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Difference between revisions of "Elements"
m (thunder -> lightning (no references to thunder in game)) |
m (Earth -> Ground) |
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[[Image:Elements.jpg|thumb|right|An image showing a [[Saber]] with and without the six elements.]] | [[Image:Elements.jpg|thumb|right|An image showing a [[Saber]] with and without the six elements.]] | ||
− | Elements in PSU are a basic property of [[Melee Weapons]] (only through [[Item Synthesis]] by using elemental [[Synthesis_Ingredient#Photons|Photons]]), [[Bullets]], [[Techniques]], [[Armors]] (only applicable to some of them), and [[Monsters]]. They are based off the four [http://en.wikipedia.org/wiki/Classical_element#Classical_elements_in_Greece Greek classical elements] - Fire, | + | Elements in PSU are a basic property of [[Melee Weapons]] (only through [[Item Synthesis]] by using elemental [[Synthesis_Ingredient#Photons|Photons]]), [[Bullets]], [[Techniques]], [[Armors]] (only applicable to some of them), and [[Monsters]]. They are based off the four [http://en.wikipedia.org/wiki/Classical_element#Classical_elements_in_Greece Greek classical elements] - Fire, Ground, Air (Lightning in PSU), and Water (Ice in PSU), with two additions - Light and Dark. Elements are a significant part of the gameplay in PSU. Monsters are weak to the element opposite to the one they are affiliated with, and elements also have distinct [[Status Effects]] associated with them. Since due to the use of Bullets and Techniques all weapon types are capable of using elemental attacks, this will complicate combat strategy for all classes. |
== Elemental Damage == | == Elemental Damage == | ||
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| Ice | | Ice | ||
| Lightning | | Lightning | ||
− | | | + | | Ground |
| Dark | | Dark | ||
| Light | | Light | ||
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| Ice | | Ice | ||
| Fire | | Fire | ||
− | | | + | | Ground |
| Lightning | | Lightning | ||
| Light | | Light |
Revision as of 05:07, 31 January 2007
Elements in PSU are a basic property of Melee Weapons (only through Item Synthesis by using elemental Photons), Bullets, Techniques, Armors (only applicable to some of them), and Monsters. They are based off the four Greek classical elements - Fire, Ground, Air (Lightning in PSU), and Water (Ice in PSU), with two additions - Light and Dark. Elements are a significant part of the gameplay in PSU. Monsters are weak to the element opposite to the one they are affiliated with, and elements also have distinct Status Effects associated with them. Since due to the use of Bullets and Techniques all weapon types are capable of using elemental attacks, this will complicate combat strategy for all classes.
Elemental Damage
In general, attacks purely of one element will deal double damage to monsters of the opposite element, but none to monsters of the same one. This variance will be lower for Melee Weapons depending on their elemental attribute percentage. For example, if a weapon were to have an elemental attribute of 50%, then its damage could only be increased or decreased by 50%, depending on the enemy's element.
Elemental Properties
Element: | None | Fire | Ice | Lightning | Ground | Dark | Light |
---|---|---|---|---|---|---|---|
Opposite: | n/a | Ice | Fire | Ground | Lightning | Light | Dark |
Status Effect: | n/a | Burn | Frost | Shock | Silence | Infection | Sleep |
Photon Color: | Green | Red | Blue | Yellow | Orange | Purple | White |
Photons: | Photon El-photon Im-photon |
Ban-photon | Ray-photon | Zon-photon | Di-photon | Megi-photon | Gra-photon |
Also See
- Bullets - Bullets and their elements
- Techniques - Techniques and their elements
- Armors - Armors and their elements
- Monsters - Monsters and their elements
External Links
- PSU-Wiki's article (Japanese)
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |