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Difference between revisions of "Shadow Conspiracy 2"
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__NOTOC__ | __NOTOC__ | ||
+ | {{PSU mission}} | ||
{{Mission infobox | {{Mission infobox | ||
|Mission name= Shadow Conspiracy 2 | |Mission name= Shadow Conspiracy 2 | ||
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|Mission type= Story mission | |Mission type= Story mission | ||
|Party= 1 player | |Party= 1 player | ||
− | |Enemy elements= {{Ice}} {{Ground}} | + | |Enemy elements= {{Ice}} {{Ground}}}} |
− | }} | ||
''Laia and her team have defeated the creatures that escaped from the research facility, but Lou sends word they are invading the residential block.'' | ''Laia and her team have defeated the creatures that escaped from the research facility, but Lou sends word they are invading the residential block.'' | ||
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| C || 1 || 8+ || 55 || 2 || -- || -- || -- || -- || 0 || 0 | | C || 1 || 8+ || 55 || 2 || -- || -- || -- || -- || 0 || 0 | ||
|- | |- | ||
− | | B || 35 || 27+ || | + | | B || 35 || 27+ || 160 || 4 || -- || -- || -- || -- || 0 || 0 |
|- | |- | ||
− | | rowspan="2" | A || rowspan="2" | 60 || rowspan="2" | 37+ || | + | | rowspan="2" | A || rowspan="2" | 60 || rowspan="2" | 37+ || 375 || 9 || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | 0 || rowspan="2" | 0 |
|- | |- | ||
| colspan="2" | [[PA Fragment]] x10<ref>[[PA Fragment]] rewards for story missions are only awarded once per character.</ref> | | colspan="2" | [[PA Fragment]] x10<ref>[[PA Fragment]] rewards for story missions are only awarded once per character.</ref> | ||
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! LV !! colspan="2" | Time !! colspan="2" | Defeated enemies !! colspan="6" | Miscellaneous requirements | ! LV !! colspan="2" | Time !! colspan="2" | Defeated enemies !! colspan="6" | Miscellaneous requirements | ||
|- | |- | ||
− | | C || colspan="2" | 4:01 (?) remaining || colspan="2" | -- || colspan="6" | Save all | + | | C || colspan="2" | 4:01 (?) remaining || colspan="2" | -- || colspan="6" | Save all six targets. |
|- | |- | ||
− | | B || colspan="2" | 2:00 (?) remaining || colspan="2" | -- || colspan="6" | Save all | + | | B || colspan="2" | 2:00 (?) remaining || colspan="2" | -- || colspan="6" | Save all six targets. |
|- | |- | ||
− | | A || colspan="2" | 1:00 (?) remaining || colspan="2" | -- || colspan="6" | Save all | + | | A || colspan="2" | 1:00 (?) remaining || colspan="2" | -- || colspan="6" | Save all six targets. |
|} | |} | ||
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! LV !! EXP !! LV !! EXP !! LV !! EXP | ! LV !! EXP !! LV !! EXP !! LV !! EXP | ||
|- | |- | ||
− | | [[ | + | | [[Naval]] || || {{Ground}} || 8 || 12 || 27 || -- || 37 || -- |
|- | |- | ||
− | | [[Gohmon]] || | + | | [[Gohmon]] || || {{Ice}} || 8 || 24 || 27 || -- || 37 || -- |
|- | |- | ||
− | | [[Gohmon]] || | + | | [[Gohmon]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Ice}} || 8 || 34 || 27 || -- || 37 || -- |
|- | |- | ||
− | | [[ | + | | [[Gohmon]] || {{Crown}} {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Ice}} || 8 || 51 || 27 || -- || 37 || -- |
|- | |- | ||
− | | [[Jishagara]] || | + | | [[Jishagara]] || || {{Ice}} || 8 || 30 || 27 || -- || 37 || -- |
|- | |- | ||
− | | [[ | + | | [[Jishagara]] || {{Crown}} || {{Ice}} || 8 || 45 || 27 || -- || 37 || -- |
|- | |- | ||
− | | [[Bil De Vear]] || {{Shield}} {{Staff}} {{Boot}} || {{Ground}} || 8 || 96 || | + | | [[Bil De Vear]] || {{Shield}} {{Staff}} {{Boot}} || {{Ground}} || 8 || 96 || 27 || -- || 37 || -- |
|- | |- | ||
− | | [[Bil De Vear]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Ground}} || 8 || 115 || | + | | [[Bil De Vear]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Ground}} || 8 || 115 || 27 || -- || 37 || -- |
|} | |} | ||
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{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
! Enemy name !! Special drops !! Mission LV C !! Mission LV B !! Mission LV A | ! Enemy name !! Special drops !! Mission LV C !! Mission LV B !! Mission LV A | ||
+ | |- | ||
+ | | [[Naval]] || {{Naval | special}} || {{Naval | 1}} || {{Naval | 20}} || {{Naval | 30}} | ||
|- | |- | ||
| [[Gohmon]] || {{Gohmon | special}} || {{Gohmon | 1}} || {{Gohmon | 20}} || {{Gohmon | 30}} | | [[Gohmon]] || {{Gohmon | special}} || {{Gohmon | 1}} || {{Gohmon | 20}} || {{Gohmon | 30}} | ||
