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User talk:EspioKaos
Contents
- 1 Naming schemes
- 2 PSP2 templates
- 3 Question/Help
- 4 Question
- 5 Status effects
- 6 Some changes on the PSP pages
- 7 PSP Meseta Page
- 8 question :P
- 9 About Rutsu.
- 10 Units
- 11 Monsters
- 12 hello
- 13 question for Espio
- 14 Drop tiers
- 15 IRC
- 16 Drop updates
- 17 Having some trouble
- 18 Clothes 'n' Parts
- 19 PSP weapons pics
- 20 Standarization
- 21 PP Edit
- 22 Dennis19901 talk
- 23 Learning
Naming schemes
As you noticed, I was going through several of the weapons pages and noting any multilingual references I could find. I wanted to talk to you about the naming scheme for common weapons, though:
Most of the 1 to 5 star common weapons take their names after similar common weapons in PSO. There's places where this convention breaks (like "Durandal" instead of "Gladius," or "Shooter" and "Bullseye" instead of "Beam" and "Laser"), but it seems to be more of an exception rather than a rule.
I noticed that the names for common shotguns follows the same pattern; PSO's common shotguns (in order of rarity) are Shot, Spread, Cannon, Launcher, and Arms. In PSU, the order is similar: Shigga Damud, Shigga Spud, Shigga Wadda, Shigga Bigul, Shigga Amza.
Some of the names for PSU shotguns sound somewhat similar to the PSO ones if spoken aloud; compare Wadda and Cannon. Shigga Spud and Shigga Amza popped out as being especially similar to Spread and Arms as far as names go. Looking at weapon types where all three companies make a weapon of the same rarity, you can see how a word changes from plain English (GRM) to pseudo-Japanese (Yohmei) to ... well, whatever inspired how Beasts talk (Tenora). For example: Breaker, Brekaud, and Soda Brekka.
That's why I figured that at least some of the common shotguns were named after PSO shots. - F Gattaca 03:42, 5 December 2009 (UTC)
- I can see a few of them maybe possibly being references (Spud and Amza), but the others are just a bit too far of a stretch to me, so they seem a bit more like grasping at straws, trying to force a PSO reference out of the name. (I keep saying "Wadda" and "Cannon" aloud, but all I'm hearing is something like "water cannon." lol) - EspioKaos 23:37, 5 December 2009 (UTC)
- Yeah, I do admit it's a stretch on a number of those, but having looked at other names with Beast-y words, well ... the Beasts really mangle words, so I figured that if two fit the pattern in terms of rank and name similarity, the others might also. Gur Neda sounds like "grenade" when pronounced out loud, for instance, and given it is a grenade launcher, it seems to be intentional, as was some of the others you noted (Gur Hanab, Gur Missal, Gur Napam, etc.) ... Though I guess those don't stretch plausibility as much as Wadda/Cannon. (And yeah, saying both one after another does sound like "water cannon," haha!) - F Gattaca 05:31, 6 December 2009 (UTC)
PSP2 templates
- Few points and questions:
- Grinding is random like in PSP1, so a grind template might not really be worth it.
- Special effects on weapons are displayed in the weapon's stats now, are we still keeping them in the Item Details section?
- How are we going to handle final-grinded weapons? Two articles - e.g. Saber and Saber (S grade) - is probably the easiest option, but I was wondering if you had any ideas. - Mewn 18:38, 28 November 2009 (UTC)
- I'm not sure about grinds being random anymore. I just fully upgraded three Brands, and each one increased the same amount with each grind. I was pretty sure they were supposed to be random, too, but maybe it was changed. Could just be a demo thing, so we'll see when the full version comes out.
- On special effects, we could add something to the stats table. I'll go over some ideas to see what I can come up with. Ultimately, I'd like to keep the stats table matched in height with the shop table, so I might spread everything out over six columns, and add a full span row on the bottom for the stats effects.
- For the Extend Code-upgraded weapons, the first thing to come to mind was a separate article for the S-grade weapon, as you said. It's possible we could include something in the normal article, but no decent ideas for what have come to mind yet. - EspioKaos 22:52, 28 November 2009 (UTC)
Question/Help
Could you take a look at my page and tell me why the Guide Bar is on the right side of my page please... when i "preview" it looks normal but when i clicked "save" it came up like that ... any help would be appreciated.. Thank You for your time and help PrimevaLL
- Ack, that's a first! I don't think I've ever seen that happen. If I had to guess, it seems like it's the div tags you're using. Maybe those coupled with certain wikicodes just kills the page. If you're just trying to get two columns with those tables in them, that can be done with a normal wikitable. I'll go ahead and fix it for you. - EspioKaos 22:22, 4 September 2009 (UTC)
lol yea i saved it and looked at it and was like WTF lmao ... had no idea what happened ... but i appreciate the help ... PrimevaLL
Question
Just curious.....considering I keep getting modded making topics about "Alpal" and I am Alpal..could you stop modding me please? Dragon Striker
- So you started off by bashing yourself? Anyway, if you want to create a section for your character, then do it on your own user page; do not create a new wiki article for your character. - EspioKaos 15:59, 2 March 2009 (CST)
Status effects
Now that rifles can get to SE 5, what is the damage potential of Burn and Infection and any other SE that has a change at 5? - Wolf of the Brigade
- I'm not sure, to be completely honest. I believe the chances of infliction and the percent of damage inflicted go up at LV5, but I've got no clue about actual figures for it. Sorry! - EspioKaos 21:41, 17 February 2009 (CST)
- Well, I can say for a certainty that it went up at SE 5. As to how much, I can only assume it follows the growth of the previous levels, so Burn will hit 30% total and Infection will hit 45%. It's an educated guess, but I've seen it doing more damage for me for sure. - Wolf of the Brigade
Some changes on the PSP pages
For some reason I decided to start adding info to the non-existent pages. I've done some touches here and there. I have the PSP game and figure it was time to do my share (I was taking a break with pedia and games in general).
I updated some of the descriptions, added a few subcategories like titles. My plan is to get all the PA pages done and work on items. I don't know a lick of japanese so it makes things hard. If you have the game I could use some help with what items are what so I don't have to change my class, buy all the skills, and try them (I plan on doing that sometime later.) For the time being, I would love if anyone who has the game to make revisions/additions to what I've started. I don't post on the forums so I figured I would let you know since you seem to be the one with the most contributions to the PSP section. If I ever get motivated, I just might post on the forums. Thanks for all the help and any questions you have feel free to ask me.
DawgPilez 23:46, 16 September 2008 (CDT)
- Excellent. We appreciate the help! Unfortunately, I don't own the game (I don't even have a PSP, actually), but I plan on getting both eventually. I'll still help out with what I can, of course. When I have more free time, I'll be adding new weapon articles using the screens that Mewn made of each weapon from the in-game weapon library. - EspioKaos 08:42, 17 September 2008 (CDT)
- Is there a need to have new pages for same weapon in the PSP section that the other games? http://psupedia.info/PSP:Title_system has items with the exact same effect as they do in the other games (not just the only page). I wanted to know if there was a need for this. While rarity is changed for most items,the item effects are the same. If there is a need for new pages....this will be a fun time =/ DawgPilez 13:06, 22 September 2008 (CDT)
- Yeah. Basically, PSP is considered a completely separate game from PSU and AOTI, just like the offline modes of those two are separate from online (as far as articles here are concerned). Which reminds me. I think it was in a sandbox of yours that you have the version column of a photon arts section listing the PSU icon for what is meant to be part of the PSP section. That should be changed since anything in a PSP article will relate only to that version of the game. Otherwise, it sort of implies that the handheld game is connected to the console title as if it were an expansion. - EspioKaos 13:14, 22 September 2008 (CDT)
- 'Is there a need to have new pages for same weapon in the PSP section that the other games?' - the simple answer to this is yes, because items vary wildly between versions in many respects... stats, rarity, special effects, drops etc. and the simplest way of doing things on the wiki is simply to have seperate articles in the relevant namespace. It means more work, sure, but we just ask that people contribute as much as they can and put in as much effort as they are willing to. There's no pressure to get things done and this section will be largely ignored until US release, at least. - Mewn 14:49, 22 September 2008 (CDT)
- And about the US release, suppose the isn't one (as I have long predicted basic on some research) will the PSP section remain? Also, aside from Mewn, espio, and Miraglyph, who else is working on it because I'm only sure that I have the game and don't have others here to reference with. If any of you know of some the people on the pso-world forums that have the game and could pitch in, it would be great. By what I've seen, many of them have progress much further than I have. Also, outside of some stats, rarity, and few minor effects, the PSP version is identical to the past iterations at least as far as PAs, clothing, pallete items, and quite a few other things... -DawgPilez 12:23, 1 October 2008 (CDT)
- The section would remain. But for what it's worth, the SOA president has already let slip that a local release is in the works. We're still waiting for an official announcement, but I think it's safe to say we'll get it eventually. - EspioKaos 15:45, 1 October 2008 (CDT)
- With the announcement of it coming next year I hope my saved data transfers. I would be quite ahead of the crowd and I could get so much more work done...But by that time the majority of info will be filled. Here's to hard work being overlooked by a translation in half a year. -DawgPilez 13:39, 19 October 2008 (CDT)
- The section would remain. But for what it's worth, the SOA president has already let slip that a local release is in the works. We're still waiting for an official announcement, but I think it's safe to say we'll get it eventually. - EspioKaos 15:45, 1 October 2008 (CDT)
- And about the US release, suppose the isn't one (as I have long predicted basic on some research) will the PSP section remain? Also, aside from Mewn, espio, and Miraglyph, who else is working on it because I'm only sure that I have the game and don't have others here to reference with. If any of you know of some the people on the pso-world forums that have the game and could pitch in, it would be great. By what I've seen, many of them have progress much further than I have. Also, outside of some stats, rarity, and few minor effects, the PSP version is identical to the past iterations at least as far as PAs, clothing, pallete items, and quite a few other things... -DawgPilez 12:23, 1 October 2008 (CDT)
PSP Meseta Page
Do you think a meseta page is necessary for the PSP section? I have it as an internal link that goes to Network mode but I can either make a page or not link it altogether. -DawgPilez 22:45, 18 October 2008 (CDT)
- Nah, I don't think it'd be terribly important. - EspioKaos 22:47, 18 October 2008 (CDT)
question :P
i was wondering since i see you updating things here and there if you would know why in the hell i cant update or upload a png file... i tells me when i try that the file is either corrupt or has the wrong extention... which i know is wrong cause i had just exported it... i was going to replace all the icons with the ones actually used by the game (not screenshots but the actual images the game uses)... i had already updated the S/A/B/C rank icons but those were gif... everytime i try png i get the same error... any ideas as to why not working? or at least who i should ask on this if you dont know? --MMSP15 Created1 11:52, 21 December 2008 (CST)
- I'm not sure, to be honest. Sounds like something was changed on the backend to disallow PNGs from being uploaded, but that's only a guess. Maybe Tycho, Qwerty or Mewn know something about it. If all else fails, we could convert the icons you've ripped from the game to GIF, upload those and update the affected templates with the new extension. - EspioKaos 12:26, 21 December 2008 (CST)
- I remember getting an error a while back when trying to upload .png files, but then I switched to .jpg, it went away, and I forgot about it. I'll see about asking dreamXG what the problem is. - Mewn 12:42, 21 December 2008 (CST)
About Rutsu.
In Story Mode, he changes into the Alterazgohg, doesn't he? - Punisher106
- Nah, he only summons it. - EspioKaos 23:48, 10 January 2009 (CST)
- Then why does he look exhauted when you defeat it? - Punisher106
- He is overwhelmed about it ;) Sab 11:35, 11 January 2009 (CST)
- That's what I'm thinking. I remember he gets all pissy about Alteraz being defeated so easily (since it was supposed to be the COG's ultimate weapon), so I'd say he's borderline hyperventilating from shock or something. There's nothing that really suggested to me that Rutsu transformed into this creature. Anyway, I'll be playing the mission again soon on the JP side (just got up to that chapter in my story mode runs), so I'll go over it to make sure when I do play through it. - EspioKaos 11:41, 11 January 2009 (CST)
- It never even occurred to me that he is chaning into the Alteraz, he clearly explains they developed the creature, then he calls it out. Then he is very upset that you defeated his pride. Sab 12:24, 11 January 2009 (CST)
Units
I was wondering about the changes to a couple of the SUV pages. I don't think anything but Paradi Cataract drops. Unless you assume they might in the future. Besides that, there are already images for some of the other SUVs and I don't see why not. I'm guessing you're just using the standard for unit pages, but I figured to ask if you had any other ideas. S-T-H 19:46, 19 January 2009 (CST)
- Yeah, I just copy-pasted the blank template to update those. Guess I should've remembered to put the image gallery thing in. On the drop tables, I kept them there just for the sake of filling out the pages a bit more. Actually, now that I think of it, maybe I should poke at the template code a bit to make it where we can change "unknown" to "no drops" or something like that. Oh, and thanks for fixing those Buster SUVs I messed up. I just now realized that the 5★ rarity I gave them was from offline. >_< - EspioKaos 20:01, 19 January 2009 (CST)
- I guess having both options would be good, but "unknown" would probably be preferable for keeping one. I was just wondering a bit what was going on with those articles earlier. S-T-H 23:15, 19 January 2009 (CST)
Monsters
Sorry about the foul-up on which debuff the Kog Nadd uses after it charges. I thought it was Zalure, but then again, I'm not too familiar with TECHNICS... but yeah, thanks for correcting me on that. Misinformation is bad, and it feels even worse when I'm the one spreading it. --Sasuke1986 19:16, 28 January 2009 (CST)
- Minor thing. Nothing to worry about. ;) We appreciate your help with filling out the articles, of course. :) - EspioKaos 19:18, 28 January 2009 (CST)
hello
hi i'm new here. it's nice to meet you =) NanoBeastDude 20:24, 26 March 2009 (CDT)
- Hi, Amaury. Bypassed the ban, I see. Not for long! - EspioKaos 23:23, 26 March 2009 (CDT)
- not really, we're trying a demo on a wireless modem, which gives us a different ISP NanoBeastDude 23:26, 26 March 2009 (CDT)
question for Espio
I have a question. will that Photon art adjustments update that we will be getting soon also affect the npcs' PAs and PMs' PAs?
Drop tiers
Is 200+ really necessary? The way things have been going, it seems to me like it might just go 175+ and cap off at 200. Even if they do go past it, it'll probably take quite a while. I think in this case it might be better to worry about it if/when it comes. --S-T-H 06:31, 14 June 2009 (UTC)
- I guess technically it's not necessary (since only one enemy even hits LV200 so far). I just started throwing it in there as a head start so we won't have to add it to the templates later. - EspioKaos 13:32, 15 June 2009 (UTC)
IRC
You can get more details to fill the pages on IRC. Essen 16:10, 16 July 2009 (UTC)
Drop updates
I thought we weren't going to list drop changes if they actually didn't have another drop on the local servers in the first place. Even if that Deva-zashi board drop was real, it only seemed to apply to (The Protectors α+) for the two weeks that it was out in Japan, so it doesn't even really seem that major. I guess I'm just wondering about this for possible future local 'drop updates'. --S-T-H 05:30, 30 August 2009 (UTC)
Having some trouble
Hey Espio, I just registered here on PSUPedia. Figured I could give you guys a hand. But for some reason, I can't seem to verify my Email Address. Do you have a solution for this issue? --Anon Fire, 5:01 PM 9 October 2009
- Don't worry, you don't have to verify it. I know it tells you you have to, but it isn't actually required. Really, I don't even think we ever set up an email server at all when we changed hosts, so don't worry about not getting a confirmation email. --Qwerty 00:09, 10 October 2009 (UTC)
Clothes 'n' Parts
So I noticed Toothball's updates and I also noticed PSU-wiki now doesn't list the limit of the newer five color combos of each set. They're definitely in there...I just checked recently. I'm guessing these were probably in the June update? I know JP hasn't delisted the exception, but you don't think they put the original Rappy Suits into the random draw? --S-T-H 06:51, 27 October 2009 (UTC)
- Yeah, I'd guess they were included with June's update of the mission. As for the Rappy Suits, it's possible, but I really don't know. I'd test it out if I had the materials, but looking at what all it would require, I'd maybe be able to do it just once. D: - EspioKaos 13:47, 27 October 2009 (UTC)
PSP weapons pics
- The guy with all those pretty PSP weapons released them on the uploader. Files 3419 and 3420. 拡張子Jpg→Zip and it works. Essen 12:39, 22 November 2009 (UTC)
Standarization
If you want to put this trough then there must be 1 style... So which style do we go with for item exchange missions?
This one: De Rol Le Carapace
Or this one: Tear of Light
Or this one: Note Seed
Or even this one: Paper Lantern
Or even this one: Dogma Drop
And as last: Petrified Rappy
As you can see there are allot of styles, and if you search around a bit there will be even more styles. So which one will be best by you? My pick goes to the Tear of Light. Because it gives all the info needed. And it will make it easy to add new stuff :) --Niceone 01:25, 23 november (GMT+1)
- Ah, yes. Good point. Tear of Light's style is the one I'm most fond of. - EspioKaos 01:20, 23 November 2009 (UTC)
PP Edit
About your edit on the photon points page, thanks for cleaning it up. I'm not great at all of this. But, if you score a critical hit or whatever it is called, you regain a significant amount of pp instead of just striking normally. Please include that in your edit since you are more technically fluent then me - DeviateRogue
- Thanks! I've added it. - EspioKaos 05:05, 18 May 2010 (UTC)
- No Problem just thought that would help out people, I remember they mentioned that when AOTI first came out, Should we include a %? I could research it --DeviateRogue 05:12, 18 May 2010 (UTC)
- It's possible that the amount recovered is based on weapon type or even your own type. So it could be something like each weapon category recovers x amount per normal attack, but y amount from exact attacks. Feel free to look into it, and let us know what you come up with. - EspioKaos 14:59, 18 May 2010 (UTC)
- That's what I figure, Types along with the weapon rank it self maybe? - DeviateRogue
- Possibly, I suppose. Tell you what; why not create a post over at the forum with your findings, that way more people may be inclined to contribute their research to the cause, too. (Oh, and remember to sign your comments on talk pages with four tildes, ~~~~. Thanks!) - EspioKaos 13:21, 19 May 2010 (UTC)
- That's what I figure, Types along with the weapon rank it self maybe? - DeviateRogue
- It's possible that the amount recovered is based on weapon type or even your own type. So it could be something like each weapon category recovers x amount per normal attack, but y amount from exact attacks. Feel free to look into it, and let us know what you come up with. - EspioKaos 14:59, 18 May 2010 (UTC)
Dennis19901 talk
Updated big amount of pages, including Dizas effect and new updates. Added most updates already, saved rsd and gas for talk. The only time I really get to update the pages is one day before the update, hope it's not a problem. Only way I can easily help with some stuff around here - User:Dennis19901
- Cool, thanks. I've reverted some of the articles, though (like Rentis) since they won't be available this update. I usually don't like to update weapon availability too far in advance, but a day isn't too bad. Also, remember to sign your comments on talk pages like this by typing four tildes at the end of your comments. - EspioKaos 13:43, 14 October 2010 (UTC)
If you don't kimd I'll keep this section of your talk open since I'll be adding or modifying some stuff on here whenever I have time. I just made a new page that isn't excactly new, before deleting, read the Discussion. The Page took some work and is pretty usefull, if not for others, it is for me and my friends to work on. Dennis19901 11:12, 15 October 2010 (UTC)
- Updated Item synthesis. Don't think it's 100% ready yet, it broke my head tho, very messy page. Also added 2-3 more things to the To do list. If you got time, take a look please Dennis19901 15:55, 15 October 2010 (UTC)
- Thanks for that, too. I've got lots of stuff to go through now between the different wikis, but I'll get to reviewing these articles over time (I hope!). Likewise with the to-do list, I may end up integrating it into the existing one, and maybe making that one more in-depth and less general. - EspioKaos 16:32, 15 October 2010 (UTC)
- Again, massive list of updates I made. On my way to becoming staff? Lol >.<. Anyway, Planning to swap TECHNIC's and skill's pages aswell. But what's up with the 41-50 2nd and third sword skills? '2nd and 3rd are blank? Unknown or am I missing something? I'll try my best to add information to the skill list aswell. Fortefighter and Acrofighter weapons can be added. I dislike double sabers and any axe skill that isn't called jabroga. Dennis19901 12:33, 28 October 2010 (UTC)
Learning
Sarisha I am a japanese PC server player and I was going to add the stats to the slicer Quint Dependence. However the page does not exist. I am not trying to make changes to something without knowledge of proper procedure. My question is how do you create the page that links to the table for slicers. When I attempted to add the weapon it came up as page does not exist.I looked at the guide for a reference to how this works, but maybe this is a staff only procedure. Thanks for your time.
- Yeah, I meant to make more weapon articles yesterday, but ended up not having enough time to get to them all. Slow day at work now, so I'm about to take care of all of those. But for reference, we have an article with a bunch of templates that are used for various article types which can be read here. - EspioKaos 17:18, 22 December 2010 (UTC)