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Difference between revisions of "Shadow Conspiracy 2"
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− | | rowspan="2" | A || rowspan="2" | 60 || rowspan="2" | 37+ || | + | | rowspan="2" | A || rowspan="2" | 60 || rowspan="2" | 37+ || 375 || 9 || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | 0 || rowspan="2" | 0 |
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| colspan="2" | [[PA Fragment]] x10<ref>[[PA Fragment]] rewards for story missions are only awarded once per character.</ref> | | colspan="2" | [[PA Fragment]] x10<ref>[[PA Fragment]] rewards for story missions are only awarded once per character.</ref> |
Revision as of 18:22, 1 September 2010
Shadow Conspiracy 2 ミッション名が不明 | |
---|---|
Start lobby | G. Colony Access Corridors |
Start counter | Residential Area |
End lobby | Clyez City: 5th Floor |
Version | Phantasy Star Universe |
Field | Residential Block |
Mission type | Story mission |
Party size | 1 player |
Enemy elements |
Laia and her team have defeated the creatures that escaped from the research facility, but Lou sends word they are invading the residential block.
Mission requirements and rewards
LV | Req. LV | Enemy LV | Rank S | Rank A | Rank B | Rank C | ||||
---|---|---|---|---|---|---|---|---|---|---|
Meseta | Points | Meseta | Points | Meseta | Points | Meseta | Points | |||
C | 1 | 8+ | 55 | 2 | -- | -- | -- | -- | 0 | 0 |
B | 35 | 27+ | -- | -- | -- | -- | -- | -- | 0 | 0 |
A | 60 | 37+ | 375 | 9 | -- | -- | -- | -- | 0 | 0 |
PA Fragment x10[1] | ||||||||||
Rank S requirements | ||||||||||
LV | Time | Defeated enemies | Miscellaneous requirements | |||||||
C | 4:01 (?) remaining | -- | Save all 6 Targets | |||||||
B | 2:00 (?) remaining | -- | Save all 6 Targets | |||||||
A | 1:00 (?) remaining | -- | Save all 6 Targets |
Enemy information
Enemy name | Enemy buffs | Ele. | Mission LV C | Mission LV B | Mission LV A | |||
---|---|---|---|---|---|---|---|---|
LV | EXP | LV | EXP | LV | EXP | |||
Gohmon | 8 | 34 | -- | -- | -- | -- | ||
Gohmon | 8 | 34 | -- | -- | -- | -- | ||
Gohmon | 8 | 34 | -- | -- | -- | -- | ||
Jishagara | -- | -- | -- | -- | -- | -- | ||
Jishagara | -- | -- | -- | -- | -- | -- | ||
Naval | 8 | 12 | -- | -- | -- | -- | ||
Bil De Vear | 8 | 96 | -- | -- | -- | -- | ||
Bil De Vear | 8 | 115 | -- | -- | -- | -- |
Item drops
Enemy name | Special drops | Mission LV C | Mission LV B | Mission LV A |
---|---|---|---|---|
Gohmon | -- | Wandra | Batnara | Septara |
Jishagara | -- | [B] Gudda Nukel | [B] Gudda Brana | [B] Gudda Waya |
Naval | -- | [B] Rabol Ridla | [B] Rabol Midra | [B] Rabol Welda |
Bil De Vear | Bil De Vear Horn | [B] Sodad | [B] Soda Brekka | [B] Soda Clayma |
Normal box | ||||
Special box | Saber | -- | -- | -- |
Area drops |
Strategy
This mission is partially puzzle. Akin to 3-2 in that there are monsters which only need killing for the sake of progressing through the map, there are more monsters in this trial.
This is also the first story trial in which you are required to finish within a time limit - You have 15 minutes to identify and free six targets. To do this you will make use of your Goggles. Two things are worth immediate note about these targets: The first is that you cannot affect them with TECHNICs or Ranged Weaponry (there is however a Saber in a box at the start of the mission in the event that players have none). The second is that they do not show up on a Goggles scan until all the monsters in the room are dead.
The performance rank on this mission is given by how much time you had remaining when you completed the mission. It is worth noting that during the loading screens and dialog presented for each target, the timer is still counting down, so haste during the dialog is recommended.
Reference notes
- ↑ PA Fragment rewards for story missions are only awarded once per character.