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i have new tech that works like Zalure to lower an enemies defense, the charged version targets multiple enemies. can you guys point me to a site that might help me interpret the characters? [[User:WarSong|WarSong]] 13:00, 30 December 2008 (CST)
 
i have new tech that works like Zalure to lower an enemies defense, the charged version targets multiple enemies. can you guys point me to a site that might help me interpret the characters? [[User:WarSong|WarSong]] 13:00, 30 December 2008 (CST)
 
* Give me a few moments and I'll have a chart set up for all of the techs.  I'll include PP consumption cells for each level as well as level requirements.  I'm looking over a JP wiki on the game, and it seems that certain techniques can't be learned until a specific level is reached. - [[User:EspioKaos|EspioKaos]] 13:25, 30 December 2008 (CST)
 
* Give me a few moments and I'll have a chart set up for all of the techs.  I'll include PP consumption cells for each level as well as level requirements.  I'm looking over a JP wiki on the game, and it seems that certain techniques can't be learned until a specific level is reached. - [[User:EspioKaos|EspioKaos]] 13:25, 30 December 2008 (CST)
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* Level requirements aren't just for techs, they're for weapons and armour as well. In other words they're replaced the required stat system of PSO... possibly to avoid twinking uber gear onto low level characters. - [[User:Mewn|Mewn]] 13:56, 30 December 2008 (CST)
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* its great that grinding stuff still works, i wonder.. [[User:WarSong|WarSong]] 14:21, 30 December 2008 (CST)
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from what i've seen so far there is no way to learn a tech that is a diffrent level from its charged effect. if i know foie lv6 i also know rafoie lv6. i think we can eliminate the charged effect's level and just put its consumption. i'd like to try my hand at simplifying the tech chart if no one objects. [[User:WarSong|WarSong]] 13:59, 6 January 2009 (CST)

Latest revision as of 08:18, 16 January 2009

Techniques

name that technique! giresta was the res skill in PSU. reverser was the res skill in PSO also in PSO was anti, the status effect fixing skill. the res skills in PS4 were Arows Rever and Regen, Anti was for poisoning and Rimpa was for paralysis.

i have a skill that works like a high level resta (also seemed to clear a status effect) but when charged became a res skill. WarSong 20:45, 26 December 2008 (CST)


  • I apologise that I'm not confident enough to translate most of the japanese text in my recent additions. Although I've tried to be careful duplicating the jp text as I figure its probably safer to do that than confuse people with wacky translations. Raujinn 11:29, 29 December 2008 (CST)
  • Alanti, the charged form of Anti, is the resurrection tech I've come across so far. Resurrects allies with 1 HP at level 10 (the highest I can have it as a RAmarl). - Mewn 12:00, 29 December 2008 (CST)
  • alright, i can add Anti/Alanti to the list.. i'll also note the effect similarities to reverser and giresta. feel free to edit it for easier reading or if we get a better name for the tech. i also appended several tech i have in higher levels. WarSong 12:39, 30 December 2008 (CST)

i have new tech that works like Zalure to lower an enemies defense, the charged version targets multiple enemies. can you guys point me to a site that might help me interpret the characters? WarSong 13:00, 30 December 2008 (CST)

  • Give me a few moments and I'll have a chart set up for all of the techs. I'll include PP consumption cells for each level as well as level requirements. I'm looking over a JP wiki on the game, and it seems that certain techniques can't be learned until a specific level is reached. - EspioKaos 13:25, 30 December 2008 (CST)
  • Level requirements aren't just for techs, they're for weapons and armour as well. In other words they're replaced the required stat system of PSO... possibly to avoid twinking uber gear onto low level characters. - Mewn 13:56, 30 December 2008 (CST)
  • its great that grinding stuff still works, i wonder.. WarSong 14:21, 30 December 2008 (CST)

from what i've seen so far there is no way to learn a tech that is a diffrent level from its charged effect. if i know foie lv6 i also know rafoie lv6. i think we can eliminate the charged effect's level and just put its consumption. i'd like to try my hand at simplifying the tech chart if no one objects. WarSong 13:59, 6 January 2009 (CST)