 126-135 || align="center" | 136-145 || align="center" | 147-165 || align="center" | 166-175
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3 || align="center" | Shock Lv3
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 +
| rowspan="2" | [[Image:Gizonde (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#ffffeb;"
 +
|  <span title="Gi Zonde">ギ・ゾンデ</span> || Lightning || Blast || Attacks surrounding enemies with a ball of lightning above the user's head. || <span style="color: red;">12000</span>/<span style="color: blue;">8000</span> || Area (medium) || Self || 4*
 +
|-
 +
| style="background-color:#ffff32;" align="center" | [[Gizonde]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 +
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) || align="center" | (40)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3 || align="center" | Shock Lv3
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 +
| rowspan="2" | [[Image:Noszonde (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#ffffeb;"
 +
|  <span title="Nosu Zonde">ス・ゾンデ</span> || Lightning || Homing Projectile || Attacks enemies with homing ball of lightning while the button is held down. || <span style="color: red;">50 [[PA Fragment|PAF]]</span>/<span style="color: blue;">4500</span> || Area (small) || Long || <span style="color: red;">5*</span>/<span style="color: blue;">3*</span>
 +
|-
 +
| style="background-color:#ffff32;" align="center" | [[Noszonde]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 +
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 30(24) || align="center" | 60(48) || align="center" | (57) || align="center" | (48)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 131-140 || align="center" | 146-155 || align="center" | 162-180 || align="center" | 181-190
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Shock Lv2 || align="center" | Shock Lv3 || align="center" | Shock Lv3 || align="center" | Shock Lv3
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 +
| rowspan="2" | [[Image:Zodial (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#ffffeb;"
 +
|  <span title="Zodiaaru">ゾディアール</span> || Lightning || Field || Supports allies by boosting accuracy and agility for a set period of time. || <span style="color: red;">9000</span>/<span style="color: blue;">4000</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">3*</span>
 +
|-
 +
| style="background-color:#ffff32;" align="center" | [[Zodial]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 +
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Duration
 +
| align="center" |  2 min || align="center" |  3 min || align="center" | 4 min || align="center" | 5 min
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% || align="center" | Lv4 +23%
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 +
| rowspan="2" | [[Image:Zoldeel (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#ffffeb;"
 +
|  <span title="Zorudiiru">ゾルディール</span> || Lightning || Field || Reduces enemy accuracy and agility for a set period of time. || <span style="color: red;">6000</span>/<span style="color: blue;">1500</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">2*</span>
 +
|-
 +
| style="background-color:#ffff32;" align="center" | [[Zoldeel]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 +
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Duration
 +
| align="center" |  30 sec || align="center" |  1 min || align="center" | 90 sec || align="center" | 2 min(?)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% || align="center" | Lv4 -25%
 +
|-
 +
|}
 +
|-
 +
! colspan="9" style="background-color:#ff8c00;" |
 +
 +
=== Ground ===
 +
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 +
| rowspan="2" | [[Image:Diga (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff4e6;"
 +
|  <span title="Diiga">ディーガ</span> || Ground || Parabolic Projectile || Attacks with a projectile that explodes when it hits an enemy. || <span style="color: red;">500</span>/<span style="color: blue;">450</span> || Single || Long || 1*
 +
|-
 +
| style="background-color:#ff8c00;" align="center" | [[Diga]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 +
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9) || align="center" | (11)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 231-240 || align="center" | 242-260 || align="center" | 262-280 || align="center" | 281-290
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Silence Lv2 || align="center" | Silence Lv3 || align="center" | Silence Lv4 || align="center" | Silence Lv4
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 +
| rowspan="2" | [[Image:Radiga (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff4e6;"
 +
