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Difference between revisions of "Despair and Hope 2"

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__NOTOC__{{AOTI only}}{{Mission infobox
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__NOTOC__
 +
{{AOTI only}}
 +
{{Mission infobox
 
|Mission name= Despair and Hope 2
 
|Mission name= Despair and Hope 2
|Mission image= [[Image:Rozenom.PNG|center]]
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|Mission image= {{Rozenom icon}}
 
|Planet= Parum
 
|Planet= Parum
 
|Start lobby= Old Rozenom City
 
|Start lobby= Old Rozenom City
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|End lobby= Clyez City: 5th Floor
 
|End lobby= Clyez City: 5th Floor
 
|Version= Ambition of the Illuminus
 
|Version= Ambition of the Illuminus
|Field= Old Rozenom
+
|Field= Old Rozenom City
 
|Mission type= Story mission
 
|Mission type= Story mission
 
|Party= 1 player
 
|Party= 1 player
|Enemy elements= {{Neutral}} {{Dark}} {{Lightning}}
+
|Enemy elements= {{Neutral}} {{Lightning}} {{Dark}}}}
}}''Laia was sighted in the refugee camp ahead.  Find Laia in the ruins of Rozenom City and bring her back to the GUARDIANS.''
+
''Laia was sighted in the refugee camp ahead.  Find Laia in the ruins of Rozenom City and bring her back to the GUARDIANS.''
  
 
== Mission requirements and rewards ==
 
== Mission requirements and rewards ==
{{Episode 3 mission
+
{| class="wikitable" style="text-align:center"
|C enemy= 22+ |C-S Meseta= 1130 |C-S MP= 11 |C-A Meseta= 750 |C-A MP= 7 |C-B Meseta= -- |C-B MP= --
+
! rowspan="2" | LV !! rowspan="2" | Req. LV !! rowspan="2" | Enemy LV !! colspan="2" | Rank S !! colspan="2" | Rank A !! colspan="2" | Rank B !! colspan="2" | Rank C
|B enemy= 36+ |B-S Meseta= 1840 |B-S MP= 18 |B-S extra= [[Lumia Portrait]] |B-A Meseta= 1220 |B-A MP= 12 |B-B Meseta= -- |B-B MP= --
+
|-
|A enemy= 51+ |A-S Meseta= 2610 |A-S MP= 26 |A-S extra= [[Lumia Portrait]] |A-A Meseta= 1740 |A-A MP= 17 |A-B Meseta= -- |A-B MP= --
+
! Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points
|C-S time= |C-S enemies= |C-S misc= Meira cannot be incapacitated.
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|-
|B-S time= Under 14:00 |B-S enemies= |B-S misc= Meira cannot be incapacitated.
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| C || 1 || 22+ || 1130 || 11 || 750 || 7 || 370 || 3 || 0 || 0
|A-S time= Under 14:00 |A-S enemies= |A-S misc= Meira cannot be incapacitated.
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|-
}}
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| rowspan="2" | B || rowspan="2" | 50 || rowspan="2" | 36+ || 1840 || 18 || rowspan="2" | 1220 || rowspan="2" | 12 || rowspan="2" | 610 || rowspan="2" | 6 || rowspan="2" | 0 || rowspan="2" | 0
 +
|-
 +
| colspan="2" | [[Lumia Portrait]]
 +
|-
 +
| rowspan="2" | A || rowspan="2" | 75 || rowspan="2" | 51+ || 2610 || 26 || rowspan="2" | 1740 || rowspan="2" | 17 || rowspan="2" | 870 || rowspan="2" | 8 || rowspan="2" | 0 || rowspan="2" | 0
 +
|-
 +
| colspan="2" | [[PA Fragment]] x10<ref>[[PA Fragment]] rewards for story missions are only awarded once per character.</ref><br/>[[Lumia Portrait]]
 +
|-
 +
! colspan="11" | Rank S requirements
 +
|-
 +
! LV !! colspan="2" | Time !! colspan="2" | Defeated enemies !! colspan="6" | Miscellaneous requirements
 +
|-
 +
| C || colspan="2" | Under 14:00 || colspan="2" | -- || colspan="6" | Maira cannot be incapacitated.
 +
|-
 +
| B || colspan="2" | Under 14:00 || colspan="2" | -- || colspan="6" | Maira cannot be incapacitated.
 +
|-
 +
| A || colspan="2" | Under 14:00 || colspan="2" | -- || colspan="6" | Maira cannot be incapacitated.
 +
|}
 +
 
 
== Enemy information ==
 
== Enemy information ==
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
|-
 
 
! rowspan="2" | Enemy name !! rowspan="2" | Enemy buffs !! rowspan="2" | Ele. !! colspan="2" | Mission LV C !! colspan="2" | Mission LV B !! colspan="2" | Mission LV A
 
! rowspan="2" | Enemy name !! rowspan="2" | Enemy buffs !! rowspan="2" | Ele. !! colspan="2" | Mission LV C !! colspan="2" | Mission LV B !! colspan="2" | Mission LV A
 
|-
 
|-
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|-
 
|-
 
| [[Special Ops (Vobis)]] || || {{Dark}} || 22 || -- || 36 || -- || 51 || --
 
| [[Special Ops (Vobis)]] || || {{Dark}} || 22 || -- || 36 || -- || 51 || --
|-
 
! colspan="9" | Mini-boss
 
 
|-
 
|-
 
| [[SEED-Ardite]] || || {{Dark}} || 22 || -- || 36 || 304 || 51 || --
 
| [[SEED-Ardite]] || || {{Dark}} || 22 || -- || 36 || 304 || 51 || --
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== Item drops ==
 
