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The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!
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When hunting rare enemies in ''Phantasy Star Universe'', all it takes is a little observation to determine whether or not you have a rare map.  This article details how to identify the rare variations of a mission as well as how to read the spawn charts used at the PSUPedia.
  
 +
== Rare enemies ==
 +
When hunting for a particular rare enemy, it is best to know where it has a chance of showing up.  Click the name of each enemy below for a full list of missions in which they makes appearances.
 +
* [[Bil De Melan]]
 +
* [[Darbelan]]
 +
* [[Delnadian]]
 +
* [[Grinna Bete S]]
 +
* [[Jaggo]]
 +
* [[Jaggo Acte]]
 +
* [[Jaggo Amure]]
 +
* [[Jaggo Sonichi]]
 +
* [[Jigo Booma]]
 +
* [[Lutus Jigga]]
 +
* [[Orgdus]]
 +
* [[Rappy]]
 +
* [[Rappy Amure]]
 +
* [[Rappy Igg]]
 +
* [[Rappy Latan]]
 +
* [[Rappy Noel]]
 +
* [[Rappy Paska]]
 +
* [[SEED-Lab staff]]
 +
* [[YG01U BUGGES]]
  
==Extra info==
+
== How to determine a rare map ==
===Known rare enemies===
+
Use the following steps to help identify a rare map from common maps.
{| Border="1"
+
# Upon starting a mission in which you will be hunting a specific rare enemy, reference the ''map route'' column of the mission's spawn chart to identify which map you have been given.  Generally speaking, this can be done by noting the layout of the first block, though there are cases when the first block of each route will be similar, thus requiring you to use the second block to identify the route.
! Rare enemy name !! Comments
+
# After identifying your route, note the spawns you encounter in the first block (or second if running a mission with identical first blocks) to see which pattern you have been given.  In most cases, the initial enemy spawn will be enough to identify a map pattern, though some missions will have identical initial spawns, requiring you to go by the second or third spawn.  Such cases will be noted in the spawn chart.
 +
# When hunting rare enemies, the map pattern you will be looking for is identified as an X variation.  These are highlighted in green.
 +
# If the enemy spawns you have encountered do not match what is listed for the X variation of the map you are on, abandon and restart the mission.  Continue this process until you get the enemy spawns that match the X variation of your map.
 +
 
 +
== How to read spawn charts ==
 +
Some of the notation used on the spawn charts at the PSUPedia may seem confusing to first-time readers.  If you are uncertain of what a particular symbol or note means, reference the following chart for more information.
 +
{| class="wikitable" style="text-align:center"
 +
! Example !! Meaning
 +
|-
 +
| Koltova x4 & Vahra x2 || Four Koltova and two Vahra will spawn all at once.
 +
|-
 +
| Koltova x4 + Vahra x2 || Four Koltova will spawn, and two Vahra will spawn when '''some''' of the Koltova are killed.
 
|-
 
|-
! Rappy
+
| Koltova x4 → Vahra x2 || Four Koltova will spawn, then two Vahra will spawn after '''all''' of the Koltova are killed.
| The basic rare enemy
 
 
|-
 
|-
! Rappy Lantern
+
| Koltova x4+4 || Four Koltova will spawn, and Four more will spawn when some are killed.
|(10/14~11/9) Halloween Rappy, replaces Rappy during that season.
 
 
|-
 
|-
! Noel Rappy
+
| {{RareN |spawn= Koltova x4}} || If you get to this point and see the stated spawn, the map variation cannot be rare.
| (12/7~12/25) Christmas Rappy, replaces Rappy during that season.
+
|- {{Color-A}}
 +
| {{RareY |spawn= Vahra x4}} || If you get to this point and see the stated spawn, the map variation is certainly rare.
 +
|}
 +
 
