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Difference between revisions of "Partner machines"
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! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★ | ! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★ | ||
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− | | rowspan=2 | [[Recovery Items|Restoratives]] /<br>[[Booster Items]] /<br>[[Foods]] | + | | rowspan=2 | [[Recovery Items|Restoratives]] /<br>[[Booster Items]] /<br>[[Foods]] /<br>[[PA Fragments]] |
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26 | | Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26 | ||
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Revision as of 15:29, 18 December 2006
Red: Online specific information.Blue: Offline specific information.
Partner Machineries (パートナーマシナリー), or PMs (パシリ) for short, are floating pet robots, and can be found in the player's room. In Story Mode, Ethan's PM is called 'Pete', but in Extra Mode and Network Mode players are able to choose and change their PM's names. A PM's Luck is equal to that of Female Cast characters.
PMs have several functions, including:
- Item Storage (~300 items)
- Item Synthesis
- Engaging in combat as a sidekick (fourth-stage only)
- Providing plot information and hints (Story Mode)
- Shopkeeper (Online)
PMs have specific attributes, as well:
- Striking - indicates the profiency in synthesizing Melee Weapons
- Ranged - indicates the profiency in synthesizing Ranged Weapons
- Technic - indicates the profiency in synthesizing Casting Weapons
- Armor - indicates the profiency in synthesizing Armors
- Production Level (max. 100) - the sum of the four attributes above; PM evolution occurs as the Production Level rises
- Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's efficiency in combat (presumably only AI and chat lines?) and is rumored to increase overall synthesis proficiency; the increments for its EXP bar increase upon Mission completion, depending only on the resulting Rank.
To increase those first four attributes, PMs can be given 100 items before becoming "full", but they refuse to eat Synthesis Boards, Grinders and Presents. Once full, they will not accept items for 12 hours. When the Production Level reaches a designated point, the PM will "evolve" into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions each specialize either in Striking, Range or Technic; there are none that specialize in Armor. Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's form and Combat Level.
Only the leader of a party may summon his or her battle-usable PM to combat. The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death. PMs affect experience gain in combat in the same way ordinary players do. The PM has no means of healing itself outside of Force spells, area affect items and returning to town. Battle-usable PM's have the luck score of a female cast. Additional combat PM forms with varying sex or race assocations may become available, but this is unlikely.
The item PM Device ZERO is used to reset each of the PM's stats to zero. Although the PM will reset it's level and any advanced form will be lost, the storage remains unaffected.
Contents
Partner Machinery Evolutions
Stage | Level On/Off | Name | Appearance | Evolves from | with stats (On/Off) |
---|---|---|---|---|---|
1 | 0-19, 0-9 | GH-101 | Red Orb | n/a (Online) | |
GHX-005 | GH-101 with arms | n/a (Offline) | |||
2 | 20-49, 10-19 | GH-201 | Blue Orb with arms | Stage 1 | Striking >= 10/3 |
GH-202 | Green Orb with arms | Stage 1 | Striking < 10/3 | ||
3 | 50-79, 20-29 | GH-301 | Dragon | GH-201 | Striking >= 20/8 |
GH-302 | Cat | GH-201 | Striking < 20/8 | ||
GH-303 | Angel | GH-202 | Technic < 20/8 | ||
GH-304 | Bird | GH-202 | Technic >= 20/8 | ||
4 | 80-100, 30-100 | GH-410 | Maid (Swords) | GH-301 | Striking >= 30/15 |
GH-420 | Gypsie (Claws) | GH-301 GH-302 |
Striking < 30/15 Ranged < 30/15 | ||
GH-430 | girl (Handguns) | GH-302 GH-303 |
Ranged >= 30/15 | ||
GH-440 | girl (Shotguns) | GH-303 GH-304 |
Ranged < 30/15 Technic < 30/15 | ||
GH-450 | girl (Rods) | GH-304 | Technic >= 30/15 |
- On/Off denotes Online and Offline respectivly.
