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Difference between revisions of "Scarred Planet"

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(Applied free miossion template)
m (Reverted edits by Kietrinia (Talk); changed back to last version by Essen)
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__NOTOC__{{AotI Only}} {{Free mission
+
__NOTOC__{{AotI Only}} {{Parum mission
 
|Mission_name= Scarred Planet
 
|Mission_name= Scarred Planet
 
|Mission_image= [[Image:Rozenom.PNG|center]]
 
|Mission_image= [[Image:Rozenom.PNG|center]]
|Planet= Parum
 
 
|Start_lobby= Holtes City
 
|Start_lobby= Holtes City
 
|Start_counter= Flyer Base
 
|Start_counter= Flyer Base
Line 8: Line 7:
 
|Version= Ambition of the Illuminus
 
|Version= Ambition of the Illuminus
 
|Field= Old Rozenom City
 
|Field= Old Rozenom City
 +
|Mission_type= Free mission
 
|Enemy_elements= {{Fire}} {{Lightning}} {{Light}}
 
|Enemy_elements= {{Fire}} {{Lightning}} {{Light}}
 
|}}''Rozenom City has been reduced to rubble by the G. Colony impact, and its former residents are defenseless against the violent native creatures.''
 
|}}''Rozenom City has been reduced to rubble by the G. Colony impact, and its former residents are defenseless against the violent native creatures.''

Revision as of 05:57, 20 February 2008

Template:Parum missionRozenom City has been reduced to rubble by the G. Colony impact, and its former residents are defenseless against the violent native creatures.

Mission requirements and rewards

LV Req. LV Enemy LV Rank S Rank A Rank B Rank C
Meseta Points Meseta Points Meseta Points Meseta Points
C 1 5+ 800 21 525 14 250 7 0 0
B 10 25+ 2325 46 1550 30 775 15 0 0
A 25 50+ 3875 71 2575 47 1275 23 0 0
S 60 100+ 6525 113 4350 75 2175 37 0 0
PA Fragment x1
S2 -- -- -- -- -- -- -- -- 0 0
PA Fragment x2

Enemy information

Enemy name Enemy buffs Ele. Mission LV C Mission LV B Mission LV A Mission LV S Mission LV S2
LV EXP LV EXP LV EXP LV EXP LV EXP
Go Bajilla Fire 5 8 25 -- 50 62 100 152 -- --
Go Bajilla Crown.gif Fire 5 12 -- -- -- -- 100 228 -- --
Vahra Lightning 5 14 -- -- x x x x x x
Vahra Sword.gif Shield.gif Lightning -- -- -- -- x x x x x x
Vahra Crown.gif Sword.gif Lightning -- -- -- -- x x x x x x
Go Vahra Lightning x x x x -- -- -- -- -- --
Go Vahra Sword.gif Shield.gif Lightning x x x x -- -- -- -- -- --
Go Vahra Crown.gif Sword.gif Lightning x x x x -- -- -- -- -- --
Golmoro Light 5 14 -- -- -- -- 100 254 -- --
Volfu Lightning -- -- -- -- -- -- 100 254 -- --
Volfu Crown.gif Lightning -- -- -- -- -- -- 100 381 -- --
Bal Soza Lightning 5 28 -- -- -- -- 100 508 -- --
Rare enemy
Rappy Light 5 70 -- -- -- -- 100 1270 -- --
Mini-boss
Grass Assassin Lightning 15 153 -- -- -- -- 110 1323 -- --

Item drops

Enemy name Special drops Mission LV C Mission LV B Mission LV A Mission LV S Mission LV S2
Go Bajilla Template:Go Bajilla special Template:Go Bajilla 1 Template:Go Bajilla 20 Template:Go Bajilla 50 Template:Go Bajilla 100
Vahra Template:Vahra special Template:Vahra 1 Template:Vahra 20 x x x
Go Vahra Template:Go Vahra special x x Template:Go Vahra 50 Template:Go Vahra 100
Golmoro Template:Golmoro special Template:Golmoro 1 Template:Golmoro 20 Template:Golmoro 50 Template:Golmoro 100
Volfu Template:Volfu special Template:Volfu 1 Template:Volfu 20 Template:Volfu 50 Template:Volfu 100
Bal Soza Template:Bal Soza special Template:Bal Soza 1 Template:Bal Soza 20 Template:Bal Soza 50 Template:Bal Soza 100
Rappy Rappy Feather Template:Rappy 1 Template:Rappy 20 Template:Rappy 50 Giga / Skill PP Save
Grass Assassin Template:Grass Assassin special Template:Grass Assassin 10 Template:Grass Assassin 30 Template:Grass Assassin 60 Template:Grass Assassin 100
Normal box Container
Mysterious Meter
Hapotite
Nanoresin
Nanopolymer
Boss box [B] Lightline
Knife
Sucker
Dual Pallasch
Nanosilica
[B] Dual Durandal
Jitseen
Deathmaker
Rapid Stream
Hard / Night
[B] Jitseen
[B] Rapid Stream
Nanosilica
Two-headed Ragnus
Crimson
Blumier
Serdote
[B] 2-headed Ragnus
[B] Crimson
[B] Blumier
[B] Catiline
[B] Delette Line
Area drops Template:Rozenom area special Template:Rozenom area 1 Template:Rozenom area 20 Template:Rozenom area 50 Template:Rozenom area 100

Enemy spawn chart

Map route Pattern Block 1 details Block 2 details Block 3 details Rare spawn
Stairs at back, center
A-1 Third spawn:
Bal Soza x2 & Volfu x?
Initial spawn:
Golmoro x3
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
A-2 Third spawn:
Bal Soza x2 & Golmoro x?
Initial spawn:
Vahra x3
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
A-3 Third spawn:
Bal Soza x2 & Vahra x?
Initial spawn:
Volfu x3
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
A-X Third spawn:
Bal Soza x2 & Vahra x2
Initial spawn:
Volfu x3
Initial spawn:
Go Bajilla x3 → Grass Assassin x3
Block 3:
Rappy x2
Stairs at right
B-1 Second spawn:
Go Bajilla x6 → Vahra x5
Second spawn:
Volfu x3+2
Initial spawn:
Go Bajilla x3+3 → Bal Soza x1 & Grass Assassin x2
B-2 Second spawn:
Go Bajilla x6 → Volfu x5
Second spawn:
Golmoro x3+2
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
B-3 Second spawn:
Go Bajilla x6 → Golmoro x5
Second spawn:
Vahra x3+2
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
B-X Second spawn:
Go Bajilla x6 → Golmoro x5
Second spawn:
Vahra x3+2
Initial spawn:
Go Bajilla x3 → Grass Assassin x3
Block 3:
Rappy x2
Stairs at left
C-1 Second spawn:
Golmoro x6
Initial spawn:
Bal Soza x3 & Vahra x1+5
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
C-2 Second spawn:
Vahra x6
Initial spawn:
Bal Soza x3 & Volfu x1+5
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
C-3 Second spawn:
Volfu x6
Initial spawn:
Bal Soza x3 & Golmoro x1+5
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
C-X Second spawn:
Volfu x6
Initial spawn:
Bal Soza x3 & Golmoro x1+5
Initial spawn:
Go Bajilla x3 → Grass Assassin x3
Block 3:
Rappy x2
  • Pattern A, block 1: Initial spawn is always Go Bajilla x5+3, second spawn is always Go Bajilla x?.
  • Pattern A, block 1: The first Bal Soza spawn you see must be the blue one for a potential rare map. It is orange for A-1 and A-2.
  • Pattern B, blocks 1 and 2: Initial spawn is always Go Bajilla x4.
  • Pattern C, block 1: Initial spawn is always Go Bajilla x6+2.
  • Pattern A, block 2: PSU-wiki has the note (Turn obstacles ahead) to describe the spawn.
  • Pattern C, block 2: PSU-wiki has the note (Left to right under the stairs right) to describe the spawn.
  • All patterns, block 3: "Initial spawn" describes the spawn in the room to your left upon enterig the block that can actually be skipped.