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Difference between revisions of "Newmans"

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== Visuals ==
 
== Visuals ==
Visually, Newmans are very similar to humans. The only notable difference is that Newmans have elongated ears which can be raised three different ways within a 90-degree radius.  
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Visually, Newmans are very similar to humans. The only notable difference is that Newmans have elongated ears which can be raised three different ways within a 90-degree radius.
  
 
== Racial Strengths and Weaknesses ==
 
== Racial Strengths and Weaknesses ==
 
=== Strengths ===
 
=== Strengths ===
* They excel in [[Technique Attack Power]]. They have an affinity for [[Techniques]]. They are the most obvious racial choice for [[Forces]].
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* They excel in [[TP]]. They have an affinity for [[TECHNICs]]. They are the most obvious racial choice for [[Forces]].
* Their [[Accuracy]] is good, too, making them able [[Rangers]].  
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* Their [[Accuracy]] is good, too, making them able [[Rangers]].
* Their [[Endurance]] is above par.
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* Newmans have a better TECHNIC Defense due to their high [[MST]].
* Newmans have a higher MST allowing them better [[Technique Defense]].
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* They have the highest [[EVP]].
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* They are able to wield [[Crea weapons]].
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* They gain stat bonuses as Force, Fortetecher, Guntecher, Wartecher, and Fighgunner types.
  
 
=== Weaknesses ===
 
=== Weaknesses ===
* They are relatively bad [[Hunters]].
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* They are generally the least adept [[Hunters]].
 
* Their [[Defense]] is under par compared to [[Beasts]] and [[Casts]].
 
* Their [[Defense]] is under par compared to [[Beasts]] and [[Casts]].
 
* They have no special racial ability.
 
* They have no special racial ability.
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| [[HP]]: D || [[EVP]]: A
 
| [[HP]]: D || [[EVP]]: A
 
|-
 
|-
| [[ATP]]: D || [[END]]: A
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| [[ATP]]: D || [[STA]]: A
 
|-
 
|-
| [[DFP]]: C || [[TAP]]: A
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| [[DFP]]: C || [[TP]]: A
 
|-
 
|-
 
| [[ATA]]: B || [[MST]]: A
 
| [[ATA]]: B || [[MST]]: A
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|-
 
|}
 
|}
  
== Initial Class and Equipment ==
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== Initial type and equipment ==
 
All Newmans start out as [[Forces]].
 
All Newmans start out as [[Forces]].
  
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[[Mirei Mikuna]], [[Maya Shidow]], [[Karen Erra]], [[Dohgi Mikuna]], [[Hiru Vol]] and [[Izuma Rutsu]] are all Newmans.
 
[[Mirei Mikuna]], [[Maya Shidow]], [[Karen Erra]], [[Dohgi Mikuna]], [[Hiru Vol]] and [[Izuma Rutsu]] are all Newmans.
  
{{Characters}}
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[[Category:Races]]

Latest revision as of 05:07, 10 May 2009

Female Newman

One of the four PSU player-races, Newmans are generally seen as being adept in Techniques, as a result of the increased mental abilities of this race due to genetic engineering. However they are the least physically imposing race. Karen Erra, one of the Story Mode's prominent Newmans, cannot use Techniques, however.

Visuals

Visually, Newmans are very similar to humans. The only notable difference is that Newmans have elongated ears which can be raised three different ways within a 90-degree radius.

Racial Strengths and Weaknesses

Strengths

  • They excel in TP. They have an affinity for TECHNICs. They are the most obvious racial choice for Forces.
  • Their Accuracy is good, too, making them able Rangers.
  • Newmans have a better TECHNIC Defense due to their high MST.
  • They have the highest EVP.
  • They are able to wield Crea weapons.
  • They gain stat bonuses as Force, Fortetecher, Guntecher, Wartecher, and Fighgunner types.

Weaknesses

  • They are generally the least adept Hunters.
  • Their Defense is under par compared to Beasts and Casts.
  • They have no special racial ability.

General Statistics

HP: D EVP: A
ATP: D STA: A
DFP: C TP: A
ATA: B MST: A

Initial type and equipment

All Newmans start out as Forces.

Newman Story Characters

Mirei Mikuna, Maya Shidow, Karen Erra, Dohgi Mikuna, Hiru Vol and Izuma Rutsu are all Newmans.