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Difference between revisions of "User:RoloTomassi/Sandbox/R-Mags"

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m (Data: split off kubara)
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==Data==
 
==Data==
 +
 +
===[[Status effects]]===
  
 
This is checking what element does what, and if everything induces a SE.  In a couple of cases, I didn't notice any SE.  Either that R-Mag doesn't inflict any SE, or I missed it.  In these cases, I'll try to get a few more of these R-Mags with different elements and see if I don't get a SE.
 
This is checking what element does what, and if everything induces a SE.  In a couple of cases, I didn't notice any SE.  Either that R-Mag doesn't inflict any SE, or I missed it.  In these cases, I'll try to get a few more of these R-Mags with different elements and see if I don't get a SE.
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|-
 
|-
 
|}
 
|}
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 +
===Firing pattern===
 +
 +
Ideally, shot interval would be defined by frames.  "~X sec" means "between X and X+.5 seconds" (X+.25 would probably be a good guess most times, but this is difficult to pinpoint).
 +
 +
I tried a few times to average some number of shots over the time to fire them all (e.g., 5 shots in 5 seconds), but I didn't usually get results that corresponded well to the singular measurements.  I don't entirely trust the online calculator I was using (at least over those longer intervals), but I don't currently have the means to effectively create my own solution.  Also, as I mentioned above, the interval should be defined in frames, so IMO some inaccuracy is acceptable as long as we're using the less ideal measurement.
  
 
Pen = penetrating<br/>
 
Pen = penetrating<br/>
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! Mfr !! Rank !! Name !! Shots !! Shot type !! Shot Interval
 
! Mfr !! Rank !! Name !! Shots !! Shot type !! Shot Interval
 
|-
 
|-
| rowspan="12" | {{Logo-G}} | rowspan="3" | {{C}} || Duke || || ||  
+
| rowspan="12" | {{Logo-G}} | rowspan="3" | {{C}} || Duke || 1 || normal || 1 sec
 
|-
 
|-
 
| Giduke || 1 || normal || 1 sec
 
| Giduke || 1 || normal || 1 sec
 
|-
 
|-
| Raduke || || ||  
+
| Raduke || 1 || normal || 1 sec
 
|-
 
|-
| rowspan="3" | {{B}} || Giraduke || || ||  
+
| rowspan="3" | {{B}} || Giraduke || 2 || burst || 1.5 sec
 
|-
 
|-
| Goraduke || || ||  
+
| Goraduke || 2 || burst || 1.5 sec
 
|-
 
|-
 
| Rogaduke || 2 || burst || 1.5 sec
 
| Rogaduke || 2 || burst || 1.5 sec
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| Elsral || 1 || pen || ~1 sec
 
| Elsral || 1 || pen || ~1 sec
 
|-
 
|-
| rowspan="9" | {{Logo-T}} | rowspan="3" | {{C}} || Shag Shij || || ||  
+
| rowspan="9" | {{Logo-T}} | rowspan="3" | {{C}} || Shag Shij || 3 || spread || 1.5 sec
 
|-
 
|-
 
| Shag Hodda || 3 || spread || 1.5 sec
 
| Shag Hodda || 3 || spread || 1.5 sec
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| rowspan="3" | {{B}} || Shag Azza || 4 || spread || ~1 sec
 
| rowspan="3" | {{B}} || Shag Azza || 4 || spread || ~1 sec
 
|-
 
|-
| Shag Zazza || || ||  
+
| Shag Zazza || 4 || spread || ~1 sec
 
|-
 
|-
 
| Shag Omur || 4 || spread || ~1 sec
 
| Shag Omur || 4 || spread || ~1 sec

Revision as of 05:27, 2 May 2009

I finally figured to check the PSU RCSMs page. It has information which seems to correspond to my data below. I'll copy that over to PSP:RCSMs, perhaps in the modified format below (General).

General

Mfr Rank Firing pattern Interval
G.R.M.
C Rank
One shot  ?
B Rank
Two rapid shots  ?
A Rank
Three rapid shots ~2 seconds
S Rank
Penetrating laser ~1 second
TENORA WORKS
C Rank
B Rank
A Rank
Five-way shot 1 second
S Rank

Data

Status effects

This is checking what element does what, and if everything induces a SE. In a couple of cases, I didn't notice any SE. Either that R-Mag doesn't inflict any SE, or I missed it. In these cases, I'll try to get a few more of these R-Mags with different elements and see if I don't get a SE.

Name Element SE
Galdike Lightning Shock
Galdike Ground Poison
Graldike Lightning Shock
Elsral Light Sleep
Shag Hodogg Ground Poison
Shag Goagg Dark Infection
Shag Hejizz Light Sleep
Graldikuc Fire ATP down
Ebrozikuc Dark none?
Shaguc Fire ATP down
Shag Hoc Light none?
Opaopa -- --

Firing pattern

Ideally, shot interval would be defined by frames. "~X sec" means "between X and X+.5 seconds" (X+.25 would probably be a good guess most times, but this is difficult to pinpoint).

I tried a few times to average some number of shots over the time to fire them all (e.g., 5 shots in 5 seconds), but I didn't usually get results that corresponded well to the singular measurements. I don't entirely trust the online calculator I was using (at least over those longer intervals), but I don't currently have the means to effectively create my own solution. Also, as I mentioned above, the interval should be defined in frames, so IMO some inaccuracy is acceptable as long as we're using the less ideal measurement.

Pen = penetrating
Burst = X shots in quick succession

Mfr Rank Name Shots Shot type Shot Interval
G.R.M. | rowspan="3" |
C Rank
Duke 1 normal 1 sec
Giduke 1 normal 1 sec
Raduke 1 normal 1 sec
B Rank
Giraduke 2 burst 1.5 sec
Goraduke 2 burst 1.5 sec
Rogaduke 2 burst 1.5 sec
A Rank
Yactdike 3 burst ~2 sec
Galdike 3 burst ~2 sec
Graldike 3 burst ~2 sec
S Rank
Ebrozike
Frauduke
Elsral 1 pen ~1 sec
TENORA WORKS | rowspan="3" |
C Rank
Shag Shij 3 spread 1.5 sec
Shag Hodda 3 spread 1.5 sec
Shag Hagg 3 spread 1.5 sec
B Rank
Shag Azza 4 spread ~1 sec
Shag Zazza 4 spread ~1 sec
Shag Omur 4 spread ~1 sec
A Rank
Shag Hodogg 5 spread 1 sec
Shag Goagg 5 spread 1 sec
Shag Hejizz 5 spread 1 sec

Kubara R-Mags

Orig Rank Name Shots Shot type Shot Interval
G.R.M. |
B Rank
Rogadukuc 3 spread 1.5 sec
A Rank
Graldikuc 3 spread 1.5 sec?
S Rank
Ebrozikuc 3 spread 1.5 sec?
Fraudukuc
Elsralac
TENORA WORKS |
B Rank
Shaguc 1 pen ~2 sec
A Rank
Shag Hoc 1 pen 2 sec
Kubara Product |
C Rank
Mark III 1 normal ~2.5 sec
B Rank
Master System 1 normal ~2.5 sec
Genesis 1 normal ~2.5 sec
A Rank
Sega Saturn 1 normal ~2 sec
Sonichi
S Rank
Dreamcast 1 normal ~2 sec
Opaopa 1 normal 1/3 sec
S Rank
S Rank
Preta