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m (Rare Bullet (PSP))
 
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6% per hit  2%
 
6% per hit  2%
  
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== Rare Bullet statistics ==
  
==Usage==
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*These bullets are lack elemental damage but tend to cause Status effects or other bullet properties such as penetration.
Traps are held in the third pane of the inventory window with other consumables and are bound to the item palette. When selected however, they take up your currently wielded weapon.  The primary attack button is used to plant traps. Both G and EX traps remain indefinitely until detonated via the secondary attack button.  Multiple G traps may be planted in which case using the detonator causes all set traps to explode simultaneously. Changing weaponry while traps are still out in play cause all active traps to be removed from the board without detonation, resulting in a lost trap. Regular traps are capable of affecting a single target only but tend to do larger initial damage but have weaker status effects. G traps can affect as many as four targets simultaneously with weaker base damage but stronger status effects. G traps are also capable of affecting multiple hit boxes on large monsters simultaneously, resulting in larger damage in such situations. Traps always hit if a target is caught within the area of effect, if the trap has a status effect tied to it, it will deliver it unerringly unless the enemy is completely immune. All traps are capable of charging the SUV bar.
 
 
 
 
 
==Proficiencies==
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! width=110| Trap !! HU !! RA !! FO !! width="20"|FM !! GM !! MF !! AM !! PT 
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|- style="background-color:#ccffff;"
 +
| rowspan=2|<b>Weapon</b> || rowspan=2|<b>Bullet</b> || colspan=2|'''LV1~10''' || colspan=2|'''LV11~20''' || colspan=2|'''LV21~30''' || rowspan=2|'''Comments'''
 +
|-
 +
| SE || PP || SE || PP || SE || PP
 +
|-
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| rowspan=2| {{Rifle icon}} || [[PSP:Killer Shot|Killer Shot]] || 2 || 32/25/38 || 3 || 40/32/48 || 4 || 48/38/57 || May incapacitate.
 +
|- style="background-color:#eeeeee;"
 +
| [[PSP:Mayalee Shot|Mayalee Shot]] || 2 || 13/10/15 || 3 || 16/12/19 || 4 || 19/15/22 || Inflicts Sleep.
 
|-
 
|-
| {{Color-B}}| Burn Trap G || {{grade|p=-}} || {{Color-S}}| O || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| O || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| O
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| rowspan=2| {{Shotgun icon}} || [[PSP:Barada Chamga|Barada Chamga]] || 4 || 9/7/10 || 4 || 12/9/14 || 4 || 15/12/18 || Inflicts Charm.
 +
|- style="background-color:#eeeeee;"
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| [[PSP:Barada Maga|Barada Maga]] || 1 || 18/14/21 || 2 || 24/19/28 || 3 || 30/24/36 || Inflicts EVP/ATA down.
 
|-
 
|-
| {{Color-B}}| Freeze Trap G || {{grade|p=-}} || {{Color-S}}| O || {{Color-S}}| O || {{grade|p=-}} || {{Color-S}}| O || {{Color-S}}| O || {{Color-S}}| O || {{Color-S}}| O
+
| rowspan=2| {{Longbow icon}} || [[PSP:Chousei-sou|Chousei-sou]] || - || 12/-/- || - || 15/-/- || - || 18/-/- || Extra dam./acc., less range, slower firing rate.
 +
|- style="background-color:#eeeeee;"
 +
| [[PSP:Masei-sou|Masei-sou]] || 1 || 16/-/- || 2 || 20/-/- || 2 || 24/-/- || Inflicts Stun, causes Knockback, less range, much slower firing rate.
 
|-
 
|-
| {{Color-B}}| Virus Trap G || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| O || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| O
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| rowspan=2| {{Grenade icon}} || [[PSP:Boma Duranga|Boma Duranga]] || 2 || 40/32/- || 2 || 45/36/- || 2 || 50/40/- || Higher damage, HP Reflect damage.
 +
|- style="background-color:#eeeeee;"
 +
| [[PSP:Boma Maga|Boma Maga]] || 1 || 50/40/- || 1 || 55/44/- || 1 || 60/48/- || Hits 1~3 (3 from L21). Extra acc., 100% freeze.
 
|-
 
|-
| {{Color-B}}| Confuse Trap G || {{grade|p=-}} || {{Color-S}}| O || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| O || {{grade|p=-}} ||{{Color-S}}| O || {{Color-S}}| O
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| rowspan=2| {{Laser cannon icon}} || [[PSP:Phantasm Prism|Phantasm Prism]] || 2 || 18/14/21 || 2 || 22/17/26 || 2 || 26/20/31 || Inflicts Sleep, causes Knockback effect.
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|- style="background-color:#eeeeee;"
 +
| [[PSP:Mayalee Prism|Mayalee Prism]] || - || 36/28/43 || - || 40/32/48 || - || 44/35/52 || Blowaway (Knockback).
 
|-
 
|-
| {{Color-B}}| Burn Trap EX || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| O
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| rowspan=2| {{Twin handgun icon}} || [[PSP:Twin Penetration|Twin Penetration]]  || - || 16/12/19 || - || 20/16/24 || - || 24/19/28 || Hits all targets in a line.
 +
|- style="background-color:#eeeeee;"
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| [[PSP:Twin Mayalee|Twin Mayalee]] || 1 || 18/14/21 || 2 || 21/16/25 || 2 || 24/19/28 || Inflicts DFP down.
 
|-
 
|-
| {{Color-B}}| Freeze Trap EX || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| O
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| rowspan=2| {{Handgun icon}} || [[PSP:Penetrating Hit|Penetrating Hit]] || - || 10/8/- || - || 12/9/- || - || 14/11/- || Penetrates, low range.
 +
|- style="background-color:#eeeeee;"
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| [[PSP:Mayalee Hit|Mayalee Hit]] || 1 || 18/14/- || 2 || 21/16/- || 3 || 24/19/- || Hits two targets. Steals HP (7%, 11%, 15%).
 
|-
 
|-
| {{Color-B}}| Stun Trap EX || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| O
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| rowspan=2| {{Crossbow icon}} || [[PSP:Yak Zagenga|Yak Zagenga]] || 1 || 12/9/- || 2 || 16/12/- || 3 || 20/16/- || HP Reflect damage, low range.
 +
|- style="background-color:#eeeeee;"
 +
| [[PSP:Yak Maga|Yak Maga]] || 2 || 12/9/- || 2 || 16/12/- || 2 || 20/16/- || Inflicts ATP Down, low range.
 
|-
 
|-
 
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| rowspan=2| {{Card icon}} || [[PSP:Kyumeisei-shiki|Kyumeisei-shiki]] || 1 || 28/-/- || 2 || 32/-/- || 3 || 36/-/- || HP Drain.
|}
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|- style="background-color:#eeeeee;"
 +
| [[PSP:Masei-shiki|Masei-shiki]] || 1 || 10/-/- || 2 || 12/-/- || 3 || 14/-/- || Causes DFP Down.
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|-
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| rowspan=2| {{Machinegun icon}} || [[PSP:Mayalee Fury|Mayalee Fury]] || - || 15/12/- || - || 18/14/- || - || 21/16/- || Launch, short range, very low accuracy.

Latest revision as of 23:38, 14 November 2008

dizas 1-10 11-20 6% per hit 2%

Rare Bullet statistics

  • These bullets are lack elemental damage but tend to cause Status effects or other bullet properties such as penetration.
Weapon Bullet LV1~10 LV11~20 LV21~30 Comments
SE PP SE PP SE PP
Rifles
Killer Shot 2 32/25/38 3 40/32/48 4 48/38/57 May incapacitate.
Mayalee Shot 2 13/10/15 3 16/12/19 4 19/15/22 Inflicts Sleep.
Shotguns
Barada Chamga 4 9/7/10 4 12/9/14 4 15/12/18 Inflicts Charm.
Barada Maga 1 18/14/21 2 24/19/28 3 30/24/36 Inflicts EVP/ATA down.
Longbows
Chousei-sou - 12/-/- - 15/-/- - 18/-/- Extra dam./acc., less range, slower firing rate.
Masei-sou 1 16/-/- 2 20/-/- 2 24/-/- Inflicts Stun, causes Knockback, less range, much slower firing rate.
Grenades
Boma Duranga 2 40/32/- 2 45/36/- 2 50/40/- Higher damage, HP Reflect damage.
Boma Maga 1 50/40/- 1 55/44/- 1 60/48/- Hits 1~3 (3 from L21). Extra acc., 100% freeze.
Laser cannons
Phantasm Prism 2 18/14/21 2 22/17/26 2 26/20/31 Inflicts Sleep, causes Knockback effect.
Mayalee Prism - 36/28/43 - 40/32/48 - 44/35/52 Blowaway (Knockback).
Twin handguns
Twin Penetration - 16/12/19 - 20/16/24 - 24/19/28 Hits all targets in a line.
Twin Mayalee 1 18/14/21 2 21/16/25 2 24/19/28 Inflicts DFP down.
Handguns
Penetrating Hit - 10/8/- - 12/9/- - 14/11/- Penetrates, low range.
Mayalee Hit 1 18/14/- 2 21/16/- 3 24/19/- Hits two targets. Steals HP (7%, 11%, 15%).
Crossbows
Yak Zagenga 1 12/9/- 2 16/12/- 3 20/16/- HP Reflect damage, low range.
Yak Maga 2 12/9/- 2 16/12/- 2 20/16/- Inflicts ATP Down, low range.
Cards
Kyumeisei-shiki 1 28/-/- 2 32/-/- 3 36/-/- HP Drain.
Masei-shiki 1 10/-/- 2 12/-/- 3 14/-/- Causes DFP Down.
Machineguns
Mayalee Fury - 15/12/- - 18/14/- - 21/16/- Launch, short range, very low accuracy.