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Difference between revisions of "Template:RCSM effects"
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m (Testing out for TENORA, fire.) |
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! colspan="2" | Bullet type | ! colspan="2" | Bullet type | ||
| − | | colspan="4" | {{# | + | | colspan="4" | {{#switch: {{{Bullet type|}}} |
| + | |1 shot= Single shot | ||
| + | |2 shots= Two rapid shots | ||
| + | |3 shots= Three rapid shots | ||
| + | |4 shots= Four rapid shots | ||
| + | |5 shots= Five rapid shots | ||
| + | |2 spread= Two shot spread | ||
| + | |3 spread= Three shot spread | ||
| + | |4 spread= Four shot spread | ||
| + | |Laser= Penetrating laser | ||
| + | |#default= {{#switch: {{{Ver.}}} | ||
|AOTI= {{#switch: {{{Mfr.}}} | |AOTI= {{#switch: {{{Mfr.}}} | ||
|G= {{#switch: {{{Grade}}} | |G= {{#switch: {{{Grade}}} | ||
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|A= Three rapid shots | |A= Three rapid shots | ||
|S= Penetrating laser | |S= Penetrating laser | ||
| − | |||
| − | |||
| − | |||
|#default= --}}}} | |#default= --}}}} | ||
|}</includeonly><noinclude> | |}</includeonly><noinclude> | ||
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* '''Grade''': Use ''C'', ''B'', ''A'', ''S'' or ''S2'' to identify the grade. | * '''Grade''': Use ''C'', ''B'', ''A'', ''S'' or ''S2'' to identify the grade. | ||
* '''Ver.''': Use ''AOTI'' or ''AOTI GAC'' to the game version. | * '''Ver.''': Use ''AOTI'' or ''AOTI GAC'' to the game version. | ||
| + | * '''Attribute''': If the attribute's effect does not auto-populate, enter the effect in this field using one of the following terms: ''Burn'', ''Lower ATP'', ''Freeze'', ''Lower DFP'', ''Shock'', ''Lower ATA/EVP'', ''Poison'', ''Stun'', ''Silence'', ''Sleep'', ''HP steal'', ''HP affects pwr.'', ''Infection'' or ''Confuse''. | ||
| + | * '''Attribute LV''': If the attribute's effect level does not auto-populate, enter the level in this field using a single numeral. (''LV'' can be omitted, as the template will generate it automatically.) | ||
| + | * '''Bullet type''': If the RCSM's bullet type does not auto-populate, enter the type of bullet it has in this field. Use one of the following terms: ''1 shot'', ''2 shots'', ''3 shots'', ''4 shots'', ''5 shots'', ''2 spread'', ''3 spread'', ''4 spread'' or ''Laser''. | ||
== Blank template == | == Blank template == | ||
Revision as of 19:09, 27 April 2011
Template parameters
- Mfr.: Use G, T or K to identify the manufacturer.
- Grade: Use C, B, A, S or S2 to identify the grade.
- Ver.: Use AOTI or AOTI GAC to the game version.
- Attribute: If the attribute's effect does not auto-populate, enter the effect in this field using one of the following terms: Burn, Lower ATP, Freeze, Lower DFP, Shock, Lower ATA/EVP, Poison, Stun, Silence, Sleep, HP steal, HP affects pwr., Infection or Confuse.
- Attribute LV: If the attribute's effect level does not auto-populate, enter the level in this field using a single numeral. (LV can be omitted, as the template will generate it automatically.)
- Bullet type: If the RCSM's bullet type does not auto-populate, enter the type of bullet it has in this field. Use one of the following terms: 1 shot, 2 shots, 3 shots, 4 shots, 5 shots, 2 spread, 3 spread, 4 spread or Laser.
Blank template
{{RCSM effects
|Mfr.=
|Grade=
|Ver.=
|Fire= |Fire LV=
|Ice= |Ice LV=
|Lightning= |Lightning LV=
|Ground= |Ground LV=
|Light= |Light LV=
|Dark= |Dark LV=
|Bullet type= }}
Examples
| RCSM effects | |||||
|---|---|---|---|---|---|
| Ele. | Effect | Ele. | Effect | Ele. | Effect |
| |
Burn LV1 | |
Shock LV1 | |
Sleep LV1 |
| |
Freeze LV1 | |
Poison LV1 | |
Infection LV1 |
| Bullet type | One shot | ||||
Spreadsheet
Effects
| Fire | Ice | Lightning | Ground | Light | Dark |
|---|---|---|---|---|---|
| Burn | Freeze | Shock | Poison | Sleep | Infection |
| Lower ATP | Lower DFP | Lower ATA/EVP | Stun | HP steal | Confuse |
| -- | -- | -- | Silence | -- | HP affects pwr. |