|  <span title="Ra Diiga">ラ・ディーガ</span> || Ground || Ground Blast || Attacks enemies in front of the user with a mass that damages. || <span style="color: red;">1500</span>/<span style="color: blue;">3500</span> || Area (3)/(4 @ 31+) || Medium || 2*
 +
|-
 +
| style="background-color:#ff8c00;" align="center" | [[Radiga]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 +
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) || align="center" | (22)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 141-150 || align="center" | 151-160 || align="center" | 162-180 || align="center" | 181-190
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 +
| rowspan="2" | [[Image:Damdiga (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff4e6;"
 +
|  <span title="Damu Diiga">ダム・ディーガ</span> || Ground || Channeled Stream || Spews poison based on the length of button input and PP spent. || <span style="color: red;">4000</span>/<span style="color: blue;">4500</span> || Area (small) || Short || 3*
 +
|-
 +
| style="background-color:#ff8c00;" align="center" | [[Damdiga]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 +
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 6(4) || align="center" | 9(7) || align="center" | 18(9) || align="center" | (16)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Poison Lv3 || align="center" | Poison Lv3 || align="center" | Poison Lv3 || align="center" | Poison Lv4
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 +
| rowspan="2" | [[Image:Gidiga (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff4e6;"
 +
|  <span title="Gi Diiga">ギ・ディーガ</span> || Ground || Ground Blast || Attacks surrounding enemies with a massive earthquake. || <span style="color: red;">12000</span>/<span style="color: blue;">8000</span> || Area (medium) || Self  || <span style="color: red;">4*</span>/<span style="color: blue;">5*</span>
 +
|-
 +
| style="background-color:#ff8c00;" align="center" | [[Gidiga]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 +
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) || align="center" | (40)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160 || align="center" | 161-170
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 +
| rowspan="2" | [[Image:Nosdiga (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff4e6;"
 +
|  <span title="Nosu Diiga">ノス・ディーガ</span> || Ground || Homing Ground Projectile || Summons serpents that attack enemies while the button is held down. || <span style="color: red;">75 [[PA Fragment|PAF]]</span>/<span style="color: blue;">4500</span> || Single || Long || <span style="color: red;">?*</span>/<span style="color: blue;">3*</span>
 +
|-
 +
| style="background-color:#ff8c00;" align="center" | [[Nosdiga]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 +
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 25(20) || align="center" | 45(36) || align="center" | 40 || align="center" | (40)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 131-140 || align="center" | 146-155 || align="center" | 161-170 || align="center" | 171-180
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Stun Lv2 || align="center" | Stun Lv2 || align="center" | Stun Lv2 || align="center" | Stun Lv2
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 +
| rowspan="2" | [[Image:Dizas (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff4e6;"
 +
|  <span title="Diizas">ディーザス</span> || Ground || Field || Creates a field that reduces damage from physical attacks || <span style="color: red;">?</span>/<span style="color: blue;">35000</span> || Area (small) || Self || <span style="color: red;">?*</span>/<span style="color: blue;">6*</span>
 +
|-
 +
| style="background-color:#ff8c00;" align="center" | [[Dizas]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 +
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 +
|-
 +
|}
 +
|-
 +
! colspan="9" style="background-color:#ffcdb4;" |
 +
=== Light ===
 +
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 +
| rowspan="2" | [[Image:Resta (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fffaf7;"
 +
|  <span title="Resuta">レスタ</span> || Light || Field || Uses the power of photons to regenerate body cells, restoring HP. || <span style="color: red;">800</span>/<span style="color: blue;">1200</span> || Area (medium) || Self || 1*
 +
|-
 +
| style="background-color:#ffcdb4;" align="center" | [[Resta]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 +
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 30(24) || align="center" | 40(32) || align="center" | 50(40) || align="center" | (45)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 +
| rowspan="2" | [[Image:Giresta (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fffaf7;"
 +
