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==General== | ==General== | ||
+ | (The following isn't too pretty, but it is a concise summary of the data.) | ||
+ | |||
+ | Kubara weapons are mostly too few and far between (i.e., there's often only one weapon with the same pattern & interval) to warrant summary in the table; these details will be given on the individual RCSM pages. | ||
+ | |||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
! Mfr !! Rank !! Firing pattern || Interval | ! Mfr !! Rank !! Firing pattern || Interval | ||
|- | |- | ||
− | | rowspan="4" | {{Logo-G}} || {{C}} || One shot || | + | | rowspan="4" | {{Logo-G}} || {{C}} || One shot || 1 seconds |
|- | |- | ||
− | | {{B}} || Two rapid shots || | + | | {{B}} || Two rapid shots || 1.5 seconds |
|- | |- | ||
| {{A}} || Three rapid shots || ~2 seconds | | {{A}} || Three rapid shots || ~2 seconds | ||
Line 13: | Line 17: | ||
| {{S}} || Penetrating laser || ~1 second | | {{S}} || Penetrating laser || ~1 second | ||
|- | |- | ||
− | | rowspan="4" | {{Logo-T}} || {{C}} || || | + | | rowspan="4" | {{Logo-T}} || {{C}} || Three-way shot || 1.5 seconds |
|- | |- | ||
− | | {{B}} || || | + | | {{B}} || Four-way shot || ~1 second |
|- | |- | ||
| {{A}} || Five-way shot || 1 second | | {{A}} || Five-way shot || 1 second | ||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
+ | |||
+ | The following tables identify the [[PSP:Status effects|Status effect]] that may be inflicted by a weapon with a given element from a given manufacturer. Note that unique Kubara weapons (the Sega systems, Sonichi, Opaopa, and Preta) do not necessarily conform to the "Kubara copies" table (the Sega system weapons may correspond to the GRM/Tenora table (confirmed Shock & Freeze)). | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
− | ! | + | ! colspan="6" | GRM / Tenora |
|- | |- | ||
− | ! | + | ! {{Fire}} !! {{Ice}} !! {{Lightning}} !! {{Ground}} !! {{Light}} !! {{Dark}} |
|- | |- | ||
− | | {{ | + | | {{Burn icon}} || {{Freeze icon}} || {{Shock icon}} || {{Poison icon}} || {{Sleep icon}} || {{Infection icon}} |
|- | |- | ||
− | | | + | |} |
− | |- | + | |
− | | | + | {| class="wikitable" style="text-align:center" |
+ | ! colspan="6" | Kubara copies | ||
|- | |- | ||
− | + | ! {{Fire}} !! {{Ice}} !! {{Lightning}} !! {{Ground}} !! {{Light}} !! {{Dark}} | |
|- | |- | ||
− | | {{ | + | | {{ATP down icon}} || {{DFP down icon}} || {{ATA down icon}} || {{Stun icon}} || HP steal || Incap? |
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | |||
+ | Status effect levels | ||
+ | * GRM: C-rank, Lv1; B-rank, Lv2; A-rank, Lv3; S-rank, Lv4? | ||
+ | * Tenora: Lv1 | ||
+ | * Kubara copies of GRM weapons: Lv2 | ||
+ | * Kubara copies of Tenora weapons: Lv1 | ||
==Data== | ==Data== |
Revision as of 16:45, 2 May 2009
I finally figured to check the PSU RCSMs page. It has information which seems to correspond to my data below. I'll copy that over to PSP:RCSMs, perhaps in the modified format below (General).
General
(The following isn't too pretty, but it is a concise summary of the data.)
Kubara weapons are mostly too few and far between (i.e., there's often only one weapon with the same pattern & interval) to warrant summary in the table; these details will be given on the individual RCSM pages.
The following tables identify the Status effect that may be inflicted by a weapon with a given element from a given manufacturer. Note that unique Kubara weapons (the Sega systems, Sonichi, Opaopa, and Preta) do not necessarily conform to the "Kubara copies" table (the Sega system weapons may correspond to the GRM/Tenora table (confirmed Shock & Freeze)).
GRM / Tenora | |||||
---|---|---|---|---|---|
Kubara copies | |||||
---|---|---|---|---|---|
HP steal | Incap? |
Status effect levels
- GRM: C-rank, Lv1; B-rank, Lv2; A-rank, Lv3; S-rank, Lv4?
- Tenora: Lv1
- Kubara copies of GRM weapons: Lv2
- Kubara copies of Tenora weapons: Lv1
Data
Status effects
This is checking what element does what, and if everything induces a SE. In a couple of cases, I didn't notice any SE. Either that R-Mag doesn't inflict any SE, or I missed it. In these cases, I'll try to get a few more of these R-Mags with different elements and see if I don't get a SE.
Name | Element | SE |
---|---|---|
Galdike | ||
Galdike | ||
Graldike | ||
Elsral | ||
Shag Hodogg | ||
Shag Goagg | ||
Shag Hejizz | ||
Graldikuc | ||
Ebrozikuc | none? | |
Shaguc | ||
Shag Hoc | none? | |
Opaopa | -- | -- |
Firing pattern
Ideally, shot interval would be defined by frames. "~X sec" means "between X and X+.5 seconds" (X+.25 would probably be a good guess most times, but this is difficult to pinpoint).
I tried a few times to average some number of shots over the time to fire them all (e.g., 5 shots in 5 seconds), but I didn't usually get results that corresponded well to the singular measurements. I don't entirely trust the online calculator I was using (at least over those longer intervals), but I don't currently have the means to effectively create my own solution. Also, as I mentioned above, the interval should be defined in frames, so IMO some inaccuracy is acceptable as long as we're using the less ideal measurement.
Pen = penetrating
Burst = X shots in quick succession
Kubara R-Mags