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Difference between revisions of "Template:RCSM effects"
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! Ele. !! Effect !! Ele. !! Effect !! Ele. !! Effect | ! Ele. !! Effect !! Ele. !! Effect !! Ele. !! Effect | ||
|- | |- | ||
− | | {{Fire}} || {{#if: {{{Fire|}}}|{{{Fire}}} LV{{{Fire LV}}}|{{#switch: {{{Ver.|}}} | + | | {{Fire}} || {{#if: {{{Fire|}}}|{{{Fire}}} LV{{#if: {{{Fire LV|}}}|{{{Fire LV}}}|?}}|{{#switch: {{{Ver.|}}} |
|AOTI= {{#switch: {{{Mfr.|}}} | |AOTI= {{#switch: {{{Mfr.|}}} | ||
|G= {{#switch: {{{Grade|}}} | |G= {{#switch: {{{Grade|}}} | ||
Line 28: | Line 28: | ||
|K= {{{Lightning|}}} LV{{#if: {{{Lightning LV|}}}|{{{Lightning LV}}}|?}}}} | |K= {{{Lightning|}}} LV{{#if: {{{Lightning LV|}}}|{{{Lightning LV}}}|?}}}} | ||
|AOTI GAC= {{{Lightning|}}} LV{{#if: {{{Lightning LV|}}}|{{{Lightning LV}}}|?}} | |AOTI GAC= {{{Lightning|}}} LV{{#if: {{{Lightning LV|}}}|{{{Lightning LV}}}|?}} | ||
− | |#default= ?}}}} || {{Light}} || {{#if: {{{Light|}}}|{{{Light}}} LV{{{Light LV}}}|{{#switch: {{{Ver.|}}} | + | |#default= ?}}}} || {{Light}} || {{#if: {{{Light|}}}|{{{Light}}} LV{{#if: {{{Light LV|}}}|{{{Light LV}}}|?}}|{{#switch: {{{Ver.|}}} |
|AOTI= {{#switch: {{{Mfr.|}}} | |AOTI= {{#switch: {{{Mfr.|}}} | ||
|G= {{#switch: {{{Grade|}}} | |G= {{#switch: {{{Grade|}}} | ||
Line 48: | Line 48: | ||
|K= {{{Ice|}}} LV{{#if: {{{Ice LV|}}}|{{{Ice LV}}}|?}}}} | |K= {{{Ice|}}} LV{{#if: {{{Ice LV|}}}|{{{Ice LV}}}|?}}}} | ||
|AOTI GAC= {{{Ice|}}} LV{{#if: {{{Ice LV|}}}|{{{Ice LV}}}|?}} | |AOTI GAC= {{{Ice|}}} LV{{#if: {{{Ice LV|}}}|{{{Ice LV}}}|?}} | ||
− | |#default= ?}}}} || {{Ground}} || {{#if: {{{Ground|}}}|{{{Ground}}} LV{{{Ground LV}}}|{{#switch: {{{Ver.|}}} | + | |#default= ?}}}} || {{Ground}} || {{#if: {{{Ground|}}}|{{{Ground}}} LV{{#if: {{{Ground LV|}}}|{{{Ground LV}}}|?}}|{{#switch: {{{Ver.|}}} |
|AOTI= {{#switch: {{{Mfr.|}}} | |AOTI= {{#switch: {{{Mfr.|}}} | ||
|G= {{#switch: {{{Grade|}}} | |G= {{#switch: {{{Grade|}}} | ||
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|K= {{{Ground|}}} LV{{#if: {{{Ground LV|}}}|{{{Ground LV}}}|?}}}} | |K= {{{Ground|}}} LV{{#if: {{{Ground LV|}}}|{{{Ground LV}}}|?}}}} | ||
|AOTI GAC= {{{Ground|}}} LV{{#if: {{{Ground LV|}}}|{{{Ground LV}}}|?}} | |AOTI GAC= {{{Ground|}}} LV{{#if: {{{Ground LV|}}}|{{{Ground LV}}}|?}} | ||
− | |#default= ?}}}} || {{Dark}} || {{#if: {{{Dark|}}}|{{{Dark}}} LV{{{Dark LV}}}|{{#switch: {{{Ver.|}}} | + | |#default= ?}}}} || {{Dark}} || {{#if: {{{Dark|}}}|{{{Dark}}} LV{{#if: {{{Dark LV|}}}|{{{Dark LV}}}|?}}|{{#switch: {{{Ver.|}}} |
|AOTI= {{#switch: {{{Mfr.|}}} | |AOTI= {{#switch: {{{Mfr.|}}} | ||
|G= {{#switch: {{{Grade|}}} | |G= {{#switch: {{{Grade|}}} |
Revision as of 19:26, 27 April 2011
Template parameters
- Mfr.: Use G, T or K to identify the manufacturer.
- Grade: Use C, B, A, S or S2 to identify the grade.
- Ver.: Use AOTI or AOTI GAC to the game version.
- Attribute: If the attribute's effect does not auto-populate, enter the effect in this field using one of the following terms: Burn, Lower ATP, Freeze, Lower DFP, Shock, Lower ATA/EVP, Poison, Stun, Silence, Sleep, HP steal, HP affects pwr., Infection or Confuse.
- Attribute LV: If the attribute's effect level does not auto-populate, enter the level in this field using a single numeral. (LV can be omitted, as the template will generate it automatically.)
- Bullet type: If the RCSM's bullet type does not auto-populate, enter the type of bullet it has in this field. Use one of the following terms: 1 shot, 2 shots, 3 shots, 4 shots, 5 shots, 2 spread, 3 spread, 4 spread or Laser.
Blank template
{{RCSM effects |Mfr.= |Grade= |Ver.= |Fire= |Fire LV= |Ice= |Ice LV= |Lightning= |Lightning LV= |Ground= |Ground LV= |Light= |Light LV= |Dark= |Dark LV= |Bullet type= }}
Examples
RCSM effects | |||||
---|---|---|---|---|---|
Ele. | Effect | Ele. | Effect | Ele. | Effect |
Burn LV1 | Shock LV1 | Sleep LV1 | |||
Freeze LV1 | Poison LV1 | Infection LV1 | |||
Bullet type | One shot |
Spreadsheet
Effects
Fire | Ice | Lightning | Ground | Light | Dark |
---|---|---|---|---|---|
Burn | Freeze | Shock | Poison | Sleep | Infection |
Lower ATP | Lower DFP | Lower ATA/EVP | Stun | HP steal | Confuse |
-- | -- | -- | Silence | -- | HP affects pwr. |