If you are looking for Information about PSU Clementine, Go check their Wiki
PSU offline:TECHNICs
Technics are skills that manipulate the photons in the air through the technic weapons such as Rods and Wands. Unlike Bullets to guns, technic weapons are useless without having been equipped with at least one technic. Technics give Rods and Wands and assortment of abilities for the caster such as healing, launching area of effect attacks, and granting beneficial spells. Techinc strength is affected by the TP stat. Along with the type of technic, they also have attributes based on their elements. There are no neutral technics.
As technics gain levels (specifically at levels 11 and 21) they can deal more damage, have more potent status effects (beneficial and detrimental), effect a larger area, and change in PP costs (most rising) depending on the type of technic it is. While being most lethal in the hands of a Force, all classes can use them since they can all equip Wands.
Type | HU | RA | FO |
---|---|---|---|
Technic Cap | 30 | 30 | 30 |
Technic Types
Attack Technics
As the name implies these techics deal damage to enemies. Some attack a single target. Some technics can pierce targets. Other technics attack an area of the ground and all monsters contained. These technics are known to cause status effects based on their element with the exception of Light and Dark technics. Dark type attack technics tend to drain health points if not instantly kill opponents. Ragrant is the only light based attack technic and converts the users HP into an attack.
Support Technics
These technics aid the caster and team members. These technics can: restore health, boost ally stats temporarily, decrease enemy stats temporarily, cure allies, and grant other abilities. Excluding Light and Dark technics, all other element support technics have a beneficial (buff) and detrimental (debuff) technic.