If you are looking for Information about PSU Clementine, Go check their Wiki
Enemy spawn charts
The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!
Contents
Known rare enemies
Rare enemy name | Comments |
---|---|
Rappy | The basic rare enemy. |
Rappy Noel | A special Rappy that appears during the Christmas event. |
Rappy Amure | A special Rappy that appears during the Valentine's Day event. |
Rappy Paska | A special Rappy that appears during the Easter event. |
Rappy Latan | A special Rappy that appears during the Halloween event. |
Jaggo | A rare enemy that appears on Moatoob and Parum. |
Jaggo Acte | A special Jaggo that appears during the Fireworks event. |
Jaggo Amure | A special Jaggo that appears during the White Day event. |
Jaggo Sonichi | A special Jaggo that appears during the Sonic birthday event. |
YG-01U BUGGES | A rare variant of YG-01Z BUG and YG-01K BUGGE. |
Grinna Bete S | A rare variant of Grinna Bete C. |
Orgdus | A rare variant of Svaltus. |
Lutus Jigga | Another rare variant of Svaltus. |
Darbelan | A rare SEED-Form enemy usually found in the HIVE. |
Jigo Booma | A rare variant of Booma. |
Rare appearance useful info
- All free missions have 3 map patterns, typically each with one rare variation.
- Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.
- Map patterns are set. A rare enemy will always spawn in the same block on the rare enemy pattern map.
- Sub-bosses (such as the "Orgdus" variation of Svaltus) will spawn in rare variations as well as the rare enemy (Rappy, Jaggo) of that mission.
- The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.
Mission map patterns
Instructions: Take A-1 of the "Unsafe Passage" table for example, A is the Circle room route (NOT Necessarily an "A" rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.
Maps progress chart
Many of the enemy spawn charts are still work in progress. The following tables signify the current status of a particular mission's chart as well as contain links to the charts themselves. They are easily editable. Please update these as significant progress is made. An 'S2' rank should only be given to those charts that fully comply with the written standards and are fully completed. If you are unsure of either of these points, leave the rank at a maximum of 'S' and someone will be sure to finish it from there.
Color Legend |
---|
{{Color-C}} for nonexistent charts.
|
{{Color-B}} for just started charts.
|
{{Color-A}} for half done charts.
|
{{Color-S}} for almost complete charts.
|
{{Color-S2}} for standardized charts.
|
External Links
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |