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(New page: {{Future content}} {{AOTI only}} '''GUARDIANS advanced missions''' (GAMs) are a unique set of challenging missions all accessed from the Resident Security Department on the 3rd floor of Cl...)
 
(Added details on stages and divided up the mission list by required stage.)
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| S || 0-4 deaths
 
| S || 0-4 deaths
 
|-
 
|-
| A || ?-5 deaths
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| A || 5-7 deaths
 
|-
 
|-
| B || ?-? deaths
+
| B || 8-10 deaths
 
|-
 
|-
| C || ?+ deaths
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| C || 11+ deaths
 
|}
 
|}
  
While playing GUARDIANS advanced missions, players will earn advanced experience points (AEXP) from defeating enemies and advanced mission points (AMP) from clearing the missions.  As AEXP accumulates and reaches predetermined milestones, the player's advanced point (AP) level will increase.  AP can then be used in the mission ([[GAS]]) to go toward various type and style customizations.  AMP, on the other hand, can be used in the item exchange mission ([[Security Dept. Exchange]]) to trade for numerous items such as synthesis materials, clothing, parts and units.
+
While playing GUARDIANS advanced missions, you will earn advanced experience points (AEXP) from defeating enemies and advanced mission points (AMP) from clearing the missions.  As AEXP accumulates and reaches predetermined milestones, your advanced point (AP) level will increase.  AP can then be used in the mission ([[GAS]]) to go toward various type and style customizations.  AMP, on the other hand, can be used in the item exchange mission ([[Security Dept. Exchange]]) to trade for numerous items such as synthesis materials, clothing, parts and units.
 +
 
 +
GUARDIANS advanced missions are divided into different tiers based on your current "stage."  Your stage is determined by the amount of AMP you possess.  This designation (first, second, third, etc.) will grant you access to different GAMs.  For example, while a first stage player can access only first stage missions, a second stage player will have access to both first and second stage missions.  However, if your current stage is above the minimum requirement to enter a mission, the final AMP payout will be slightly reduced for you.  Also keep in mind that after reaching a higher stage, if enough AMP is used in the exchange mission to bring you below your current stage's threshold, you will level down.  Reference the following chart for the current stage tiers based on AMP quantities.
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{| class="wikitable" style="text-align:center"
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! Stage !! Req. AMP
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|-
 +
| First || 0-499
 +
|-
 +
| Second || 500-1500
 +
|-
 +
| Third || ?
 +
|}
  
 
== GUARDIANS advanced missions ==
 
== GUARDIANS advanced missions ==
 +
=== First stage ===
 
* ([[Plains Overlord/R]])
 
* ([[Plains Overlord/R]])
 
* ([[Demons Above/R]])
 
* ([[Demons Above/R]])
 
* ([[Desert Terror/R]])
 
* ([[Desert Terror/R]])
 +
 +
== Second stage ==
 +
* ([[The Holy Ground/R]])
 
* ([[Unsafe Passage/R]])
 
* ([[Unsafe Passage/R]])
* ([[The Holy Ground/R]])
+
* ([[Sacred Stream/R]])
  
 
[[Category:Missions]]
 
[[Category:Missions]]

Revision as of 04:11, 17 June 2009

Gurhal Channel 5
This article contains information on content which has not yet been released outside of the Japanese PC servers. This content should be introduced to the Xbox 360 servers in a future update.

GUARDIANS advanced missions (GAMs) are a unique set of challenging missions all accessed from the Resident Security Department on the 3rd floor of Clyez City. Excellent teamwork is vital in these missions, as each one has a set of restrictions in place which will limit the abilities of all players. For example, certain weapon or unit categories may not be allowed, or the use of support TECHNICs may be banned. Also, player levels are reduced to predetermined caps (all party members must be at least at that cap in order to play a GAM), though type and photon art levels are retained. Due to this, it is suggested that all players keep some low-grade equipment on-hand for use in these missions. Furthermore, party member incapacitation plays a role in determining the final grade of a completed mission. Even if a player has a Scape Doll or is revived by another player following incapacitation, the death will count against the party. The following chart details the number of deaths allowed to stay within range of each grade.

Grade Incap. range
S 0-4 deaths
A 5-7 deaths
B 8-10 deaths
C 11+ deaths

While playing GUARDIANS advanced missions, you will earn advanced experience points (AEXP) from defeating enemies and advanced mission points (AMP) from clearing the missions. As AEXP accumulates and reaches predetermined milestones, your advanced point (AP) level will increase. AP can then be used in the mission (GAS) to go toward various type and style customizations. AMP, on the other hand, can be used in the item exchange mission (Security Dept. Exchange) to trade for numerous items such as synthesis materials, clothing, parts and units.

GUARDIANS advanced missions are divided into different tiers based on your current "stage." Your stage is determined by the amount of AMP you possess. This designation (first, second, third, etc.) will grant you access to different GAMs. For example, while a first stage player can access only first stage missions, a second stage player will have access to both first and second stage missions. However, if your current stage is above the minimum requirement to enter a mission, the final AMP payout will be slightly reduced for you. Also keep in mind that after reaching a higher stage, if enough AMP is used in the exchange mission to bring you below your current stage's threshold, you will level down. Reference the following chart for the current stage tiers based on AMP quantities.

Stage Req. AMP
First 0-499
Second 500-1500
Third  ?

GUARDIANS advanced missions

First stage

Second stage