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(This article is freaking ancient. Just challenged myself to see what I could do in 5 minutes. Really, this thing would be better off remade from scratch...)
(Iconification, added second set of PA Fragment bullets to the cost table (but not the stats table).)
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Bullets can be used to grant [[Elements|elements]] to ranged [[Weapons|weapons]], and to increase their [[ATP]], at the cost of both [[ATA]] and [[PP]] (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using [[Bullet Disks]], and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.
+
Bullets can be used to grant [[Elements|elements]] to ranged [[Weapons|weapons]], and to increase their [[ATP|Att.]], at the cost of both [[ATA|Acc.]] and [[PP]] (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using [[Photon art disks#Bullet disks|bullet disks]], and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.
  
Bullets increase in level based on the number of successful hits per shot.  Depending on the weapon, the rate at which bullets level can vary.  At 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot.
+
Bullets increase in level based on the number of successful hits per shot.  Depending on the weapon, the rate at which bullets level can vary.  At levels 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21 and 31.
  
{| class="wikitable"
+
{| class="wikitable" style="text-align:center"
 
! Type !! HU !! RA !! FO !! FI !! GT !! WT !! FF !! FG !! FT !! PT !! AF !! AT
 
! Type !! HU !! RA !! FO !! FI !! GT !! WT !! FF !! FG !! FT !! PT !! AF !! AT
 
|-
 
|-
Line 9: Line 9:
 
|}
 
|}
  
The bullet names reflect the element of the bullet.  The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc).  The bullets are listed below:
+
The bullet names reflect the element of the bullet.  The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc).  The bullets are listed below:
  
 
== Statistics ==
 
== Statistics ==
  
{| class="wikitable"
+
{| class="wikitable" style="text-align:center"
 
! Element !! Status Effect !! G.R.M. Name !! Yohmei Name !! TENORA Name
 
! Element !! Status Effect !! G.R.M. Name !! Yohmei Name !! TENORA Name
 
|-
 
|-
Line 29: Line 29:
 
|}
 
|}
  
*Note - Fire/Ground/Dark elements have a 5% bonus in damage compared to Ice/Lightning/Light.
+
* Fire, Ground and Dark bullets are a simple 5% stronger than their Ice, Lightning and Light counterparts.
  
  
== Offline Experience Patterns ==
 
  
{| class="wikitable" border="1" cellspacing="0"
+
== Offline experience patterns ==
 +
 
 +
{| class="wikitable" style="text-align:center"
 
! Pattern !! Hits TNL 1-11 !! "-" 11-21 !! "-" 21-30 !! Total Hits to 10 !! "-" 20 !! "-" 30 !! Associated Weapon Types
 
! Pattern !! Hits TNL 1-11 !! "-" 11-21 !! "-" 21-30 !! Total Hits to 10 !! "-" 20 !! "-" 30 !! Associated Weapon Types
 
|-
 
|-
| #1 || 28 || 78 || 134 || 252 || 982 || 2266 || Rifles, Handguns
+
| #1 || 28 || 78 || 134 || 252 || 982 || 2266 || {{Rifle icon}} {{Handgun icon}}
 
|-
 
|-
| #2 || 42 || 117 || 206 || 378 || 1473 || 3444 || Bows, Twin Handguns
+
| #2 || 42 || 117 || 206 || 378 || 1473 || 3444 || {{Longbow icon}} {{Twin handgun icon}}
 
|-
 
|-
| #3 || 49 || 137 || 236 || 441 || 1723 || 3984 || Laser Cannons, Throwing Blades
+
| #3 || 49 || 137 || 236 || 441 || 1723 || 3984 || {{Laser cannon icon}} {{Card icon}}
 
|-
 
|-
| #4 || 56 || 156 || 268 || 504 || 1964 || 4532 || Crossbows
+
| #4 || 56 || 156 || 268 || 504 || 1964 || 4532 || {{Crossbow icon}}
 
|-
 
|-
| #5 || 84 || 234 || 402 || 756 || 2946 || 6798 || Shotguns, Grenade Launchers
+
| #5 || 84 || 234 || 402 || 756 || 2946 || 6798 || {{Shotgun icon}} {{Grenade icon}}
 
|-
 
|-
| #6 || 117 || 312 || 536 || 1053 || 3978 || 9114 || Machineguns
+
| #6 || 117 || 312 || 536 || 1053 || 3978 || 9114 || {{Machinegun icon}}
 
|}
 
|}
  
== Normal Elemental Bullet Statistics ==
+
 
 +
 
 +
== Elemental bullet statistics ==
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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| E% || SE Lv. || Rng(m) || NoB || PP  || E% || SE Lv. || Rng(m) || NoB || PP || E% || SE Lv. || Rng(m) || NoB || PP  
 
| E% || SE Lv. || Rng(m) || NoB || PP  || E% || SE Lv. || Rng(m) || NoB || PP || E% || SE Lv. || Rng(m) || NoB || PP  
 
|-
 
|-
| [[Rifles]] || 6% || 2 || 25 || 1 || 8(6) || 13% || 3 || 26 || 1 || 10(8) || 23% || 4 || 27 || 1 || 12(9)
+
| {{Rifle icon}} || 6% || 2 || 25 || 1 || 8(6) || 13% || 3 || 26 || 1 || 10(8) || 23% || 4 || 27 || 1 || 12(9)
 
|- style="background-color:#eeeeee;"
 
|- style="background-color:#eeeeee;"
| [[Shotguns]] || 4% || 2 || 14 || 3 || 9(7) || 9% || 2 || 15 || 4 || 12(9) || 13% || 2 || 16 || 5 || 15(12)
+
| {{Shotgun icon}} || 4% || 2 || 14 || 3 || 9(7) || 9% || 2 || 15 || 4 || 12(9) || 13% || 2 || 16 || 5 || 15(12)
 
|-
 
|-
| [[Longbows]] || 19% || 2 || 24 || 1 || 8 || 25% || 3 || 25 || 1 || 10 || 30% || 4 || 26 || 1 || 12
+
| {{Longbow icon}} || 19% || 2 || 24 || 1 || 8 || 25% || 3 || 25 || 1 || 10 || 30% || 4 || 26 || 1 || 12
 
|- style="background-color:#eeeeee;"
 
|- style="background-color:#eeeeee;"
| [[Grenade Launchers]] || 9% || 1 || 9 || 1 || 30(24) || 13% || 2 || 9 || 1 || 40(32) || 18% || 3 || 9 || 1 || 50(40)
+
| {{Grenade icon}} || 9% || 1 || 9 || 1 || 30(24) || 13% || 2 || 9 || 1 || 40(32) || 18% || 3 || 9 || 1 || 50(40)
 
|-
 
|-
| [[Laser Cannons]] || 6% || 1 || 18 || 1 || 24(19) || 11% || 1 || 19 || 1 || 32(25) || 16% || 1 || 20 || 1 || 40(32)
+
| {{Laser cannon icon}} || 6% || 1 || 18 || 1 || 24(19) || 11% || 1 || 19 || 1 || 32(25) || 16% || 1 || 20 || 1 || 40(32)
 
|- style="background-color:#eeeeee;"
 
|- style="background-color:#eeeeee;"
| [[Twin Handguns]] || 4% || 2 || 15 || 2 || 8(6) || 12% || 2 || 16 || 2 || 10(8) || 24% || 2 || 17 || 2 || 12(9)
+
| {{Twin handgun icon}} || 4% || 2 || 15 || 2 || 8(6) || 12% || 2 || 16 || 2 || 10(8) || 24% || 2 || 17 || 2 || 12(9)
 
|-
 
|-
| [[Handguns]] || 5% || 1 || 15 || 1 || 6(4) ||  13% || 2 || 16 || 1 || 7(5) || 19% || 3 || 17 || 1 || 8(6)  
+
| {{Handgun icon}} || 5% || 1 || 15 || 1 || 6(4) ||  13% || 2 || 16 || 1 || 7(5) || 19% || 3 || 17 || 1 || 8(6)  
 
|- style="background-color:#eeeeee;"
 
|- style="background-color:#eeeeee;"
| [[Crossbows]] || 3% || 1 || 13 || 1 || 6(4) || 9% || 2 || 14 || 2 || 9(7) || 15% || 3 || 15 || 3 || 12(9)
+
| {{Crossbow icon}} || 3% || 1 || 13 || 1 || 6(4) || 9% || 2 || 14 || 2 || 9(7) || 15% || 3 || 15 || 3 || 12(9)
 
|-
 
|-
| [[Cards]] || 17% || 2 || 16 || 2 || 7 || 21% || 2 || 17 || 3 || 10 || 25% || 2 || 18 || 3 || 12
+
| {{Card icon}} || 17% || 2 || 16 || 2 || 7 || 21% || 2 || 17 || 3 || 10 || 25% || 2 || 18 || 3 || 12
 
|- style="background-color:#eeeeee;"
 
|- style="background-color:#eeeeee;"
| [[Machineguns]] || 10% || 1 || 10 || 1 || 5(4) || 16% || 1 || 11 || 1 || 6(5) || 20% || 1 || 12 || 1 || 9(7)
+
| {{Machinegun icon}} || 10% || 1 || 10 || 1 || 5(4) || 16% || 1 || 11 || 1 || 6(5) || 20% || 1 || 12 || 1 || 9(7)
 
|}
 
|}
  
== PA Fragment Bullet Statistics ==
+
 
 +
 
 +
== PA Fragment bullet statistics ==
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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! SE Lv. !! Rng(m) !! NoB !! PP  !! SE LV !! Rng(m) !! NoB !! PP !! SE LV !! Rng(m) !! NoB !! PP
 
! SE Lv. !! Rng(m) !! NoB !! PP  !! SE LV !! Rng(m) !! NoB !! PP !! SE LV !! Rng(m) !! NoB !! PP
 
|-
 
|-
| Rifle || [[Killer Shot]] || 2 || ?? || 1 || 32(25) || 3 || ?? || 1 || 40(32) || 4 || ?? || 1 || 48(38) || May incapacitate.
+
| {{Rifle icon}} || [[Killer Shot]] || 2 || ?? || 1 || 32(25) || 3 || ?? || 1 || 40(32) || 4 || ?? || 1 || 48(38) || May incapacitate.
 
|-  
 
|-  
| Shotgun || [[Barada Maga]] || 1 || ?? || 3 || 18(14) || 1 || ?? || 4 || 24(19) || 2 || ?? || 5 || 30(24) || Inflicts EVP/ATA down.
+
| {{Shotgun icon}} || [[Barada Maga]] || 1 || ?? || 3 || 18(14) || 1 || ?? || 4 || 24(19) || 2 || ?? || 5 || 30(24) || Inflicts EVP/ATA down.
 
|-
 
|-
| Longbow || [[Chousei-Sou]] || - || ?? || 1 || 12 || - || ?? || 1 || 15 || - || ?? || 1 || 18 || Extra damage, slower firing rate.
+
| {{Longbow icon}} || [[Chousei-Sou]] || - || ?? || 1 || 12 || - || ?? || 1 || 15 || - || ?? || 1 || 18 || Extra damage, slower firing rate.
 
|-  
 
|-  
| Grenade Launcher || [[Boma Maga]] || 1 || 9 || 1 || 90(72) || 1 || 9 || 1 || 120(96) || 1 || 9 || 1 || 150(120) || Hits 1-3. 100% freeze.
+
| {{Grenade icon}} || [[Boma Maga]] || 1 || 9 || 1 || 90(72) || 1 || 9 || 1 || 120(96) || 1 || 9 || 1 || 150(120) || Hits 1-3. 100% freeze.
 
|-
 
|-
| Laser Cannon || [[Mayalee Prism]] || - || ?? || 1 || 36(28) || - || ?? || 1 || 42(33) || - || ?? || 1 || 48(38) || Blow away (Knockback).
+
| {{Laser cannon icon}} || [[Mayalee Prism]] || - || ?? || 1 || 36(28) || - || ?? || 1 || 42(33) || - || ?? || 1 || 48(38) || Blow away (Knockback).
 
|-  
 
|-  
| rowspan=2|Twin Handgun || [[Twin Mayalee]] || 1 || 8 || 2 || 18(14) || 2 || 8 || 2 || 21(16) || 2 || ?? || 2 || 24(19) || Inflicts DFP down.
+
| rowspan=2| {{Twin handgun icon}} || [[Twin Mayalee]] || 1 || 8 || 2 || 18(14) || 2 || 8 || 2 || 21(16) || 2 || ?? || 2 || 24(19) || Inflicts DFP down.
 
|-
 
|-
 
| [[Twin Penetration]] || - || 8 || 2 || 16(12) || - || 9 || 2 || 20(16) || - || 10 || 2 || 24(19) || Hits all targets in a line.
 
| [[Twin Penetration]] || - || 8 || 2 || 16(12) || - || 9 || 2 || 20(16) || - || 10 || 2 || 24(19) || Hits all targets in a line.
 
|-
 
|-
| Handgun || [[Mayalee Hit]] || 1 || ?? || 1 || 18(14) || 2 || ?? || 1 || 21(16) || 3 || ?? || 1 || 24(19) || Hits two targets. Steals HP (7%, 11%, 15%).
+
| {{Handgun icon}} || [[Mayalee Hit]] || 1 || ?? || 1 || 18(14) || 2 || ?? || 1 || 21(16) || 3 || ?? || 1 || 24(19) || Hits two targets. Steals HP (7%, 11%, 15%).
 
|-  
 
|-  
| Crossbow || [[Yak-Zangenga]] || 1 || ?? || 1 || 12(9) || 2 || ?? || 2 || 18(14) || 3 || ?? || 3 || 20(16) || HP affects power.
+
| {{Crossbow icon}} || [[Yak-Zangenga]] || 1 || ?? || 1 || 12(9) || 2 || ?? || 2 || 18(14) || 3 || ?? || 3 || 20(16) || HP affects power.
 
|-
 
|-
| rowspan=2| Card || [[Kyumeisei-shiki]] || 1 || ?? || 2 || 28 || 2 || ?? || 3 || 32 || 3 || ?? || 3 || 36 || Steals HP.
+
| rowspan=2| {{Card icon}} || [[Kyumeisei-shiki]] || 1 || ?? || 2 || 28 || 2 || ?? || 3 || 32 || 3 || ?? || 3 || 36 || Steals HP.
 
|- style="background-color:#eeeeee;"
 
|- style="background-color:#eeeeee;"
 
|-
 
|-
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|- style="background-color:#009900;"
 
|- style="background-color:#009900;"
 
|-
 
|-
| Machinegun || [[Mayalee Fury]] || - || ?? || 1 || 15(12) || - || ?? || 1 || 18(14) || - || ?? || 1 || 21(16) || Launch
+
| {{Machinegun icon}} || [[Mayalee Fury]] || - || ?? || 1 || 15(12) || - || ?? || 1 || 18(14) || - || ?? || 1 || 21(16) || Launch
 
|}
 
|}
  
== PA Fragment Cost ==
+
 
 +
 
 +
== PA Fragment costs ==
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! Weapon !! Photon Art !! PA Fragments Needed
+
! Weapon !! Bullet !! PA Fragments needed
 +
|-
 +
| rowspan=2| {{Rifle icon}} || [[Killer Shot]] || 90
 +
|-
 +
| [[Mayalee Shot]] || 50
 +
|-
 +
| rowspan=2| {{Shotgun icon}} || [[Barada Maga]] || 60
 +
|-
 +
| [[Barada Chamga]] || 25
 +
|-
 +
| rowspan=2| {{Longbow icon}} || [[Chousei-Sou]] || 75
 +
|-
 +
| [[Masei-sou]] || 75
 +
|-
 +
| rowspan=2| {{Grenade icon}} || [[Boma Maga]] || 90
 +
|-
 +
| [[Boma Duranga]] || 50
 +
|-
 +
| rowspan=2| {{Laser cannon icon}} || [[Mayalee Prism]] || 90
 
|-
 
|-
| Rifle || Killer Shot || 90
+
| [[Phantasm Prism]] || 25
 
|-
 
|-
| Shotgun || Barada Maga || 60
+
| rowspan=2| {{Twin handgun icon}} || [[Twin Mayalee]] || 60
 
|-
 
|-
| Longbow || Chousei-Sou || 75
+
| [[Twin Penetration]] || 90
 
|-
 
|-
| Grenade Launcher || Boma Maga || 90
+
| rowspan=2| {{Handgun icon}} || [[Mayalee Hit]] || 60
 
|-
 
|-
| Laser Cannon || Mayalee Prism || 90  
+
| [[Penetrating Hit]] || 90
 
|-
 
|-
| Twin Handgun || Twin Mayalee || 60
+
| rowspan=2| {{Crossbow icon}} || [[Yak-Zangenga]] || 75
 
|-
 
|-
| Handgun || Mayalee Hit || 60
+
| [[Yak Maga]] || 60
 
|-
 
|-
| Crossbow || Yak-Zangenga || 75
+
| rowspan=2| {{Card icon}} || [[Kyumeisei-shiki]] || 60
 
|-
 
|-
| Card || Kyumeisei-shiki || 60
+
| [[Masei-shiki]] || 60
 
|-
 
|-
| Machinegun || Mayalee Fury || 75
+
| {{Machinegun icon}} || [[Mayalee Fury]] || 75
 
|}
 
|}
  

Revision as of 14:04, 9 April 2008

Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.

Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21 and 31.

Type HU RA FO FI GT WT FF FG FT PT AF AT
Bullet cap 10 20 10 30 40 20 20 40 30 40 30 20

The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc). The bullets are listed below:

Statistics

Element Status Effect G.R.M. Name Yohmei Name TENORA Name
Fire Burn Burn/Burning Ensei- Banga
Ice Freeze Freeze/Frozen Reisei- Riga
Lightning Shock Plasma Raisei- Inga
Ground Silence Grav Jisei- Diga
Light Confusion Rising Yousei- Yoga
Dark Infection Dark Insei- Megiga
  • Fire, Ground and Dark bullets are a simple 5% stronger than their Ice, Lightning and Light counterparts.


Offline experience patterns

Pattern Hits TNL 1-11 "-" 11-21 "-" 21-30 Total Hits to 10 "-" 20 "-" 30 Associated Weapon Types
#1 28 78 134 252 982 2266
Rifles
Handguns
#2 42 117 206 378 1473 3444
Longbows
Twin handguns
#3 49 137 236 441 1723 3984
Laser cannons
Cards
#4 56 156 268 504 1964 4532
Crossbows
#5 84 234 402 756 2946 6798
Shotguns
Grenades
#6 117 312 536 1053 3978 9114
Machineguns


Elemental bullet statistics

Weapon
LV1~10
LV11~20
LV21~30
E% SE Lv. Rng(m) NoB PP E% SE Lv. Rng(m) NoB PP E% SE Lv. Rng(m) NoB PP
Rifles
6% 2 25 1 8(6) 13% 3 26 1 10(8) 23% 4 27 1 12(9)
Shotguns
4% 2 14 3 9(7) 9% 2 15 4 12(9) 13% 2 16 5 15(12)
Longbows
19% 2 24 1 8 25% 3 25 1 10 30% 4 26 1 12
Grenades
9% 1 9 1 30(24) 13% 2 9 1 40(32) 18% 3 9 1 50(40)
Laser cannons
6% 1 18 1 24(19) 11% 1 19 1 32(25) 16% 1 20 1 40(32)
Twin handguns
4% 2 15 2 8(6) 12% 2 16 2 10(8) 24% 2 17 2 12(9)
Handguns
5% 1 15 1 6(4) 13% 2 16 1 7(5) 19% 3 17 1 8(6)
Crossbows
3% 1 13 1 6(4) 9% 2 14 2 9(7) 15% 3 15 3 12(9)
Cards
17% 2 16 2 7 21% 2 17 3 10 25% 2 18 3 12
Machineguns
10% 1 10 1 5(4) 16% 1 11 1 6(5) 20% 1 12 1 9(7)


PA Fragment bullet statistics

Weapon Bullet LV1~10 LV11~20 LV21~30 Effect
SE Lv. Rng(m) NoB PP SE LV Rng(m) NoB PP SE LV Rng(m) NoB PP
Rifles
Killer Shot 2  ?? 1 32(25) 3  ?? 1 40(32) 4  ?? 1 48(38) May incapacitate.
Shotguns
Barada Maga 1  ?? 3 18(14) 1  ?? 4 24(19) 2  ?? 5 30(24) Inflicts EVP/ATA down.
Longbows
Chousei-Sou -  ?? 1 12 -  ?? 1 15 -  ?? 1 18 Extra damage, slower firing rate.
Grenades
Boma Maga 1 9 1 90(72) 1 9 1 120(96) 1 9 1 150(120) Hits 1-3. 100% freeze.
Laser cannons
Mayalee Prism -  ?? 1 36(28) -  ?? 1 42(33) -  ?? 1 48(38) Blow away (Knockback).
Twin handguns
Twin Mayalee 1 8 2 18(14) 2 8 2 21(16) 2  ?? 2 24(19) Inflicts DFP down.
Twin Penetration - 8 2 16(12) - 9 2 20(16) - 10 2 24(19) Hits all targets in a line.
Handguns
Mayalee Hit 1  ?? 1 18(14) 2  ?? 1 21(16) 3  ?? 1 24(19) Hits two targets. Steals HP (7%, 11%, 15%).
Crossbows
Yak-Zangenga 1  ?? 1 12(9) 2  ?? 2 18(14) 3  ?? 3 20(16) HP affects power.
Cards
Kyumeisei-shiki 1  ?? 2 28 2  ?? 3 32 3  ?? 3 36 Steals HP.
Masei-shiki 1  ?? 2 10  ??  ??  ??  ??  ??  ??  ??  ?? Def Down.
Machineguns
Mayalee Fury -  ?? 1 15(12) -  ?? 1 18(14) -  ?? 1 21(16) Launch


PA Fragment costs

Weapon Bullet PA Fragments needed
Rifles
Killer Shot 90
Mayalee Shot 50
Shotguns
Barada Maga 60
Barada Chamga 25
Longbows
Chousei-Sou 75
Masei-sou 75
Grenades
Boma Maga 90
Boma Duranga 50
Laser cannons
Mayalee Prism 90
Phantasm Prism 25
Twin handguns
Twin Mayalee 60
Twin Penetration 90
Handguns
Mayalee Hit 60
Penetrating Hit 90
Crossbows
Yak-Zangenga 75
Yak Maga 60
Cards
Kyumeisei-shiki 60
Masei-shiki 60
Machineguns
Mayalee Fury 75

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune