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When hunting rare enemies in ''Phantasy Star Universe'', all it takes is a little observation to determine whether or not you have a rare map.  This article details how to identify the rare variations of a mission as well as how to read the spawn charts used at the PSUPedia.
  
The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!
+
== Rare enemies ==
 +
When hunting for a particular rare enemy, it is best to know where it has a chance of showing up.  Click the name of each enemy below for a full list of missions in which they makes appearances.
 +
* [[Bil De Melan]]
 +
* [[Darbelan]]
 +
* [[Delnadian]]
 +
* [[Grinna Bete S]]
 +
* [[Jaggo]]
 +
* [[Jaggo Acte]]
 +
* [[Jaggo Amure]]
 +
* [[Jaggo Sonichi]]
 +
* [[Jigo Booma]]
 +
* [[Lutus Jigga]]
 +
* [[Orgdus]]
 +
* [[Rappy]]
 +
* [[Rappy Amure]]
 +
* [[Rappy Igg]]
 +
* [[Rappy Latan]]
 +
* [[Rappy Noel]]
 +
* [[Rappy Paska]]
 +
* [[SEED-Lab staff]]
 +
* [[YG01U BUGGES]]
  
<font size = 5><font color = red>READ FIRST:</font></font> In a [[Updates#Update_021|recent patch]], the following missions were rebalanced or refined: Valley of Carnage, Mine Defense, Tunnel Recapture, Desert Goliath, Lab Recovery, Demons Above, Moonlight Beast, The Eastern Peril, Forest Infiltration, System Defense, and Desert Terror. If you discover any inconsistencies in our rare map charts and the new map layouts, [[Special:Userlogin|Register or log-in]] and contribute your findings! Thanks, and enjoy the PSUpedia!
+
== How to determine a rare map ==
 
+
Use the following steps to help identify a rare map from common maps.
== NO DISCUSSION HERE ==
+
# Upon starting a mission in which you will be hunting a specific rare enemy, reference the ''map route'' column of the mission's spawn chart to identify which map you have been given. Generally speaking, this can be done by noting the layout of the first block, though there are cases when the first block of each route will be similar, thus requiring you to use the second block to identify the route.
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use '''[[Talk:Rare_Monsters|this page]]''' for discussion.
+
# After identifying your route, note the spawns you encounter in the first block (or second if running a mission with identical first blocks) to see which pattern you have been given. In most cases, the initial enemy spawn will be enough to identify a map pattern, though some missions will have identical initial spawns, requiring you to go by the second or third spawn. Such cases will be noted in the spawn chart.
 
+
# When hunting rare enemies, the map pattern you will be looking for is identified as an X variation. These are highlighted in green.
== Extra info ==
+
# If the enemy spawns you have encountered do not match what is listed for the X variation of the map you are on, abandon and restart the mission.  Continue this process until you get the enemy spawns that match the X variation of your map.
 
 
=== Known rare enemies ===
 
 
 
{| class="wikitable"
 
! Rare enemy name !! Comments
 
|-
 
! [[Rappy]]
 
| The basic rare enemy.
 
|-
 
! [[Rappy Noel]]
 
| A special Rappy that appears during the Christmas event.
 
|-
 
! [[Rappy Amure]]
 
| A special Rappy that appears during the Valentine's Day event.
 
|-
 
! [[Rappy Paska]]
 
| A special Rappy that appears during the Easter event.
 
|-
 
! [[Rappy Latan]]
 
| A special Rappy that appears during the Halloween event.
 
|-
 
! [[Jaggo]]
 
| A rare enemy that appears on Moatoob and Parum.
 
|-
 
! [[Jaggo Acte]]
 
| A special Jaggo that appears during the fireworks event.
 
|-
 
! [[Jaggo Amure]]
 
| A special Jaggo that appears during the White Day event.
 
|-
 
! [[Jaggo Sonichi]]
 
| A special Jaggo that appears during the Sonic birthday event.
 
|-
 
! [[YG-01U BUGGES]]
 
| Rare enemy in the mission [[Endrum Remnants]].
 
|-
 
! [[Grinna Bete S]]
 
| Rare boss in the mission [[Endrum Remnants]].
 
|-
 
! [[Orgdus]]
 
| Rare boss in the mission [[Sleeping Warriors]].
 
|-
 
! [[Lutus Jigga]]
 
| Rare boss in the mission [[The Holy Ground]].
 
|-
 
! [[Darbelan]]
 
| Rare enemy in the missions [[Tunnel Recapture]], [[Dark Satellite]], [[SEED Awakened]], and [[True Darkness]].
 
|-
 
! [[Jigo Booma]]
 
| Rare enemy in the mission [[Sakura Blast]].
 
|}
 
 
 
== Rare appearance useful info ==
 
 
 
* All free missions have 3 map patterns, typically each with one rare variation.
 
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.
 
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.
 
* Sub-bosses (such as the "Orgdus" variation of Svaltus) will spawn in rare variations as well as the rare enemy (Rappy, Jaggo) of that mission.
 
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).
 
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.
 
* A (<span style="color: red">*</span>) means the enemy has the sword icon. A (<span style="color: blue">*</span>) means enemy has a shield icon.
 
 
 
== Mission map patterns ==
 
 
 
'''Instructions:''' Take A-1 of the "Unsafe Passage" table for example, A is the Circle room route (NOT Necessarily an "A" rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.
 
 
 
== GUARDIANS Colony ==
 
 
 
=== [[Unsafe Passage]] ===
 
This mission's spawn chart is located in [[Unsafe_Passage#Enemy_spawn_chart|this article]].
 
 
 
=== [[Fight for Food]] ===
 
This mission's spawn chart is located in [[Fight_for_Food#Enemy_spawn_chart|this article]].
 
 
 
=== [[Dark Satellite]] ===
 
This mission's spawn chart is located in [[Dark Satellite#Enemy spawn chart|this article]].
 
 
 
=== [[SEED Awakened]] ===
 
This mission's spawn chart is located in [[SEED Awakened#Enemy spawn chart|this article]].
 
 
 
=== [[True Darkness]] ===
 
This mission's spawn chart is located in [[True Darkness#Enemy spawn chart|this article]].
 
 
 
=== [[The Black Nest]] ===
 
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[The Black Nest#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.
 
 
 
=== [[The Dark God]] ===
 
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[The Dark God#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.
 
 
 
==Parum==
 
 
 
=== [[Mad Creatures]] ===
 
 
 
This mission's spawn chart is located in [[Mad Creatures#Enemy spawn chart|this article]].
 
 
 
=== [[Plains Overlord]] ===
 
This mission's spawn chart is located in [[Plains Overlord#Enemy spawn chart|this article]].
 
 
 
=== [[Sleeping Warriors]] ===
 
 
 
This mission's spawn chart is located in [[Sleeping Warriors#Enemy spawn chart|this article]].
 
 
 
===[[Train Rescue]]===
 
This mission's spawn chart is located in [[Train_Rescue#Enemy spawn chart|this article]].
 
 
 
===[[The Mad Beasts]]===
 
 
 
{| class="wikitable" style="text-align:center"
 
! Map route
 
! Pattern
 
! Block 1 features
 
! Block 2 features
 
! Block 3 features
 
! Rare spawn
 
|-
 
|A-1
 
| rowspan="4" align="center"| [[Image:MBdoortoright.JPG|thumb|Door to the right]]
 
| Badira x3, (right) Distova x3
 
| Koltova x4 +1
 
| Badira x5
 
| No Mizura
 
|-
 
|A-2
 
| Polty x3, (right) Volfu x3 +1
 
| Badira x2, Mizura x3
 
|
 
|
 
|-
 
|A-3
 
| Badira x3, (right) Mizura x3 +1
 
| Distova x4 +1
 
| Badira x5
 
|
 
|-
 
| style="background:#cfc"| A-X
 
| style="background:#cfc"| Polty x3; (to the left) Polty x3 + Volfu x2
 
| style="background:#cfc"| Distova x4 + Distova +1
 
| style="background:#cfc"| Koltova x3
 
| style="background:#cfc"| Rappies inside portal area in Block 3
 
|-
 
|B-1
 
| rowspan="4" align="center"| [[Image:Madbeastsbmap.jpg|thumb|Room with raised central section]]
 
| Badira x2 and Mizura x3
 
|(to the right of T split) Badira x3
 
| -
 
| No Jarba
 
|-
 
|B-2
 
| Koltova x4
 
|
 
| -
 
|
 
|- (Vahras in Block 2)
 
|B-3
 
| Distova x4 + Distova x1
 
| (to the right of T split) Polty x3; Distova
 
| -
 
|
 
|-
 
| style="background:#cfc"|B-X
 
| style="background:#cfc"| Distova x4 + Distova x1
 
| style="background:#cfc"| (to the right of T split) Polty x2; Vahra
 
| style="background:#cfc"| -
 
| style="background:#cfc"| Rappies inside portal area in Block 3
 
|-
 
|C-1
 
| rowspan="4" align="center"| [[Image:MB2haystacks.JPG|thumb|Immediate left with 2 haystacks]]
 
| (to the right of T split) Badira x3; Koltova
 
|
 
|
 
|
 
|-
 
|C-2
 
| (to the right of T split) Polty x3; Distova
 
|
 
|
 
|
 
|-
 
|C-3
 
| (to the right of T split) Polty x2; Vahra
 
| Badira x3
 
| Badira x5
 
|
 
|-
 
| style="background:#cfc"|C-X
 
| style="background:#cfc"| (to the right of T split) Polty x2; Vahra
 
| style="background:#cfc"| Badira x3
 
| style="background:#cfc"| Koltova x3
 
| style="background:#cfc"| Rappies inside portal area in Block 3
 
|}
 
 
 
Note: Inside portal
 
<br>C-B rank rare map spawn: Rappy x2 in portal area; then Rappy x2 in boss area
 
<br>A-S rank rare map spawn: Koltova x3 + Rappy x1 and Gol Dolva x1 + Rappy x1 + Rappy x1 + Rappy x1
 
<br>S2 Rank rare map spawn:  Gol Dolva x2 inside portal area at the same time. Rappyx4 in boss area, then Gol Dolva x8
 
 
 
=== [[Lab Recovery]] ===
 
A spawn chart for this mission has been started, but is not yet completeYou can help us complete this chart by submitting information in [[Lab_Recovery#Enemy_spawn_chart|this article]].
 
 
 
===[[Endrum Remnants]]===
 
 
 
{| class="wikitable" style="text-align:center"
 
! Map route
 
! Pattern
 
! Block 1 features
 
! Block 2 features
 
! Block 3 features
 
! Rare spawn
 
|-
 
|A-1
 
| rowspan="4" align="center"|[[Image:Door_and_right_ramp_copy.jpg|thumb|200px|center|Door and right ramp.]]
 
|YG-01Z BUG x4<br>''further in''<br>YG-01K BUG x2<br>YG-01Z BUG x1
 
|GSM-05B Bomalta x4<br>''further in''<br>GSM-05B Bomalta x2
 
|GSM-05 Seeker x4<br>''further in''<br>GSM-05 Seeker x4
 
| -
 
|-
 
|A-2
 
|Special Ops (Kanohne) x4<br>''further in''<br>GSM-05B Bomalta x4
 
|Special Ops (Kanohne) x3
 
|GSM-05B Bomalta x4<br>''further in''<br>GSM-05B Bomalta x2
 
| -
 
|-
 
|A-3
 
|GSM-05 Seeker x4<br>''further in''<br>GSM-05 Seeker x2
 
|GSM-05 Seeker x4<br>''further in''<br>Special Ops (Kanohne) x2
 
|Special Ops (Kanohne) x5
 
| -
 
|-
 
| style="background:#cfc"| A-X
 
| style="background:#cfc"|YG-01Z BUG x4<br>''further in''<br>YG-01K BUG x2<br>YG-01Z BUG x1
 
| style="background:#cfc"|Special Ops (Kanohne) x3<br>''further in''<br>GSM-05 Seeker x4
 
| style="background:#cfc"|GSM-05 Seeker x4<br>''further in''<br>GSM-05 Seeker x4
 
| style="background:#cfc"|Block 2: YG-01U BUGGES x2<br>
 
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3
 
|-
 
|B-1
 
| rowspan="4" align="center"| [[Image:hallwayTo_red_gate.jpg|thumb|200px|center|Checkpoint in short hallway with red gate ahead.]]
 
|GSM-05B Bomalta x4<br>''further in''<br>GSM-05B Bomalta x2
 
|YG-01Z BUG x4
 
|GSM-05 Seeker x4
 
| -
 
|-
 
|B-2
 
|Special Ops (Kanohne) x3
 
|GSM-05 Seeker x2<br>Special Ops (Kanohne) x3
 
|GSM-05B Bomalta x4
 
| -
 
|-
 
|B-3
 
|GSM-05 Seeker x4<br>''further in''<br>Special Ops (Kanohne) x2
 
|GSM-05 Seeker x3<br>''further in''<br>GSM-05B Bomalta x3
 
|Special Ops (Kanohne) x5
 
| -
 
|-
 
| style="background:#cfc"|B-X
 
| style="background:#cfc"|GSM-05B Bomalta x4<br>''further in''<br>GSM-05B Bomalta x2
 
| style="background:#cfc"|GSM-05 Seeker x2<br>Special Ops (Kanohne) x3
 
| style="background:#cfc"|GSM-05B Bomalta x5
 
| style="background:#cfc"|Block 2: YG-01U BUGGES x3<br>
 
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3
 
|-
 
|C-1
 
| rowspan="4" align="center"|[[Image:Down_ramp_door_ahead.jpg|thumb|200px|center|Down ramp with door ahead.]]
 
 
 
|GSM-05B Bomalta x5
 
|YG-01Z BUG x4<br>''further in''<br>YG-01K BUGGE x2
 
|GSM-05 Seeker x4
 
| -
 
|-
 
|C-2
 
|YG-01K BUGGE x3<br>YG-01Z BUG x1<br>''further in''<br>YG-01Z BUG x2
 
|Special Ops (Kanohne) x4<br>''further in''<br>GSM-05B Bomalta x4
 
|GSM-05B Bomalta x4
 
| -
 
|-
 
|C-3
 
|Special Ops (Kanohne) x3<br>Special Ops (Assault) x1<br>''further in''<br>Special Ops (Assault) x2
 
|GSM-05 Seeker x4<br>''further in''<br>GSM-05 Seeker x2
 
|Special Ops (Kanohne) x5
 
| -
 
|-
 
| style="background:#cfc"|C-X
 
| style="background:#cfc"|Special Ops (Kanohne) x3<br>Special Ops (Assault) x1<br>''further in''<br>Special Ops (Assault) x2
 
| style="background:#cfc"|Special Ops (Kanohne) x4<br>''further in''<br>GSM-05B Bomalta x4
 
| style="background:#cfc"|GSM-05B Bomalta x4<br>''further in''<br>GSM-05B Bomalta x5
 
| style="background:#cfc"|Block 2: YG-01U BUGGES x2<br>
 
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3
 
|}
 
 
 
=== [[The Dual Sentinel]] ===
 
  
 +
== How to read spawn charts ==
 +
Some of the notation used on the spawn charts at the PSUPedia may seem confusing to first-time readers.  If you are uncertain of what a particular symbol or note means, reference the following chart for more information.
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! Map route
+
! Example !! Meaning
! Pattern
 
! Block 1 features
 
! Block 2 features
 
! Block 3 features
 
! Rare spawn
 
|-
 
| A-1
 
| rowspan="4" align="center"| [[Image:Dualsentineltypea.jpg|thumb|200px|center|Facing East, door to the right.]]
 
| Golmoro x2+1
 
| Badira x4+2
 
| -
 
| (Mizura map.)
 
|-
 
| A-2
 
| Badira x4+2
 
| Golmoro x4
 
| Badira x6
 
| (Svaltus x10 on B1)<br>(Mizura/Polavohra on B2/B3)
 
|-
 
| A-3
 
| Badira x4+2
 
| Badira x4+2
 
| Volfu x6
 
| B1: Polavohra x6
 
|-
 
| style="background:#cfc" | A-X
 
| style="background:#cfc" | Badira x4+2 (Svaltus)
 
| style="background:#cfc" | Golomoro x4 (Mizura/ Polavohra)
 
| style="background:#cfc" | Badira x3
 
| style="background:#cfc" | Block 3: Rappy x2
 
|-
 
| B-1
 
| rowspan="4" align="center"|[[Image:Dualsentineltypeb.jpg|thumb|200px|center|Facing North.]]
 
| Volfu x4
 
| Badira x4
 
| Badira x3+3
 
| (Svaltus x3 on B2)
 
|-
 
| B-2
 
| Badira x5
 
| Badira x4
 
| Volfu x6
 
| (Jarba & Mizura map.)
 
|-
 
| B-3
 
| Badira x4
 
| Mizura x4
 
| Badira x6
 
| (Jarba map.)
 
|-
 
| style="background:#cfc"| B-X
 
| style="background:#cfc"|Badira x5
 
| style="background:#cfc"|Badira x4
 
| style="background:#cfc"|Badira x3+3
 
| style="background:#cfc"|''Block 3: Rappy x2
 
|-
 
| C-1
 
| rowspan="4" align="center"|[[Image:Dualsentineltypec.jpg|thumb|200px|center|Facing south, stairs to right.]]
 
| Badira x5
 
| Volfu x2+2
 
| Badira x6
 
| (Jarba & Mizura Map)
 
|-
 
| C-2
 
| Badira x3+1
 
| Badira x4+2
 
| Volfu x6
 
| B2: Svaltus x6
 
|-
 
| C-3
 
| Volfu x4
 
| Badira x4+2
 
| Badira x3+3
 
|
 
|-
 
| style="background:#cfc"| C-X
 
| style="background:#cfc"|Volfu x4
 
| style="background:#cfc"|Badira x3? (Large monster: Polahvora)
 
| style="background:#cfc"|Badira x3
 
| style="background:#cfc"|''Block 3: Rappy x2
 
|}
 
*A-X has Svaltus on the first block
 
*The B-X isnt correct anymore...i got it...and no rappys...
 
 
 
=== [[Crimson Beast]] ===
 
 
 
{| class="wikitable" style="text-align:center"
 
! Map route
 
! Pattern
 
! Block 1 features
 
! Block 2 features
 
! Block 3 features
 
! Rare spawn
 
|-
 
| A-1
 
| rowspan="4" align="center"| [[Image:CBstairway.JPG|thumb|200px|center|Immediate Stairway]]
 
| '''Initial spawn:''' Badira x5<br>'''Others:''' Vahra, Jarba
 
| '''Initial spawn:''' Badira x5<br>'''Others:''' Gol Dolva, Jarba
 
| '''Initial spawn:''' Golmoro x4 + 2<br>'''Others:''' Polavohra
 
| -
 
|-
 
| A-2
 
| '''Initial spawn:''' Badira x5<br>'''Others:''' Polavohra, Shagreece
 
| '''Initial spawn:''' Badira x5<br>'''Others:''' Polavohra
 
| '''Initial spawn:''' Golmoro x5<br>'''Others:''' Jarba
 
| -
 
 
|-
 
|-
| A-3
+
| Koltova x4 & Vahra x2 || Four Koltova and two Vahra will spawn all at once.
| '''Initial spawn:''' Badira x5<br>'''Others:''' Distova, Jarba
 
| '''Initial spawn:''' Badira x5<br>'''Others:''' Vahra, Jarba
 
| '''Initial spawn:''' Golmoro x4
 
| -
 
 
|-
 
|-
| style="background:#cfc"| A-X
+
| Koltova x4 + Vahra x2 || Four Koltova will spawn, and two Vahra will spawn when '''some''' of the Koltova are killed.
| style="background:#cfc"| '''Initial spawn:''' Badira x5<br>'''Others:''' Distova, Jarba
 
| style="background:#cfc"| '''Initial spawn:''' Badira x5<br>'''Others:''' Vahra, Jarba
 
| style="background:#cfc"| '''Initial spawn:''' Golmoro x5 <font color="red">'''!'''</font>
 
| style="background:#cfc"| '''Block 3:''' Jaggo x3
 
 
|-
 
|-
| B-1
+
| Koltova x4 → Vahra x2 || Four Koltova will spawn, then two Vahra will spawn after '''all''' of the Koltova are killed.
| rowspan="4" align="center"| [[Image:CBdooronright.JPG|thumb|200px|center|Door on the right]]
 
| '''Initial spawn:''' Badira x5<br>'''Others:''' Distova, Jarba
 
| '''Initial spawn:''' Badira x5<br>'''Others:''' Distova, Polavohra
 
| '''Initial spawn:''' Golmoro x4<br>'''Others:''' Polavohra
 
| -
 
 
|-
 
|-
| B-2
+
| Koltova x4+4 || Four Koltova will spawn, and Four more will spawn when some are killed.
| '''Initial spawn:''' Badira x5<br>'''Others:''' Polavohra, Shagreece
 
| '''Initial spawn:''' Badira x5<br>'''Others:''' Vahra, Jarba
 
| '''Initial spawn:''' Golmoro x5<br>'''Others:''' Jarba
 
| -
 
 
|-
 
|-
| B-3
+
| {{RareN |spawn= Koltova x4}} || If you get to this point and see the stated spawn, the map variation cannot be rare.
| '''Initial spawn:''' Badira x5<br>'''Others:''' Vahra, Jarba
+
|- {{Color-A}}
| '''Initial spawn:''' Badira x5<br>'''Others:''' Polavohra, Shagreece
+
| {{RareY |spawn= Vahra x4}} || If you get to this point and see the stated spawn, the map variation is certainly rare.
| '''Initial spawn:''' Golmoro x4
 
| -
 
|-
 
| style="background:#cfc"|B-X
 
| style="background:#cfc"| '''Initial spawn:''' Badira x5<br>'''Others:''' Vahra, Jarba
 
| style="background:#cfc"| '''Initial spawn:''' Badira x5<br>'''Others:''' Polavohra, Shagreece
 
| style="background:#cfc"| '''Initial spawn:''' Golmoro x5 <font color="red">'''!'''</font>
 
| style="background:#cfc"| '''Block 3:''' Jaggo x3
 
|-
 
| C-1
 
| rowspan="4" align="center"| [[Image:CBdoorbothsides.JPG|thumb|200px|center|Door on the left and right]]
 
| '''Initial spawn:''' Badira x5<br>'''Others:''' Vahra, Jarba
 
| '''Initial spawn:''' Badira x5<br>'''Others:''' Shagreece, Polavohra
 
| '''Initial spawn:''' Golmoro x5<br>'''Others:''' Jarba
 
| -
 
|-
 
| C-2
 
| '''Initial spawn:''' Badira x5<br>'''Others:''' Distova, Polavohra
 
| '''Initial spawn:''' Badira x5<br>'''Others:''' Vahra, Jarba
 
| '''Initial spawn:''' Golmoro x4<br>'''Others:''' Polavohra
 
| -
 
|-
 
| C-3
 
| '''Initial spawn:''' Badira x5<br>'''Others:''' Polavohra, Shagreece
 
| '''Initial spawn:''' Badira x5<br>'''Others:''' Distova, Jarba
 
| '''Initial spawn:''' Golmoro x4
 
| -
 
|-
 
| style="background:#cfc"|C-X
 
| style="background:#cfc"| '''Initial spawn:''' Badira x5<br>'''Others:''' Polavohra, Shagreece
 
| style="background:#cfc"| '''Initial spawn:''' Badira x5<br>'''Others:''' Distova, Jarba
 
| style="background:#cfc"| '''Initial spawn:''' Golmoro x5 <font color="red">'''!'''</font>
 
| style="background:#cfc"| '''Block 3:''' Jaggo x3
 
 
|}
 
|}
  
=== [[Duel in the Ruins]] ===
+
== Maps progress chart ==
This mission's spawn chart is located in [[Duel_in_the_Ruins#Enemy_spawn_chart|this article]].
 
 
 
=== [[Scarred Planet]] ===
 
This mission's spawn chart is located in [[Scarred_Planet#Enemy_spawn_chart|this article]].
 
 
 
=== [[Lightning Beasts]] ===
 
This mission's spawn chart is located in [[Lightning_Beasts#Enemy_spawn_chart|this article]].
 
 
 
=== [[AMF HQ Recovery]] ===
 
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[AMF_HQ_Recovery#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.
 
 
 
===[[Military Subway]]===
 
A spawn chart for this mission has been started, but is not yet complete. You can help us complete this chart by submitting information in [[Military_Subway#Enemy_spawn_chart|this article]].
 
 
 
=== [[Electronic Brain]] ===
 
This mission's spawn chart is located in [[Electronic_Brain#Enemy_spawn_chart|this article]].
 
 
 
==Neudaiz==
 
===[[Mizuraki Defense]]===
 
 
 
{| class="wikitable" style="text-align:center"
 
! Map route
 
! Pattern
 
! Block 1 features
 
! Block 2 features
 
! Block 3 features
 
! Rare spawn
 
|-
 
| rowspan="4"| [[Image:MDleft0box.JPG|thumb|200px|center|Path heading left (no boxes)]]
 
| A-1
 
| '''Initial spawn:'''<br>[[Gohmon]] x3
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
| '''Initial spawn:'''<br>[[Gohmon]] x3
 
|
 
|-
 
| A-2
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
|
 
|-
 
| A-3
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
| '''Initial spawn:'''<br>[[Ageeta]] x4
 
|
 
|- style="background:#cfc"
 
| A-X
 
| '''Initial spawn:'''<br>[[Gohmon]] x3
 
| '''Initial spawn:'''<br>[[Ageeta]] x3 [[Goshin]] x2 [[ollaka]] x3
 
| '''Initial spawn:'''<br>[[Gohmon]] x3
 
| '''Block 3:'''<br>[[Rappy]] x3
 
|-
 
| rowspan="4"| [[Image:MDleft3box.JPG|thumb|200px|center|Path heading left (Boxes x3)]]
 
| B-1
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
| '''Initial spawn:'''<br>[[Gohmon]] x3
 
|
 
|-
 
| B-2
 
| '''Initial spawn:'''<br>[[Ageeta]] x4
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
| '''Initial spawn:'''<br>[[Gohmon]] x3
 
|
 
|-
 
|B-3
 
| '''Initial spawn:'''<br>[[Gohmon]] x3
 
| '''Initial spawn:'''<br>[[Gohmon]] x3
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
|
 
|- style="background:#cfc"
 
| B-X
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
| '''Initial spawn:'''<br>[[Gohmon]] x3 [[Goshin]] x3 [[Gohmon]] x2
 
| '''Block 3:'''<br>[[Rappy]] x3
 
|-
 
| rowspan="4"| [[Image:MDstraight.JPG|thumb|200px|center|Straight path]]
 
| C-1
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
| '''Initial spawn:'''<br>[[Gohmon]] x3
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
|
 
|-
 
| C-2
 
| '''Initial spawn:'''<br>[[Gohmon]] x3
 
| '''Initial spawn:'''<br>[[Goshin]] x3
 
| '''Initial spawn:'''<br>[[Ageeta]] x4
 
|
 
|-
 
| C-3
 
| '''Initial spawn:'''<br>[[Gohmon]] x3
 
| '''Initial spawn:'''<br>[[Gohmon]] x3
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
|
 
|- style="background:#cfc"
 
| C-X
 
| '''Initial spawn:'''<br>[[Gohmon]] x3 [[Gohmon]] x3 + [[Goshin]] x2
 
| '''Initial spawn:'''<br>[[Gohmon]] x3 [[Ageeta]] x4 + [[Goshin]] x1
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
| '''Block 2:'''<br>[[Rappy]] x3
 
|}
 
  
===[[Forested Islands]]===
+
Many of the enemy spawn charts are still work in progress.  The following tables signify the current status of a particular mission's chart as well as contain links to the charts themselves.  They are easily editable.  Please update these as significant progress is made.  An 'S2' rank should only be given to those charts that fully comply with the written standards and are fully completed.  If you are unsure of either of these points, leave the rank at a maximum of 'S' and someone will be sure to finish it from there.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! Map route
+
! Color Legend
! Pattern
 
! Block 1 features
 
! Block 2 features
 
! Block 3 features
 
! Rare spawn
 
|-
 
|A-1
 
| rowspan="4" align="center"| [[Image:Forestedislandsa.jpg|thumb|Regenerator pad at the start on the left]]
 
| Ollaka x3, <i>(past gate)</i> Goshin x3
 
| Ollaka x4 + Ollaka x2
 
| Ollaka x4
 
|
 
|-
 
|A-2
 
| Gohmon x2 + Gohmon(<span style="color: red">*</span><span style="color: blue">*</span><span style="color: yellow">*</span><span style="color: white">*</span><span style="color: orange">*</span>)x1
 
| Gohmon x4 + Gohmon x3 + Gohmon(<span style="color: red">*</span><span style="color: blue">*</span><span style="color: yellow">*</span><span style="color: white">*</span><span style="color: orange">*</span>)x1
 
| Ageeta x4
 
|
 
 
|-
 
|-
|A-3
+
| {{Color-C}}|<code><nowiki>{{Color-C}}</nowiki></code> for nonexistent charts.
| Ollaka x3, <i>(past gate)</i> Ageeta x3
 
| Ageeta x4
 
| Ageeta x4
 
|
 
 
|-
 
|-
| style="background:#cfc"| A-X
+
| {{Color-B}}|<code><nowiki>{{Color-B}}</nowiki></code> for just started charts.
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
 
|-
 
|-
|B-1
+
| {{Color-A}}|<code><nowiki>{{Color-A}}</nowiki></code> for half done charts.
| rowspan="4" align="center"| [[Image:Forestedislandsb.jpg|thumb|Path to the left, door infront]]
 
| Ollaka x4
 
| Ageeta x4
 
| Ageeta x3
 
|
 
 
|-
 
|-
|B-2
+
| {{Color-S}}|<code><nowiki>{{Color-S}}</nowiki></code> for almost complete charts.
| Gohmon x4
 
| Ollaka x4
 
| Ageeta x3
 
|
 
 
|-
 
|-
|B-3
+
| {{Color-S2}}|<code><nowiki>{{Color-S2}}</nowiki></code> for [[The_PSUPedia:Enemy_spawn_template|standardized]] charts.
| Goshin x4
 
| Ageeta x4
 
| Gohmon x3
 
|
 
|-
 
| style="background:#cfc"|B-X
 
| style="background:#cfc"|Goshin x4
 
| style="background:#cfc"|Ollaka x4
 
| style="background:#cfc"|Ageeta x3
 
| style="background:#cfc"|Block 2 Rappy x2<br>Block 3 Rappy x2
 
|-
 
|C-1
 
| rowspan="5" align="center"| [[Image:Forestedislandsc.jpg|thumb|Crossroad teleporter left, door right]]
 
| teleporter: Goshin x3, door: Gohmon x4
 
| Ollaka x4
 
| Gohmon x4 + Gohmon x3 + Gohmon(<span style="color: red">*</span><span style="color: blue">*</span><span style="color: yellow">*</span><span style="color: white">*</span><span style="color: orange">*</span>)x1
 
|
 
|-
 
|C-2
 
| <i>Teleporter</i>: Kamatoze, <i>Door</i>: Ollaka x4
 
| Gohmon x4
 
| Ollaka x4 + Ollaka x3 (respawn)
 
|
 
|-
 
|C-3
 
| <i>Teleporter</i>: Gohmon x3, <i>Door</i>: Ollaka x4
 
| Goshin x4
 
| Ageeta x4 + Ageeta x3 (respawn)
 
|
 
|-
 
|C-4
 
| <i>Teleporter</i>: Gohmon x3, <i>Door</i>: Goshin x4
 
| Goshin x4
 
| Ageeta x4 + Ageeta x3
 
|
 
|-
 
| style="background:#cfc"|C-X
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
 
|}
 
|}
  
===[[Demons Above]]===
+
{| style="text-align:center"
This mission's spawn chart is located in [[Demons_Above#Enemy_spawn_chart|this article]].
 
 
 
===[[Rainbow Beast]]===
 
This mission's spawn chart is located in [[Rainbow_Beast#Enemy_spawn_chart|this article]].
 
 
 
===[[Grove of Fanatics]]===
 
 
 
{| class="wikitable" style="text-align:center"
 
! Map route
 
! Pattern
 
! Block 1 features
 
! Block 2 features
 
! Block 3 features
 
! Rare spawn
 
|-
 
|A-1
 
| rowspan="4" align="center"|[[Image:GoFcrystaldoorstraight.JPG|thumb|200px|center|Crystal then door straight ahead.]]
 
|Turn right to find: Bysha type-Otsu32 x6
 
|Bysha type-Otsu32 x3, Bysha type-Koh21 x2
 
|Bysha type-Otsu32 x3
 
 
|
 
|
 +
{| class="wikitable" style="text-align:center; font-size:90%"
 +
| {{GC bgcolor}} | GUARDIANS Colony
 
|-
 
|-
|A-2
+
| {{Color-S2}} | [[Unsafe_Passage#Enemy_spawn_chart|Unsafe Passage]]
|Turn right to find: Bysha type-Otsu32 x3
 
|Bysha type-Otsu32 x2, Armed Servant (Taguba) x1
 
|Bysha type-Koh21 x1, Armed Servant (Taguba) x3
 
|
 
 
|-
 
|-
|A-3
+
| {{Color-S}} | [[Fight_for_Food#Enemy_spawn_chart|Fight for Food]]
|Turn right to find: Armed Servant (Ozuna) x4
 
|Bysha type-Koh21 x5
 
|Bysha type-Otsu32 x3
 
|
 
 
|-
 
|-
| style="background:#cfc"| A-X
+
| {{Color-S}} | [[Dark Satellite#Enemy spawn chart|Dark Satellite]]*
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
 
|-
 
|-
|B-1
+
| {{Color-S}} | [[SEED Awakened#Enemy spawn chart|SEED Awakened]]*
| rowspan="4" align="center"|[[Image:GoFzigzagroom.JPG|thumb|200px|center|Door at the back right.]]
 
|Armed Servant (Taguba) x4 + Bysha type-Otsu32 x3
 
|Armed Servant (Taguba) x3
 
|Bysha type-Otsu32 x3
 
|
 
 
|-
 
|-
|B-2
+
| {{Color-S2}} | [[True Darkness#Enemy spawn chart|True Darkness]]
|Armed Servant (Taguba) x4 + Bysha type-Koh21 x3
 
|Bysha type-Koh21 x3
 
|Bysha type-Koh21 x1, Armed Servant (Taguba) x3
 
|
 
|-
 
|B-3
 
|Bysha type-Otsu32 x3
 
|Bysha type-Koh21 x4
 
|Bysha type-Otsu32 x3
 
|
 
 
|-
 
|-
| style="background:#cfc"|B-X
+
| {{Color-S}} | [[The Black Nest#Enemy spawn chart|The Black Nest]]*
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
 
|-
 
|-
|C-1
+
| {{Color-A}} | [[The Dark God#Enemy spawn chart|The Dark God]]* **
| rowspan="4" align="center"|[[Image:GoFcrossroad.JPG|thumb|200px|center|crossroad at entrance.]]
 
|Turn right at crossroad: Bysha type-Otsu32 x3
 
|Bysha type-Otsu32 x3, Bysha type-Koh21 x2
 
|Bysha type-Koh21 x1, Armed Servant (Taguba) x3
 
|
 
|-
 
|C-2
 
|Turn right at crossroad: Bysha type-Koh21 x3
 
|Bysha type-Otsu32 x1, Bysha type-Koh21 x4
 
|Bysha type-Otsu32 x3
 
|
 
|-
 
|C-3
 
|Turn right at crossroad: Armed Servant (Ozuna) x3
 
|Armed Servant (Taguba) x5
 
|Bysha type-Otsu32 x3
 
|
 
|-
 
| style="background:#cfc"|C-X
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
 
|}
 
|}
 
+
||
===[[The Holy Ground]]===
+
{| class="wikitable" style="text-align:center; font-size:90%"
 
+
| {{Parum bgcolor}} | Parum
{| class="wikitable" style="text-align:center"
 
! Map route
 
! Pattern
 
! Block 1 features
 
! Block 2 features
 
! Block 3 features
 
! Rare spawn
 
|-
 
|A-1
 
| rowspan="4" align="center"| [[Image:HGlockdoorright.JPG|thumb]]Locked door to right.
 
|[[Gohmon]] x2 and<br> [[Ollaka]] x1
 
|[[Ageeta]] x3
 
|[[Gohmon]] x2 + [[Ageeta]] x2
 
|
 
|-
 
|A-2
 
|[[Ageeta]] x5
 
|
 
|
 
 
 
|
 
|-
 
|A-3
 
|[[Ageeta]] x3 <br> + [[Ageeta]] x2
 
|[[Ollaka]] x2 and [[Gohmon]] x1
 
|
 
|-
 
| style="background:#cfc"|A-X
 
| style="background:#cfc"|[[Ageeta]] x3 <br> + [[Ageeta]] x2
 
| style="background:#cfc"|[[Ageeta]] x3 <br> + Box Spawn: [[Ollaka]] x3
 
| style="background:#cfc"|
 
| style="background:#cfc"|Block 2:<br />[[Rappy]] x2
 
|-
 
|B-1
 
| rowspan="4" align="center"| [[Image:HGleftturn.JPG|thumb]]Immediate left turn.
 
|[[Ageeta]] x3 <br> + [[Tengohg]]
 
|[[Ollaka]] x2 and [[Tengohg]] x1
 
|[[Ageeta]] x2 and [[Ollaka]] x2 <br> + [[Ollaka]] x1
 
|
 
|-
 
|B-2
 
|[[Gohmon]] x2 <br> +[[Ollaka]] x2 <br> +[[Gohmon]] x1
 
|[[Ageeta]] x2 and [[Gohmon]] x1
 
|[[Ageeta]] x2 and [[Gohmon]] x2
 
|
 
|-
 
|B-3
 
|[[Ageeta]] x4 <br> +[[Kamatoze]] x1
 
|[[Ageeta]] x2 <br> +[[Tengohg]] x1 <br> +[[Ageeta]] x4
 
|[[Gohmon]] x3 <br> +[[Ollaka]] x2
 
|
 
|-
 
| style="background:#cfc"|B-X
 
| style="background:#cfc"|[[Ageeta]] x4 <br> + [[Kamatoze]] x1
 
| style="background:#cfc"|[[Ageeta]] x2 <br> + [[Gohmon]] x1
 
| style="background:#cfc"|
 
| style="background:#cfc"|Block 2:<br />[[Rappy]] x3
 
 
|-
 
|-
|C-1
+
| {{Color-S}} | [[Mad Creatures#Enemy spawn chart|Mad Creatures]]*
| rowspan="4" align="center"| [[Image:HGlonghall.JPG|thumb]]Large hallway straight through.
 
|[[Ageeta]] x3
 
|
 
|
 
|
 
 
|-
 
|-
|C-2
+
| {{Color-S}} | [[Plains Overlord#Enemy spawn chart|Plains Overlord]]*
|[[Ageeta]] x5
 
|
 
|
 
|
 
 
|-
 
|-
|C-3
+
| {{Color-S}} | [[Sleeping Warriors#Enemy spawn chart|Sleeping Warriors]]
|[[Gohmon]] x3 <br> + [[Ollaka]] x3 <br> + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)
 
|[[Ageeta]] x3
 
|[[Ageeta]] x2 and [[Gohmon]] x2
 
|
 
 
|-
 
|-
| style="background:#cfc"|C-X
+
| {{Color-S}} | [[Train Rescue#Enemy spawn chart|Train Rescue]]
| style="background:#cfc"|[[Gohmon]] x3 <br> + [[Ollaka]] x3 <br> + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)
 
| style="background:#cfc"|[[Ageeta]] x3
 
| style="background:#cfc"|[[Ageeta]] x2 and [[Gohmon]] x2
 
| style="background:#cfc"|Block 3:<br />[[Rappy]] x4
 
|}
 
<b>Notes</b>:
 
<br>The rare enemy [[Lutus Jigga]] appears instead of Svaltus for the rare spawns.
 
<br>On maps C-X and C-3 the starting spawns are the same, however the large-sized enemy does not appear in the rare variant(?).
 
 
 
===[[Moonlight Beast]]===
 
 
 
{| class="wikitable" style="text-align:center"
 
! Map route
 
! Pattern
 
! Block 1 features
 
! Block 2 features
 
! Block 3 features
 
! Rare spawn
 
 
|-
 
|-
|A-1
+
| {{Color-S}} | [[The Mad Beasts#Enemy spawn chart|The Mad Beasts]]
| rowspan="4" align="center"| [[Image:MoBdoor.JPG|thumb]]door in front
 
|[[Ageeta]] x4 (Ollaka next room)
 
|[[Ageeta]] x4 +2
 
|[[Ollaka]] x3 +2
 
| -
 
 
|-
 
|-
|A-2
+
| {{Color-S}} | [[Lab Recovery#Enemy spawn chart|Lab Recovery]]*
|[[Ollaka]] x4
 
|[[Ollaka]] x3
 
|[[Ageeta]] x3
 
|
 
 
|-
 
|-
|A-3
+
| {{Color-S2}} | [[Endrum Remnants#Enemy spawn chart|Endrum Remnants]]*
|Ageeta x4 (Goshin next room)
 
|Ageeta x4+2
 
|Ollaka x3+2
 
|
 
 
|-
 
|-
| style="background:#cfc"| A-X
+
| {{Color-S}} | [[The Dual Sentinel#Enemy spawn chart|The Dual Sentinel]]
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
 
|-
 
|-
|B-1
+
| {{Color-S}} | [[Crimson Beast#Enemy spawn chart|Crimson Beast]]
| rowspan="4" align="center"| [[Image:MoBpathright.JPG|thumb]]Path to the right
 
|Ageeta x4
 
|Ageeta x3
 
|Ollaka x3
 
|
 
 
|-
 
|-
|B-2
+
| {{Color-S2}} | [[Duel in the Ruins#Enemy spawn chart|Duel in the Ruins]]
|Ollaka x3
 
|Ageeta x3
 
|Ageeta x3
 
|
 
 
|-
 
|-
|B-3
+
| {{Color-S2}} | [[Scarred Planet#Enemy spawn chart|Scarred Planet]]
|Ageeta x3
 
|Ollaka x5
 
|Ollaka x3
 
|
 
 
|-
 
|-
| style="background:#cfc"|B-X
+
| {{Color-S}} | [[Lightning Beasts#Enemy spawn chart|Lightning Beasts]]
| style="background:#cfc"|[[Ageeta]] x3
 
| style="background:#cfc"|[[Ollaka]] x5
 
| style="background:#cfc"|[[Ageeta]] x3
 
| style="background:#cfc"|Block 3: [[Rappy]] x3
 
 
|-
 
|-
|C-1
+
| {{Color-S}} | [[SEED Express#Enemy spawn chart|SEED Express]]**
| rowspan="4" align="center"| [[Image:MoBpathstraight.JPG|thumb]]Path straight ahead
 
| Ollaka x5
 
| Ageeta x4
 
| Ollaka x3
 
|
 
 
|-
 
|-
|C-2
+
| {{Color-S}} | [[AMF HQ Recovery#Enemy spawn chart|AMF HQ Recovery]]**
|Ageeta x3
 
|Ageeta x4
 
|Ollaka x3
 
|
 
 
|-
 
|-
|C-3
+
| {{Color-A}} | [[Military Subway#Enemy spawn chart|Military Subway]]
|
 
|
 
|
 
|
 
 
|-
 
|-
| style="background:#cfc"|C-X
+
| {{Color-S2}} | [[Electronic Brain#Enemy spawn chart|Electronic Brain]]
| style="background:#cfc"|Ageeta x3
 
| style="background:#cfc"|Ageeta x4
 
| style="background:#cfc"|Ageeta x3
 
| style="background:#cfc"|Block 3: Rappy x3
 
 
|}
 
|}
 
+
||
===[[The Eastern Peril]]===
+
{| class="wikitable" style="text-align:center; font-size:90%"
 
+
| {{Neudaiz bgcolor}} | Neudaiz
{| class="wikitable" style="text-align:center"
 
! Map route
 
! Pattern
 
! Block 1 features
 
! Block 2 features
 
! Rare spawn
 
 
|-
 
|-
| A-1 || rowspan=4 align="center"|[[Image:EPteleleft.JPG|thumb|center|Teleporter on left]] || Ollaka x5 then Ageetas || Ageeta x5 then Gohmons || Tengohg || --
+
| {{Color-S}} | [[Mizuraki Defense#Enemy spawn chart|Mizuraki Defense]]
 
|-
 
|-
| A-2 || Ollaka x5 then Gohmon || Ollaka x5 then Ageeta || Tengohg || --
+
| {{Color-A}} | [[Forested Islands#Enemy spawn chart|Forested Islands]]
 
|-
 
|-
| A-3 || Ageeta x5 then Gohmon || Ollaka x5 then Gohmon || Tengohg || --
+
| {{Color-S2}} | [[Demons Above#Enemy spawn chart|Demons Above]]
|- style="background:#cfc"
 
| A-X || Ollaka x5 then Ageeta || Ageeta x5 then Gohmon || No Tengohg <font color="red">'''!'''</font> || Block 2: Rappy x2
 
 
|-
 
|-
| B-1 || rowspan=4 align="center"|[[Image:EPramponleft.JPG|thumb|center|Ramp on left]] || Ollaka x5 then Ageetas || Ageeta x5 then Gohmons || Tengohg || --
+
| {{Color-S2}} | [[Rainbow Beast#Enemy spawn chart|Rainbow Beast]]
|-
 
| B-2 || Ollaka x5 then Gohmons || Ollaka x5 then Ageetas || Tengohg || --
 
|-
 
| B-3 || Ageeta x5 then Gohmons || Ollaka x5 then Gohmons || Tengohg || --
 
|- style="background:#cfc"
 
| B-X || Ageeta x5 then Gohmons || Ageeta x5 then Gohmons  || No Tengohg <font color="red">'''!'''</font> || Block 2: Rappy x2
 
|-
 
| C-1 || rowspan=4 align="center"|[[Image:EPlaser.JPG|thumb|center|Laser fence ahead]] || Ollaka x5 then Ageetas || Ageeta x5 then Gohmons || Tengohg || --
 
|-
 
| C-2 || Ollaka x5 then Gohmons || Ollaka x5 then Ageetas || Tengohg || --
 
|-
 
| C-3 || Ageeta x5 then Gohmons || Ollaka x5 then Gohmons || Tengohg || --
 
|- style="background:#cfc"
 
| C-X || Ollaka x5 then Gohmons || Ageeta x5 then Gohmons || No Tengohg <font color="red">'''!'''</font> || Block 2: Rappy x2
 
|}
 
 
 
Rappies spawn through the warp behind the two-person door in the "Tengohg Room".
 
 
 
===[[Forest Infiltration]]===
 
 
 
{| class="wikitable" style="text-align:center"
 
! Map route
 
! Pattern
 
! Block 1 features
 
! Block 2 features
 
! Rare spawn
 
 
|-
 
|-
|A-1
+
| {{Color-S2}} | [[Grove of Fanatics#Enemy spawn chart|Grove of Fanatics]]*
| rowspan="4" align="center"| [[Image:FItele.JPG|thumb]]teleporter straight ahead
 
|Ageeta x5 (Bysha type-Otsu32)
 
|Bysha type-Otsu32 (Bysha type-Koh21)
 
| -
 
| -
 
 
|-
 
|-
|A-2
+
| {{Color-S}} | [[The Holy Ground#Enemy spawn chart|The Holy Ground]]
|Ageeta x4 +2 (Gohmon)
 
|Gohmon (Bysha type-Otsu32)
 
| -
 
| -
 
 
|-
 
|-
|A-3
+
| {{Color-A}} | [[Moonlight Beast#Enemy spawn chart|Moonlight Beast]]*
|Ageeta x4 +2 (Bysha type-Koh21)
 
|Ageeta (Bysha type-Koh21)
 
| -
 
| -
 
 
|-
 
|-
| style="background:#cfc"| A-X
+
| {{Color-S}} | [[The Eastern Peril#Enemy spawn chart|The Eastern Peril]]*
| style="background:#cfc"|Ageeta x4 +2 (Bysha type-Koh21)
 
| style="background:#cfc"|Gohmons
 
| style="background:#cfc"| -
 
| style="background:#cfc"|Block 2: Jaggo x3
 
 
|-
 
|-
|B-1
+
| {{Color-S}} | [[Forest Infiltration#Enemy spawn chart|Forest Infiltration]]*
| rowspan="4" align="center"| [[Image:FIleftwithdoor.JPG|thumb]]Instant left turn with door
 
|Ageeta x4 +2 (Gohmon and Bysha type-Otsu32)
 
|Bysha type-Koh21 (Bysha type-Otsu32)
 
| -
 
| -
 
 
|-
 
|-
|B-2
+
| {{Color-S}} | [[Cost of Research#Enemy spawn chart|Cost of Research]]
|Ageeta x4 +2 (Kamatoze and Bysha type-Otsu32)
 
|Ageeta (Bysha type-Koh21)
 
| -
 
| -
 
 
|-
 
|-
|B-3
+
| {{Color-S2}} | [[Sakura Blast#Enemy spawn chart|Sakura Blast]]
|Ageeta x4 +2 (Bysha type-Koh21)
 
|Gohmon x3 +3 +2 (Bysha type-Otsu32)
 
| -
 
| -
 
 
|-
 
|-
| style="background:#cfc"|B-X
+
| {{Color-S2}} | [[Flowery Pursuit#Enemy spawn chart|Flowery Pursuit]]
| style="background:#cfc"|Ageeta x4 +2 (Bysha type-Koh21)
 
| style="background:#cfc"|Gohmon x3 +3 +2
 
| style="background:#cfc"| -
 
| style="background:#cfc"|Block 2: Jaggo x3
 
 
|-
 
|-
|C-1
+
| {{Color-S}} | [[Sacred Stream#Enemy spawn chart|Sacred Stream]]**
| rowspan="4" align="center"| [[Image:FIleftnodoor.JPG|thumb]]Instant left turn without door
 
|Ageeta x4 +2 (Kamatoze and Bysha type-Otsu32)
 
|Gohmon x3 (Bysha type-Otsu32)
 
| -
 
| -
 
 
|-
 
|-
|C-2
+
| {{Color-S2}} | [[White Beast#Enemy spawn chart|White Beast]]
|Ageeta x4 +2 (Gohmon and Kamatoze)
 
|Ageeta x5 (Bysha type-Koh21)
 
| -
 
| -
 
 
|-
 
|-
|C-3
+
| {{Color-A}} | [[Hill of Spores#Enemy spawn chart|Hill of Spores]]
|Ageeta x5 (Gohmon and Bysha type-Otsu32)
 
|
 
| -
 
| -
 
 
|-
 
|-
| style="background:#cfc"|C-X
+
| {{Color-S2}} | [[Dancing Birds#Enemy spawn chart|Dancing Birds]]
| style="background:#cfc"|Ageeta x5 (Gohmon and Bysha type-Otsu32)
 
| style="background:#cfc"|Gohmon x3
 
| style="background:#cfc"| -
 
| style="background:#cfc"|Block 2: Jaggo x3
 
 
|}
 
|}
 
+
||
===[[Cost of Research]]===
+
{| class="wikitable" style="text-align:center; font-size:90%"
 
+
| {{Moatoob bgcolor}} | Moatoob
{| class="wikitable" style="text-align:center"
 
! Map route
 
! Pattern
 
! Block 1 features
 
! Block 2 features
 
! Block 3 features
 
! Rare spawn
 
! Notes?
 
 
|-
 
|-
| A-1 || rowspan=4 align="center"|[[Image:Straightr.jpg|thumb|center|Map straight ahead]] || Vanda x3 || Badira x4+8 Kog Nadd x1 || -- ||
+
| {{Color-S2}} | [[Valley of Carnage#Enemy spawn chart|Valley of Carnage]]
|-
 
| A-2 || Vanda x3 ||  Badira x4+4 + Vanda x4 Kog Nadd x1  || -- ||
 
|-
 
| A-3 || Badira x3 || Badira x4+4 + Distova x4 Kog Nadd x1 || -- ||
 
|- style="background:#cfc"
 
| A-X || Vanda x3 || Badira x4+8 Kog Nadd x1 || Block 2: Rappy x2 ||
 
|-
 
| B-1 || rowspan=4 align="center"|[[Image:leftstairs.jpg|thumb|center|gate on left]] || Badira x5 - second room: Distova || Badira x4+8 Kog Nadd x1 || -- || B1 long key room after teleporter: 1x King Vanda<font color="red">*<font color="blue">*<font>
 
|-
 
| B-2 || Badira x3 - second room: vanda ||  || -- || B1 long key room after teleporter: 1x King Distova<font color="red">*<font color="blue">*<font>
 
|-
 
| B-3 || Badira x4 ||  || -- || B1 long key room after teleporter: 1x King Distova<font color="red">*<font color="blue">*<font>
 
|- style="background:#cfc"
 
| B-X || Badira x5 - Second room: Distova || Badira x4+8 Kog Nadd x1 || Block 2: Rappy x2 || B1 long key room after teleporter: 1x King Vanda<font color="red">*<font color="blue">*<font>
 
|-
 
| C-1 || rowspan=4 align="center"|[[Image:Strairsright.jpg|thumb|center|stairs on right]] || Badiras || Badira x4+8 Kog Nadd x1 || -- ||
 
|-
 
| C-2 || Vanda || Badira x4+4 + Vanda x4 Kog Nadd x1 || -- ||
 
|-
 
| C-3 || Distova || Badira x4+4 + Distova x4 Kog Nadd x1 || -- ||
 
|- style="background:#cfc"
 
| C-X || Badira || Badira x4+8 Kog Nadd x1 || Rappy x2  ||
 
|}
 
 
 
Rappies spawn behind the two-person door instead of Kogg Nadd or Zoona in last room.
 
 
 
===[[Sakura Blast]]===
 
 
 
This mission's spawn chart is located in [[Sakura_Blast#Enemy_spawn_chart|this article]].
 
 
 
===[[Sacred Stream]]===
 
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Sacred_Stream#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.
 
 
 
===[[White Beast]]===
 
This mission's spawn chart is located in [[White Beast#Enemy_spawn_chart|this article]].
 
 
 
===[[Hill of Spores]]===
 
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Hill_of_Spores#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.
 
 
 
===[[Dancing Birds]]===
 
This mission's spawn chart is located in [[Dancing Birds#Enemy_spawn_chart|this article]].
 
 
 
==Moatoob==
 
 
 
===[[Valley of Carnage]]===
 
This mission's spawn chart is located in [[Valley of Carnage#Enemy spawn chart|this article]].
 
 
 
=== [[Mine Defense]] ===
 
This mission's spawn chart is located in [[Mine_Defense#Enemy_spawn_chart|this article]].
 
 
 
===[[System Defense]]===
 
 
 
{| class="wikitable" style="text-align:center"
 
! Map route
 
! Pattern
 
! Block 1 features
 
! Block 2 features
 
! Block 3 features
 
! Rare spawn
 
 
|-
 
|-
|A-1
+
| {{Color-S2}} | [[Mine Defense#Enemy spawn chart|Mine Defense]]
| rowspan="4" align="center"| [[Image:SystemdefenseA.jpg|thumb|200px|center|Trench in front]]
 
| [[Naval]] x5<br>'''Trench:''' [[Jishagara]] x3+3
 
| [[Naval]] x5, [[Jishagara]] x2 [[Naval]] x2+4
 
| [[Naval]] x3 → [[Vanda]] x4 (shield x4)
 
|
 
 
|-
 
|-
|A-2
+
| {{Color-S}} | [[System Defense#Enemy spawn chart|System Defense]]*
| [[Naval]] x4+1<br>'''Trench:''' [[Vanda]] x4+2 (King in first 4)
 
| [[Jishagara]] x5
 
| [[Naval]] x3 → Vanda x3+1
 
|
 
 
|-
 
|-
|A-3
+
| {{Color-S2}} | [[Desert Terror#Enemy spawn chart|Desert Terror]]
| [[Vanda]] x5*in trench* Vanda x3 Naval x1 + Naval x2,
 
| [[Naval]] x5→1, [[Vanda]]
 
| [[Jishagara]] x6
 
|
 
 
|-
 
|-
| style="background:#cfc"| A-X
+
| {{Color-A}} | [[Rogues' Shortcut#Enemy spawn chart|Rogues' Shortcut]]**
| style="background:#cfc"| [[Vanda]] x5 *in trench* Vanda x3 Naval x1 + Naval x2
 
| style="background:#cfc"| [[Naval]] x5 *further in* Naval x2 jishagara x2 + Naval x2 + Naval x2
 
| style="background:#cfc"| [[Naval]] x3 *further in* Vanda x4
 
| style="background:#cfc"| 3 in block 2, right at the end
 
 
|-
 
|-
|B-1
+
| {{Color-A}} | [[Tunnel Recapture#Enemy spawn chart|Tunnel Recapture]]*
| rowspan="4" align="center"| [[Image:SystemdefenseB.jpg|thumb|200px|center|Door in front]]
 
| [[Naval]] x5, [[Jishagara]] x4 [[Naval]] x2
 
| [[Naval]] x5
 
| [[Vanda]] x5
 
|
 
 
|-
 
|-
|B-2
+
| {{Color-S2}} | [[Caves of Ice#Enemy spawn chart|Caves of Ice]]
| [[Vanda]] x3, [[Jishagara]]
 
| [[Naval]] x5
 
| [[Naval]] x4
 
|
 
 
|-
 
|-
|B-3
+
| {{Color-S2}} | [[Awoken Serpent#Enemy spawn chart|Awoken Serpent]]
| [[Naval]] x5, [[Vanda]] x4 [[Naval]] x2
 
| [[Naval]] x5→1<br>'''Right Gate:''' [[Vanda]] x2 → [[Jishagara]] x2
 
| [[Naval]] x5, [[Jishagara]]
 
|
 
 
|-
 
|-
| style="background:#cfc"| B-X
+
| {{Color-S2}} | [[Desert Goliath#Enemy spawn chart|Desert Goliath]]
| style="background:#cfc"| Naval x5, Vanda x4 Naval x2 
 
| style="background:#cfc"| Naval x5+3<br>'''Right Gate:''' Drua Gorha x1 → Jishagara x2+2 <font color="red">'''!'''</font>
 
| style="background:#cfc"| Vanda x5 *in trench* Vanda x3
 
| style="background:#cfc"| Total Jaggo spawn: 3, in block 3 *all 3 spawn after killing the 3 Vanda in trench*
 
 
|-
 
|-
|C-1
+
| {{Color-A}} | [[Stolen Weapon#Enemy spawn chart|Stolen Weapon]]
| rowspan="4" align="center"| [[Image:SystemdefenseC.jpg|thumb|200px|center|Wide open space]]
 
| [[Vanda]] x3, [[Bul Buna]]
 
| [[Vanda]] x5, [[Jishagara]]
 
| [[Naval]] x5 + 1
 
|
 
 
|-
 
|-
|C-2
+
| {{Color-S}} | [[Lonely Laboratory#Enemy spawn chart|Lonely Laboratory]]
| [[Naval]] x6, [[Jishagara]] x4
 
| [[Naval]] x5, After gate: [[Jishagara]] x3
 
| [[Naval]] x5
 
|
 
 
|-
 
|-
|C-3
+
| {{Color-S2}} | [[Bladed Legacy#Enemy spawn chart|Bladed Legacy]]
| [[Naval]] x6, [[Vanda]] x4
 
| [[Naval]] x5, After gate: [[Vanda]] x3
 
| [[Naval]] x5+3<br>'''Gate right:''' [[Drua Gohra]] [[Jishagara]] x2+2
 
|
 
 
|-
 
|-
| style="background:#cfc"|C-X
+
| {{Color-S2}} | [[Citadel of Sand#Enemy spawn chart|Citadel of Sand]]
| style="background:#cfc"| [[Naval]] x6, [[Vanda]] x4
 
| style="background:#cfc"| [[Naval]] x5, After gate: [[Vanda]] x3
 
| style="background:#cfc"| [[Naval]] x5+5<br>'''Gate right:''' [[Jaggo]] x1 [[Vanda]] x2
 
| style="background:#cfc"| Block 3: [[Jaggo]] x3
 
 
|}
 
|}
 
* These are spawn patterns of the updated System Defense mission.<br>
 
* Refined the A-3 spawn so it could be told from the A-X spawn. [[User:Maniac|Maniac]]
 
 
===[[Desert Terror]]===
 
 
{| class="wikitable" style="text-align:center"
 
! Map route
 
! Pattern
 
! Block 1 features
 
! Block 2 features
 
! Block 3 features
 
! Rare spawn
 
|-
 
| A-1 || rowspan="4" align="center"| [[Image:DTdoorstraightmoonless.JPG|thumb|center|Door straight ahead, up long hill]] || Naval x5, Naval x1, Naval x4 || Vanda x4 +1 (Jishagara) || Naval x6 (Drua Gohra) || -
 
|-
 
| A-2 || Naval x6, Naval x1 || Naval x5, Jishagara x4 || Naval x4 +2 (Vanda) || -
 
|-
 
| A-3 || Naval x5, Naval x1, Bil de Vear x2 || Naval x5, Vanda x4 || Vanda x5, Vanda x1, Jishagara x4 || -
 
|- style="background:#cfc"
 
| A-X || Naval x5, Naval x1, Bil de Vear x2 || Naval x5, Vanda x4 || Naval || Block 3: Jaggo x3
 
|-
 
| B-1 || rowspan="4" align="center"| [[Image:DTdoorstraightmoonrock.JPG|thumb|center|Door straight ahead, blockaded wall to left]] || Vanda x4 +2 +1 || Naval x5 || Naval x4, Naval x2, Vanda x4 || -
 
|-
 
| B-2 || Naval x6, Naval x1 || Naval x5 (Bul Buna, Jishagara) || Vanda x5 (Jishagara) || -
 
|-
 
| B-3 || Naval x5, Naval x2 + Vanda x4 || Naval x4 (Vanda) || Naval x6 (Drua Gohra) || -
 
|- style="background:#cfc"
 
| B-X || Vanda x4 +2 +1 || Naval x4 <font color=red>'''!'''</font> || ? || Block 2: Jaggo x3
 
|-
 
| C-1 || rowspan="4" align="center"| [[Image:DTfort.JPG|thumb|center|Fort in front]] || Naval x5, Jishagara x2 || Naval x6, Naval x2 || Vanda x5, Vanda x1 || -
 
|-
 
| C-2 || Naval x5, Vanda x2 || Vanda x5 (Jishagara) || Naval x6 (Drua Gohra) || -
 
|-
 
| C-3 || Naval x5, Naval x1 || Vanda x5 (Drua Gohra) || Naval x4 (Vanda) || -
 
|- style="background:#cfc"
 
| C-X || Naval x5, Jishagara x2 || Naval x6, Naval x2 || Naval x5 <font color=red>'''!'''</font> || Block 3: Jaggo x3
 
 
|}
 
|}
  
* Note: These are the new spawns. Blocks with Jaos seem to have only Naval as regular mobs. -Jesse Blue
+
Missions marked with a (*) have been changed since their initial release. If any inconsistencies are discovered, please update the enemy spawn charts accordingly.<br/>
 
+
Missions marked with a (**) need pictures!
===[[Rogues' Shortcut]]===
 
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Rogues%27_Shortcut#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.
 
 
 
===[[Tunnel Recapture]]===
 
A spawn chart for this mission has been started, but is not yet complete.  You can help us complete this chart by submitting information in [[Tunnel_Recapture#Enemy_spawn_chart|this article]].
 
 
 
=== [[Lonely Laboratory]] ===
 
 
 
A spawn chart for this mission has been started, but is not yet complete. You can help us complete this chart by submitting information in [[Lonely_Laboratory#Enemy_spawn_chart|this article]].
 
 
 
===[[Caves of Ice]]===
 
This mission's spawn chart is located in [[Caves of Ice#Enemy_spawn_chart|this article]].
 
 
 
===[[Awoken Serpent]]===
 
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Awoken_Serpent#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.
 
 
 
===[[Desert Goliath]]===
 
A spawn chart for this mission has been started, but is not yet complete.  You can help us complete this chart by submitting information in [[Desert_Goliath#Enemy_spawn_chart|this article]].
 
 
 
===[[Stolen Weapon]]===
 
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Stolen_Weapon#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.
 
  
 
== External Links ==
 
== External Links ==
  
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] (J)
+
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] {{JP flag}}
  
 
{{Gameplay}}
 
{{Gameplay}}

Latest revision as of 10:12, 19 November 2010

When hunting rare enemies in Phantasy Star Universe, all it takes is a little observation to determine whether or not you have a rare map. This article details how to identify the rare variations of a mission as well as how to read the spawn charts used at the PSUPedia.

Rare enemies

When hunting for a particular rare enemy, it is best to know where it has a chance of showing up. Click the name of each enemy below for a full list of missions in which they makes appearances.

How to determine a rare map

Use the following steps to help identify a rare map from common maps.

  1. Upon starting a mission in which you will be hunting a specific rare enemy, reference the map route column of the mission's spawn chart to identify which map you have been given. Generally speaking, this can be done by noting the layout of the first block, though there are cases when the first block of each route will be similar, thus requiring you to use the second block to identify the route.
  2. After identifying your route, note the spawns you encounter in the first block (or second if running a mission with identical first blocks) to see which pattern you have been given. In most cases, the initial enemy spawn will be enough to identify a map pattern, though some missions will have identical initial spawns, requiring you to go by the second or third spawn. Such cases will be noted in the spawn chart.
  3. When hunting rare enemies, the map pattern you will be looking for is identified as an X variation. These are highlighted in green.
  4. If the enemy spawns you have encountered do not match what is listed for the X variation of the map you are on, abandon and restart the mission. Continue this process until you get the enemy spawns that match the X variation of your map.

How to read spawn charts

Some of the notation used on the spawn charts at the PSUPedia may seem confusing to first-time readers. If you are uncertain of what a particular symbol or note means, reference the following chart for more information.

Example Meaning
Koltova x4 & Vahra x2 Four Koltova and two Vahra will spawn all at once.
Koltova x4 + Vahra x2 Four Koltova will spawn, and two Vahra will spawn when some of the Koltova are killed.
Koltova x4 → Vahra x2 Four Koltova will spawn, then two Vahra will spawn after all of the Koltova are killed.
Koltova x4+4 Four Koltova will spawn, and Four more will spawn when some are killed.
Koltova x4 If you get to this point and see the stated spawn, the map variation cannot be rare.
Vahra x4 If you get to this point and see the stated spawn, the map variation is certainly rare.

Maps progress chart

Many of the enemy spawn charts are still work in progress. The following tables signify the current status of a particular mission's chart as well as contain links to the charts themselves. They are easily editable. Please update these as significant progress is made. An 'S2' rank should only be given to those charts that fully comply with the written standards and are fully completed. If you are unsure of either of these points, leave the rank at a maximum of 'S' and someone will be sure to finish it from there.

Color Legend
{{Color-C}} for nonexistent charts.
{{Color-B}} for just started charts.
{{Color-A}} for half done charts.
{{Color-S}} for almost complete charts.
{{Color-S2}} for standardized charts.
GUARDIANS Colony
Unsafe Passage
Fight for Food
Dark Satellite*
SEED Awakened*
True Darkness
The Black Nest*
The Dark God* **
Parum
Mad Creatures*
Plains Overlord*
Sleeping Warriors
Train Rescue
The Mad Beasts
Lab Recovery*
Endrum Remnants*
The Dual Sentinel
Crimson Beast
Duel in the Ruins
Scarred Planet
Lightning Beasts
SEED Express**
AMF HQ Recovery**
Military Subway
Electronic Brain
Neudaiz
Mizuraki Defense
Forested Islands
Demons Above
Rainbow Beast
Grove of Fanatics*
The Holy Ground
Moonlight Beast*
The Eastern Peril*
Forest Infiltration*
Cost of Research
Sakura Blast
Flowery Pursuit
Sacred Stream**
White Beast
Hill of Spores
Dancing Birds
Moatoob
Valley of Carnage
Mine Defense
System Defense*
Desert Terror
Rogues' Shortcut**
Tunnel Recapture*
Caves of Ice
Awoken Serpent
Desert Goliath
Stolen Weapon
Lonely Laboratory
Bladed Legacy
Citadel of Sand

Missions marked with a (*) have been changed since their initial release. If any inconsistencies are discovered, please update the enemy spawn charts accordingly.
Missions marked with a (**) need pictures!

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune