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Enemy spawn charts

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The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!

Known rare enemies

Rare enemy name Comments
Rappy The basic rare enemy.
Rappy Noel A special Rappy that appears during the Christmas event.
Rappy Amure A special Rappy that appears during the Valentine's Day event.
Rappy Paska A special Rappy that appears during the Easter event.
Rappy Latan A special Rappy that appears during the Halloween event.
Jaggo A rare enemy that appears on Moatoob and Parum.
Jaggo Acte A special Jaggo that appears during the Fireworks event.
Jaggo Amure A special Jaggo that appears during the White Day event.
Jaggo Sonichi A special Jaggo that appears during the Sonic birthday event.
YG-01U BUGGES A rare variant of YG-01Z BUG and YG-01K BUGGE.
Grinna Bete S A rare variant of Grinna Bete C.
Orgdus A rare variant of Svaltus.
Lutus Jigga Another rare variant of Svaltus.
Darbelan A rare SEED-Form enemy usually found in the HIVE.
Jigo Booma A rare variant of Booma.

Rare appearance useful info

  • All free missions have 3 map patterns, typically each with one rare variation.
  • Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.
  • Map patterns are set. A rare enemy will always spawn in the same block on the rare enemy pattern map.
  • Sub-bosses (such as the "Orgdus" variation of Svaltus) will spawn in rare variations as well as the rare enemy (Rappy, Jaggo) of that mission.
  • The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.

Mission map patterns

Instructions: Take A-1 of the "Unsafe Passage" table for example, A is the Circle room route (NOT Necessarily an "A" rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.

Maps progress chart

Many of the enemy spawn charts are still work in progress. The following tables signify the current status of a particular mission's chart as well as contain links to the charts themselves. They are easily editable. Please update these as significant progress is made. An 'S2' rank should only be given to those charts that fully comply with the written standards and are fully completed. If you are unsure of either of these points, leave the rank at a maximum of 'S' and someone will be sure to finish it from there.

Color Legend
{{Color-C}} for nonexistent charts.
{{Color-B}} for just started charts.
{{Color-A}} for half done charts.
{{Color-S}} for almost complete charts.
{{Color-S2}} for standardized charts.
GUARDIANS Colony
Unsafe Passage
Fight for Food
Dark Satellite
SEED Awakened
True Darkness
The Black Nest
The Dark God
Parum
Mad Creatures
Plains Overlord
Sleeping Warriors
Train Rescue
The Mad Beasts
Lab Recovery
Endrum Remnants
The Dual Sentinel
Crimson Beast
Duel in the Ruins
Scarred Planet
Lightning Beasts
(SEED Express)
AMF HQ Recovery
Military Subway
Electronic Brain
Neudaiz
Mizuraki Defense
Forested Islands
Demons Above
Rainbow Beast
Grove of Fanatics
The Holy Ground
Moonlight Beast
The Eastern Peril
Forest Infiltration
Cost of Research
Sakura Blast
(Sakura Warpath)
Sacred Stream
White Beast
Hill of Spores
Dancing Birds
Moatoob
Valley of Carnage
Mine Defense
System Defense
Desert Terror
Rogues' Shortcut
Tunnel Recapture
Caves of Ice
Awoken Serpent
Desert Goliath
Stolen Weapon
Lonely Laboratory
(Remaining Blades)

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune