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PSP:Bullets
Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.
Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11 and 21.
Types | HU | RA | FO | FM | GM | MF | AM | PT |
Bullet Cap | 10 | 20 | 10 | 20 | 30 | 20 | 30 | 30 |
Statistics
Elemental bullet statistics
Weapon | |||||||||||||||
E% | SE Lv. | NoB | PP | Acc% | E% | SE Lv. | NoB | PP | Acc% | E% | SE Lv. | NoB | PP | Acc% | |
131-140%% | 2 | 1 | 8 | 56%-65% | 141%~150% | 3 | 1 | 10 | 66%-75% | 152%-170% | 4 | 1 | 12 | 75% | |
131%-140% | 2 | 3 | 9 | 42%-60% | 146%-155% | 2 | 4 | 12 | 61%-70% | 161%-170% | 2 | 5 | 15 | 70% | |
141%-150% | 2 | 1 | 8 | 53%~62% | 156%~165% | 3 | 1 | 10 | 63-72% | 171%-180% | 4 | 1 | 12 | 72% | |
152%-170% | 1 | 1 | 40 | 41%-50% | 172%-190% | 2 | 1 | 44 | 51%-60% | 192%-210% | 3 | 1 | 48 | 62% | |
132%-150% | 2 | 1 | 24 | 54%-63% | 152%-170% | 2 | 1 | 28 | 64%~73% | 172%~190 | 3 | 1 | 32 | 73% | |
111%-120% | 2 | 2 | 8 | 56%-65% | 126%-135% | 2 | 2 | 10 | 66%-75% | 142%-144% | 2 | 2 | 12 | 75% | |
116%-125% | 1 | 1 | 6 | 56%-65% | 131%~140 | 2 | 1 | 7 | 66%~75% | 147%-165% | 3 | 1 | 8 | 75% | |
116%-125% | 1 | 1 | 6 | 41%-50% | 126%-135% | 2 | 2 | 9 | 51%-60% | 136%-145% | 3 | 3 | 12 | 60% | |
121%-130% | 2 | 2 | 7 | 51%-60% | 131%-140% | 2 | 3 | 10 | 61%-70% | 146%-155% | 2 | 3 | 12 | 70% | |
116%-125% | 1 | 1 | 5 | 58%-67% | 131%-140% | 1 | 1 | 6 | 68%-77% | 146%-155% | 1 | 1 | 7 | 78%-87% |
Notes:
- E% is the elemental attribute.
- SE Lv is the Status Effect level.
- NoB is the number of bullets per shot.
- PP gives the values for Lv1 to Lv10 , Lv11 to Lv20, and Lv21 to 30 bullets
- Acc% is accuracy
- All grenade bullets cause knockdown and have the Attack Area of Lv 3 Ra technics no matter what level the bullet is.
Rare Bullet statistics
- These bullets lack elemental damage but tend to cause Status effects or have bullet properties such as increased damage or penetration.
Weapon | Bullet | LV1~10 | LV11~20 | LV21~30 | Comments | |||||||||
Damage % | SE | PP | Acc% | Damage % | SE | PP | Acc% | Damage % | SE | PP | Acc% | |||
Killer Shot | - | - | 2 | 32/25/38 | - | - | 3 | 40/32/48 | - | - | 4 | 48/38/57 | May incapacitate. | |
Mayalee Shot | 122%-140 | 2 | 13 | 52%~70% | 142%-160% | 3 | 16 | 72%-81% | 162%-180% | 4 | 19 | 82%-91% | Inflicts Sleep. Knockback. | |
Barada Chamga | 126%~135% | 41%~59% | 4 | 9 | 141%-150% | 61%-70% | 4 | 12 | 156%-165% | 4 | 15 | 71%-80% | Inflicts Charm. | |
Barada Maga | - | - | 1 | 18/14/21 | 2 | 24/19/28 | - | - | 3 | 30/24/36 | - | - | Inflicts EVP/ATA down. | |
Chousei-sou | - | - | - | 12/-/- | - | - | - | 15/-/- | - | - | - | 18/-/- | Extra dam./acc., less range, slower firing rate. | |
Masei-sou | 111%~ | 32%~ | 3- | 16/-/- | - | - | 2 | 20/-/- | - | - | 2 | 24/-/- | Inflicts Stun, causes Knockback, less range, much slower firing rate. | |
Boma Duranga | - | - | 2 | 40/32/- | - | - | 2 | 45/36/- | - | - | 2 | 50/40/- | Higher damage, HP Reflect damage. | |
Boma Maga | 102%-120% | 1 | 50 | 100% | 122%-140% | 1 | 55 | 100% | 142%-160% | 2 | 60 | 100% | High acc. Can stun. | |
Phantasm Prism | 134%~ | 55%~ | 2 | 18/14/21 | - | - | 2 | 22/17/26 | - | - | 2 | 26/20/31 | Inflicts Sleep, causes Knockback effect. | |
Mayalee Prism | - | - | 36 | 142%-160 | - | 40 | 56%-65% | 162%-180% | - | 44 | 65 | Blowaway (Knockback). | ||
Twin Penetration | - | - | - | 16/12/19 | - | - | - | 20/16/24 | - | - | - | 24/19/28 | Hits all targets in a line. | |
Twin Mayalee | 121%~130% | Lv 1 | 18 | 46%~55% | 136%-145% | Lv 2 | 21 | 56%-65% | 152%-170% | Lv 2 | 22 | 66%-75% | Inflicts Lower DFP. | |
Penetrating Hit | 71%~ | - | 10 | 37%~ | - | - | - | 12/9/- | - | - | - | 14/11/- | Penetrates, low range. | |
Mayalee Hit | 116%~ | Lv 1 | 18 | 47%~ | - | - | 2 | 21/16/- | - | - | 3 | 24/19/- | Hits two targets. Steals HP (7%, 11%, 15%). | |
Yak Zagenga | 131%~ | 46%~ | 1 | 12- | - | - | 2 | 16/12/- | - | - | 3 | 20/16/- | HP Reflect damage, low range. | |
Yak Maga | 131%-140% | 1 | 12 | 46%-55% | 141%-150% | 2 | 15 | 56%-65% | 151%-160% | 3 | 18 | 66%-75% | Inflicts Lower ATP Down, low range. | |
Kyumeisei-shiki | 121%-130% | 1(7%) | - | 46%~54% | 131%-140% | 2 (11%) | 30 | 55%-64% | 146%- | 3(15%) | 32 | 65%-74% | HP Drain. | |
Masei-shiki | 131%~140% | Lv 1 | 10 | 45%~54% | 141%-150% | Lv 2 | 12 | 55%-64% | 151%-160% | Lv 3 | 14 | 65%-74% | Causes Lower DFP. | |
Meseta Fury | 141%-150% | - | 100 | 71%-80% | 156%- | - | 100 | 81%-90% | 171%-180% | - | 100 | 91%-100% | (Uses meseta to launch powerful volleys of bullets.) | |
Mayalee Fury | 102%- | - | 18 | 1%- | Launch, short range, very low accuracy |