If you are looking for Information about PSU Clementine, Go check their Wiki
Difference between revisions of "TECHNICs"
m |
|||
Line 1: | Line 1: | ||
− | TECHNICS (often referred to as "Techniques") are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy. They can | + | TECHNICS (often referred to as "Techniques") are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy. They can be cast by [[Forces]], [[Guntechers]], [[Wartechers]], and [[Fortetechers]], and one must have an appropriate weapon equipped (either a [[Wand]] or [[Rod]]) in order to be able to cast a TECHNIC. Each weapon has a set number of slots used to equip TECHNICS. The Wand offers two slots while the Rod has four. TECHNIC disks, which can be purchased in Weapon shops around [[Gurhal]], are used to learn a base lv.1 TECHNIC. From there, as a Force uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range and other attributes. TECHNICS are the hardest of the 3 [[PA]]'s to level due to the rapid growth rate of experience needed between levels. |
TECHNICS are essentially ''PSU'''s equivalent of magic. It should be noted however, that TECHNICS and magic have appeared together in the original ''Phantasy Star'' games and are thus not the same. TECHNICS are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana). | TECHNICS are essentially ''PSU'''s equivalent of magic. It should be noted however, that TECHNICS and magic have appeared together in the original ''Phantasy Star'' games and are thus not the same. TECHNICS are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana). | ||
Line 7: | Line 7: | ||
There are six [[Elements]] that TECHNICS are based on: ''Fire'', ''Ice'', ''Lightning'', ''Earth'', ''Light'' and ''Dark''. Respectively, the six TECHNIC family names for these elements are ''Foie'', ''Barta'', ''Zonde'', ''Diga'', ''Grants'' and ''Megid''. The offensive TECHNICS all seem to have a 'base' form as well as Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously. | There are six [[Elements]] that TECHNICS are based on: ''Fire'', ''Ice'', ''Lightning'', ''Earth'', ''Light'' and ''Dark''. Respectively, the six TECHNIC family names for these elements are ''Foie'', ''Barta'', ''Zonde'', ''Diga'', ''Grants'' and ''Megid''. The offensive TECHNICS all seem to have a 'base' form as well as Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously. | ||
− | There are also the healing TECHNICS Resta and Reverser, and support TECHNICS, that can either temporarily increase an ally's statistics using beneficial [[Status Effects]], or temporarily decrease an opponent's. The beneficial versions seem to go by the ''-al'' suffix; the malevolent ones by ''- | + | There are also the healing TECHNICS Resta and Reverser, and support TECHNICS, that can either temporarily increase an ally's statistics using beneficial [[Status Effects]], or temporarily decrease an opponent's. The beneficial versions seem to go by the ''-al'' suffix; the malevolent ones by ''-deel''. The names seem to use prefixes based on their element, which presumably have certain stats affiliated with them. This system seems to be parallel to the one used for [[Buff Items]] and their names. |
=== TECHNIC Stacking === | === TECHNIC Stacking === |
Revision as of 20:13, 12 December 2006
TECHNICS (often referred to as "Techniques") are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy. They can be cast by Forces, Guntechers, Wartechers, and Fortetechers, and one must have an appropriate weapon equipped (either a Wand or Rod) in order to be able to cast a TECHNIC. Each weapon has a set number of slots used to equip TECHNICS. The Wand offers two slots while the Rod has four. TECHNIC disks, which can be purchased in Weapon shops around Gurhal, are used to learn a base lv.1 TECHNIC. From there, as a Force uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range and other attributes. TECHNICS are the hardest of the 3 PA's to level due to the rapid growth rate of experience needed between levels.
TECHNICS are essentially PSU's equivalent of magic. It should be noted however, that TECHNICS and magic have appeared together in the original Phantasy Star games and are thus not the same. TECHNICS are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana).
Contents
TECHNIC Elements
There are six Elements that TECHNICS are based on: Fire, Ice, Lightning, Earth, Light and Dark. Respectively, the six TECHNIC family names for these elements are Foie, Barta, Zonde, Diga, Grants and Megid. The offensive TECHNICS all seem to have a 'base' form as well as Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.
There are also the healing TECHNICS Resta and Reverser, and support TECHNICS, that can either temporarily increase an ally's statistics using beneficial Status Effects, or temporarily decrease an opponent's. The beneficial versions seem to go by the -al suffix; the malevolent ones by -deel. The names seem to use prefixes based on their element, which presumably have certain stats affiliated with them. This system seems to be parallel to the one used for Buff Items and their names.
TECHNIC Stacking
If multiple TECHNICS of the same Element are linked to a Wand or Rod, the power of those techs will be boosted. for each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types will be 4%; for Rod-types, 12%. However, putting TECHNICS from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.
Offline Experience Patterns
Pattern | TNL at 1 | TNL growth 1-11 | Total to 11 | TNL at 11 | TNL growth 11-21 | Total to 21 | TNL at 21 | TNL growth 21-30 | Total to 30 | Members Pattern |
---|---|---|---|---|---|---|---|---|---|---|
#1 | 16 | 10 | 610 | 40 | 20 | 1910 | 64 | 40 | 3926 | Reverser |
#2 | 24 | 10 | 690 | 60 | 20 | 2190 | 96 | 40 | 4494 | Foie, Diga |
#3 | 32 | 10 | 770 | 80 | 30 | 2920 | 128 | 60 | 6232 | Noszonde, Nosmegid |
#4 | 16 | 20 | 1060 | 40 | 40 | 3260 | 64 | 80 | 6716 | Megistar |
#5 | 32 | 10 | 770 | 80 | 30 | 2920 | 192 | 60 | 6808 | Nosdiga |
#6 | 48 | 10 | 930 | 120 | 30 | 3480 | 192 | 60 | 7368 | Jellen, Zalure, Zoldeel |
#7 | 32 | 20 | 1220 | 120 | 40 | 4220 | 192 | 80 | 8828 | Damfoie, Dambarta, Damdiga, Dammegid |
#8 | 48 | 20 | 1380 | 120 | 40 | 4380 | 192 | 80 | 8988 | Rafoie, Rabarta, Razonde, Radiga, Ramegid |
#9 | 48 | 20 | 1380 | 120 | 40 | 4380 | 196 | 80 | 9024 | Resta |
#10 | 64 | 20 | 1540 | 160 | 40 | 4940 | 256 | 80 | 10124 | Shifta, Deband, Zodial, Gizonde, Rentis, Retial |
#11 | 64 | 30 | 1990 | 160 | 60 | 6290 | 256 | 90 | 11834 | Gifoie |
#12 | 64 | 30 | 1990 | 160 | 60 | 6290 | 256 | 120 | 12914 | Barta, Gibarta, Zonde, Gidiga, Dizas, Megid, Regrant |
#13 | 96 | 40 | 2760 | 240 | 60 | 7860 | 382 | 120 | 15618 | Giresta, Megiverse |
List of TECHNICS
Fire
Element | JP Name | EN Name | Description |
---|---|---|---|
FIRE | |||
フォイエ | Foie | Fire-based attack TECHNIC. Shoots a ball of fire in a straight line in front of the caster. Explodes upon hitting an enemy. Can cause Burn status. | |
ラ・フォイエ | Rafoie | Fire-based attack TECHNIC. Creates a blast of fire in front of the caster, damaging enemies around it. Can cause Burn status. Hits up to three targets. | |
ダム・フォイエ | Damfoie | Fire-based attack TECHNIC. A TECHNIC that generates a continuous flame in front of the caster, draining their weapon's PP at a fixed rate depending on how long the casting button is held. Can cause Burn status. | |
ギ・フォイエ | Gifoie | Fire-based attack TECHNIC. Generates a wall of flames around the caster damaging any enemies within range. Can cause Burn status. | |
アグタール | Shifta | Fire-based support TECHNIC. Temporarily increases the ATP of the caster and their allies. | |
アグディール | Jellen | Fire-based support TECHNIC. Temporarily decreases the ATP of enemies. |
Ice
Element | JP Name | EN Name | Description |
---|---|---|---|
ICE | |||
バータ | Barta | Ice-based attack TECHNIC. Generates cold air which travels in a straight path in front of the caster hitting multiple enemies. Can cause Freeze status. Level 1 Tech Cost : 10 PP Damage : 101% | |
ラ・バータ | Rabarta | Ice-based attack TECHNIC. Creates a block of ice in front of the caster, damaging enemies around it. Can cause Freeze status. Level 1 Tech Cost : 16 PP Damage : 121% | |
ダム・バータ | Dambarta | Ice-based attack TECHNIC. A TECHNIC that generates a continuous blast of frigid air in front of the caster, draining their weapon's PP at a fixed rate depending on how long the casting button is held. Can cause Freeze status. | |
ギ・バータ | Gibarta | Ice-based attack TECHNIC. Generates a wall of ice around the caster damaging any enemies within range. Can cause Freeze status. | |
デフパール | Deband | Ice-based support TECHNIC. Temporarily increases the DFP of the caster and their allies. | |
デフディール | Zalure | Ice-based support TECHNIC. Temporarily decreases the DFP of enemies. |
Lightning
Element | JP Name | EN Name | Description |
---|---|---|---|
LIGHTNING | |||
ゾンデ | Zonde | Lightning-based attack TECHNIC. Generates a bolt of lightning which will penetrate an enemy in front of the caster. Can cause Shock status. Level 1 Tech Cost : 10 PP Damage : 106% | |
ラ・ゾンデ | Razonde | Lightning-based attack TECHNIC. Generates a thunderbolt in front of the caster, damaging enemies in a radius. Can cause Shock status. | |
ギ・ゾンデ | Gizonde | Lightning-based attack TECHNIC. Generates a dome of lightning over the caster, damaging any enemies within range. Can cause Shock status. | |
ノス・ゾンデ | Noszonde | Lightning-based attack TECHNIC. Generates a ball of electricity which automatically pursues an enemy as long as the casting button is held down. Can hit multiple targets near the point of inpact. Can cause Shock status. | |
ゾディアール | Zodial | Lightning-based support TECHNIC. Temporarily increases the ATA and EVP of the caster and their allies. | |
ゾルディール | Zoldeel | Lightning-based support TECHNIC. Temporarily decreases an enemy's ATA and EVP. |
Earth
Element | JP Name | EN Name | Description |
---|---|---|---|
EARTH | |||
ディーガ | Diga | Earth-based attack TECHNIC. Launches a ball of fire and rock with a parabolic flight path. This ball explodes upon impact. Can cause Silence status. Level 1 Tech Cost : 8 PP Damage : 231% | |
ラ・ディーガ | Radiga | Earth-based attack TECHNIC. When cast a mass of fire and rock will is summoned from the ground at a distance. Will damage up to three enemies caught in the blast radius. Level 1 Tech Cost : 16 PP Damage : 141% Magic. | |
ダム・ディーガ | Damdiga | Earth-based attack TECHNIC. A TECHNIC that continually generates poisonous fog in front of the caster, draining their weapon's PP at a fixed rate depending on how long the casting button is held. Can cause Poison status. | |
ギ・ディーガ | Gidiga | Earth-based attack TECHNIC. Causes the ground beneath the caster to violently break apart damaging any enemies within the attack radius. | |
ノス・ディーガ | Nosdiga | Earth-based attack TECHNIC. Generates serpents that automatically pursues an enemy as long as the casting button is held down. The number of serpents increases with the level of this TECHNIC. Can cause Stun status. | |
ディーザス | Dizas | Earth-based support TECHNIC. Temporarily generates a field around the caster which decreases the damage taken from melee attacks. |
Light
Element | JP Name | EN Name | Description |
---|---|---|---|
LIGHT | |||
レスタ | Resta | Light-based healing TECHNIC. Uses the power of photons to heal and restore the cells of a body. Restores the HP of the caster and allies. | |
ギ・レスタ | Giresta | Light-based healing TECHNIC. Allows the caster to revive a fallen ally. It also increases the body's healing abilities by adding an automatic HP regeneration effect. | |
レジェネ | Reverser | Light-based healing TECHNIC. Uses the power of photons to enable properties of immunity. Removes all negative Status Effects. | |
レグランツ | Regrant | Light-based attack TECHNIC. Consumes PP at a fixed rate depending on how long the casting button is held. This TECHNIC generates explosions of light which damage enemies and possibly the caster. | |
レンディス | Rentis | Light-based support TECHNIC. Temporarily generates a field around the caster which decreases the damage taken from ballistic attacks. | |
レティアール | Retier | Light-based support techqniue. Temporarily increases the TAP and MST of the caster and their allies. |
Dark
Element | JP Name | EN Name | Description |
---|---|---|---|
DARK | |||
メギド | Megid | Dark-based attack TECHNIC. Launches a gravity sphere in front of the caster. Has a low probability of completely incapacitating an enemy in battle. | |
ラ・メギド | Ramegid | Dark-based attack TECHNIC. Generates a gravitational field in front of the caster damaging any enemies within the attack radius. Can cause Confuse status. | |
ダム・メギド | Dammegid | Dark-based attack TECHNIC. Consumes PP at a fixed rate depending on how long the casting button is held. This TECHNIC generates a gravitational field in front of the caster which can cause infection. Can cause Infection status. | |
ノス・メギド | Nosmegid | Dark-based attack TECHNIC. Generates a sphere of gravity that automatically pursues an enemy as long as the casting button is held down. The amount of damage dealt depends on the caster's remaining HP. | |
メギバース | Megiverse | Dark-based support TECHNIC. This TECHNIC restores the caster's HP by absorbing it from enemies. Consumes PP at a fixed rate depending on how long the casting button is held. | |
メギスタール | Megistar | Dark-based support TECHNIC. The ultimate support TECHNIC which temporarily raises all attributes of ONLY the caster in exchange for a large amount of HP. |
External Links
- PSU-Wiki's article (Japanese)
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |
This article currently does not contain enough information, and needs to be worked on. If you have information relating to this article that needs to be added, please do so. |