== Item drops ==
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
|-
 
 
! Enemy name !! Special drops !! Mission LV C !! Mission LV B !! Mission LV A
 
! Enemy name !! Special drops !! Mission LV C !! Mission LV B !! Mission LV A
 
|-
 
|-
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| [[Special Ops (Solda)]] || {{Special Ops (Solda) | AOTI special}} || {{Special Ops (Solda) | AOTI 20}} || {{Special Ops (Solda) | AOTI 30}} || {{Special Ops (Solda) | AOTI 50}}
 
| [[Special Ops (Solda)]] || {{Special Ops (Solda) | AOTI special}} || {{Special Ops (Solda) | AOTI 20}} || {{Special Ops (Solda) | AOTI 30}} || {{Special Ops (Solda) | AOTI 50}}
 
|-
 
|-
| [[Special Ops (Vobis)]] || {{Special Ops (Vobis) | special}} || {{Special Ops (Vobis) | 20}} || {{Special Ops (Vobis) | 30}} || {{Special Ops (Vobis) | 50}}
+
| [[Special Ops (Vobis)]] || {{Special Ops (Vobis) | AOTI special}} || {{Special Ops (Vobis) | AOTI 20}} || {{Special Ops (Vobis) | AOTI 30}} || {{Special Ops (Vobis) | AOTI 50}}
 
|-
 
|-
| [[SEED-Ardite]] || {{SEED-Ardite | special}} || {{SEED-Ardite | 20}} || {{SEED-Ardite | 30}} || {{SEED-Ardite | 50}}
+
| [[SEED-Ardite]] || {{SEED-Ardite | AOTI special}} || {{SEED-Ardite | AOTI 20}} || {{SEED-Ardite | AOTI 30}} || {{SEED-Ardite | AOTI 50}}
 
|-
 
|-
| [[Grass Assassin]] || {{Grass Assassin | special}} || {{Grass Assassin | 20}} || {{Grass Assassin | 30}} || {{Grass Assassin | 50}}
+
| [[Grass Assassin]] || {{Grass Assassin | AOTI special}} || {{Grass Assassin | AOTI 20}} || {{Grass Assassin | AOTI 30}} || {{Grass Assassin | AOTI 50}}
 
|-
 
|-
| Normal box || {{Rozenom box | special}} || {{Rozenom box | 20}} || {{Rozenom box | 30}} || {{Rozenom box | 50}}
+
| [[Box drops#Normal boxes|Normal box]] || ? || ? || ? || ?
 
|-
 
|-
| [[Area drops]] || {{Rozenom area | special}} || {{Rozenom area | 20}} || {{Rozenom area | 30}} || {{Rozenom area | 50}}
+
| [[Area drops]] || {{Rozenom area | AOTI special}} || {{Rozenom area | AOTI 20}} || {{Rozenom area | AOTI 30}} || {{Rozenom area | AOTI 50}}
 
|}
 
|}
 +
 +
== Reference notes ==
 +
<references/>
 +
 
[[Category:Story missions]]
 
[[Category:Story missions]]

Latest revision as of 02:11, 20 May 2010


Despair and Hope 2
ミッション名が不明
Old Rozenom City
Start lobby Old Rozenom City
Start counter Block B Area
End lobby Clyez City: 5th Floor
Version Ambition of the Illuminus
Field Old Rozenom City
Mission type Story mission
Party size 1 player
Enemy elements Neutral Lightning Dark

Laia was sighted in the refugee camp ahead. Find Laia in the ruins of Rozenom City and bring her back to the GUARDIANS.

Mission requirements and rewards

LV Req. LV Enemy LV Rank S Rank A Rank B Rank C
Meseta Points Meseta Points Meseta Points Meseta Points
C 1 22+ 1130 11 750 7 370 3 0 0
B 50 36+ 1840 18 1220 12 610 6 0 0
Lumia Portrait
A 75 51+ 2610 26 1740 17 870 8 0 0
PA Fragment x10[1]
Lumia Portrait
Rank S requirements
LV Time Defeated enemies Miscellaneous requirements
C Under 14:00 -- Maira cannot be incapacitated.
B Under 14:00 -- Maira cannot be incapacitated.
A Under 14:00 -- Maira cannot be incapacitated.

Enemy information

Enemy name Enemy buffs Ele. Mission LV C Mission LV B Mission LV A
LV EXP LV EXP LV EXP
AMF Heavy Infantry Neutral 22 -- 36 106 51 --
Special Ops (Solda) Neutral 22 -- 36 -- 51 --
Special Ops (Vobis) Dark 22 -- 36 -- 51 --
SEED-Ardite Dark 22 -- 36 304 51 --
Grass Assassin Lightning 22 -- 36 342 51 --

Item drops

Enemy name Special drops Mission LV C Mission LV B Mission LV A
AMF Heavy Infantry -- [B] Saiyuhoh [B] Burzaihoh [B] Haktsurahoh
Special Ops (Solda) G Traps [B] Shigga Wadda [B] Shigga Bigul [B] Shigga Stam
Special Ops (Vobis) -- [B] Shooter [B] Vullseye [B] Assassin
SEED-Ardite -- Wirecle Rivetacle Brebacle
Grass Assassin Assassin Edge Japanese version Twin Sucker Twin Ripper Dual Stream
Normal box  ?  ?  ?  ?
Area drops Photon Drop Xbox 360 version
Vayu Windstone Japanese version
1-8★ ores
Copernia
2-9★ ores
Copernia
4-11★ ores
Copernia, Armania,
Goldania
[B] Double Sabic

Reference notes

  1. PA Fragment rewards for story missions are only awarded once per character.