|  <span title="Gi Resuta">ギ・レスタ</span> || Light || Field || Revives allies downed during battle. Adds HP recovery. || <span style="color: red;">90 [[PA Fragment|PAF]]</span>/<span style="color: blue;">9800</span> || Area (medium) || Self || <span style="color: red;">8*</span>/<span style="color: blue;">3*</span>
 +
|-
 +
| style="background-color:#ffcdb4;" align="center" | [[Giresta]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 +
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 40(32) || align="center" | 50(40) || align="center" | 60(48) || align="center" | 70
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | HP Recovery Lv1 || align="center" | HP Recovery Lv2 || align="center" | HP Recovery Lv3 || align="center" | HP Recovery Lv3
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 +
| rowspan="2" | [[Image:Reverser (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fffaf7;"
 +
|  <span title="Rejene">レジェネ</span> || Light || Field || Cures any status abnormalities. || <span style="color: red;">1000</span>/<span style="color: blue;">3000</span> || Area (medium) || Self || 2*
 +
|-
 +
| style="background-color:#ffcdb4;" align="center" | [[Reverser]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 +
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9) || align="center" | 14
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 +
| rowspan="2" | [[Image:Regrant (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fffaf7;"
 +
|  <span title="Regurantsu">レグランツ</span> || Light || Channeled Blast || Converts the HP into an attack based on length of button input and PP. || <span style="color: red;">90[[PA Fragment|PAF]]</span>/<span style="color: blue;">14000</span> || Area (large) || Self || <span style="color: red;">?*</span>/<span style="color: blue;">4*</span>
 +
|-
 +
| style="background-color:#ffcdb4;" align="center" | [[Regrant]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 +
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" |6(4)  || align="center" |9(7)  || align="center" | 12(9) || align="center" | (12)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 71-80 || align="center" |81-90  || align="center" | 91-100 || align="center" | 102-120
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 +
| rowspan="2" | [[Image:Rentis (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fffaf7;"
 +
|  <span title="Rentisu">レンティス</span> || Light || Field || Creates a field that reduces damage from TECHNIC attacks. || <span style="color: red;">?</span>/<span style="color: blue;">35000</span> || Area (small) || Self || <span style="color: red;">?*</span>/<span style="color: blue;">6*</span>
 +
|-
 +
| style="background-color:#ffcdb4;" align="center" | [[Rentis]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 +
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 +
| rowspan="2" | [[Image:Retier (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fffaf7;"
 +
|  <span title="Retiaaru">レティアール</span> || Light || Field || Boosts TECHNIC and mental energy for party members. || <span style="color: red;">9000</span>/<span style="color: blue;">4000</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">3*</span>
 +
|-
 +
| style="background-color:#ffcdb4;" align="center" | [[Retier]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 +
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Duration
 +
| align="center" |  2 min || align="center" |  3 min || align="center" | 4 min || align="center" | 5 min
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% || align="center" | Lv4 +23%
 +
|-
 +
|}
 +
|-
 +
! colspan="9" style="background-color:#ff8cff;" |
 +
 +
=== Dark ===
 +
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 +
| rowspan="2" | [[Image:Megid (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff2ff;"
 +
|  <span title="Megido">メギド</span> || Dark || Projectile || Attacks by shooting a ball, with a small chance of incapacitating. || <span style="color: red;">99 [[PA Fragment|PAF]]</span>/<span style="color: blue;">450</span> || Line || Long || <span style="color: red;">1*</span>/<span style="color: blue;">2*</span>
 +
|-
 +
| style="background-color:#ff8cff;" align="center" | [[Megid]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 +
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 16(40) || align="center" | 65(52) || align="center" | 30 || align="center" | (28)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 136-145 || align="center" | 146-155 || align="center" | 156-165 || align="center" | 166-175
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Incapacitate Lv1 || align="center" | Incapacitate Lv2 || align="center" | Incapacitate Lv3 || align="center" | Incapacitate Lv3
 +
|-
 +
|} COMMENT:  Megid must hit an enemy 20 times in order to level up 1%.  Megid must hit either the same enemy 20 times or 20 different individual enemies once in order to gain 1%.
 +
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 +
| rowspan="2" | [[Image:Ramegid (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff2ff;"
 +
|  <span title="Ra Megido">ラ・メギド</span> || Dark || Blast || Attacks enemies in front with a damaging gravity field. || <span style="color: red;">4500</span>/<span style="color: blue;">3500</span> || Area (3)/(4 @ 31+) || Medium || <span style="color: red;">2*</span>/<span style="color: blue;">3*</span>
 +
|-
 +
| style="background-color:#ff8cff;" align="center" | [[Ramegid]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 +
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) || align="center" | (22)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160 || align="center" | 161-170
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Confusion Lv1 || align="center" | Confusion Lv2 || align="center" | Confusion Lv3 || align="center" | Confusion Lv3
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 +
| rowspan="2" | [[Image:Dammegid (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff2ff;"
 +
|  <span title="Damu Megido">ダム・メギド</span> || Dark || Channeled Stream || Creates a well based on length of button input and PP spent. || <span style="color: red;">6000</span>/<span style="color: blue;">4500</span> || Area (small) || Short || <span style="color: red;">3*</span>/<span style="color: blue;">4*</span>
 +
|-
 +
| style="background-color:#ff8cff;" align="center" | [[Dammegid]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 +
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 9(7) || align="center" | 12(9) || align="center" | 18(14) || align="center" | (17)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Infection Lv2 || align="center" | Infection Lv2 || align="center" | Infection Lv2 || align="center" | Infection Lv3
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 +
| rowspan="2" | [[Image:Nosmegid (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff2ff;"
 +
|  <span title="Nosu Megido">ノス・メギド</span> || Dark || Homing Projectile || Creates a homing gravity well while the button is held down. || <span style="color: red;">75 [[PA Fragment|PAF]]</span>/<span style="color: blue;">8000</span> || Area (small) || Long || <span style="color: red;">?*</span>/<span style="color: blue;">5*</span>
 +
|-
 +
| style="background-color:#ff8cff;" align="center" | [[Nosmegid]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 +
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 35(28) || align="center" | 45(36) || align="center" | 55(44) || align="center" | (52)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 126-135 || align="center" | 141-150 || align="center" | 157-175 || align="center" | 177-195
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | HP Charge Lv2 || align="center" | HP Charge Lv3 || align="center" | HP Charge Lv3 || align="center" | HP Charge Lv3
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 +
| rowspan="2" | [[Image:Megiverse (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff2ff;"
 +
|  <span title="Megibaasu">メギバース</span> || Dark || Channeled Field || Damages & steals HP based on length of button input and PP spent. || <span style="color: red;">75 [[PA Fragment|PAF]]</span>/<span style="color: blue;">35000</span> || Area (medium) || Self || <span style="color: red;">7*</span>/<span style="color: blue;">6*</span>
 +
|-
 +
| style="background-color:#ff8cff;" align="center" | [[Megiverse]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 +
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 24(19) || align="center" | (24) || align="center" | 25(20) || align="center" | (24)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | HP steal Lv1 6.67% || align="center" | HP steal Lv2 10% || align="center" | HP steal Lv3 || align="center" | HP steal Lv3
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 +
| rowspan="2" | [[Image:Megistar (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff2ff;"
 +
|  <span title="Megisutaaru">メギスタール</span> || Dark || Field || Boosts all abilities by giving up a large amount of HP. || <span style="color: red;">25 [[PA Fragment|PAF]]</span>/<span style="color: blue;">35000</span> || Self || Self || <span style="color: red;">8*</span>/<span style="color: blue;">6*</span>
 +
|-
 +
| style="background-color:#ff8cff;" align="center" | [[Megistar]] || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 +
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" |  || align="center" |  || align="center" | 64(51) || align="center" | 64
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Boost all stats Lv1 +11% || align="center" | Boost all stats Lv2 +15% || align="center" | Boost all stats Lv3 +19% || align="center" | Boost all stats Lv4 +23%
 +
|-
 +
|}
 +
|}

Revision as of 07:32, 12 July 2008

Technics are skills that manipulate the photons in the air through the technic weapons such as Rods and Wands. Bullets to guns, technic weapons are useless without having been equipped with at least one technic. Technics give Rods and Wands and assortment of abilities for the caster such as healing, launching area of effect attacks, and granting beneficial spells. Techinc strength is affected by the TP stat. Along with the type of technic, they also have attributes based on their elements. There are no neutral technics.

As technics gain levels (specifically at levels 11 and 21) they can deal more damage, have more potent status effects (beneficial and detrimental), effect a larger area, and change in PP costs (most rising) depending on the type of technic it is. While being most lethal in the hands of a Force, all classes can use them since they can all equip Wands.

Type HU RA FO
Technic Cap 30 30 30


Technic Types

Attack Technics

As the name implies these techics deal damage to enemies. Some attack a single target. Some technics can pierce targets. Other technics attack an area of the ground and all monsters contained. These technics are known to cause status effects based on their element with the exception of Light and Dark technics. Dark type attack technics tend to drain health points if not instantly kill opponents. Ragrant is the only light based attack technic and converts the users HP into an attack.


Support Technics

These technics aid the caster and team members. These technics can: restore health, boost ally stats temporarily, decrease enemy stats temporarily, cure allies, and grant other abilities. Excluding Light and Dark technics, all other element support technics have a beneficial (buff) and detrimental (debuff) technic.


Technics & Effects

Fire

Foie (icon).png JP Name Element Type Description Price Target Range Rarity
フォイエ Fire Projectile Attacks by shooting a fireball that explodes. 500/1000 Single Long 1*
Foie
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 8(6) 10(8) 12(9) 14(11)
Tech % 221-230 232-250 252-270 271-280
SE Burn Lv2 Burn Lv3 Burn Lv4 Burn Lv4
Rafoie (icon).png JP Name Element Type Description Price Target Range Rarity
ラ・フォイエ Fire Blast Attacks enemies in front of the user with a powerful flame. 1500/3500 Area (3)/(4 @ 31+) Medium 2*
Rafoie
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 16(12) 20(16) 24(19) 28(22)
Tech % 131-140 141-150 152-170 171-180
SE Burn Lv1 Burn Lv2 Burn Lv3 Burn Lv3
Damfoie (icon).png JP Name Element Type Description Price Target Range Rarity
ダム・フォイエ Fire Channeled Stream Spews flame based on the length of button input and PP spent. 4000/4500 Area (small) Short 3*
Damfoie
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 6(4) 9(7) 18(14) (17)
Tech % 101-110 111-120 121-130 131-140
SE Burn Lv3 Burn Lv3 Burn Lv3 Burn Lv3
Gifoie (icon).png JP Name Element Type Description Price Target Range Rarity
ギ・フォイエ Fire Blast Attacks surrounding enemies with a wall of fire around the user. 12000/8000 Area (medium) Self 4*
Gifoie
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 20(16) 30(24) 40(32) (40)
Tech % 121-130 131-140 141-150 151-160
SE Burn Lv1 Burn Lv2 Burn Lv3 Burn Lv3
Shifta (icon).png JP Name Element Type Description Price Target Range Rarity
アグタール Fire Field Supports allies by boosting attack power for a set period of time. 9000/2500 Area (medium) Self 6*/2*
Shifta
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 32(25) 40(32) 48(38) 56
Duration 2 min 3 min 4 min 5 min
SE Lv1 +11% Lv2 +15% Lv3 +19% Lv4 +23%
Jellen (icon).png JP Name Element Type Description Price Target Range Rarity
アグディール Fire Field Reduces enemy attack power for a set period of time. 6000/1500 Area (medium) Self 6*/2*
Jellen
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 32(25) 40(32) 48(38) 56
Duration 30 sec 1 min 90 sec 2 min(?)
SE Lv1 -10% Lv2 -15% Lv3 -20% Lv4 -25%

Ice

Barta (icon).png JP Name Element Type Description Price Target Range Rarity
バータ Ice Ground Projectile Attacks enemies with a projectile of ice. 500/1000 Line Long 1*
Barta
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 10(8) 13(10) 16(12) (15)
Tech % 111-120 121-130 131-140 141-150
SE Freeze Lv 1 Freeze Lv 1 Freeze Lv 1 Freeze Lv 2
Rabarta (icon).png JP Name Element Type Description Price Target Range Rarity
ラ・バータ Ice Ground Blast Attacks enemies in front of the user with a blast of ice that damages. 1500/3500 Area (3)/(4 @ 31+) Medium 2*
Rabarta
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 16(12) 20(16) 24(19) (22)
Tech % 121-130 131-140 142-160 161-170
SE Freeze Lv1 Freeze Lv2 Freeze Lv3 Freeze Lv3
Dambarta (icon).png JP Name Element Type Description Price Target Range Rarity
ダム・バータ Ice Channeled Ground Blast Spews ice based on the length of button input and PP spent. 4000/4500 Area (small) Short 3*
Dambarta
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 8(6) 12(9) 16(12) (16)
Tech % 101-110 111-120 121-130 131-140
SE Freeze Lv3 Freeze Lv3 Freeze Lv3 Freeze Lv4
Gibarta (icon).png JP Name Element Type Description Price Target Range Rarity
ギ・バータ Ice Blast Attacks surrounding enemies with a wall of ice around the user. 12000/8000 Area (medium) Self 4*
Gibarta
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 20(16) 30(24) 40(32) (40)
Tech % 111-120 121-130 131-140 141-150
SE Freeze Lv1 Freeze Lv2 Freeze Lv3 Freeze Lv3
Deband (icon).png JP Name Element Type Description Price Target Range Rarity
デフパール Ice Field Supports allies by boosting defense for a set period of time. 9000/2500 Area (medium) Self 6*/2*
Deband
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 32(25) 40(32) 48(38) 56
Duration 2 min 3 min 4 min 5 min
SE Lv1 +11% Lv2 +15% Lv3 +19% Lv4 +23%
Zalure (icon).png JP Name Element Type Description Price Target Range Rarity
デフディール Ice Field Supports allies by reducing enemy defense for a set period of time. 6000/1500 Area (medium) Self 6*/2*
Zalure
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 32(25) 40(32) 48(38) 56
Duration 30 sec 1 min 90 sec 2 min(?)
SE Lv1 -10% Lv2 -15% Lv3 -20% Lv4 -25%

Lightning

Zonde (icon).png JP Name Element Type Description Price Target Range Rarity
ゾンデ Lightning Projectile Attacks enemies with a single, penetrating bolt of lightning. 500/1000 Line Long 1*
Zonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 10(8) 13(10) 16(12) (15)
Tech % 126-135 136-145 146-155 156-165
SE Shock Lv1 Shock Lv1 Shock Lv1 Shock Lv2
Razonde (icon).png JP Name Element Type Description Price Target Range Rarity
ラ・ゾンデ Lightning Blast Attacks with a lightning strike that damages enemies. 1500/3500 Area (3)/(4 @ 31+) Medium 2*
Razonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 16(12) 20(16) 24(19) (22)
Tech % 126-135 136-145 147-165 166-175
SE Shock Lv1 Shock Lv2 Shock Lv3 Shock Lv3
Gizonde (icon).png JP Name Element Type Description Price Target Range Rarity
ギ・ゾンデ Lightning Blast Attacks surrounding enemies with a ball of lightning above the user's head. 12000/8000 Area (medium) Self 4*
Gizonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 20(16) 30(24) 40(32) (40)
Tech % 111-120 121-130 131-140 141-150
SE Shock Lv1 Shock Lv2 Shock Lv3 Shock Lv3
Noszonde (icon).png JP Name Element Type Description Price Target Range Rarity
ス・ゾンデ Lightning Homing Projectile Attacks enemies with homing ball of lightning while the button is held down. 50 PAF/4500 Area (small) Long 5*/3*
Noszonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 30(24) 60(48) (57) (48)
Tech % 131-140 146-155 162-180 181-190
SE Shock Lv2 Shock Lv3 Shock Lv3 Shock Lv3
Zodial (icon).png JP Name Element Type Description Price Target Range Rarity
ゾディアール Lightning Field Supports allies by boosting accuracy and agility for a set period of time. 9000/4000 Area (medium) Self 6*/3*
Zodial
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 32(25) 40(32) 48(38) 56
Duration 2 min 3 min 4 min 5 min
SE Lv1 +11% Lv2 +15% Lv3 +19% Lv4 +23%
Zoldeel (icon).png JP Name Element Type Description Price Target Range Rarity
ゾルディール Lightning Field Reduces enemy accuracy and agility for a set period of time. 6000/1500 Area (medium) Self 6*/2*
Zoldeel
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 32(25) 40(32) 48(38) 56
Duration 30 sec 1 min 90 sec 2 min(?)
SE Lv1 -10% Lv2 -15% Lv3 -20% Lv4 -25%