|- | |- | ||
| [[Jishagara]] || {{Jishagara | special}} || {{Jishagara | 1}} || {{Jishagara | 20}} || {{Jishagara | 30}} | | [[Jishagara]] || {{Jishagara | special}} || {{Jishagara | 1}} || {{Jishagara | 20}} || {{Jishagara | 30}} | ||
− | |||
− | |||
|- | |- | ||
| [[Bil De Vear]] || {{Bil De Vear | special}} || {{Bil De Vear | 1}} || {{Bil De Vear | 20}} || {{Bil De Vear | 30}} | | [[Bil De Vear]] || {{Bil De Vear | special}} || {{Bil De Vear | 1}} || {{Bil De Vear | 20}} || {{Bil De Vear | 30}} | ||
|- | |- | ||
− | | [[Box drops#Normal boxes|Normal box]] | + | | [[Box drops#Normal boxes|Normal box]] |
− | |- | + | | <!-- special --> [[Saber]]<br/>[[Linear Line (room decoration)|Linear Line]] |
− | + | | <!-- C --> ? | |
+ | | <!-- B --> ? | ||
+ | | <!-- A --> ? | ||
|- | |- | ||
− | | [[Area drops]] || || || || | + | | [[Area drops]] || {{LL area | special}} || {{LL area | 1}} || {{LL area | 20}} || {{LL area | 30}} |
|} | |} | ||
Latest revision as of 17:57, 22 April 2011
This mission has not been upgraded to Ambition of the Illuminus standards. Unless noted otherwise, all enemy and area drops are based on the original Phantasy Star Universe ver.1 charts. |
Shadow Conspiracy 2 ミッション名が不明 | |
---|---|
Start lobby | G. Colony Access Corridors |
Start counter | Residential Area |
End lobby | Clyez City: 5th Floor |
Version | Phantasy Star Universe |
Field | Residential Block |
Mission type | Story mission |
Party size | 1 player |
Enemy elements |
Laia and her team have defeated the creatures that escaped from the research facility, but Lou sends word they are invading the residential block.
Mission requirements and rewards
LV | Req. LV | Enemy LV | Rank S | Rank A | Rank B | Rank C | ||||
---|---|---|---|---|---|---|---|---|---|---|
Meseta | Points | Meseta | Points | Meseta | Points | Meseta | Points | |||
C | 1 | 8+ | 55 | 2 | -- | -- | -- | -- | 0 | 0 |
B | 35 | 27+ | 160 | 4 | -- | -- | -- | -- | 0 | 0 |
A | 60 | 37+ | 375 | 9 | -- | -- | -- | -- | 0 | 0 |
PA Fragment x10[1] | ||||||||||
Rank S requirements | ||||||||||
LV | Time | Defeated enemies | Miscellaneous requirements | |||||||
C | 4:01 (?) remaining | -- | Save all six targets. | |||||||
B | 2:00 (?) remaining | -- | Save all six targets. | |||||||
A | 1:00 (?) remaining | -- | Save all six targets. |
Enemy information
Enemy name | Enemy buffs | Ele. | Mission LV C | Mission LV B | Mission LV A | |||
---|---|---|---|---|---|---|---|---|
LV | EXP | LV | EXP | LV | EXP | |||
Naval | 8 | 12 | 27 | -- | 37 | -- | ||
Gohmon | 8 | 24 | 27 | -- | 37 | -- | ||
Gohmon | 8 | 34 | 27 | -- | 37 | -- | ||
Gohmon | 8 | 51 | 27 | -- | 37 | -- | ||
Jishagara | 8 | 30 | 27 | -- | 37 | -- | ||
Jishagara | 8 | 45 | 27 | -- | 37 | -- | ||
Bil De Vear | 8 | 96 | 27 | -- | 37 | -- | ||
Bil De Vear | 8 | 115 | 27 | -- | 37 | -- |
Item drops
Enemy name | Special drops | Mission LV C | Mission LV B | Mission LV A |
---|---|---|---|---|
Naval | -- | [B] Rabol Ridla | [B] Rabol Midra | [B] Rabol Welda |
Gohmon | -- | Wandra | Batnara | Septara |
Jishagara | -- | [B] Gudda Nukel | [B] Gudda Brana | [B] Gudda Waya |
Bil De Vear | Bil De Vear Horn | [B] Sodad | [B] Soda Brekka | [B] Soda Clayma |
Normal box | Saber Linear Line |
? | ? | ? |
Area drops | -- | 1-6★ ores | 1-8★ ores Copernia, Olpad |
2-9★ ores Copernia, Olpad |
Strategy
This mission is partially puzzle. Akin to 3-2 in that there are monsters which only need killing for the sake of progressing through the map, there are more monsters in this trial.
This is also the first story trial in which you are required to finish within a time limit - You have 15 minutes to identify and free six targets. To do this you will make use of your Goggles. Two things are worth immediate note about these targets: The first is that you cannot affect them with TECHNICs or Ranged Weaponry (there is however a Saber in a box at the start of the mission in the event that players have none). The second is that they do not show up on a Goggles scan until all the monsters in the room are dead.
The performance rank on this mission is given by how much time you had remaining when you completed the mission. It is worth noting that during the loading screens and dialog presented for each target, the timer is still counting down, so haste during the dialog is recommended.
Reference notes
- ↑ PA Fragment rewards for story missions are only awarded once per character.