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PSP:Bullets

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Revision as of 02:23, 17 September 2008 by Tlbww (talk | contribs) (Elemental bullet statistics)

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Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.

Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11 and 21.

Types HU RA FO FM GM MF AM PT
Bullet Cap 10 20 10 20 30 20 30 20


Statistics

Element Status Effect G.R.M. Name Yohmei Name TENORA Name
Fire Burn Burn/Burning Ensei- Banga
Ice Freeze Freeze/Frozen Reisei- Riga
Lightning Shock Plasma Raisei- Inga
Ground Silence Grav Jisei- Diga
Light Confusion Rising Yousei- Yoga
Dark Infection Dark Insei- Megiga
  • Fire, Ground and Dark bullets are a simple 5% stronger than their Ice, Lightning and Light counterparts.

Elemental bullet statistics

Weapon
LV1~10
LV11~20
LV21~30
E% SE Lv. NoB PP E% SE Lv. NoB PP E% SE Lv. NoB PP
Rifles
20% 2 1 8/9 26% 3 1 10/12 32% 4 1 12/14
Shotguns
5% 2 3 9/10 11% 2 4 12/14 17% 2 5 15/18
Longbows
19% 2 1 8/- 25% 3 1 10/- 30% 4 1 12/-
Grenades
9% 1 1 20/- 12% 2 1 25/- 18% 3 1 30/-
Laser cannons
30% 2 1 12/14 35% 2 1 15/18 40% 2 1 18/21
Twin handguns
4% 2 2 8/9 12% 2 2 10/12 24% 2 2 12/14
Handguns
5% 1 1 6/- 13% 2 1 7/- 19% 3 1 8/-
Crossbows
3% 1 1 6/- 9% 2 2 9/- 15% 3 3 12/-
Cards
17% 2 2 7/- 21% 2 3 10/- 25% 2 3 12/-
Machineguns
10% 1 1 5/- 16% 1 1 6/- 20% 1 1 7/-

Notes:

  • E% is the elemental attribute.
  • SE Lv is the Status Effect level.
  • NoB is the number of bullets per shot.
  • PP gives the values for Ranger and Gunmaster, respectively.


Weapon
LV1~10
LV11~20
LV21~30
Att F/G/D Acc Att F/G/D Acc Att F/G/D Acc
Att I/L/L Att I/L/L Att I/L/L
Rifles
141~150 56
~65
151~160 66
~75
162~180 76
~85
136~145 146~155 157~175
Shotguns
131~140 46
~55
146~155 61
~70
161~170 70
126~135 141~150 156~165
Longbows
141~150 53
~62
156~165 63
~72
171~180 72
126~135 141~150 156~165
Grenades
152~170 41
~50
172~190 51
~60
192~210 62
147~165 167~185 187~205
Laser cannons
132~150 54
~63
152~170 64
~73
172~190 73
127~145 147~165 167~185
Twin handguns
111~120 56
~65
126~135 66
~75
142~160 75
106~115 121~130 137~155
Handguns
116~125 56
~65
131~140 66
~75
147~165 75
111~120 126~135 142~160
Crossbows
116~125 41
~50
126~135 51
~60
136~145 60
111~120 121~130 131~140
Cards
121~130 51
~60
131~140 61
~70
146~155 70
116~125 126~135 141~150
Machineguns
116~125 58
~67
131~140 68
~77
146~155 78
~87
111~120 126~135 141~150


  • Note: for Cards only, Dark and Light elements are switched; Light gets the ATP values in the upper row instead, and Dark from the lower row.