 +
== Maps progress chart ==
 +
 
 +
Many of the enemy spawn charts are still work in progress.  The following tables signify the current status of a particular mission's chart as well as contain links to the charts themselves.  They are easily editable.  Please update these as significant progress is made.  An 'S2' rank should only be given to those charts that fully comply with the written standards and are fully completed. If you are unsure of either of these points, leave the rank at a maximum of 'S' and someone will be sure to finish it from there.
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
! Color Legend
 
|-
 
|-
! Jao
+
| {{Color-C}}|<code><nowiki>{{Color-C}}</nowiki></code> for nonexistent charts.
| Moatoob's rare monster.
 
 
|-
 
|-
! YG-01U BUGGES
+
| {{Color-B}}|<code><nowiki>{{Color-B}}</nowiki></code> for just started charts.
| Rare enemy in the mission [Endrum Remnants]
 
 
|-
 
|-
! Grin Bette S
+
| {{Color-A}}|<code><nowiki>{{Color-A}}</nowiki></code> for half done charts.
| Rare boss in the mission [Endrum Remnants]
 
 
|-
 
|-
! Luttus Jigga
+
| {{Color-S}}|<code><nowiki>{{Color-S}}</nowiki></code> for almost complete charts.
| Rare boss in the mission [The Holy Ground]
 
 
|-
 
|-
! Da-beran
+
| {{Color-S2}}|<code><nowiki>{{Color-S2}}</nowiki></code> for [[The_PSUPedia:Enemy_spawn_template|standardized]] charts.
| Rare enemy in certain missions on moatoob (Possibly mining area, and other unreleased)
 
 
|}
 
|}
  
==Rare appearance useful info==
+
{| style="text-align:center"
* The first mission of each location has 3 map patterns, and 3 rare enemy patterns.
+
|
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.
+
{| class="wikitable" style="text-align:center; font-size:90%"
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.
+
| {{GC bgcolor}} | GUARDIANS Colony
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).
+
|-
* In the charts, a + is used to denote enemies that appear after killing the first set.
+
| {{Color-S2}} | [[Unsafe_Passage#Enemy_spawn_chart|Unsafe Passage]]
 
+
|-
=Mission map patterns=
+
| {{Color-S}} | [[Fight_for_Food#Enemy_spawn_chart|Fight for Food]]
 
+
|-
'''Instructions:'''
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| {{Color-S}} | [[Dark Satellite#Enemy spawn chart|Dark Satellite]]*
Take A-1 of the "Unsafe Passage" table for example, A is the Circle room route and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slo machine, you're not going to get all 7's on your first run, so you gotta keep trying.
+
|-
 
+
| {{Color-S}} | [[SEED Awakened#Enemy spawn chart|SEED Awakened]]*
==Guardians Colony==
+
|-
===Unsafe Passage===
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| {{Color-S2}} | [[True Darkness#Enemy spawn chart|True Darkness]]
{| Border="1" cellpadding="5"
+
|-
! Pattern
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| {{Color-S}} | [[The Black Nest#Enemy spawn chart|The Black Nest]]*
! Map route
+
|-
!width="75"|Block 1<br>first spawn
+
| {{Color-A}} | [[The Dark God#Enemy spawn chart|The Dark God]]* **
!width="75"|Block 2<br>first spawn
+
|}
!width="75"|Block 3<br>first spawn
+
||
!width="90"|Rare enemy:<br>where and #
+
{| class="wikitable" style="text-align:center; font-size:90%"
 +
| {{Parum bgcolor}} | Parum
 +
|-
 +
| {{Color-S}} | [[Mad Creatures#Enemy spawn chart|Mad Creatures]]*
 +
|-
 +
| {{Color-S}} | [[Plains Overlord#Enemy spawn chart|Plains Overlord]]*
 +
|-
 +
| {{Color-S}} | [[Sleeping Warriors#Enemy spawn chart|Sleeping Warriors]]
 +
|-
 +
| {{Color-S}} | [[Train Rescue#Enemy spawn chart|Train Rescue]]
 +
|-
 +
| {{Color-S}} | [[The Mad Beasts#Enemy spawn chart|The Mad Beasts]]
 +
|-
 +
| {{Color-S}} | [[Lab Recovery#Enemy spawn chart|Lab Recovery]]*
 +
|-
 +
| {{Color-S2}} | [[Endrum Remnants#Enemy spawn chart|Endrum Remnants]]*
 +
|-
 +
| {{Color-S}} | [[The Dual Sentinel#Enemy spawn chart|The Dual Sentinel]]
 +
|-
 +
| {{Color-S}} | [[Crimson Beast#Enemy spawn chart|Crimson Beast]]
 +
|-
 +
| {{Color-S2}} | [[Duel in the Ruins#Enemy spawn chart|Duel in the Ruins]]
 +
|-
 +
| {{Color-S2}} | [[Scarred Planet#Enemy spawn chart|Scarred Planet]]
 +
|-
 +
| {{Color-S}} | [[Lightning Beasts#Enemy spawn chart|Lightning Beasts]]
 +
|-
 +
| {{Color-S}} | [[SEED Express#Enemy spawn chart|SEED Express]]**
 +
|-
 +
| {{Color-S}} | [[AMF HQ Recovery#Enemy spawn chart|AMF HQ Recovery]]**
 +
|-
 +
| {{Color-A}} | [[Military Subway#Enemy spawn chart|Military Subway]]
 +
|-
 +
| {{Color-S2}} | [[Electronic Brain#Enemy spawn chart|Electronic Brain]]
 +
|}
 +
||
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{| class="wikitable" style="text-align:center; font-size:90%"
 +
| {{Neudaiz bgcolor}} | Neudaiz
 +
|-
 +
| {{Color-S}} | [[Mizuraki Defense#Enemy spawn chart|Mizuraki Defense]]
 +
|-
 +
| {{Color-A}} | [[Forested Islands#Enemy spawn chart|Forested Islands]]
 +
|-
 +
| {{Color-S2}} | [[Demons Above#Enemy spawn chart|Demons Above]]
 +
|-
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| {{Color-S2}} | [[Rainbow Beast#Enemy spawn chart|Rainbow Beast]]
 +
|-
 +
| {{Color-S2}} | [[Grove of Fanatics#Enemy spawn chart|Grove of Fanatics]]*
 +
|-
 +
| {{Color-S}} | [[The Holy Ground#Enemy spawn chart|The Holy Ground]]
 +
|-
 +
| {{Color-A}} | [[Moonlight Beast#Enemy spawn chart|Moonlight Beast]]*
 +
|-
 +
| {{Color-S}} | [[The Eastern Peril#Enemy spawn chart|The Eastern Peril]]*
 +
|-
 +
| {{Color-S}} | [[Forest Infiltration#Enemy spawn chart|Forest Infiltration]]*
 +
|-
 +
| {{Color-S}} | [[Cost of Research#Enemy spawn chart|Cost of Research]]
 +
|-
 +
| {{Color-S2}} | [[Sakura Blast#Enemy spawn chart|Sakura Blast]]
 +
|-
 +
| {{Color-S2}} | [[Flowery Pursuit#Enemy spawn chart|Flowery Pursuit]]
 +
|-
 +
| {{Color-S}} | [[Sacred Stream#Enemy spawn chart|Sacred Stream]]**
 +
|-
 +
| {{Color-S2}} | [[White Beast#Enemy spawn chart|White Beast]]
 +
|-
 +
| {{Color-A}} | [[Hill of Spores#Enemy spawn chart|Hill of Spores]]
 +
|-
 +
| {{Color-S2}} | [[Dancing Birds#Enemy spawn chart|Dancing Birds]]
 +
|}
 +
||
 +
{| class="wikitable" style="text-align:center; font-size:90%"
 +
| {{Moatoob bgcolor}} | Moatoob
 +
|-
 +
| {{Color-S2}} | [[Valley of Carnage#Enemy spawn chart|Valley of Carnage]]
 
|-
 
|-
| A-1
+
| {{Color-S2}} | [[Mine Defense#Enemy spawn chart|Mine Defense]]
| rowspan="4" align="center"| [[Image:Rare-oroom.jpg|thumb|200px|center|Circle Room Route.]]
 
| Pannon x1 Delsaban x4
 
| Delsaban x2 Sendillan x2
 
| &nbsp;
 
| -
 
 
|-
 
|-
| A-2
+
| {{Color-S}} | [[System Defense#Enemy spawn chart|System Defense]]*
| Delsaban x5
 
| Pannon x2 Delsaban x2
 
| &nbsp;
 
| -
 
 
|-
 
|-
| A-3
+
| {{Color-S2}} | [[Desert Terror#Enemy spawn chart|Desert Terror]]
| Pannon x2 Sendillan x3
 
| Pannon x3
 
| &nbsp;
 
| -
 
 
|-
 
|-
| A-X
+
| {{Color-A}} | [[Rogues' Shortcut#Enemy spawn chart|Rogues' Shortcut]]**
| Pannon x2 Sendillan x3
 
| Pannon x2 Delsaban x2
 
| '''Train Tracks:''' Pannon x10
 
| ''Block 3'':
 
Rappy x2
 
 
|-
 
|-
| B-1
+
| {{Color-A}} | [[Tunnel Recapture#Enemy spawn chart|Tunnel Recapture]]*
| rowspan="4" align="center"|[[Image:Rare-leftturn.jpg|thumb|200px|center|Left Turn Route.]]
 
| Pannon x3
 
| Pannon x5
 
| Pannon x3 Delsaban x2
 
| -
 
 
|-
 
|-
| B-2
+
| {{Color-S2}} | [[Caves of Ice#Enemy spawn chart|Caves of Ice]]
| Delsaban x3
 
| Pannon x3
 
| Pannon x1 Sendillan x3
 
| -
 
 
|-
 
|-
| B-3
+
| {{Color-S2}} | [[Awoken Serpent#Enemy spawn chart|Awoken Serpent]]
| Pannon x3 ''further in'' Delsaban x5
 
| Delsaban x4
 
| Delsaban x3 Pannon x2
 
| -
 
 
|-
 
|-
| B-X
+
| {{Color-S2}} | [[Desert Goliath#Enemy spawn chart|Desert Goliath]]
| Pannon x3
 
| Pannon x5
 
| Delsaban x3 Pannon x2
 
| ''Block 3'': Delsaban x3 Rappy x2
 
 
|-
 
|-
| C-1
+
| {{Color-A}} | [[Stolen Weapon#Enemy spawn chart|Stolen Weapon]]
| rowspan="4" align="center"| [[Image:Rare-tummy.jpg|thumb|200px|center|Stomach-shaped Room Route.]]
 
| Pannon x1 Delsaban x4
 
| Pannon x1 Delsaban x2
 
| &nbsp;
 
| -
 
 
|-
 
|-
| C-2
+
| {{Color-S}} | [[Lonely Laboratory#Enemy spawn chart|Lonely Laboratory]]
| Pannon x5
 
| Pannon x4 + Sendillan x4
 
| &nbsp;
 
| -
 
 
|-
 
|-
| C-3
+
| {{Color-S2}} | [[Bladed Legacy#Enemy spawn chart|Bladed Legacy]]
| Pannon x2 Delsaban x3
 
| Pannon x2 Delsaban x2
 
| &nbsp;
 
| -
 
 
|-
 
|-
| C-X
+
| {{Color-S2}} | [[Citadel of Sand#Enemy spawn chart|Citadel of Sand]]
| Pannon x5
+
|}
 +
|}
  
'''Train Track Room''':
+
Missions marked with a (*) have been changed since their initial release. If any inconsistencies are discovered, please update the enemy spawn charts accordingly.<br/>
 +
Missions marked with a (**) need pictures!
  
Delsaban x5
+
== External Links ==
  
+
+
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] {{JP flag}}
  
Delsaban x1 Pannon x3
+
{{Gameplay}}
| Pannon x4 Delsaban x4
 
| -
 
| ''Block 2'': Delsaban x1 Rappy x2
 
|}
 
* To get to a rare spawn, you want to make sure you follow the X path of enemies. (eg; C-X in the Stomach-shaped room run.)
 
* B map pattern's Block 2 enemy count are from going to the right at the T intersection.
 

Latest revision as of 10:12, 19 November 2010

When hunting rare enemies in Phantasy Star Universe, all it takes is a little observation to determine whether or not you have a rare map. This article details how to identify the rare variations of a mission as well as how to read the spawn charts used at the PSUPedia.

Rare enemies

When hunting for a particular rare enemy, it is best to know where it has a chance of showing up. Click the name of each enemy below for a full list of missions in which they makes appearances.

How to determine a rare map

Use the following steps to help identify a rare map from common maps.

  1. Upon starting a mission in which you will be hunting a specific rare enemy, reference the map route column of the mission's spawn chart to identify which map you have been given. Generally speaking, this can be done by noting the layout of the first block, though there are cases when the first block of each route will be similar, thus requiring you to use the second block to identify the route.
  2. After identifying your route, note the spawns you encounter in the first block (or second if running a mission with identical first blocks) to see which pattern you have been given. In most cases, the initial enemy spawn will be enough to identify a map pattern, though some missions will have identical initial spawns, requiring you to go by the second or third spawn. Such cases will be noted in the spawn chart.
  3. When hunting rare enemies, the map pattern you will be looking for is identified as an X variation. These are highlighted in green.
  4. If the enemy spawns you have encountered do not match what is listed for the X variation of the map you are on, abandon and restart the mission. Continue this process until you get the enemy spawns that match the X variation of your map.

How to read spawn charts

Some of the notation used on the spawn charts at the PSUPedia may seem confusing to first-time readers. If you are uncertain of what a particular symbol or note means, reference the following chart for more information.

Example Meaning
Koltova x4 & Vahra x2 Four Koltova and two Vahra will spawn all at once.
Koltova x4 + Vahra x2 Four Koltova will spawn, and two Vahra will spawn when some of the Koltova are killed.
Koltova x4 → Vahra x2 Four Koltova will spawn, then two Vahra will spawn after all of the Koltova are killed.
Koltova x4+4 Four Koltova will spawn, and Four more will spawn when some are killed.
Koltova x4 If you get to this point and see the stated spawn, the map variation cannot be rare.
Vahra x4 If you get to this point and see the stated spawn, the map variation is certainly rare.

Maps progress chart

Many of the enemy spawn charts are still work in progress. The following tables signify the current status of a particular mission's chart as well as contain links to the charts themselves. They are easily editable. Please update these as significant progress is made. An 'S2' rank should only be given to those charts that fully comply with the written standards and are fully completed. If you are unsure of either of these points, leave the rank at a maximum of 'S' and someone will be sure to finish it from there.

Color Legend
{{Color-C}} for nonexistent charts.
{{Color-B}} for just started charts.
{{Color-A}} for half done charts.
{{Color-S}} for almost complete charts.
{{Color-S2}} for standardized charts.
GUARDIANS Colony
Unsafe Passage
Fight for Food
Dark Satellite*
SEED Awakened*
True Darkness
The Black Nest*
The Dark God* **
Parum
Mad Creatures*
Plains Overlord*
Sleeping Warriors
Train Rescue
The Mad Beasts
Lab Recovery*
Endrum Remnants*
The Dual Sentinel
Crimson Beast
Duel in the Ruins
Scarred Planet
Lightning Beasts
SEED Express**
AMF HQ Recovery**
Military Subway
Electronic Brain
Neudaiz
Mizuraki Defense
Forested Islands
Demons Above
Rainbow Beast
Grove of Fanatics*
The Holy Ground
Moonlight Beast*
The Eastern Peril*
Forest Infiltration*
Cost of Research
Sakura Blast
Flowery Pursuit
Sacred Stream**
White Beast
Hill of Spores
Dancing Birds
Moatoob
Valley of Carnage
Mine Defense
System Defense*
Desert Terror
Rogues' Shortcut**
Tunnel Recapture*
Caves of Ice
Awoken Serpent
Desert Goliath
Stolen Weapon
Lonely Laboratory
Bladed Legacy
Citadel of Sand

Missions marked with a (*) have been changed since their initial release. If any inconsistencies are discovered, please update the enemy spawn charts accordingly.
Missions marked with a (**) need pictures!

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune