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Revision as of 13:22, 29 August 2009
Phantasy Star Portable 2 is the sequel to Phantasy Star Portable, officially announced on August 20th 2009. Its existence became known through information on a bonus UMD to be included with a best-seller's rerelease of the original game, which states that the opening movie for Phantasy Star Portable 2 will be included. Confirmation that it was SEGA's 'New RPG' to be revealed on August 20th appeared when leaked magazine scans from Famitsu appeared on the internet.
It is due for release on December 3rd 2009 in Japan, selling for 5040 yen. No release details for other territories have been announced.
Plot
The story of the game takes place three years after Episode 3. Instead of being a member of the GUARDIANS as with PSU and the original game, you instead work for a private military outfit called Little Wing. Little Wing was created by its parent company 'Skyclad', an unusual business expansion from a company best known for clothing and resorts. The creation of Little Wing sparked fierce controversy within Skyclad, but it's rumored that one of the powerful executives pushed for its establishment.
In the years following the SEED incident, resources within the Gurhal system have become scarce and, as a result, people have been emigrating to outer space. Clad-6, one such resort colony, is an hi-tech wonderland of electronic spectaculars said to shine bright even in darkest space. It is the base for Little Wing and part of it will form the sole city/lobby area in the game.
Two NPCs are known - the human girl Emelia Percival (エミリア・パーシバル) and the newman boy Yuto (ユート). Other NPCs are shown in the opening movie, but not much is known about them right now.
The story is said to contain twice the text and voice content that the original game had, in response to feedback that the original game's story didn't have enough volume and was too easy.
Story characters
Emelia Percival
Emelia Percival is a 16 year old human girl belonging to Little Wing. Innocent and somewhat lazy, not much of her past is known... and there are no records of it, either.
Yuto
Yuto is a 15 year old newman boy living on Moatoob. Due to his secluded upbringing, he's a bit lacking in common sense.
Other characters
Characters from previous games will appear, such as Tonnio and Liina. They are wearing new clothes, but do not appear to have aged much (although they are adults, despite their child-like appearances). One character shown in the game's opening movie bears a striking resemblance to Lumia Waber and may be an older version of her. However, nothing is confirmed.
New content
The game is said to have more all-new monsters, and three times as many missions as the original game (according to the game's producer, Satoshi Sakai). Presumably it will include new items as well (similar to the original game). Also stated is that there are 'fully redone character designs' for the game's default characters, although they can of course be customized to the player's liking.
New monsters
JP name | EN name | Attribute |
---|---|---|
スヴァルティア | (Svaltia) | |
エビルシャーク | (Evil Shark) | |
パルシャーク | (Pal Shark) | |
ダカマヅリ | (Dakamazli) | |
タヴァラス | (Tavaras) | |
ヴァルガタス | (Valgatas) | |
ブナリ甲3型 | (Bunari type-Koh3) |
Existing monsters will also return. Known to be returning right now are Vahra, Gol Dolva, Go Booma, Sageeta, Ubakrada and Komazli (and more). De Ragan is also returning. There will be new boss monsters, including one who looks extremely similar to the Dragon boss from Phantasy Star Online.
New areas
At least one new area is stated to appear - Seabed RELICS. You will visit this area early on in the storyline.
Other areas from PSP and PSU (and AOTI) will appear as well. Known to appear right now are: Raffon Meadow, Raffon Lakeshore, Saguraki C.D. and the Pavilion of Air. It is unknown if every area from the previous games will return.
New missions
JP name | EN name | Ranks | Type | Story/Multi mode |
---|---|---|---|---|
海の底の古代遺跡 | (Ancient Seabed Ruins) | C-S | Free | Unknown |
Existing missions will also return, sometimes with tweaks to their length and enemy placement (and AI). As an example, Plains Overlord will now feature Gol Dolvas. In addition, there may be missions released on PSU that will tie-in with PSP2 (much like how Innocent Girl was released in Japan to coincide with PSP1's release). Whether PSP2 itself will get any special tie-in missions is unknown.
New items
The game will contain a drastically increased item lineup, with over 2000 items available to collect.
Several new weapons have been seen in screenshots, including weapons that appear very similar to PSO's Last Survivor and Magical Piece. The names of these weapons are as of yet unconfirmed, and other details are unknown.
Download content
The Japanese release of PSP2 will feature year-round downloadable content similar to the first game's Japanese release. Exactly what forms this will take, or whether it will make it to the US should PSP2 be released outside of Japan are unknown.
Common box
The common box, missing in the original game, will be reintroduced in this game. You'll be able to pass items to your other characters using it.
Achievements
Game achievements will be returning in PSP2. No other details are known.
Collaborations
Collaborations with famous characters and companies are planned. Whether these will be similar to the PSP1 collaborations (which were mainly missions with popular Japanese gaming magazines such as Dengeki and Famitsu) is unknown.
Game balance
Level cap
The level cap for PSP2 characters is level 200, as opposed to 100 in the first game. Whether type level caps and Photon Art caps will also be increased is unknown.
Mirage Blast
Mirage Blast is the special ability for human and newman characters, available at level 20 and above as a counterpart to the SUV weapons and Nanoblasts possessed by CASTs and Beasts respectively. No specifics are known, except that the ability is a 'summon beast attack'.
The city
Unlike other PSU games, PSP2 only has one 'city' area, the 'Little Wing control district' located on Clad6. Unlike the original PSP, this city will be rendered in full 3D instead of using the overhead map system of the first game. You can chat and perform lobby actions in this area. The maximum number of players that can enter the city is 4 (per game, presumably), and there is no capability in the game for large-scale communication as seen in PSU's cities.
Mission counter
PSP2 has only one mission counter, located in the Little Wing control district. From here you will be able to access all of the game's missions.
It will also be multifunctional, including the ability to view the graphics of item drops and enemies in a mission.
Your room
Your room customization will make a return in PSP2. Details of this are currently unknown.
Battle changes
New moves will be available in battle, some seemingly inspired by Phantasy Star Zero. Among these are an emergency dodge, charged shots for ranged weapons and shields similar to Phantasy Star Zero, but available as single handed weapons (since PS0 did not have the same dual wield system PSU and PSP have).
Emergency dodge
Allows you to evade enemy attacks by executing a forward roll. Details such as whether you are invincible while dodging are unknown. Executing a dodge consumes PP.
Charged shots
Allows you to fire a more powerful shot by pressing the Triangle button. Only works with ranged weapons, and the firing animation changes for a charged shot. Consumes a large amount of PP, to the point where you cannot simply rely on charged shots, but must also use regular shots.
Shields and Exact Guard
Shields are a new weapon type appearing in PSP2. They are left-handed weapons that can be equipped with any right-handed weapon. They are used by holding down R to guard against enemy attacks. Guarding consumes PP and reduces incoming damage. By timing your guard to match an enemy's attack, you can perform an Exact Guard that will deal counter damage to the attacking enemy, as well as reduce the PP consumption of the block and damage taken to zero.
Since shields cannot be used with two-handed weapons, all two-handed weapons besides Rods will have some kind of defense system. Details of this are unknown.
Chain system
Details are unknown, but it appears to work like PS0, in that you can build up a combo while attacking enemies allowing you to deal more damage with attacks.
Photon Points (PP)
Unlike other games in the PSU universe, PP is now a character stat rather than a weapon stat (similar to PS0 and PSO's TP). There are no Photon Charges and PP will have to be regenerated through melee attacks and natural regeneration. Sonic Team have stated that their intention with this change was to make players change their strategy, forcing them to mix up normal attacks with Photon Arts instead of overly relying on Photon Arts. It is unknown how exactly PP will work for regular (non-charged) ranged attacks and TECHNICs.
Photon Arts
JP name | US name | PA type |
---|---|---|
インフィニットストーム | (Infinite Storm) | Saber |
New modes
PSP2 will contain new modes of play, including Battle, Challenge and Extra.
Battle
Battle is a 'competitive mode', so it would appear to be PvP of some sort. Whether it will be direct PvP fighting (similar to PSO) or minigames is unknown. A screenshot has been shown showing a player jumping in what appears to be Battle mode, but exactly what this means has not been confirmed.
Challenge
Challenge is a 'cooperative mode'. Further details are unknown, such as whether it will work like PSO's Challenge mode or whether it will be more similar to the GUARDIANS Advanced Missions.
Extra
Besides its existence, nothing is known of this mode or what it entails.
Network play
Unlike the original game, Phantasy Star Portable 2 will include infrastructure mode allowing for true internet play; this mode will be called Internet Multi Mode. According to Satoshi Sakai, players will be able to be matched up in a four-player party through a matching counter, but you can also search for other players and exchange partner cards so you can play with friends. In addition, there will be multiplayer-only missions that require more than just 'slaying monsters'.
Multi mode will include an on-screen software keyboard to allow players to communicate via text chat. This keyboard will allow you to enter alphanumeric characters and symbols in addition to Japanese kana (in the Japanese version, it remains to be seen how this will work in any localized version). Pre-configured shortcuts will also be available to use.
Ad Hoc mode for local multiplayer play will also be included and will work like the original game's Multi Mode. Character data will transition flawlessly between story and multiplayer modes.
Save data transfer
PSP2 will allow for save data from the original PSP to be transferred over to PSP2. However this transfer does come with some limitations and restrictions which are listed below:
- Character names are transferred over.
- Character appearances are transferred over (although you may have to reselect the look of your character's face)
- Character levels are NOT transferred over.
- Character items are NOT transferred over.
- However, you will receive a 'reward item' of some kind for transferring save data. Exactly what this item is is unknown.
External links
- Official Japanese PSP2 site
- Official Japanese PSP2 blog
- Phantasy Star Fan Blog (good for PSP2 news)
- Sega Nerds - Phantasy Star Portable 2 seen in promotional poster
- 1UP - Phantasy Star Portable Gets A Sequel