Here's a link for way to find out what your PM will become by leveling it's attributes.
http://www.inconsequentialexistence.com/psu/
Recommended Diets
- Striking
- Quick: Fruit Juice (5☆ synthesizable) and 1☆ Melee Weapons (1:3 ratio)
- Cheap: Monomates and 1☆ Melee Weapons (1:1 ratio)
- Technic
- Quick: 1* Technique Disks and Dimates
- Cheap: Starting Force Weapons (create new characters) and Dimates
- battle-usable rush (impure)
- Online: Monomates to L80 (GH410)
- Offline GH410: Monomates to L30
- Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30
- Offline GH430: Damage Traps to L15, then Monomates to L30
- Offline GH440: Damage Traps to L6, then Monomates to L30
- Offline GH450: Megid disks to L6, then Monomates to L30
Fourth-Stage PMs
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their Partner Card to call upon them. In any party only the PM of the leader may participate. Like NPCs, PMs will automatically revive in a minute, but their deaths affects Mission results nonetheless. In battle, a PM is always ten levels higher than their owner. As this increases, they will become more powerful like regular characters would. A PM's Production Level and Striking, Ranged, Armor and Technic stats do not have any influence on this.
Evolution | Syn. Trend | Combat Behavior | In-game Description | Weapons and Photon Arts |
---|---|---|---|---|
GH-410 | Striking | Near owner | Always stays near owner, good with 2-handed swords. | Sword (Hanzo with Spinning Break), Twin Saber (Sharp Twins with Assault Crash), Wand (Batnara with Resta) |
GH-420 | Strike | Independent | Wanders around the battle and attacks enemies with claws. | Claw (Dark-element Ga-Misaki with Senten Kanzan-ga), Twin Dagger (Shintsuki-zashi with ?), Wand |
GH-430 | Firearms | With group | Team player who enjoys working with her owner. | Rifle (Burst with Lv.4 Frozen Shot), Handgun (Beamgun with Frozen Hit), Wand (Sceptara with Resta) |
GH-440 | Firearms | Calculating | Uses a shotgun to attack enemies with wild abandon. | Shotgun (Shigga Amza with Barata Inga), Twin Handgun (Evil Twins with Twin Plasma), Wand (Canara with Resta) |
GH-450 | TECHNIC | Support (TECHNICs: Atk/Heal) | Heals owner and attacks enemies. | Rod (Meirod), Rod (Hajirod), Wand (Crozara with Resta); PAs: Foie, Rafoie, Gifoie, Jellen, Gibarta, Ramegid, Megiverse |
Feeding Increments
Online
Item Type | Stat | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ | 8★ | 9★ | 10★ | 11★ | 12★ |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Restoratives / Booster Items / Foods / PA Fragments |
Striking | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
Technic | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 | |
Traps | Ranged | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
Technic | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Melee Weapons | Striking | +4 | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 |
Technic | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | |
Ranged Weapons | Ranged | +4 | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 |
Armor | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | |
Casting Weapons | Striking | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 |
Technic | +4 | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 | |
Armors | Striking | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 |
Armor | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 | |
Units | Ranged | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 |
Technic | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | |
Armor | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 | |
Clothes | Armor | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
Parts | Technic | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 |
Armor | +5 | +8 | +10 | +13 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | |
Ingredients | Striking | -1 | -1 | -1 | -1 | -2 | -2 | -2 | -2 | -3 | -3 | -3 | -3 |
Ranged | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 | |
Skill Disks | Striking | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 |
Technic | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Bullet Disks | Ranged | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 |
Armor | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Technique Disks | Striking | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 |
Technic | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 | |
Ornaments | Armor | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 |
Offline
Item Type | Stat | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ | 8★ | 9★ | 10★ | 11★ | 12★ |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Restoratives / Booster Items / Foods |
Striking | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 |
Ranged | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Technic | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | |
Armor | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Traps | Ranged | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 |
Technic | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Melee Weapons | Striking | +4 | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 |
Ranged | -1 | -1 | -1 | -1 | -2 | -2 | -2 | -2 | -3 | -3 | -3 | -3 | |
Ranged Weapons | Striking | -1 | -1 | -1 | -1 | -2 | -2 | -2 | -2 | -3 | -3 | -3 | -3 |
Ranged | +4 | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 | |
Casting Weapons | Technic | +4 | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 |
Armor | -1 | -1 | -1 | -1 | -2 | -2 | -2 | -2 | -3 | -3 | -3 | -3 | |
Armors | Technic | -1 | -1 | -1 | -1 | -2 | -2 | -2 | -2 | -3 | -3 | -3 | -3 |
Armor | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 | +52 | |
Units | Striking | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 |
Ranged | -1 | -1 | -1 | -1 | -2 | -2 | -2 | -2 | -3 | -3 | -3 | -3 | |
Armor | +5 | +8 | +10 | +13 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | |
Clothes | Armor | +14 | +21 | +28 | +35 | +42 | +49 | +56 | +63 | +70 | +77 | +84 | +91 |
Parts | Armor | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
Ingredients | Striking | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 |
Ranged | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 | |
Technic | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 | |
Armor | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | |
Skill Disks | Striking | +3 | +5 | +6 | +8 | +9 | +11 | +12 | +14 | +15 | +17 | +18 | +20 |
Armor | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Bullet Disks | Ranged | +3 | +5 | +6 | +8 | +9 | +11 | +12 | +14 | +15 | +17 | +18 | +20 |
Armor | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Technique Disks | Technic | +3 | +5 | +6 | +8 | +9 | +11 | +12 | +14 | +15 | +17 | +18 | +20 |
Armor | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Ornaments | Striking | -2 | -3 | -4 | -5 | -6 | -7 | -8 | -9 | -10 | -11 | -12 | -13 |
Ranged | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | |
Technic | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | |
Armor | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 |
Currently Unobtainable PMs
There are currently 28 unattainable PM evolutions. There is a number of items similar to the 'PM Device Zero' that mentions all PMs including these in their descriptions, so it seems credible to assume that these are to be the key in obtaining these new PMs.
GH 410 - Swords With owner Striking |
GH 411 - Swords With owner Striking |
GH 412 - Sabers Independent Striking |
GH 413 - Daggers With group Striking |
GH 414 - Dbl. Sabers Front lines Striking |
GH 420 - Claws Independent Striking |
GH 421 - Claws Support Striking |
GH 422 - Knuckles Front lines Striking |
GH 423 - Spears With group Striking |
GH 424 - Axes Independent Striking |
GH 430 - Handguns With group Firearms |
GH 431 - Handguns With owner Firearms |
GH 432 - Crossbows Cover fire Firearms |
GH 433 - Mechguns With group Firearms |
GH 434 - Rifles Support Firearms |
GH 440 - Shotguns Calculating Firearms |
GH 441 - Shotguns Independent Firearms |
GH 442 - Longbows Cover fire Firearms |
GH 443 - L. Cannons With owner Firearms |
GH 444 - Launchers Support Firearms |
GH 450 - Rods Support TECHNIC (Atk/Heal) |
GH 451 - Wands Independent TECHNIC (Ice Type) |
GH 452 - Wands Support TECHNIC (LTNG/support) |
GH 453 - Cards Cover fire Firearms |
GH 454 - Wands With owner TECHNIC (Support) |
GH 461 - Tw. Sabers Independent Striking |
GH 462 - Tw. Daggers Front lines Striking |
GH 463 - Tw. Claws With owner Striking |
GH 464 - Wands Front lines TECHNIC (ATK/Buff) |
GH 465 - Tw. Handguns Cover fire Firearms |
External Links
- PSU-Wiki's article (Japanese)
- Partner Machinery Calculator
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |