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Difference between revisions of "PSU offline:TECHNICs"
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== Technics & Effects == | == Technics & Effects == | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! colspan="9" style="background-color:#ff7878;" | | ||
+ | === Fire === | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Foie (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2f2;" | ||
+ | | Fire || Projectile || Attacks by shooting a fireball that explodes. || 1000 || Single || Long || 1* | ||
+ | |- | ||
+ | | style="background-color:#ff7878;" align="center" | Foie || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 221-230 || align="center" | 232-250 || align="center" | 252-270 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Burn Lv2 || align="center" | Burn Lv3 || align="center" | Burn Lv4 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Rafoie (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2f2;" | ||
+ | | Fire || Blast || Attacks enemies in front of the user with a powerful flame. || 3500|| Area (3)/(4 @ 31+) || Medium || 2* | ||
+ | |- | ||
+ | | style="background-color:#ff7878;" align="center" | Rafoie || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 131-140 || align="center" | 141-150 || align="center" | 152-170 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Damfoie (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2f2;" | ||
+ | | Fire || Channeled Stream || Spews flame based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3* | ||
+ | |- | ||
+ | | style="background-color:#ff7878;" align="center" | Damfoie || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 6(4) || align="center" | 9(7) || align="center" | 18(14) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Burn Lv3 || align="center" | Burn Lv3 || align="center" | Burn Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Gifoie (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2f2;" | ||
+ | | Fire || Blast || Attacks surrounding enemies with a wall of fire around the user. || 8000 || Area (medium) || Self || 4* | ||
+ | |- | ||
+ | | style="background-color:#ff7878;" align="center" | Gifoie || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Shifta (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2f2;" | ||
+ | | Fire || Field || Supports allies by boosting attack power for a set period of time. || 2500 || Area (medium) || Self || 2* | ||
+ | |- | ||
+ | | style="background-color:#ff7878;" align="center" | Shifta || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Duration | ||
+ | | align="center" | 2 min || align="center" | 3 min || align="center" | 4 min | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Jellen (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2f2;" | ||
+ | | Fire || Field || Reduces enemy attack power for a set period of time. || 1500<|| Area (medium) || Self || 2* | ||
+ | |- | ||
+ | | style="background-color:#ff7878;" align="center" | Jellen || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Duration | ||
+ | | align="center" | 30 sec || align="center" | 1 min || align="center" | 90 sec | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | ! colspan="9" style="background-color:#7d7dff;" | | ||
+ | |||
+ | === Ice === | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Barta (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#f2f2ff;" | ||
+ | | Ice || Ground Projectile || Attacks enemies with a projectile of ice. || 1000 || Line || Long || 1* | ||
+ | |- | ||
+ | | style="background-color:#7d7dff;" align="center" | Barta || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Freeze Lv 1 || align="center" | Freeze Lv 1 || align="center" | Freeze Lv 1 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Rabarta (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#f2f2ff;" | ||
+ | | Ice || Ground Blast || Attacks enemies in front of the user with a blast of ice that damages. || 3500< || Area (3)/(4 @ 31+) || Medium || 2* | ||
+ | |- | ||
+ | | style="background-color:#7d7dff;" align="center" | Rabarta || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Freeze Lv1 || align="center" | Freeze Lv2 || align="center" | Freeze Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Dambarta (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#f2f2ff;" | ||
+ | | Ice || Channeled Ground Blast || Spews ice based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3* | ||
+ | |- | ||
+ | | style="background-color:#7d7dff;" align="center" | Dambarta || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 8(6) || align="center" | 12(9) || align="center" | 16(12) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Freeze Lv3 || align="center" | Freeze Lv3 || align="center" | Freeze Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Gibarta (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#f2f2ff;" | ||
+ | | Ice || Blast || Attacks surrounding enemies with a wall of ice around the user. || 8000 || Area (medium) || Self || 4* | ||
+ | |- | ||
+ | | style="background-color:#7d7dff;" align="center" | Gibarta || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Freeze Lv1 || align="center" | Freeze Lv2 || align="center" | Freeze Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Deband (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#f2f2ff;" | ||
+ | | Ice || Field || Supports allies by boosting defense for a set period of time. || 2500 || Area (medium) || Self || 2* | ||
+ | |- | ||
+ | | style="background-color:#7d7dff;" align="center" | Deband || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Duration | ||
+ | | align="center" | 2 min || align="center" | 3 min || align="center" | 4 min | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Zalure (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#f2f2ff;" | ||
+ | | Ice || Field || Supports allies by reducing enemy defense for a set period of time. || 500 || Area (medium) || Self || 2* | ||
+ | |- | ||
+ | | style="background-color:#7d7dff;" align="center" | Zalure || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Duration | ||
+ | | align="center" | 30 sec || align="center" | 1 min || align="center" | 90 sec | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | ! colspan="9" style="background-color:#ffff32;" | | ||
+ | |||
+ | === Lightning === | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Zonde (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#ffffeb;" | ||
+ | | Lightning || Projectile || Attacks enemies with a single, penetrating bolt of lightning. || 1000 || Line || Long || 1* | ||
+ | |- | ||
+ | | style="background-color:#ffff32;" align="center" | Zonde || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 126-135 || align="center" | 136-145 || align="center" | 146-155 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Shock Lv1 || align="center" | Shock Lv1 || align="center" | Shock Lv1 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Razonde (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#ffffeb;" | ||
+ | | Lightning || Blast || Attacks with a lightning strike that damages enemies. || 3500 || Area (3)/(4 @ 31+) || Medium || 2* | ||
+ | |- | ||
+ | | style="background-color:#ffff32;" align="center" | Razonde || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 126-135 || align="center" | 136-145 || align="center" | 147-165 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Gizonde (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#ffffeb;" | ||
+ | | Lightning || Blast || Attacks surrounding enemies with a ball of lightning above the user's head. || 8000 || Area (medium) || Self || 4* | ||
+ | |- | ||
+ | | style="background-color:#ffff32;" align="center" | Gizonde || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Noszonde (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#ffffeb;" | ||
+ | | Lightning || Homing Projectile || Attacks enemies with homing ball of lightning while the button is held down. || 4500 || Area (small) || Long || 3* | ||
+ | |- | ||
+ | | style="background-color:#ffff32;" align="center" | Noszonde || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 30(24) || align="center" | 60(48) || align="center" | (57) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 131-140 || align="center" | 146-155 || align="center" | 162-180 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Shock Lv2 || align="center" | Shock Lv3 || align="center" | Shock Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Zodial (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#ffffeb;" | ||
+ | | Lightning || Field || Supports allies by boosting accuracy and agility for a set period of time. || 4000 || Area (medium) || 3* | ||
+ | |- | ||
+ | | style="background-color:#ffff32;" align="center" | Zodial || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Duration | ||
+ | | align="center" | 2 min || align="center" | 3 min || align="center" | 4 min | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Zoldeel (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#ffffeb;" | ||
+ | | Lightning || Field || Reduces enemy accuracy and agility for a set period of time. || 1500 || Area (medium) || Self || 2* | ||
+ | |- | ||
+ | | style="background-color:#ffff32;" align="center" | Zoldeel || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Duration | ||
+ | | align="center" | 30 sec || align="center" | 1 min || align="center" | 90 sec | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | ! colspan="9" style="background-color:#ff8c00;" | | ||
+ | |||
+ | === Ground === | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Diga (icon).png|40px]] | ||
+ | | lement || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff4e6;" | ||
+ | | Ground || Parabolic Projectile || Attacks with a projectile that explodes when it hits an enemy. || 450 || Single || Long || 1* | ||
+ | |- | ||
+ | | style="background-color:#ff8c00;" align="center" | Diga || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 231-240 || align="center" | 242-260 || align="center" | 262-280 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Silence Lv2 || align="center" | Silence Lv3 || align="center" | Silence Lv4 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Radiga (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff4e6;" | ||
+ | | Ground || Ground Blast || Attacks enemies in front of the user with a mass that damages. || 3500 || Area (3)/(4 @ 31+) || Medium || 2* | ||
+ | |- | ||
+ | | style="background-color:#ff8c00;" align="center" | Radiga || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 141-150 || align="center" | 151-160 || align="center" | 162-180 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Damdiga (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff4e6;" | ||
+ | | Ground || Channeled Stream || Spews poison based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3* | ||
+ | |- | ||
+ | | style="background-color:#ff8c00;" align="center" | Damdiga || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 6(4) || align="center" | 9(7) || align="center" | 18(9) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Poison Lv3 || align="center" | Poison Lv3 || align="center" | Poison Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Gidiga (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff4e6;" | ||
+ | | Ground || Ground Blast || Attacks surrounding enemies with a massive earthquake. || 8000 || Area (medium) || Self || 5* | ||
+ | |- | ||
+ | | style="background-color:#ff8c00;" align="center" | Gidiga || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Nosdiga (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff4e6;" | ||
+ | | Ground || Homing Ground Projectile || Summons serpents that attack enemies while the button is held down. || 4500 || Single || Long || 3* | ||
+ | |- | ||
+ | | style="background-color:#ff8c00;" align="center" | Nosdiga || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 25(20) || align="center" | 45(36) || align="center" | 40 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 131-140 || align="center" | 146-155 || align="center" | 161-170 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Stun Lv2 || align="center" | Stun Lv2 || align="center" | Stun Lv2 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Dizas (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff4e6;" | ||
+ | | Ground || Field || Creates a field that reduces damage from physical attacks || 35000 || Area (small) || Self || 6* | ||
+ | |- | ||
+ | | style="background-color:#ff8c00;" align="center" | Dizas || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | ! colspan="9" style="background-color:#ffcdb4;" | | ||
+ | === Light === | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Resta (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fffaf7;" | ||
+ | | Light || Field || Uses the power of photons to regenerate body cells, restoring HP. || 1200 || Area (medium) || Self || 1* | ||
+ | |- | ||
+ | | style="background-color:#ffcdb4;" align="center" | Resta || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;" | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 30(24) || align="center" | 40(32) || align="center" | 50(40) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | || align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | || align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Giresta (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fffaf7;" | ||
+ | | Light || Field || Revives allies downed during battle. Adds HP recovery. || 9800 || Area (medium) || Self || 3* | ||
+ | |- | ||
+ | | style="background-color:#ffcdb4;" align="center" | Giresta || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;" | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 40(32) || align="center" | 50(40) || align="center" | 60(48) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | || align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | HP Recovery Lv1 || align="center" | HP Recovery Lv2 || align="center" | HP Recovery Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Reverser (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fffaf7;" | ||
+ | | Light || Field || Cures any status abnormalities. || 3000 || Area (medium) || Self || 2* | ||
+ | |- | ||
+ | | style="background-color:#ffcdb4;" align="center" | Reverser || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;" | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | || align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | || align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Regrant (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fffaf7;" | ||
+ | | Light || Channeled Blast || Converts the HP into an attack based on length of button input and PP. || 14000 || Area (large) || Self || 4* | ||
+ | |- | ||
+ | | style="background-color:#ffcdb4;" align="center" | Regrant || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;" | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" |6(4) || align="center" |9(7) || align="center" | 12(9) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 71-80 || align="center" |81-90 || align="center" | 91-100 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | || align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Rentis (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fffaf7;" | ||
+ | | Light || Field || Creates a field that reduces damage from TECHNIC attacks. || 35000 || Area (small) || Self || 6* | ||
+ | |- | ||
+ | | style="background-color:#ffcdb4;" align="center" | Rentis || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;" | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | || align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | || align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | || align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Retier (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fffaf7;" | ||
+ | | Light || Field || Boosts TECHNIC and mental energy for party members. || 4000 || Area (medium) || Self || 3* | ||
+ | |- | ||
+ | | style="background-color:#ffcdb4;" align="center" | Retier || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;" | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Duration | ||
+ | | align="center" | 2 min || align="center" | 3 min || align="center" | 4 min | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | ! colspan="9" style="background-color:#ff8cff;" | | ||
+ | |||
+ | === Dark === | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Megid (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2ff;" | ||
+ | | Dark || Projectile || Attacks by shooting a ball, with a small chance of incapacitating. || 450 || Line || Long || 2* | ||
+ | |- | ||
+ | | style="background-color:#ff8cff;" align="center" | Megid || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;" | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 16(40) || align="center" | 65(52) || align="center" | 30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 136-145 || align="center" | 146-155 || align="center" | 156-165 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Incapacitate Lv1 || align="center" | Incapacitate Lv2 || align="center" | Incapacitate Lv3 | ||
+ | |- | ||
+ | |} COMMENT: Megid must hit an enemy 20 times in order to level up 1%. Megid must hit either the same enemy 20 times or 20 different individual enemies once in order to gain 1%. | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Ramegid (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2ff;" | ||
+ | | Dark || Blast || Attacks enemies in front with a damaging gravity field. || 3500 || Area (3)/(4 @ 31+) || Medium || 3* | ||
+ | |- | ||
+ | | style="background-color:#ff8cff;" align="center" | Ramegid || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;" | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Confusion Lv1 || align="center" | Confusion Lv2 || align="center" | Confusion Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Dammegid (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2ff;" | ||
+ | | Dark || Channeled Stream || Creates a well based on length of button input and PP spent. || 4500 || Area (small) || Short || 4* | ||
+ | |- | ||
+ | | style="background-color:#ff8cff;" align="center" | Dammegid || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;" | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 9(7) || align="center" | 12(9) || align="center" | 18(14) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Infection Lv2 || align="center" | Infection Lv2 || align="center" | Infection Lv2 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Nosmegid (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2ff;" | ||
+ | | Dark || Homing Projectile || Creates a homing gravity well while the button is held down. || 8000 || Area (small) || Long || 5* | ||
+ | |- | ||
+ | | style="background-color:#ff8cff;" align="center" | Nosmegid || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;" | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 35(28) || align="center" | 45(36) || align="center" | 55(44) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 126-135 || align="center" | 141-150 || align="center" | 157-175 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | HP Charge Lv2 || align="center" | HP Charge Lv3 || align="center" | HP Charge Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Megiverse (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2ff;" | ||
+ | | Dark || Channeled Field || Damages & steals HP based on length of button input and PP spent. || 35000 || Area (medium) || Self || 6* | ||
+ | |- | ||
+ | | style="background-color:#ff8cff;" align="center" | Megiverse || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;" | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 24(19) || align="center" | (24) || align="center" | 25(20) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | HP steal Lv1 6.67% || align="center" | HP steal Lv2 10% || align="center" | HP steal Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Megistar (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2ff;" | ||
+ | | Dark || Field || Boosts all abilities by giving up a large amount of HP. || 35000 || Self || Self || 6* | ||
+ | |- | ||
+ | | style="background-color:#ff8cff;" align="center" | Megistar || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;" | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | || align="center" | || align="center" | 64(51) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | || align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Boost all stats Lv1 +11% || align="center" | Boost all stats Lv2 +15% || align="center" | Boost all stats Lv3 +19% | ||
+ | |- | ||
+ | |} | ||
+ | |} |
Revision as of 02:43, 14 July 2008
Technics are skills that manipulate the photons in the air through the technic weapons such as Rods and Wands. Unlike Bullets to guns, technic weapons are useless without having been equipped with at least one technic. Technics give Rods and Wands and assortment of abilities for the caster such as healing, launching area of effect attacks, and granting beneficial spells. Techinc strength is affected by the TP stat. Along with the type of technic, they also have attributes based on their elements. There are no neutral technics.
As technics gain levels (specifically at levels 11 and 21) they can deal more damage, have more potent status effects (beneficial and detrimental), effect a larger area, and change in PP costs (most rising) depending on the type of technic it is. While being most lethal in the hands of a Force, all classes can use them since they can all equip Wands.
Type | HU | RA | FO |
---|---|---|---|
Technic Cap | 30 | 30 | 30 |
Contents
Technic Types
Attack Technics
As the name implies these techics deal damage to enemies. Some attack a single target. Some technics can pierce targets. Other technics attack an area of the ground and all monsters contained. These technics are known to cause status effects based on their element with the exception of Light and Dark technics. Dark type attack technics tend to drain health points if not instantly kill opponents. Ragrant is the only light based attack technic and converts the users HP into an attack.
Support Technics
These technics aid the caster and team members. These technics can: restore health, boost ally stats temporarily, decrease enemy stats temporarily, cure allies, and grant other abilities. Excluding Light and Dark technics, all other element support technics have a beneficial (buff) and detrimental (debuff) technic.