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Difference between revisions of "Status effects"

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(Regular Status Effects)
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| [[Image:Poison.jpg|30px]] || (Poison) || Deals steady damage || Poison Traps || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time
 
| [[Image:Poison.jpg|30px]] || (Poison) || Deals steady damage || Poison Traps || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time
 
|-
 
|-
| [[Image:ConfusionIcon.JPG|30px]] || (Confusion) || AI attacks closest target (friend or foe) / Controls become erratic  || Confuse Traps, Light-element attacks || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time
+
| [[Image:ConfusionIcon.JPG|30px]] || (Confusion) || AI attacks closest target (friend or foe) / Controls become erratic  || Confuse Traps || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time
 
|-
 
|-
 
| [[Image:Shock.jpg|30px]] || (Shock) || Unable to use attacks, [[Skills]] or [[Bullets]] || Shock Traps, [[Thunder]]-element attacks || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time
 
| [[Image:Shock.jpg|30px]] || (Shock) || Unable to use attacks, [[Skills]] or [[Bullets]] || Shock Traps, [[Thunder]]-element attacks || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time
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| [[Image:Paralysis.png|30px]] || (Paralysis) || Unable to do anything || Specific enemy attacks || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time
 
| [[Image:Paralysis.png|30px]] || (Paralysis) || Unable to do anything || Specific enemy attacks || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time
 
|-
 
|-
| [[Image:Paralysis.jpg|30px]] || (Sleep) || Unable to do anything || Sleep Traps || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time, getting hit by an attack
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| [[Image:Paralysis.jpg|30px]] || (Sleep) || Unable to do anything || Sleep Traps, [[Light]]-element attacks || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time, getting hit by an attack
 
|-
 
|-
 
| n/a || (Death)<ref>'Death' has no icon of its own, and therefore cannot be considered to be a genuine Status Effect. It is also different in that it does not automatically heal after some time.</ref> || Inability to do anything until revived.<br>Decreases overall mission score. || [[Damage]] (to the point of 0 [[HP]])<br>[[Megid]] || [[Moon Atomizer]], [[Moon Atomizer X]], [[Cosmo Atomizer]], [[Giresta]].
 
| n/a || (Death)<ref>'Death' has no icon of its own, and therefore cannot be considered to be a genuine Status Effect. It is also different in that it does not automatically heal after some time.</ref> || Inability to do anything until revived.<br>Decreases overall mission score. || [[Damage]] (to the point of 0 [[HP]])<br>[[Megid]] || [[Moon Atomizer]], [[Moon Atomizer X]], [[Cosmo Atomizer]], [[Giresta]].

Revision as of 00:51, 20 November 2006

Regular Status Effects

These are Status Effects that can be caused by and dealt to players as well as monsters. There are beneficial and malevolent ones, but they are all only temporary. Most malevolent ones can be inflicted by Traps, attacks of certain Elements and/or Techniques designed for this purpose, and can be cured by other Techniques (particularly Regene), Recovery Items (such as Antimate and Sol Atomizer) and/or waiting. Most beneficial ones can be caused using Techniques or Buff Items, and can be negated using opposite Techniques.

Icon Name Effect Causes Cures
Shifta.jpg (Shifta) Increases ATP Shifta, Agtaride Jellen, Time
Deband.jpg (Deband) Increases DFP Deband, Defbaride Zalure, Time
Evade up.jpg (Zodial) Increases ATA and EVP Zodial, Zodiaride Zoldeel, Time
Retier.png (Retier) Increases TAP and MST Retier, Retaride Time
Jellen.jpg (Jellen) Decreases ATP Jellen Shifta, Reverser, Sol Atomizer, Antimate, Time
Zalure.jpg (Zalure) Decreases DFP Zalure Deband, Reverser, Sol Atomizer, Antimate, Time
 ? (Zoldeel) Decreases ATA and EVP Zoldeel Zodial, Reverser, Sol Atomizer, Antimate, Time
Fire.jpg (Burn) Deals steady damage Burn Traps, Fire-element attacks Reverser, Sol Atomizer, Antimate, Time
Infection.png (Infection) Deals steady damage Virus Traps, Dark-element attacks Reverser, Sol Atomizer, Antimate, Time
Poison.jpg (Poison) Deals steady damage Poison Traps Reverser, Sol Atomizer, Antimate, Time
ConfusionIcon.JPG (Confusion) AI attacks closest target (friend or foe) / Controls become erratic Confuse Traps Reverser, Sol Atomizer, Antimate, Time
Shock.jpg (Shock) Unable to use attacks, Skills or Bullets Shock Traps, Thunder-element attacks Reverser, Sol Atomizer, Antimate, Time
Silence.jpg (Silence) Unable to use Techniques Silence Traps, Earth-element attacks Reverser, Sol Atomizer, Antimate, Time
Ice.jpg (Freeze) Unable to do anything; decreases EVP Freeze Traps, Ice-element attacks Reverser, Sol Atomizer, Antimate, Time, getting hit by an attack
Paralysis.png (Paralysis) Unable to do anything Specific enemy attacks Reverser, Sol Atomizer, Antimate, Time
Paralysis.jpg (Sleep) Unable to do anything Sleep Traps, Light-element attacks Reverser, Sol Atomizer, Antimate, Time, getting hit by an attack
n/a (Death)[1] Inability to do anything until revived.
Decreases overall mission score.
Damage (to the point of 0 HP)
Megid
Moon Atomizer, Moon Atomizer X, Cosmo Atomizer, Giresta.

Monster Variations

Monster Variations are exclusive to Monsters. Also, they are static rather than temporary, and appear at random. They benefit the affected monster, or even a whole group. Note that monsters with these variations often have some sort of visual sign as well. For example, an enemy with the Shield may actually be carrying a shield-like item.

Icon Name Effect
Crown.jpg (Crown) Signifies enemy leader; grants Sword and Shield effects to a whole group
Sword.jpg (Sword) Increases ATP
Shield.jpg (Shield) Increases DFP
Staff.jpg (Staff) Allows the usage of Techniques
  1. 'Death' has no icon of its own, and therefore cannot be considered to be a genuine Status Effect. It is also different in that it does not automatically heal after some time.

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune