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Partner machines
Blue: Offline specific information.
Partner Machineries (パートナーマシナリー), or PMs (パシリ) for short, are floating pet robots, and can be found in the player's room. In Story Mode, Ethan's PM is called 'Pete', but in Extra Mode and Network Mode players are able to choose and change their PM's names. A PM's Luck is equal to that of Female Cast characters.
PMs have several functions, including:
- Item Storage (~300 items)
- Item Synthesis
- Engaging in combat as a sidekick (fourth-stage only)
- Providing plot information and hints (Story Mode)
- Shopkeeper (Online)
PMs have specific attributes, as well:
- Striking - indicates the proficiency in synthesizing Melee Weapons
- Ranged - indicates the proficiency in synthesizing Ranged Weapons
- Technic - indicates the proficiency in synthesizing Casting Weapons
- Armor - indicates the proficiency in synthesizing Armors
- Production Level (max. 100) - the sum of the four attributes above; PM evolution occurs as the Production Level rises
- Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's efficiency in combat (presumably only AI and chat lines?); the increments for its EXP bar increase upon Mission completion, depending only on the overall resultant rank.
- S rank: about 25% (from 0% into a level, four S Ranks are not enough for one level. It's probably 24%.)
- A rank: about 15%
- B rank: about 10%
- C rank: about 5%
To increase those first four attributes, PMs can be fed items, via the "Give item" submenu of Partner Machinery Functions. PM Feeding (called that due to the PM commenting how the item tasted) is subject to some simple constraints:
- If you feed a PM one item, its "fed" count raises by 1.
- Once a PM's "fed" count reaches 100 it becomes "full" and you cannot feed it any more.
- If a PM has not been fed for 12 hours ("full" or not), its "fed" count gets reset to 0.
Partner Machinery will refuse to eat Synthesis Boards, Grinders and Presents. When the Production Level reaches a designated point, the PM will "evolve" into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions each specialize either in Striking, Range or Technic; there are none that specialize in Armor. Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's form and Combat Level.
Only the leader of a party may summon his or her battle-usable PM to combat. The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death. PMs affect experience gain in combat in the same way ordinary players do. Battle-usable PM's have the luck score of a female cast.
The item PM Device ZERO is used to reset each of the PM's stats to zero. Although the PM will reset its level and any advanced form will be lost, the storage remains unaffected.
Contents
Partner Machinery Evolutions
Stage | Level On/Off | Name | Appearance | Evolves from | with stats (On/Off) |
---|---|---|---|---|---|
1 | 0-19, 0-9 | GH-101 | Red Orb | n/a (Online) | |
GHX-005 | GH-101 with arms | n/a (Offline) | |||
2 | 20-49, 10-19 | GH-201 | Blue Orb with arms | Stage 1 | Striking >= 10/3 |
GH-202 | Green Orb with arms | Stage 1 | Striking < 10/3 | ||
3 | 50-79, 20-29 | GH-301 | Dragon | GH-201 | Striking >= 20/8 |
GH-302 | Cat | GH-201 | Striking < 20/8 | ||
GH-303 | Angel | GH-202 | Technic < 20/8 | ||
GH-304 | Bird | GH-202 | Technic >= 20/8 | ||
4 | 80-100, 30-100 | GH-410 | Maid (Swords) | GH-301 | Striking >= 30/15 |
GH-420 | Gypsy (Claws) | GH-301 GH-302 |
Striking < 30/15 Ranged < 30/15 | ||
GH-430 | Farm Girl (Handguns) | GH-302 GH-303 |
Ranged >= 30/15 | ||
GH-440 | Tomboy (Shotguns) | GH-303 GH-304 |
Ranged < 30/15 Technic < 30/15 | ||
GH-450 | Magician (Rods) | GH-304 | Technic >= 30/15 |
- On/Off denotes Online and Offline respectively.
Recommended Diets
- Striking
- Quick: Fruit Juice (5☆ synthesizable) and 1☆ Melee Weapons (1:3 ratio)
- Cheap: Monomates and 1☆ Melee Weapons (1:1 ratio)
- Technic
- Quick: 6☆ Debuff Disks - Zoldeel, Zalure, Jellen
- Cheap: Starting Force Weapons (create new characters) and Dimates (6:1 ratio)
- Armor
- Quick: 6☆ Cast Swimsuits
- Cheap: Cast Parts (create new characters)
- battle-usable rush (impure)
- Online: Monomates to L80 (GH410)
- Offline GH410: Monomates to L30
- Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30
- Offline GH430: Damage Traps to L15, then Monomates to L30
- Offline GH440: Damage Traps to L6, then Monomates to L30
- Offline GH450: Megid disks to L6, then Monomates to L30
Fourth-Stage PMs
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own Partner Card to call upon them at anytime. In any party only the PM of the leader may participate. Like NPCs, PMs will automatically revive in a minute, but unfortunately their deaths affects Mission results nonetheless. In battle, a PM is always ten levels higher than their owner's. As this increases, they will become more powerful like regular characters would. A PM's Production Level and Striking, Ranged, Armor and Technic stats do not have any influence on this.
Evolution | Syn. Trend | Combat Behavior | In-game Description | Weapons and Photon Arts |
---|---|---|---|---|
GH-410 | Striking | Near owner | Always stays near owner, good with 2-handed swords. | Sword (Hanzo with Spinning Break), Twin Saber (Sharp Twins with Assault Crush), Wand (Batnara with Resta) |
GH-420 | Strike | Independent | Wanders around the battle and attacks enemies with claws. | Claw (Dark-element Ga-Misaki with Senten Kanzan-ga), Twin Dagger (Shintsuki-zashi with ?), Wand (Batnara with Resta) |
GH-430 | Firearms | With group | Team player who enjoys working with her owner. | Rifle (Burst with Lv.4 Frozen Shot), Handgun (Beamgun with Frozen Hit), Wand (Sceptara with Resta) |
GH-440 | Firearms | Calculating | Uses a shotgun to attack enemies with wild abandon. | Shotgun (Shigga Boma with Barata Inga), Twin Handgun (Evil Twins with Twin Plasma), Wand (Canara with Resta) |
GH-450 | TECHNIC | Support (TECHNICs: Atk/Heal) | Heals owner and attacks enemies. | Rod (Granarod), Rod (Hajirod), Wand (Crozier with Resta); PAs: Foie, Rafoie, Gifoie, Jellen, Gibarta, Ramegid, Megiverse |
Combat behaviour
- Calculating
*Based on the GH-440, the PM will 'take aim' at a target and attack after a short delay. It is unclear whether this 'aiming' increases accuracy or not, or whether the time taken is reduced as the PM levels.
- Cover fire
- ?
- Front lines
- ?
- Independent
*According to my experiences with a GH-420, The PM will run off on its own if an enemy is within its sight range. It will also attack enemies if the enemy attacks her..
~Thanks to Lunatari (Xbox 360) and Mia (Xbox 360) for spotting this out with there GH-420 (Rabbit! and -) ^_^
- Support
*According to my experience with a GH-450, It will support the party by casting Jellen numerous times.It will also cast resta for the master unlike other NPC.
~Thanks to Tahldon (Xbox 360) for letting me view his GH-450 (Hina Ichigo) ^_^
- With group
*According to my experiences with a GH-430, "with group" means it fights the same monster as you do (mainly you can just hit the monster once and it will chase after it) and or your alternate NPC (2nd NPC if added)
- With owner
*According to my experiences with a GH-410, the PM will stay by your side until a enemy is within its striking distance. Great for shielding because if the enemy approaches you, your PM will fight it.
~Thanks to Zerdo4 (Xbox 360) for letting me view his GH-410 (Zerda2) ^_^
- Autonomous
- ?
Feeding Increments
Online
Item Type | Stat | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ | 8★ | 9★ | 10★ | 11★ | 12★ |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Restoratives / Booster Items / Foods / PA Fragments |
Striking | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
Technic | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 | |
Traps | Ranged | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
Technic | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Melee Weapons | Striking | +4 | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 |
Technic | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | |
Ranged Weapons | Ranged | +4 | +8 | +12 | +15 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 |
Armor | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | |
Casting Weapons | Striking | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 |
Technic | +4 | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 | |
Armors | Striking | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 |
Armor | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 | |
Units | Ranged | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 |
Technic | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | |
Armor | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 | |
Clothes | Armor | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
Parts | Technic | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 |
Armor | +5 | +8 | +10 | +13 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | |
Ingredients | Striking | -1 | -1 | -1 | -1 | -2 | -2 | -2 | -2 | -3 | -3 | -3 | -3 |
Ranged | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 | |
Skill Disks | Striking | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 |
Technic | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Bullet Disks | Ranged | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 |
Armor | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Technique Disks | Striking | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 |
Technic | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 | |
Ornaments | Armor | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 |
Offline
Item Type | Stat | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ | 8★ | 9★ | 10★ | 11★ | 12★ |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Restoratives / Booster Items / Foods |
Striking | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 |
Ranged | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Technic | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | |
Armor | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Traps | Ranged | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 |
Technic | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Melee Weapons | Striking | +4 | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 |
Ranged | -1 | -1 | -1 | -1 | -2 | -2 | -2 | -2 | -3 | -3 | -3 | -3 | |
Ranged Weapons | Striking | -1 | -1 | -1 | -1 | -2 | -2 | -2 | -2 | -3 | -3 | -3 | -3 |
Ranged | +4 | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 | |
Casting Weapons | Technic | +4 | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 |
Armor | -1 | -1 | -1 | -1 | -2 | -2 | -2 | -2 | -3 | -3 | -3 | -3 | |
Armors | Technic | -1 | -1 | -1 | -1 | -2 | -2 | -2 | -2 | -3 | -3 | -3 | -3 |
Armor | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 | +52 | |
Units | Striking | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 |
Ranged | -1 | -1 | -1 | -1 | -2 | -2 | -2 | -2 | -3 | -3 | -3 | -3 | |
Armor | +5 | +8 | +10 | +13 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | |
Clothes | Armor | +14 | +21 | +28 | +35 | +42 | +49 | +56 | +63 | +70 | +77 | +84 | +91 |
Parts | Armor | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
Ingredients | Striking | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 |
Ranged | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 | |
Technic | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 | |
Armor | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | |
Skill Disks | Striking | +3 | +5 | +6 | +8 | +9 | +11 | +12 | +14 | +15 | +17 | +18 | +20 |
Armor | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Bullet Disks | Ranged | +3 | +5 | +6 | +8 | +9 | +11 | +12 | +14 | +15 | +17 | +18 | +20 |
Armor | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Technique Disks | Technic | +3 | +5 | +6 | +8 | +9 | +11 | +12 | +14 | +15 | +17 | +18 | +20 |
Armor | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Ornaments | Striking | -2 | -3 | -4 | -5 | -6 | -7 | -8 | -9 | -10 | -11 | -12 | -13 |
Ranged | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | |
Technic | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | |
Armor | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 |
Newly Available PMs
There are currently 18 PM evolutions, linked to 'PM Evolution Devices'. For example, using a 'PM 411 Device' on a GH410 will evolve the PM into the corresponding evolution. Details about GH305~7 and GH461~5 are still unclear. To evolve, just simply feed the item to your PM. There are some restrictions, however. A PM cannot evolve out of its model line, say from a 430 to a 451. It must also be at the required level, so skipping to a 4xx early is out of the question. You can, however, move freely within a model line. For example, say a player changes their 410 to a 412, but doesn't like it for some reason. Provided they're willing to shell out 50k each for the items, they can change it within the 41x line as much as they want.
Both the JP and US/EU versions of the game has the Partner Machine Evolution Kits available. But only for the 4x1 (411,421,431,441,451) and 4x2 (412,422,432,442,452) types, unfortunately. No information on the 46x types yet.
The New PMs change in appearance and weapon, some featuring S rank weapons as well! Great for those with an acquired taste for expensive items; others will just get plain jealous.
The 4x2 series of PMs(412,422,432,442,452) actually carry SUV weapons! Each one features an extra slot, but only certain few will get the SUV, while the 4x1 series(411,421,431,441,451), for example, will get HP regeneration (Me/Hp Restore).
GH 410 - Swords With owner Striking |
GH 411 - Swords With owner Striking |
GH 412 - Sabers Independent Striking |
GH 413 - Daggers With group Striking |
GH 414 - Dbl. Sabers Front lines Striking |
GH 420 - Claws Independent Striking |
GH 421 - Claws Support Striking |
GH 422 - Knuckles Front lines Striking |
GH 423 - Spears With group Striking |
GH 424 - Axes Independent Striking |
GH 430 - Handguns With group Firearms |
GH 431 - Handguns With owner Firearms HP Restore |
GH 432 - Crossbows Cover fire Firearms |
GH 433 - Mechguns With group Firearms |
GH 434 - Rifles Support Firearms |
GH 440 - Shotguns Calculating Firearms |
GH 441 - Shotguns Independent Firearms |
GH 442 - Bows Cover fire Firearms |
GH 443 - L. Cannons With owner Firearms |
GH 444 - Launchers Support Firearms |
GH 450 - Rods Support TECHNIC (Atk/Heal) |
GH 451 - Wands Independent TECHNIC (Ice Type) |
GH 452 - Wands Support TECHNIC (LTNG/support) |
GH 453 - Throwing Blades Cover fire Firearms |
GH 454 - Wands With owner TECHNIC (Support) |
GH 461 - Tw. Sabers Independent Striking |
GH 462 - Tw. Daggers Front lines Striking |
GH 463 - Tw. Claws With owner Striking |
GH 464 - Wands Front lines TECHNIC (ATK/Buff) |
GH 465 - Tw. Handguns Cover fire Firearms |
External Links
- PSU-Wiki's article (Japanese)
- Partner Machinery Calculator
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |