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(General)
(General)
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==General==
 
==General==
 +
(The following isn't too pretty, but it is a concise summary of the data.)
 +
 +
Kubara weapons are mostly too few and far between (i.e., there's often only one weapon with the same pattern & interval) to warrant summary in the table; these details will be given on the individual RCSM pages.
 +
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
! Mfr !! Rank !! Firing pattern || Interval
 
! Mfr !! Rank !! Firing pattern || Interval
 
|-
 
|-
| rowspan="4" | {{Logo-G}} || {{C}} || One shot || ?
+
| rowspan="4" | {{Logo-G}} || {{C}} || One shot || 1 seconds
 
|-
 
|-
| {{B}} || Two rapid shots || ?
+
| {{B}} || Two rapid shots || 1.5 seconds
 
|-
 
|-
 
| {{A}} || Three rapid shots || ~2 seconds
 
| {{A}} || Three rapid shots || ~2 seconds
Line 13: Line 17:
 
| {{S}} || Penetrating laser || ~1 second
 
| {{S}} || Penetrating laser || ~1 second
 
|-
 
|-
| rowspan="4" | {{Logo-T}} || {{C}} || ||  
+
| rowspan="4" | {{Logo-T}} || {{C}} || Three-way shot || 1.5 seconds
 
|-
 
|-
| {{B}} || ||  
+
| {{B}} || Four-way shot || ~1 second
 
|-
 
|-
 
| {{A}} || Five-way shot || 1 second
 
| {{A}} || Five-way shot || 1 second
|-
 
| {{S}} || ||
 
 
|-
 
|-
 
|}
 
|}
 +
 +
The following tables identify the [[PSP:Status effects|Status effect]] that may be inflicted by a weapon with a given element from a given manufacturer.  Note that unique Kubara weapons (the Sega systems, Sonichi, Opaopa, and Preta) do not necessarily conform to the "Kubara copies" table (the Sega system weapons may correspond to the GRM/Tenora table (confirmed Shock & Freeze)).
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! rowspan="2" | Ele. !! {{Color-C}} | 1-3★ (G.R.M.) !! {{Color-B}} | 4-6★ (G.R.M.) !! {{Color-A}} | 7-9★ (G.R.M.) !! {{Color-S}} | 10-15★ (G.R.M.)
+
! colspan="6" | GRM / Tenora
 
|-
 
|-
! One shot !! Two rapid shots !! Three rapid shots !! Penetrating laser
+
! {{Fire}} !! {{Ice}} !! {{Lightning}} !! {{Ground}} !! {{Light}} !! {{Dark}}
 
|-
 
|-
| {{Fire}} || Burn LV1 || Burn LV2 || Burn LV3 || Burn LV4
+
| {{Burn icon}} || {{Freeze icon}} || {{Shock icon}} || {{Poison icon}} || {{Sleep icon}} || {{Infection icon}}
 
|-
 
|-
| {{Ice}} || Freeze LV1 || Freeze LV2 || Freeze LV3 || Freeze LV3
+
|}
|-
+
 
| {{Lightning}} || Shock LV1 || Shock LV2 || Shock LV3 || Shock LV4
+
{| class="wikitable" style="text-align:center"
 +
! colspan="6" | Kubara copies
 
|-
 
|-
| {{Ground}} || Poison LV1 || Poison LV? || Poison LV4 || Stun LV3
+
! {{Fire}} !! {{Ice}} !! {{Lightning}} !! {{Ground}} !! {{Light}} !! {{Dark}}
 
|-
 
|-
| {{Light}} || Sleep LV1 || Sleep LV2 || Sleep LV3 || Sleep LV2
+
| {{ATP down icon}} || {{DFP down icon}} || {{ATA down icon}} || {{Stun icon}} || HP steal || Incap?
 
|-
 
|-
| {{Dark}} || Infection LV1 || Infection LV2 || Confusion LV3 || Confusion LV4
 
|-
 
! rowspan="2" | Ele. !! {{Color-B}} | 4-6★ (Kubara copy) !! {{Color-A}} | 7-9★ (Kubara copy) !! {{Color-A}} | Promote !! {{Color-S}} | 10-15★ (Kubara copy)
 
|-
 
! Three-way shot !! Three-way shot !! Penetrating laser !! Three-way shot
 
|-
 
| {{Fire}} || ATP down LV1 || ATP down LV1 || ATP down LV? || ATP down LV?
 
|-
 
| {{Ice}} || DFP down LV1 || DFP down LV1 || DFP down LV? || DFP down LV?
 
|-
 
| {{Lightning}} || ATA, EVP down LV1 || ATA, EVP down LV1 || ATA, EVP down LV? || ATA, EVP down LV?
 
|-
 
| {{Ground}} || Silence LV? || Poison LV? || Poison LV? || Poison LV?
 
|-
 
| {{Light}} || Sleep LV? || Sleep LV? || Sleep LV? || Sleep LV?
 
|-
 
| {{Dark}} || Confusion LV? || Confusion LV? || Confusion LV? || Confusion LV?
 
 
|}
 
|}
 +
 +
Status effect levels
 +
* GRM: C-rank, Lv1; B-rank, Lv2; A-rank, Lv3; S-rank, Lv4?
 +
* Tenora: Lv1
 +
* Kubara copies of GRM weapons: Lv2
 +
* Kubara copies of Tenora weapons: Lv1
  
 
==Data==
 
==Data==

Revision as of 16:45, 2 May 2009

I finally figured to check the PSU RCSMs page. It has information which seems to correspond to my data below. I'll copy that over to PSP:RCSMs, perhaps in the modified format below (General).

General

(The following isn't too pretty, but it is a concise summary of the data.)

Kubara weapons are mostly too few and far between (i.e., there's often only one weapon with the same pattern & interval) to warrant summary in the table; these details will be given on the individual RCSM pages.

Mfr Rank Firing pattern Interval
G.R.M.
C Rank
One shot 1 seconds
B Rank
Two rapid shots 1.5 seconds
A Rank
Three rapid shots ~2 seconds
S Rank
Penetrating laser ~1 second
TENORA WORKS
C Rank
Three-way shot 1.5 seconds
B Rank
Four-way shot ~1 second
A Rank
Five-way shot 1 second

The following tables identify the Status effect that may be inflicted by a weapon with a given element from a given manufacturer. Note that unique Kubara weapons (the Sega systems, Sonichi, Opaopa, and Preta) do not necessarily conform to the "Kubara copies" table (the Sega system weapons may correspond to the GRM/Tenora table (confirmed Shock & Freeze)).

GRM / Tenora
Fire Ice Lightning Ground Light Dark
Burn Freeze Shock Poison Sleep Infection
Kubara copies
Fire Ice Lightning Ground Light Dark
ATP down DFP down ATA down Stun HP steal Incap?

Status effect levels

  • GRM: C-rank, Lv1; B-rank, Lv2; A-rank, Lv3; S-rank, Lv4?
  • Tenora: Lv1
  • Kubara copies of GRM weapons: Lv2
  • Kubara copies of Tenora weapons: Lv1

Data

Status effects

This is checking what element does what, and if everything induces a SE. In a couple of cases, I didn't notice any SE. Either that R-Mag doesn't inflict any SE, or I missed it. In these cases, I'll try to get a few more of these R-Mags with different elements and see if I don't get a SE.

Name Element SE
Galdike Lightning Shock
Galdike Ground Poison
Graldike Lightning Shock
Elsral Light Sleep
Shag Hodogg Ground Poison
Shag Goagg Dark Infection
Shag Hejizz Light Sleep
Graldikuc Fire ATP down
Ebrozikuc Dark none?
Shaguc Fire ATP down
Shag Hoc Light none?
Opaopa -- --

Firing pattern

Ideally, shot interval would be defined by frames. "~X sec" means "between X and X+.5 seconds" (X+.25 would probably be a good guess most times, but this is difficult to pinpoint).

I tried a few times to average some number of shots over the time to fire them all (e.g., 5 shots in 5 seconds), but I didn't usually get results that corresponded well to the singular measurements. I don't entirely trust the online calculator I was using (at least over those longer intervals), but I don't currently have the means to effectively create my own solution. Also, as I mentioned above, the interval should be defined in frames, so IMO some inaccuracy is acceptable as long as we're using the less ideal measurement.

Pen = penetrating
Burst = X shots in quick succession

Mfr Rank Name Shots Shot type Shot Interval
G.R.M. | rowspan="3" |
C Rank
Duke 1 normal 1 sec
Giduke 1 normal 1 sec
Raduke 1 normal 1 sec
B Rank
Giraduke 2 burst 1.5 sec
Goraduke 2 burst 1.5 sec
Rogaduke 2 burst 1.5 sec
A Rank
Yactdike 3 burst ~2 sec
Galdike 3 burst ~2 sec
Graldike 3 burst ~2 sec
S Rank
Ebrozike
Frauduke
Elsral 1 pen ~1 sec
TENORA WORKS | rowspan="3" |
C Rank
Shag Shij 3 spread 1.5 sec
Shag Hodda 3 spread 1.5 sec
Shag Hagg 3 spread 1.5 sec
B Rank
Shag Azza 4 spread ~1 sec
Shag Zazza 4 spread ~1 sec
Shag Omur 4 spread ~1 sec
A Rank
Shag Hodogg 5 spread 1 sec
Shag Goagg 5 spread 1 sec
Shag Hejizz 5 spread 1 sec

Kubara R-Mags

Orig Rank Name Shots Shot type Shot Interval
G.R.M. |
B Rank
Rogadukuc 3 spread 1.5 sec
A Rank
Graldikuc 3 spread 1.5 sec?
S Rank
Ebrozikuc 3 spread 1.5 sec?
Fraudukuc
Elsralac
TENORA WORKS |
B Rank
Shaguc 1 pen ~2 sec
A Rank
Shag Hoc 1 pen 2 sec
Kubara Product |
C Rank
Mark III 1 normal ~2.5 sec
B Rank
Master System 1 normal ~2.5 sec
Genesis 1 normal ~2.5 sec
A Rank
Sega Saturn 1 normal ~2 sec
Sonichi
S Rank
Dreamcast 1 normal ~2 sec
Opaopa 1 normal 1/3 sec
S Rank
S Rank
Preta