Ground

Diga (icon).png JP Name Element Type Description Price Target Range Rarity
ディーガ Ground Parabolic Projectile Attacks with a projectile that explodes when it hits an enemy. 500/450 Single Long 1*
Diga
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 8(6) 10(8) 12(9) (11)
Tech % 231-240 242-260 262-280 281-290
SE Silence Lv2 Silence Lv3 Silence Lv4 Silence Lv4
Radiga (icon).png JP Name Element Type Description Price Target Range Rarity
ラ・ディーガ Ground Ground Blast Attacks enemies in front of the user with a mass that damages. 1500/3500 Area (3)/(4 @ 31+) Medium 2*
Radiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 16(12) 20(16) 24(19) (22)
Tech % 141-150 151-160 162-180 181-190
SE
Damdiga (icon).png JP Name Element Type Description Price Target Range Rarity
ダム・ディーガ Ground Channeled Stream Spews poison based on the length of button input and PP spent. 4000/4500 Area (small) Short 3*
Damdiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 6(4) 9(7) 18(9) (16)
Tech % 111-120 121-130 131-140 141-150
SE Poison Lv3 Poison Lv3 Poison Lv3 Poison Lv4
Gidiga (icon).png JP Name Element Type Description Price Target Range Rarity
ギ・ディーガ Ground Ground Blast Attacks surrounding enemies with a massive earthquake. 12000/8000 Area (medium) Self 4*/5*
Gidiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 20(16) 30(24) 40(32) (40)
Tech % 131-140 141-150 151-160 161-170
SE
Nosdiga (icon).png JP Name Element Type Description Price Target Range Rarity
ノス・ディーガ Ground Homing Ground Projectile Summons serpents that attack enemies while the button is held down. 75 PAF/4500 Single Long ?*/3*
Nosdiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 25(20) 45(36) 40 (40)
Tech % 131-140 146-155 161-170 171-180
SE Stun Lv2 Stun Lv2 Stun Lv2 Stun Lv2
Dizas (icon).png JP Name Element Type Description Price Target Range Rarity
ディーザス Ground Field Creates a field that reduces damage from physical attacks ?/35000 Area (small) Self ?*/6*
Dizas
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage
Tech %
SE

Light

Resta (icon).png JP Name Element Type Description Price Target Range Rarity
レスタ Light Field Uses the power of photons to regenerate body cells, restoring HP. 800/1200 Area (medium) Self 1*
Resta
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 30(24) 40(32) 50(40) (45)
Tech %
SE
Giresta (icon).png JP Name Element Type Description Price Target Range Rarity
ギ・レスタ Light Field Revives allies downed during battle. Adds HP recovery. 90 PAF/9800 Area (medium) Self 8*/3*
Giresta
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 40(32) 50(40) 60(48) 70
Tech %
SE HP Recovery Lv1 HP Recovery Lv2 HP Recovery Lv3 HP Recovery Lv3
Reverser (icon).png JP Name Element Type Description Price Target Range Rarity
レジェネ Light Field Cures any status abnormalities. 1000/3000 Area (medium) Self 2*
Reverser
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 8(6) 10(8) 12(9) 14
Tech %
SE
Regrant (icon).png JP Name Element Type Description Price Target Range Rarity
レグランツ Light Channeled Blast Converts the HP into an attack based on length of button input and PP. 90PAF/14000 Area (large) Self ?*/4*
Regrant
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 6(4) 9(7) 12(9) (12)
Tech % 71-80 81-90 91-100 102-120
SE
Rentis (icon).png JP Name Element Type Description Price Target Range Rarity
レンティス Light Field Creates a field that reduces damage from TECHNIC attacks. ?/35000 Area (small) Self ?*/6*
Rentis
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage
Tech %
SE
Retier (icon).png JP Name Element Type Description Price Target Range Rarity
レティアール Light Field Boosts TECHNIC and mental energy for party members. 9000/4000 Area (medium) Self 6*/3*
Retier
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 32(25) 40(32) 48(38) 56
Duration 2 min 3 min 4 min 5 min
SE Lv1 +11% Lv2 +15% Lv3 +19% Lv4 +23%

Dark

Megid (icon).png JP Name Element Type Description Price Target Range Rarity
メギド Dark Projectile Attacks by shooting a ball, with a small chance of incapacitating. 99 PAF/450 Line Long 1*/2*
Megid
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 16(40) 65(52) 30 (28)
Tech % 136-145 146-155 156-165 166-175
SE Incapacitate Lv1 Incapacitate Lv2 Incapacitate Lv3 Incapacitate Lv3
COMMENT: Megid must hit an enemy 20 times in order to level up 1%. Megid must hit either the same enemy 20 times or 20 different individual enemies once in order to gain 1%.
Ramegid (icon).png JP Name Element Type Description Price Target Range Rarity
ラ・メギド Dark Blast Attacks enemies in front with a damaging gravity field. 4500/3500 Area (3)/(4 @ 31+) Medium 2*/3*
Ramegid
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 16(12) 20(16) 24(19) (22)
Tech % 121-130 131-140 142-160 161-170
SE Confusion Lv1 Confusion Lv2 Confusion Lv3 Confusion Lv3
Dammegid (icon).png JP Name Element Type Description Price Target Range Rarity
ダム・メギド Dark Channeled Stream Creates a well based on length of button input and PP spent. 6000/4500 Area (small) Short 3*/4*
Dammegid
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 9(7) 12(9) 18(14) (17)
Tech % 121-130 131-140 141-150 151-160
SE Infection Lv2 Infection Lv2 Infection Lv2 Infection Lv3
Nosmegid (icon).png JP Name Element Type Description Price Target Range Rarity
ノス・メギド Dark Homing Projectile Creates a homing gravity well while the button is held down. 75 PAF/8000 Area (small) Long ?*/5*
Nosmegid
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 35(28) 45(36) 55(44) (52)
Tech % 126-135 141-150 157-175 177-195
SE HP Charge Lv2 HP Charge Lv3 HP Charge Lv3 HP Charge Lv3
Megiverse (icon).png JP Name Element Type Description Price Target Range Rarity
メギバース Dark Channeled Field Damages & steals HP based on length of button input and PP spent. 75 PAF/35000 Area (medium) Self 7*/6*
Megiverse
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 24(19) (24) 25(20) (24)
Tech % 101-110 111-120 121-130 131-140
SE HP steal Lv1 6.67% HP steal Lv2 10% HP steal Lv3 HP steal Lv3
Megistar (icon).png JP Name Element Type Description Price Target Range Rarity
メギスタール Dark Field Boosts all abilities by giving up a large amount of HP. 25 PAF/35000 Self Self 8*/6*
Megistar
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 64(51) 64
Tech %
SE Boost all stats Lv1 +11% Boost all stats Lv2 +15% Boost all stats Lv3 +19% Boost all stats Lv4 +23%