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Difference between revisions of "Talk:Partner machines"
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**** That looks awesome! :D - [[User:EspioKaos|EspioKaos]] 20:44, 4 October 2007 (BST) | **** That looks awesome! :D - [[User:EspioKaos|EspioKaos]] 20:44, 4 October 2007 (BST) | ||
***** Well done. PA Levels might be more accurate then Combo considering TECHNICs and bullets. --[[User:Zoamel Gustav|Zoamel Gustav]] 21:16, 4 October 2007 (BST) | ***** Well done. PA Levels might be more accurate then Combo considering TECHNICs and bullets. --[[User:Zoamel Gustav|Zoamel Gustav]] 21:16, 4 October 2007 (BST) | ||
+ | ****** The PA levels would be good if we had any idea what they are. Given PM stats are vastly different to character stats (not to mention those of other models or even the same models with a different B St.) the only notable effect of giving the PA levels would be to give an idea of Support TECHNIC range. For the rest, Combo is probably still more useful. - [[User:Miraglyth|Miraglyth]] 21:57, 4 October 2007 (BST) |
Revision as of 20:57, 4 October 2007
Contents
Perspective
- I was just wondering if we could change the "my" where it says "my experience" to the name of whoever it's referring to. It just doesn't feel right reading in first person. It's not really an important issue, if I was absolutely sure who it was, I'd just change it myself. K'lon 13:01, 23 January 2007 (CST)
- Uh, yeah. It was pretty weird they never included their name with the comments in the first place. >_>; - Tycho 10:49, 24 January 2007 (CST)
Melee Weapons or Monomates?
- Irovax: Why is the best thing to feed a Striking PM 1* Weapons? Wouldn't it be Monomates, since weapons cost 350 and Monomates cost 50? Or are they taking the TECHNIC into account? Personally, I'd want my PM to become battle ready as soon as possible...
- Yeah, that's for pure Striking. If all you care about is getting it to L80 ASAP, you're probably best off buying Monomates en masse. Or, if you don't have the cash and are okay with an Armor PM (if you're a HU 440 might not be such a bad choice in battle), you could even use Cast Parts of newly chreated characters or something. - Tycho
- I have found that the quickest and most efficient way to evolve your PM to level 80 is with regular Moon Atomizers. They give +12 striking and +3 tech for a mere 350 meseta! Cheaper, but longer-duration feeding will result from feeding monomates. Uberjuice 20:28, 4 April 2007 (BST)
Content Corrections/Clarifications
- Keldog: Can someone verify that the PM Evolution chart is correct for the fourth stage evolution stat reqirements (i.e. "Ranged <= 30", etc.). Seems like those should be greater than symbols (>) instead of less than (<).
- I think you got confused; they do not contain 'less than or equal to' signals at all. The signs used are 'greater than or equal to' and 'less than' (= evolutions you get when the requirements for the former aren't met). I hope that would answer your question. - Tycho
- cast parts reduce mind
- Why are 1* units recommended over CAST parts? They seem to be more expensive and less effective.
- Faster than recreating ad infinitum; either way works though. - Tycho
- For the GH-420 model (claws), it takes Striking below lv 30 and Ranged above lv 30. ^^ --Shioki
- In the picture of all the GH-44x PMs, 443 is shown as being a Laser Cannon type, with 444 as a Launcher type. The guide to their weapon types did not match the screenshot. This has been corrected.
- Can someone post a slightly clearer description of what each 'personality' type does on the LV80 evolutions? 'Independent' and 'Near Master' are pretty self-explanatory, but what exactly is 'Calculating' supposed to mean? JhonenSantos 11:21, 11 December 2006 (PST)
A PM in battle section is needed
Would answer questions like. 1. Can 440 use technics. 2. Can the armor stat be ignored or is it suicide to go pure 100 stat. 3. How much control you have over the PM.
- About #2, I'm not too sure, but it seems that even with pure 100 striking, the GH410 takes only average damage. It's probably dependent only on class/type of PM.
- About #3, it seems like they act like normal NPCs of their class, i.e. not very much control, other than just following you closely. Seikas2 01:32, 12 November 2006 (PST)
- Right. - Tycho
- It appears that all the 4xx models have, at least, the ability to heal themselves...I know my 420 does. The AI's actually decent about it too, she'll switch to her wand and Resta repeatedly at about 1/3 HP. I'm assuming it's the same for the others, as they too are listed as each having a wand with Resta bound to it. Adilor 05:35, 22 April 2007 (BST)
Useful 4th stage table?
Was thinking about adding this to the main page, but was unsure if it was ready. Seikas2 04:21, 14 November 2006 (PST)
- snip Main Paged Seikas2 06:51, 15 November 2006 (PST)
- Well, it did need something like this. I should still check up on the Japanese description of 450 though; forgot if it mentioned her fire specialism, and thought it might be useful to include element info. I like how you made the behaviour patterns more apparent using the colouring schedule. I'm still wondering about what's with 440 though. Anyway, for now the primary concern regarding PMs is probably rather the Battle Stat stuff, and synthesis influences.
Battle stat (B St)
In the battle stat section, we read "Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's stats in combat and increases overall synthesis proficiency;".
I'm pretty sure the first part, about combat stats is a given, but then the second fact, about B St affecting overall synthesis proficiency, is this really proven? Almost seems like its a recent addition, especially how its inserted into the existing context about your PM fighting with you
- Not proven; I'll add a question mark or something. - Tycho 15:46, 1 December 2006 (PST)
- Unless it's incremental, it's pretty much disproven; mine's gained 4 levels and hasn't increased any snyth percentages at all. Adilor 05:38, 22 April 2007 (BST)
Recent edit
- Leveling PMs by letting them synth stuff? This doesn't make sense. I'll use a rollback. o_O - Tycho 08:31, 11 December 2006 (PST)
- I think what was meant by this is to synth items used for feeding, like say a 2★ saber to increase Strike, or guns, wands, or trimates, etc, while collecting more items during missions to synth even more feedables. --Mega 09:24, 11 December 2006 (PST)
How Feeding Works
I believe the feeding details could use elaboration. From my experience and from what just about everyone I'm asking is saying, feeding works thus:
- Feed a PM one item, it's "Fed" count raises by 1.
- If "Fed" count is 100, disable feeding.
- If not fed for 12 hours, set "Fed" count to 0.
This differs from the details currently on the page as they suggest the 12-hour reset only happens if and when the PM becomes full (suggesting that if fed one item every 24 hours, it would be "full" for 12 hours on the 100th day).
Mentioning it here first to get some feedback on clarifying the article before I go ahead and do it. - Miraglyth 03:32, 3 January 2007 (CST)
Dimates are no good for tech raising
- Dimates give two tech, but six strike. Why bother with them when you can just stick to tech disks and starting weapons? Those give a better return for your money and you don't have to worry about undoing stat gain in something you don't want. - The preceding unsigned comment was added by MechaCrash, 23:11, 30 January 2007 (CST)
- Get the heck out. 1* Tech disks are 500 meseta for 6% TECH. Dimates are practically free for 2% TECH. It is *not* hard to alternate Dimates and Tech disks to save money. - Miraglyth 20:07, 30 January 2007 (CST)
- The problem here is that while you can spend 450 for a +6 tech using Dimates, you use an extra two feedings to do it, and money's not really an object for "fast" feeding. For the cheap feeding, then the dimates are worth using if you have a bunch of them sitting around (and unless you solo constantly as a non-tech user it's hard not to have buckets of them), but the "cheap" feed doesn't really take time into account -- so why not make a few extra newmen for their starting wands? Also, I apologize for the unsigned comment, I'm still figuring this stuff out... MechaCrash 21:50, 30 January 2007 (CST)
- Ultimately, yes. Newman creation is "cheap" meseta-wise because the clear meseta cost is 0. However, unlike Striking/Armor/Ranged character recreation, for Newmans it is unbelievably slow (4% per Newman as opposed to 30% Armor for Cast) and thus considering the farming capabilities, it is almost certainly cheaper for time to farm and then go the Tech Disk/Dimate route. - Miraglyth 21:58, 30 January 2007 (CST)
- P.S. You'll note I did keep "Dimates" out of the "Fast" option. But this article is a little outdated in that respect, because for "Fast" levelling that isn't insane (the fastest would be 100 Halarods every 12 hours. Not likely, lmao) the best option for quite a while has been Debuff disks. - Miraglyth 21:58, 30 January 2007 (CST)
- The problem here is that while you can spend 450 for a +6 tech using Dimates, you use an extra two feedings to do it, and money's not really an object for "fast" feeding. For the cheap feeding, then the dimates are worth using if you have a bunch of them sitting around (and unless you solo constantly as a non-tech user it's hard not to have buckets of them), but the "cheap" feed doesn't really take time into account -- so why not make a few extra newmen for their starting wands? Also, I apologize for the unsigned comment, I'm still figuring this stuff out... MechaCrash 21:50, 30 January 2007 (CST)
- Get the heck out. 1* Tech disks are 500 meseta for 6% TECH. Dimates are practically free for 2% TECH. It is *not* hard to alternate Dimates and Tech disks to save money. - Miraglyth 20:07, 30 January 2007 (CST)
Alternate PMs?
I was wondering how one manages to get one of the alternate PMs. I've seen a few before, and as a rare item hunter, it has very thoroughly piqued my interests.Ragnarok Knight 02:00, 23 April 2007 (BST)
- Head to the 2nd floor of the Guardian's Colony and take the first right into the Variety Shop. The leftmost clerk sells the PM Evolution Devices you need in order to get an alternate model. Hiro 02:22, 23 April 2007 (BST)
Hey, on a slightly similar note...I've got a friend wondering if it's possible to use a 4xx item to switch between model lines, like from 450 to 431 or whatever, but neither of us wants to shell out 50k for something that might not work. Anyone know if this is doable without having to reset the PM entirely? Adilor 06:42, 23 April 2007 (BST)
- Not possible. You can only switch between different models in the same series e.g. 410 to 411 or 412. Mewn 08:38, 23 April 2007 (BST)
- Alright, thanks. Something else that popped into my head though...is it possible to downgrade? As in, move from, say a 452 to a 451 or 450? Someone might consider putting this in the page as well...or maybe I'll get ambitious and do it myself sometime. :P Thanks again in advance. :) Adilor 10:20, 24 April 2007 (BST)
- It's possible to go from 452 to 450, because that's not technically a 'downgrade' as such, you're just switching between different models in the same series, with different abilities and such. Mewn 13:03, 24 April 2007 (BST)
Style?
How best can the following data be added?
The GH-434's Blackbull is linked to an unreleased rifle bullet art which causes stun.
Although the GH-440's behavior is labeled Calculating, PM Device GH-440 is labeled Front lines.
Advance battled type changes: 41x and 42x were Hunters. 43x and 44x were Rangers. 45x were Forces. GH-413: Hunter to Wartecher, GH-414: Hunter to Fighgunner, GH-423: Hunter to Wartecher, GH-424: Hunter to Fortefighter, GH-433: Ranger to Fortegunner, GH-434: Ranger to Fortegunner, GH-443: Ranger to Fortegunner, GH-444: Ranger to Fortegunner, GH-453: Force to Guntecher, GH-454: Force to Fortetecher,
GH-4x0 and GH-4x3 are equipped with either Mega / Stamina or no extra unit. I can't think of any way to prove exactly which of the two it is though. The GH-4x0 and GH-4x3 never use suvs, no aura, no Auto Recovery and NPCs ignore pp. That eliminates every extra unit except Mega / Stamina.--Zoamel Gustav 22:47, 27 September 2007 (BST)
- To be honest, we should probably re-write the PM article so it's more concise and informative. It just feels kind of jumbled right now. XD I just haven't thought too much on how it should be formatted. If you have any ideas (or anyone, for that matter), please do share. ;) - EspioKaos 03:14, 28 September 2007 (BST)
The colors do need a little work, but I'm not good with colors. Any suggestions? --Zoamel Gustav 03:24, 30 September 2007 (BST)
The "Fourth-Stage PMs" table and the "Alternate PM Summary" table seems redundant to me. I'm thinking about replacing them with the "Alternate PM Details" table. I'm hesitant though because it may be differentiating the GH-4x0 Series from Alternate PMs. --Zoamel Gustav 03:24, 30 September 2007 (BST)
- I'm glad somebody appreciates my Alt PM Details table. And much thanks to everyone who helps fill in all the details I couldn't! Trooper1023 14:52, 4 October 2007 (BST)
- Thanks --Zoamel Gustav 21:16, 4 October 2007 (BST)
Would the Recommended Diets section be better off as a guide? --Zoamel Gustav 03:24, 30 September 2007 (BST)
- Yes. - Miraglyth 18:47, 4 October 2007 (BST)
Should the the Combat behaviour section be removed? --Zoamel Gustav 03:24, 30 September 2007 (BST)
- I say no. Maybe shuffled around on the page, but not removed. It's good to have a place where players can add their own observations of PM behaviors, because the in-game descriptions are, well... Trooper1023 14:54, 4 October 2007 (BST)
- "People adding their observations"? The discussion section is for that. In other news, you'll note I've largely rewritten the top half of the article, cleaned up discrepancies and removed repeated out-of-place information. I'm looking to expand the articles for each of the 4x0 series which should allow this article to slim down tremendously. - Miraglyth 18:47, 4 October 2007 (BST)
- Like this, perhaps with a little more refining, would allow for cutting the "Alternate PM Summary" and "Details" sections out of the main Partner Machinery article. - Miraglyth 20:22, 4 October 2007 (BST)
- That looks awesome! :D - EspioKaos 20:44, 4 October 2007 (BST)
- Well done. PA Levels might be more accurate then Combo considering TECHNICs and bullets. --Zoamel Gustav 21:16, 4 October 2007 (BST)
- The PA levels would be good if we had any idea what they are. Given PM stats are vastly different to character stats (not to mention those of other models or even the same models with a different B St.) the only notable effect of giving the PA levels would be to give an idea of Support TECHNIC range. For the rest, Combo is probably still more useful. - Miraglyth 21:57, 4 October 2007 (BST)
- Well done. PA Levels might be more accurate then Combo considering TECHNICs and bullets. --Zoamel Gustav 21:16, 4 October 2007 (BST)
- That looks awesome! :D - EspioKaos 20:44, 4 October 2007 (BST)
- Like this, perhaps with a little more refining, would allow for cutting the "Alternate PM Summary" and "Details" sections out of the main Partner Machinery article. - Miraglyth 20:22, 4 October 2007 (BST)
- "People adding their observations"? The discussion section is for that. In other news, you'll note I've largely rewritten the top half of the article, cleaned up discrepancies and removed repeated out-of-place information. I'm looking to expand the articles for each of the 4x0 series which should allow this article to slim down tremendously. - Miraglyth 18:47, 4 October 2007 (BST)